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5/19/11 1:38:31 PM#101
Originally posted by redcloud16 Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill. This is what the golems look like now. (Edited to add an image to show the current golem appearance.) |
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Originally posted by redcloud16 If I'm not mistaken, they'll probably be used for the WvWvW battles, akin to the tanks from the charr and such |
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Originally posted by Dream_Chaser ...ew, now I'm unimpressed |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/19/11 1:41:32 PM#104
Originally posted by sonoggi The issues with cover in that particular warzone was that they didn't put up many natural cover points, but you can lay down cover anywhere. Snipers are made to dig behind cover points, and they have abilities so that they will not be knocked out of cover. Players cannot charge operatives that are in cover as those abilities don't work on agents and smugglers in cover. Furthermore as stated the smugglers didn't have the same issues the IAs did, and they use the same cover mechanic and are much closer range.
They aren't reworking the entire cover system, but they have spoken about shooting around side walls instead of just over them which is one thing that wasn't working in the demo.
You should also take into consideration that the players were playing higher level characters where they didn't have a chance to test out abilities and specs beforehands nor grow with their characters to learn the practical uses of that classes abilities.
More importantly SWTOR is in BETA still, so things like cover positions are still being worked on. This isn't a released game.
I've been playing GA for quite a bit, and they've reworked classes and balance a number of times, the most recent change has been one of the biggest. That being said, the game isn't a mess at all, its actually in a pretty good state, although I do miss being able to have <30 second cool downs on my drones. I still play GA weekly and have almost every type of character to 50 except for my recon, and recently I've gained a number of the achievements for things like star ratings and PvE completion.
The biggest thing about GA is it based mostly on player skill. You can slot any kind of set of abilities on your bar and have any number of different point allocations in your trees and as long as you are a good enough player, you can help win matches. That wasn't the same in GWs and isn't the same currently in GWs so saying their next iteration will somehow be balanced is kind of silly. They are adding plenty of limitations here, but its still based primarily on the card based system which is just another set of abilities across a set of different classes. Theres as much of a chance to balance that as there is any other class system.
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5/19/11 1:44:48 PM#105
Originally posted by onehunerdper It's basically down to the asura being magic-based, not technology-based. People weren't getting that so they redesigned the asura stuff to look more like it was built upon magic, rather than technology. They're magic engineers, they play around with weird high-end quantum magicks. But yeah, it's basically to drum home the fact that the asura use magicks. --- I'll edit to expand on that a bit. Basically they're trying to get a defined archetype for each race.
But the thing is is that with the old golem appearance, it looked like it was crossing over into the charr archetype, and people were assuming incorrectly that the asura used technology too. So they went back to the drawing board with the golems and made them look more like magical constructions rather than technological ones, so that the asura would remain within their defined archetype.
It's a visual/artistic thing. Each race needs to look like they represent something.
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5/19/11 1:47:23 PM#106
Originally posted by Dream_Chaser LOL maybe I am misinformed about char technology, and honestly can you be ignorant about a fantasy based game when it stems from the imagination. I simply disagree you, so does that make me ignorant? Now we can look at the technology required to create a turret, but unless I'm mistaken most modern soldiers don't carry around deployed automated devices that can fire bullets, rockets, and spray a healing substance. You see there is no chronological basis for a turret. This is all from the mind of a developer, and you can not be ignorant of things conjured from the imagination. However you can be a zealot that attacks anyone who disagrees with you.
I would have preferred a ritualist, because I like magic more than technology. |
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5/19/11 1:52:02 PM#107
Originally posted by onehunerdperOriginally posted by redcloud16 I am on a mobile device and can't compare the pic above to the trailer version, but they still seem equally awesome. But they're still in as a racial as well as in the WvWvW? There's hope yet! Thanks for the SS! Also, now that I recall, in that same part of the trailer they have a little Asura in front of the mech (or near it) and they've got this tecnno-magic wrist device that looks like it's for controlling the mech, which is prolly why I came to that assumption. :P Edit: saw Dream_Chasers post. That makes more sense. Now I can hope they'll still have a quantum-magic class with the golems as a mech suit or pet :P I guess I agree with everyone the last class will be mesmer or whatever, but I didn't play GW1 so I don't know much about it and thereforecan still hold out hope for MagicMech Wizard. |
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5/19/11 1:59:23 PM#108
Originally posted by Tekaelon Take a look at the human tech ecolution over 250 years. We've gone from simple blackpowder guns and salpeter soaked strings used to lit canons to jets that fly faster than the speed of sound, we've walked on the surface of the moon, made the hubble telescope, nuclear bombs, computers, internet, cars, cellphones, satelites and other deadly firearms. All that in just about 250 years. Mix that with a bit of magic and you have the tech and magic needed to make healing turrets ;) Completley possible. Ofcourse, you are allowed to have your own opinion, I'm just stating mine. scribble scribble scribble |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
5/19/11 2:14:28 PM#109
Originally posted by Dream_Chaser That has never been said to be the Golem battlesuit but those are Golems and I believe you use them in some form of pvp. http://wiki.guildwars2.com/wiki/Hazmat_Suit The hazmat suit is more in-line with what the Battlesuit will look like. This is not a game. |
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5/19/11 2:34:48 PM#110
How have we gone this far without mention of TF2. Turrets? Rocket jumping? A flamethrower with an airblast? This is the TF2 class of GW2!
