| 156 posts found | |
|---|---|
|
MMORPG.com columnist Isabelle Parsley writes this week about endgame, its place in the MMO world and whether or not our current systems are enough.
Read Player Perspectives. Cheers, |
|
|
5/20/11 12:10:53 PM#2
Agreed. What happened to the journey?. I logged into SWG again and found myself enjoying running around doing nothing . Just roaming about the desert sands of Tatooine...finding giant dragons and the odd traveller npc or player. |
|
|
5/20/11 12:18:00 PM#3
This article pretty much sums up my view. I get to level cap and almost immediately turn round and role and alt. I like questing,exploring, gathering crafting mats, crafting... I hate the gear grind by doing the same dungeons or battleground until my eye's bleed. I raided in Vanilla WoW and it burnt me out, it became a second job... I will never do that again. This is one of the resons I'm looking forward to The Secret World. A leveless game that will hopefull not have the 'usual end-game' where I can continue to develop my character without the gear grind. I want to get get new equipment because it looks cool, not because it has +3 DEX on my existing item. More developers need to look for other options in MMOs and move away from the tired formulas and inovate something new. Just because Blizzard did it that way doesn't mean you should do it the same way. Think outside of the bun. |
|
|
5/20/11 12:18:23 PM#4
Totally Agree. Endgame is boring to me after the first time raiding a boss. The journey is what counts. I think SWTOR will get it right. |
|
|
5/20/11 12:19:40 PM#5
Great read - summed up my feelings as well. Maybe it's because I was honed on the original MMO's and their mechanics, but it's the adventure and journey that I enjoy. The level / gear treadmill is too monotonous for me. Not to say these types of themepark linnear games aren't good ... they are great for people who enjoy them. To me they are akin to multiplayer adventure games on a larger scope. For me an ideal mmoRPG gives me the tools and flexability to create adventures not just follow the set path. Likewise it encourages the adventure by not having set paths. |
|
|
5/20/11 12:23:12 PM#6
I agree with the article aswell. Its one of the reasons I actually picked up and started playing Final Fantasy 11 again. The game is aged to all hell but everything isnt all about end game. its about the journey and just having fun. The huge over arching story of the game that is drawn through all the quests and most things you do, helps as well :P. Cheers to when games were about the grand adventure and having fun instead of the lvl cap being the promised land. |
|
|
5/20/11 12:23:15 PM#7
me neither, reasons im looking forward to tsw, archeage although I dont know much about it, and salem, I am sick and tired of getting to max level and running dungeons over and over and over and over and over and over. im sick of it, even city of heroes is like that now. somebody needs to come up with a different way of developing and having fun that just dungeons or raids. or maybe just make a game that doesnt have a level cap or a skill cap, you just keep earning experience and placing it where you want. |
|
|
5/20/11 12:31:26 PM#8
I have no problem with "end game" however I do have a serious problem with the journey being different to the top. People need a taste early on of what they are getting into half mashing your buttons while levelling is very different from what is expected of you in a good raid or "end game" guild.
Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
|
|
Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
5/20/11 12:33:22 PM#9
The concept of endgame is a symptom of a greater problem. The game shouldn't feel like it really starts at level cap, the game should be enjoyable from start to cap, and players who are not at cap should not feel useless until they are. This in part caused by the exponential progression fo power that seems to occur in pretty much MMO these days. |
|
5/20/11 12:40:31 PM#10
And now you finally understand the truth about pure pve game play, and to a lesser extent themeparks as a whole. This is how pvpers are born, from the ashes of boredom, to counter end game repitition, because nothing in pvp is scripted, nothing is repetitive, it's not about shinies, merit badges, or high score. It's about respect and recognition of skill, for your guild pride, for your own virtual immortality.
