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News & Features Discussion  » Guild Wars 2: Arena.Net Reveals the Engineer

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124 posts found
  zone16

Novice Member

Joined: 6/14/07
Posts: 52

5/20/11 7:13:15 AM#61

The community has been asking for steampunk elements in the game, btw. Just saying.


  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2408

My words are not here to sway you,they are here to make you understand.

5/20/11 7:44:17 AM#62

Originally posted by Jumdor



Everybody has their tastes and I'll give that the class is interesting. Although guns and more modern technology has never been an interest for me to blend with fantasy.




My tastes and things like this will keep me from playing it, but old dogs and their tastes won't be missed within the whirlwind of the future. I give the game props for the look and design. It's a beautiful game. Seeing this however throws off my interest in it. We can talk about why I should or shouldn't give it a try all day, but certain things turn people off to other people and the same is for entertainment. This is a turn off and always has been for me.




@ Dubhlaith - You are absolutely correct it's not new. It's an idea that has been in pen and paper games for a long time. Funny enough to me is that concepts like Shadowrun which blend future with magic and fantasy races doesn't bother me. Maybe because their visions of the future are so corrupt how can you ruin it with magic. While on the same note a more traditional looking fantasy feels corrupted when you throw firearms into the mix. Maybe it has to do with the loss of simplicity, or something. I don't know really.




I'm not a purist, but I rarely see how a set of armor is going to stand up to firearms. That's why our ancestors changed their tactics and way of thinking when guns came into war. Armor became obsolete when you can launch a projectile faster than the human eye can see which can puncture steel like a ice pick through an alluminum can.




Reminds me of Final Fantasy with Cloud. When I saw him facing guards armed with full auto machine guns and he's carrying a man sized meat cleaver it just kind of says he's over matched and is going to end up with a lot of holes. I never favored Final Fantasy and that made me favor it even less.




I wonder if there is a point where some people see a concept and think wow that is some cool fantasy there. Then there comes another farther step into it and that person shrinks away from it thinking now your just throwing stuff in there to look cool. I think this class just reached this point for me with this game. It's a taste thing that's all it is. I wouldn't tell anyone to eat vanilla ice cream if they didn't like the taste of it.



 

You're too logical, loosen up a bit and fall into the craziness. Logic is not needed in fantasy or games. Even with your overly logicalness what you fail to realize is that GW2 is set in the same time period as say early Assassins Creed 2 but with magic... and magic can block bullets... so warriors can survive bullet attacks(?).. bah nvm. Its a game, its a story, its a world. It is not bound by logic.


This is not a game.

  bansan

Novice Member

Joined: 5/20/10
Posts: 368

5/20/11 7:48:42 AM#63

As a class by itself in the GW2 world, the engineer is fine.  There is extreme cognitive dissonance when you compare it against, say the ranger.

Why are they still using bows?  Guns are much, much easier to use, easier to aim, has more range, better penetration, better firing rate...better than a bow in everyway except for manufacture.  And the obsolescence of armor as stated by another poster.

So...I'm not surprised some people get a feeling of something is not right when guns are introduced.  Seeing a bow being as effective as a main weapon?  Weird man.  It is up to the individual if they can ignore that feeling, like say a movie with plot holes.

Personally, if they wanted to keep bows, the guns should have been crossbows.  If they wanted guns, everybody should use guns.

Originally posted by Zeroxin
*snip*
u're too logical, loosen up a bit and fall into the craziness. Logic is not needed in fantasy or games. Even with your overly logicalness what you fail to realize is that GW2 is set in the same time period as say early AC2 but with magic... and magic can block bullets... so warriors can survive bullet attacks(?).. bah nvm. Its a game, its a story, its a world. It is not bound by logic.

So...wrong.  Everyone, even you, goes into a game accepting a set of assumptions, and then you expect it to follow logically based on those assumptions.  What if they made bows do melee damage, and punches do ranged damage?  Even you would have cognitive dissonance.

  SBE1

Elite Member

Joined: 6/05/06
Posts: 324

5/20/11 7:52:35 AM#64

Hope this game comes out soon.  Current MMOs just not doing it for me.


  Koros

Novice Member

Joined: 4/16/08
Posts: 9

5/20/11 8:43:34 AM#65
Originally posted by bansan

As a class by itself in the GW2 world, the engineer is fine.  There is extreme cognitive dissonance when you compare it against, say the ranger.

Why are they still using bows?  Guns are much, much easier to use, easier to aim, has more range, better penetration, better firing rate...better than a bow in everyway except for manufacture.  And the obsolescence of armor as stated by another poster.

So...I'm not surprised some people get a feeling of something is not right when guns are introduced.  Seeing a bow being as effective as a main weapon?  Weird man.  It is up to the individual if they can ignore that feeling, like say a movie with plot holes.

Personally, if they wanted to keep bows, the guns should have been crossbows.  If they wanted guns, everybody should use guns.