There are only 3 utility slots, so they don't have nearly the slots for all of that. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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5/19/11 2:43:42 PM#111
This makes my preorder safe. DAMN They just wasted my winter holidays with unproductive hours in front of my PC. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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5/19/11 2:51:40 PM#112
Not to be negative, but with each and every class reveal, it just seems like this game is a stripped down version of WAR's classes. The engineer from what the video shows, is basically the same as the dwarf using alot of the same abilites with bigger anf more fancy looking effects. Not saying it doesn't look good, just saying kinda reminds me of WAR. |
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5/19/11 3:30:53 PM#113
Originally posted by ZeroxinOriginally posted by Dream_Chaser
That...is...awesome. |
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5/19/11 3:57:51 PM#114
Originally posted by musicmann if anything, it looks more like something from TF2. rocket jump, turrets, mines, etc. WAR's engi was not a viable class in pvp. GW2's engi inflicts and escapes from CC GW2's engi is not really an engi...he also an alchemist and demolitions expert. |
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5/19/11 4:06:32 PM#115
damn no melee at all. I wanted a two hander hammer to go with my bob the builder. lols
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5/19/11 4:08:06 PM#116
Originally posted by Zeroxin Sigh. 1.) Many interviews have noted that the hazmat suit is an environmental weapon. If you read the link you posted: "The Hazmat Suit is an environmental weapon obtained by spending karma at a karma merchant." That means that it's just a fun thing that any race can get. 2.) Demo videos. Hello? There have been golems shown off, the devs were piloting them, and they looked exactly like what I linked. Where do you think I found out from? It's been known about since the first demo. |
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5/19/11 4:31:51 PM#117
Originally posted by Tyrxz Point well taken!. :) I'm not totaly apposed to tech being introduced into the universe. I Just want it to blend well with the world of magic, warriors, and rangers. Ultimately I reserve final judgement for when the game comes out. |
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5/19/11 8:17:58 PM#118
Originally posted by musicmann
So you’re saying from a broad level view that the GW2 engineer looks like an engineer from another game. What a shock, we need to stop the presses here this is national news! But may I ask when you get into the details of the class does it sound like the WAR engineer? Did the WAR engineer have backpacks that it could switch too that change the functionality of the class, by making half of the players abilities change to grenades or mines? Did the WAR engineer not have any melee abilities and totally depend on its guns and other weapon skills to get it through a fight? Did the WAR engineer have a tool that interacted with the backpacks that make the class versatile?
I know the answer to this, the WAR engineer had some explosive abilities but it could not go all explosives. The WAR engineer had some turret abilities but it was limited to using one at a time, while the GW2 engineer is limited by the amount of turrets that you place on your skill bar (this is confirmed in the wartower interview). The WAR engineer had some support abilities but it could not switch to a different backpack weapons layout and make itself all about support. So how again is this a stripped down version of WAR's class?
Yep you are so right the GW2 engineer looks exactly like the WAR engineer, oh what are we going to do. /reboot common sense
Originally posted by Dubhlaith
Well for one thing we have always known the GW2 mesmer is going to be different from the GW1 mesmer, since ANet has already said GW2 does not have hexes. So with that knowledge shouldn’t fans expect something different since one of the main components of the GW1 mesmer is not in the game? Maybe this is just too logical! :)
Originally posted by Dream_Chaser
After reading this I really have to question your view on the classes and the races! Where did you get the idea that a thief would be against Norn ethos? From the official blog:
Norn Race page - “Snow Leopard speaks of cunning and stealth”
The from a Norn Lore article - " “You think to fight me?” she laughed. “Kill me, Grimhilde the Ferocious? The mightiest axe-wielder among the norn? You will die mewling like a kitten, young one. You’re not powerful enough!” “You’re right. I’m not powerful enough to face you on your terms, so I’ll face you on mine.” The young hunter smiled wickedly. “Snow Leopard trained me in stealth and tracking. She also taught me to steel my mind against slumber. I can go five days without resting. I’ll die after six, but I’ll do it if I must. But you…you have to sleep sometime. And I’m willing to bet my life that you’ll rest before I do.”