Welcome to the real game. |
|
|
Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
5/20/11 12:45:50 PM#11
OP you are actually very wrong. SWG had Endgame, DAoC had endgame and so did EQ. You better go read up and we used that term then as well. I remember we would raid the Corvette or Death Watch Bunker... I can go on all day but I think you are just too much a rookie to the MMO genre so you made this assumption on your own without asking true old school vets from all of these games. I have played em all and don't know of any without some form of endgame. I have used that term since DAoC... |
|
5/20/11 12:45:53 PM#12
Originally posted by Drakiis Yeah, whatever. |
|
|
5/20/11 12:51:08 PM#13
I think what’s happened is that the Endgame as it’s defined in WoW (and increasingly in other games, LOTRO for example) is something that was particularly interesting to the developers, many of whom originally came over from EQ1. They created something they would enjoy, and I don’t fault them for it, but it essentially imposed one particular vision on everyone else who plays the game. This here is a viewpoint I definitely share (along with the rest of the article). Based on the games releasing it does seem the developers are either heavy raiders or pvp'ers and the whole concept of enjoying the journey to level has been lost and forgotten. Thank you for that article and expressing exactly why I don't enjoy the latest round of mmo's. |
|
|
5/20/11 12:56:28 PM#14
Ugh...the "endgame" mindset is ruining MMOs, in my opinion. I don't get this whole mentality of rushing through the majority of the game's content just to then focus on a small number of dungeons or raids and repeat them ad nauseum. It's why I don't play WoW anymore, and why I'm not playing any MMO at the moment. I agree with you, the developers seems to be forgetting about the rest of us, those who like the journey, development, and the exploration, and are focusing on the raiders and loot-addicts. Older MMOs focused on the journey, recent MMOs have swung heavily in the opposite direction...with all the money and talent involved in MMO development, can't someone come up with a happy medium? |
|
|
5/20/11 1:07:25 PM#15
One reason I like Eve is that end-game happens pretty much as soon as the tutorial is over. -------- The most awesomest after school special T-shirt: |
|
|
5/20/11 1:18:00 PM#16
Lets face it VWP (vanilla WoW Players) have been there and done that so many times now its not even funny. They killed there 1000's sleeping peon or dug in 488 piles of dung for film and sat in the stall in northrend for the 12th time to pass a sead wich is still my favoriote quest. But enough is enough why have that seed not been grown into a full grown tree by now and why are those peons still sleeping and dang all to heck why is "Tailspin" still kneeling down by his plane in a oil field he has legs walk back. Its old its tired its way past been there done that. Don't brag bout how many 85's you have. Relay what man you have no life? As for me I am happy that the bandwagon for WoW broke lets happy trail our way out for something better. |
|
|
Jenuviel
Hard Core Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
5/20/11 1:24:15 PM#17
I agree with you in many ways, Isabelle. I'm definitely a journey player. While Everquest was the first MMO I played, Asheron's Call was the game that grabbed me, that helped me further define my likes and dislikes. Now, when I log into new games, not a day goes by that I'm not reminded which of those two games won the battle for hearts and minds.
When I logged into Asheron's Call and looked around, I saw person after person that reminded me of myself. I made easy friends and felt my interests reflected in the people around me, even when I was doing my own thing. These days, I log into whichever MMO I happen to be playing and see almost no one that reminds me of myself; I feel increasingly alone in a massively multiplayer crowd. The very things that drew me to the genre now seem to set me apart.
I'm Firefly, I'm Mal Reynolds (or, more specifically, Zoe). I'm canceled, and now I just drift from border moon to border moon. On the slightly brighter side, I'm also Doctor Who. Fezzes are cool. |
|
5/20/11 1:25:03 PM#18
As long as MMORPGs focus on levelling as your game play, you will always hit the "end game". They need to switch game play from the focus on building your character to a focus on your character in an active world. That doesn't mean removing building your character, it means reducing that as game play and adding the World into it. Once upon a time.... |
|
|
5/20/11 1:43:01 PM#19
some one hit the nail on the head ... the concept of "end game" is the issue. It's great for people who want that kind of experience I guess.
But some of us want what mmorpg's initially set out to be which was a much more dynamic, evolving, it is what you make of it experience. It is not get from A to B. It is .. log in ... and say ... hmm, what will I do today? And that is a much more difficult game to create because of the tools necessary for the people in the game to do it and do it well. (unlike some recent attempts at "sandbox" which were very poor) |
|
|
5/20/11 1:43:57 PM#20
Originally posted by sinjin
Ultima Online ... 7x GM ... no end game |
|