Have you seen the stuff rangers can pull off? Did you watch the videos? When's the last time you saw someone with an actual bow rapid fire eight arrows at a time in a perfect spread? Or conjure a ring of fire that would actually set them alight (hint: This would not happen if you actually fired an arrow through a fire)? Why can we accept this, but we can't accept that bows can be superior or comparable to guns in this world for certain purposes?

  Malevil

Hard Core Member

Joined: 1/06/10
Posts: 418

5/20/11 8:47:01 AM#66

Imo engineer fits gw2 lore, love it or hate it - there are 2 technologicly advanced races. If i could make suggestion for arenanet it would be that asura should use some kind of golem instead of backpack.

  Phry

Elite Member

Joined: 7/01/04
Posts: 3797

5/20/11 8:55:28 AM#67

Originally posted by WardTheGreat



{mod edit}


 

some things are just obvious.. tbh.. i kind of agree with him..  everything about this sounds too much like one of the dev's has been playing too much team fortress.. .. its an interesting idea.. but i don't think it should have seen the light of day..   it just has epic fail written in big dayglo lettering over it.... hope they rethink this one.


  bansan

Novice Member

Joined: 5/20/10
Posts: 368

5/20/11 9:11:12 AM#68
Originally posted by Koros
*snip*

Have you seen the stuff rangers can pull off? Did you watch the videos? When's the last time you saw someone with an actual bow rapid fire eight arrows at a time in a perfect spread? Or conjure a ring of fire that would actually set them alight (hint: This would not happen if you actually fired an arrow through a fire)? Why can we accept this, but we can't accept that bows can be superior or comparable to guns in this world for certain purposes?

 

If a bow can do all that (assuming that magic helps) why do we need guns?  Why go through the R&D and manufacturing to get something inferior?  Why couldn't a ranger infuse a gun with the same magic with a more efficient weapon?  Why wouldn't they?

People are arguing that because the lore includes advances in technology, the gun is viable.  Given that, it has to be instrinsically better than a bow.  It's a product of better technology.  Do I have to say it again?

And to answer your last question, once again, the gun is a product of advanced technology, developed for the same purpose as a bow, to kill things.  It goes against the assumptions of the game, unless there is specific lore saying magic can't be use with guns for some reason.

  Phry

Elite Member

Joined: 7/01/04
Posts: 3797

5/20/11 9:40:31 AM#69

Originally posted by bansan



Originally posted by Koros



*snip*

Have you seen the stuff rangers can pull off? Did you watch the videos? When's the last time you saw someone with an actual bow rapid fire eight arrows at a time in a perfect spread? Or conjure a ring of fire that would actually set them alight (hint: This would not happen if you actually fired an arrow through a fire)? Why can we accept this, but we can't accept that bows can be superior or comparable to guns in this world for certain purposes?



 


If a bow can do all that (assuming that magic helps) why do we need guns?  Why go through the R&D and manufacturing to get something inferior?  Why couldn't a ranger infuse a gun with the same magic with a more efficient weapon?  Why wouldn't they?


People are arguing that because the lore includes advances in technology, the gun is viable.  Given that, it has to be instrinsically better than a bow.  It's a product of better technology.  Do I have to say it again?


And to answer your last question, once again, the gun is a product of advanced technology, developed for the same purpose as a bow, to kill things.  It goes against the assumptions of the game, unless there is specific lore saying magic can't be use with guns for some reason.



 


the crossbow funnily enough was invented to be able to punch through plate armour.. plus the factor that it was easier to use than a bow (less skill required to hit the target) which was superceded once the musket was invented.. which also was why cannon replaced trebuchets..  treating bullets the same way you treat arrows.. is exactly what WoW does... sadly..


  Koros

Novice Member

Joined: 4/16/08
Posts: 9

5/20/11 10:14:16 AM#70
Originally posted by bansan
Originally posted by Koros
*snip*

Have you seen the stuff rangers can pull off? Did you watch the videos? When's the last time you saw someone with an actual bow rapid fire eight arrows at a time in a perfect spread? Or conjure a ring of fire that would actually set them alight (hint: This would not happen if you actually fired an arrow through a fire)? Why can we accept this, but we can't accept that bows can be superior or comparable to guns in this world for certain purposes?

 

If a bow can do all that (assuming that magic helps) why do we need guns?  Why go through the R&D and manufacturing to get something inferior?  Why couldn't a ranger infuse a gun with the same magic with a more efficient weapon?  Why wouldn't they?

People are arguing that because the lore includes advances in technology, the gun is viable.  Given that, it has to be instrinsically better than a bow.  It's a product of better technology.  Do I have to say it again?

And to answer your last question, once again, the gun is a product of advanced technology, developed for the same purpose as a bow, to kill things.  It goes against the assumptions of the game, unless there is specific lore saying magic can't be use with guns for some reason.

The answer is, as I was trying to imply with my post, that we are not after real world realism, we are after fantasy. The real world is boring. That's why we come up with worlds where we wield magic and martial skills greater than any real life warrior. Do you want an MMO where you need a squire who cleans all of the urine, sweat, blood, and sometimes feces out of your armor after a battle? Most of us leave that part out because it's not fun. It's a turn-off. In fact in most games you can even swim in plate armor, you wear it 24/7 with no issues whatsoever.