Grimhilde stared at him, the blood draining from her face. “You would kill me in my sleep?” “I will wait until my prey is at her weakest, and then I will strike.” The young hunter smiled grimly. “And by Snow Leopard, I swear—you will never hear me coming.”
“Let me tell you a tale.” Old Fiach the skaald raised his hands to the sky as the fires of the moot crackled and leapt. “The story of the hero known as Viskar Whisperclaw. Hail the honor-son! Rightful rage-tender, shadow-striker, slayer of treasonous Grimhilde. Viskar, who despite all challenges, was willing to give his life to claim blood-debt from the one who had done him harm…”
A norn lives and dies by her own legend."
Yep sounds to me like from that story thief actions would be against their ethos, since the Norn that acted like a thief was disgraced and forgotten because of his actions. Oh wait his legend was passed down to the next generation since the Skaald was telling his story! But I guess you are right all Norn looks down on the Snow Leopard that values cunning and stealth the characteristics of a thief. Oh wait I guess that is not true either since the Snow Leopard is one of the four main spirits the Norn follows! So maybe a Norn Thief is against your idea of what a Norn is, but it does not seem like the Norn have a problem with the thief.
Then you do the same thing again with the Guardian and engineer, you make it sound like the lore backs up your view of the class when it does not. Nowhere in the lore does it say that the Guardian is faith based, in fact the developers have said more than once that the human gods have distance themselves from Tyria. Plus they did not make a monk class because they did not want a purely faith base class, like you are saying the Guardian is.
From the Guardian profession article:
“The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory. Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks. Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.”
Well nothing in there about being faith based, so let’s see if your view of Charr not being Guardians because it is faith based holds up.
From Jeff Grubb and Jon Peters about Charr Guardians: Grubb said “the charr do not by their nature reward more defensive or protective individuals, so NPC guardians are few and far between.” Peters echoed that it would have to be a pretty special charr to be a guardian. Still, Grubb emphasized that they were not absolute on no charr guardians (or I suspect other race/profession dichotomies), and that if they needed one to make a better game experience, they would not hesitate to add one. Buenaobra concluded that lore-wise charr guardians would simply be less trusted by other charr due to the magical nature of the profession. At this time there are no charr guardian NPCs.
Again nothing about faith in the Lore for the Guardian and the Charr!
As for the Human Engineer:
“Eric Flannum: Engineer technology really developed with the Charr first and foremost. And its one of the specialties developed by the Charr Iron Legion. When we talk about the Engineer he is very much a Combat-Engineer and good in inventing things that are useful in a combat situation. The Iron Legion is the start of all of this, and the Engineer profession has spread to the other races from there. The People of Tyria have seen it in combat over the past few years and have seen the effectiveness of an engineer. And so you are going to see Engineers of all races although it is a little bit more common to see a Charr Engineer than anybody else. So it all started with the Charr and their technological development. “
So yes you are right the Charr created the technology, but the other races are not stupid bumpkins that cannot understand technology. In fact they saw how useful it was and then adapted it to their society, just like real life. So a human Engineer is no more problematic then a Charr engineer since humans already use guns, otherwise a human warrior would not use a rifle or a human thief would not use a pistol. The only race I could see be totally flabbergasted by an engineer is the Sylvari and that is just because they are such a young race. They did not see the technology change over the last 250 years to become what it is now, so the idea I of guns would seem kind of strange at first to them.
But I have to say I give you an A for effort since you did try to use lore to back up your point of view!
Links to the sources I got the information from:
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
5/19/11 8:51:13 PM#119
I called this shiz back in 2001 so there! Themepark is not a sub genre, its an excuse. |
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5/20/11 1:01:10 AM#120
Originally posted by Beachcomber Considering that a root canal would be more fun than the WAR engineer.....I think our chances are good they'll avoid making any duplicates of THAT. President of The Marvelously Meowhead Fan Club |
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