In the real world being grievously wounded takes you out of battle potentially for weeks and there is a serious danger of succumbing to infection during recovery, not to mention loss of limbs and potentially permanently hindered mobility. In fantasy, a healer casts simple spell effortlessly and it's like you were never injured. How does that make sense? If they can so easily do that, why can they not conjure a shield better than any plate armor, making non-magical fighters completely obsolete? Let's not even get into the fact that you can die, yet you always come back fully unharmed, making the idea of death laughable.

Saying that the rules of realism apply to fantasy technology but not to magic or anything else is a gigantic double standard. If you just don't like the idea of tech in your fantasy then that's fine, it's personal preference, but don't come up with something like this acting like your opinion on the matter is objective.

  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

5/20/11 10:47:58 AM#71

If I try the game (at some point) this is the only class that seems interesting to me. It doesn't exactly sell the game to me but at least there would now be a class I'd be interested in.

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  jayarte

Tipster

Joined: 8/21/09
Posts: 426

5/20/11 11:10:20 AM#72
Originally posted by sibs4455

How sad that we must have a Warhammer Online charactor in GW2, I suppose those that are new to Guildwars will be praising this class but i doubt many old players will like it.

So much for the vision of the future.

I was just thinking the same thing.  This is the first thing I've read about GW2 which I'm not keen on.

  MrPaulZeen

Novice Member

Joined: 4/23/09
Posts: 3

5/20/11 11:27:34 AM#73

I hope there is a subtle magical or alchemical element to this class.  It'd would be hard to fathom that these mines' and turrets' motion sensing capabilities are pure technology.

  bamwalla

Apprentice Member

Joined: 3/21/04
Posts: 49

5/20/11 11:40:24 AM#74

It looks like a fun class, it really does.  But did we need another gun class?  Guns for everyone!  Each class has decent ranged options that's for sure.  Healing turret is a nice touch, maybe a guardian / engineer will be the "healer" class even though there isn't a "healer" class in the game...  Still excited about the game but this is my least favorite revelation yet...

 

oh and to the gun vs. bow debate --  when guns were first created they were much more expensive to manufacture, reload and train with than bows.  Not to mention bows were more accurate and had better range.  It wasn't until the cartridge and barrel rifling did the gun start to surpass -- hence the massive lines of people firing at each other point-blank. 

grenades? well....

BUT, but but butbutututbutubtutbutbutbtubut

it's a game... 

  rykim86

Novice Member

Joined: 10/15/10
Posts: 145

5/20/11 3:54:17 PM#75

All the gun, grenade and "too much technology!" bickering made me realize most of the people following GW2 haven't actually played GW or read the books.  Both books clearly narrated that we were going to have some level of technology.  So don't sound so surprised.


Games like this are meant to relate to reality, not be dictated by it.  250 years.  That's should be enough time to go from starting to understand gun powder and fire arms to using them in combat settings with more lethal designs.


This is fantasy.  It's all about being outside the box. 


  ihatepugs

Novice Member

Joined: 1/15/11
Posts: 61

5/20/11 4:06:16 PM#76

I would want to make one of every class, so I'm hoping that they have accomodations for buying character slots to do that.


Alt-a-holic!


  VaultFairy

Advanced Member

Joined: 10/21/09
Posts: 487

5/20/11 5:26:06 PM#77

The elixer part sounds interesting, always wanted to be an alchemist hehe


  User Deleted
5/21/11 12:12:24 AM#78

ok... arenanet/plaync is starting to scare me now. i look at the guardian class and i nervously smiled and gave it some applause. now this. im feeling the this game will end up in the loony bin somehow. the dervish and the paragon were such amazing classes and their functionality was somewhat original now this? this reminds of the engineer from team fortress by valve. to be precise it looks like a shitty rip off... and there me and my friend were tossing each other waiting for this game. now all it reads: "we can't live up to any expectations anymore and we can't crap out anything original so let's throw something shiny so some people who are too thick will eat it up". honestly, this is just sad.


  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

5/21/11 2:02:11 AM#79

It sounds cool. Strange we only see a backpack.

Hey look at the symbol! It's the Avatar, haha. XD

 

EDIT: Ah I see, there are videos on the official site. SO COOL! I used to play my Elven Ranger with a gun in Rift all the time, because I love weapons which make BOOM. And to break the stereotype. I'll love to make an Elf with two guns in GW2. :D

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

5/21/11 2:14:24 AM#80

I prefer a basic fantasy setting. But i now had a long time to get used to the technology advancement in GW. And so far i like what ArenaNet is doing with it. Visual i think the Engineer works well.

But it is not a play style i am that keen on. And so far it actual looks rather overpovered. (and no i am not talking about 1-hit killing kritters in the skill video but about the flexibility that class offers). I was not among the ones percieving the thief as overpovered, as i could see its limits, and i am actual quite used to playing Non-tank mellee characters and know how difficult they can be to handle.  

With that said i am really looking forward to in combat videos with the engineer to see its limits and possibilities. 

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

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