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Guild Wars 2

Guild Wars 2 

General Discussion  » The Engineer - Newest Profession Reveal!!!!!!!!

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125 posts found
  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

5/19/11 1:38:31 PM#101
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

  onehunerdper

Novice Member

Joined: 10/15/07
Posts: 851

eh.

 
OP  5/19/11 1:40:52 PM#102
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

If I'm not mistaken, they'll probably be used for the WvWvW battles, akin to the tanks from the charr and such


  onehunerdper

Novice Member

Joined: 10/15/07
Posts: 851

eh.

 
OP  5/19/11 1:41:30 PM#103
Originally posted by Dream_Chaser
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

...ew, now I'm unimpressed


  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7164

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

5/19/11 1:41:32 PM#104
Originally posted by sonoggi
Originally posted by maskedweasel

Simply put you don't know how cover works in SWTOR and how that effects you in PvP,  nor would you understand the problems actual players voiced with the IA (but didn't with the smuggler who also uses the cover system)  and I could tell you the differences  and problems but it would be wasting forum space as you wouldn't take the time to try and understand it anyway.   

 

Arenanet knows something about PvP but I wouldn't go so far as to say they know more than HiRez or Mythic.  The one PvP game they've made is anything but balanced.   Not to digress from the topic at hand any longer,  its still too early to tell how versatile this class will be.  Its a more interesting class than the others,  but it all comes down to viability.

id say i understand it fairly well. i read all the pvp impressions articles, and ive been following everything on TOR (i guess i still have hope). theyre reworking the entire cover system for pvp as well as adding additional environmental cover. my point was they allowed the public to test an unfinished class in pvp whose main appeal (sneaking, sniping, running for cover) had absolutely no purpose against human opponents. this is an example of Mythic employees not thinking before acting, which was the reason for WAR's downfall. i can assure you, you'll see plenty of these blunders in the future.

how much GA have you played? ive been playing since closed beta, and HiRez released the game with unbalanced weapons and talents against the advice of alpha and beta testers. they left the game in this state for an entire year. they reworked a bunch of stuff recently and the game is currently a mess.

ANet admitted the reasons for poor balancing in GW. there were too many classes, and too many abilities, like WoW. this is why games like WoW will never be properly balanced in pvp. ANet is applying what they've learned from GW. fewer abilities, limited loadouts, simple attribute system. even though they're only in pre-alpha for GW2, one of their main foci atm is pvp balance, as mentioned in one of the interviews.

back on topic, have a look at the videos again and read the Wartower interview. the engi is plenty versatile with CC, CC escapes, healing and elixirs.

The issues with cover in that particular warzone was that they didn't put up many natural cover points, but you can lay down cover anywhere.  Snipers are made to dig behind cover points, and they have abilities so that they will not be knocked out of cover.  Players cannot charge operatives that are in cover as those abilities don't work on agents and smugglers in cover.  Furthermore as stated the smugglers didn't have the same issues the IAs did,  and they use the same cover mechanic and are much closer range.

 

They aren't reworking the entire cover system,  but they have spoken about shooting around side walls instead of just over them which is one thing that wasn't working in the demo.  

 

You should also take into consideration that the players were playing higher level characters where they didn't have a chance to test out abilities and specs beforehands nor grow with their characters to learn the practical uses of that classes abilities.

 

More importantly SWTOR is in BETA still,  so things like cover positions are still being worked on.  This isn't a released game.   

 

I've been playing GA for quite a bit,  and they've reworked classes and balance a number of times, the most recent change has been one of the biggest.   That being said, the game isn't a mess at all, its actually in a pretty good state, although I do miss being able to have <30 second cool downs on my drones.   I still play GA weekly and have almost every type of character to 50 except for my recon, and recently I've gained a number of the achievements for things like star ratings and PvE completion.

 

The biggest thing about GA is it based mostly on player skill.  You can slot any kind of set of abilities on your bar and have any number of different point allocations in your trees and as long as you are a good enough player, you can help win matches.   That wasn't the same in GWs and isn't the same currently in GWs  so  saying their next iteration will somehow be balanced is kind of silly.  They are adding plenty of limitations here, but its still based primarily on the card based system which is just another set of abilities across a set of different classes.   Theres as much of a chance to balance that as there is any other class system.

 

"Loan me a Dragon I wanna see space"


  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

5/19/11 1:44:48 PM#105
Originally posted by onehunerdper
Originally posted by Dream_Chaser
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

...ew, now I'm unimpressed

It's basically down to the asura being magic-based, not technology-based. People weren't getting that so they redesigned the asura stuff to look more like it was built upon magic, rather than technology. They're magic engineers, they play around with weird high-end quantum magicks.

But yeah, it's basically to drum home the fact that the asura use magicks.

---

I'll edit to expand on that a bit.

Basically they're trying to get a defined archetype for each race.

  • Human - Divine
  • Norn - Beast Spirit
  • Sylvari - Nature
  • Asura - Magic
  • Charr - Technology
But the thing is is that with the old golem appearance, it looked like it was crossing over into the charr archetype, and people were assuming incorrectly that the asura used technology too. So they went back to the drawing board with the golems and made them look more like magical constructions rather than technological ones, so that the asura would remain within their defined archetype.
 
It's a visual/artistic thing. Each race needs to look like they represent something.
  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 306

5/19/11 1:47:23 PM#106
Originally posted by Dream_Chaser
Originally posted by Tekaelon

Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.

Still Anet is trying something new, and I give them props for that.

Okay, why does no one ever think before spouting something like this? Do you have no imagination or real world knowledge?

Pick an answer!

Imagination: The charr could have been developing this shit before the Flame Legion took over. When they did, they forced the charr to live the way the Flame Legion do, which is very reliant on magicks and not very technological at all, and it would make sense for the Flame Legion to lock up the nastier toys so that any potential charr rebels (Pyre Fierceshot) wouldn't be able to gain access to them. in the lore, they did move most of the charr peoples into religious meditation type retreats, away from their natural homelands - those homelands could have had prototypes for all the technology we see in Guild Wars 2.

Knowledge: If you look at where the charr ar in Guild Wars 1, they clearly have an advanced knowledge of metalworking. In fact, the more armadillo-like plating of charr armour shows a better understanding of armour construction than the humans had in Guild Wars 1. In fact, human armour sometimes was nothing more than wearing the hide of another animal (charr hide armour), but the charr all had really decent armour. Now, considering from that point in our own history, when we'd reached the point where we could work metal that well, to the point where we could make basic turrets... well, it'd be roughly the amount of time from the 17th century and the 20th century. That's 300 years, FYI.

The only reason you could say something like that is just out of ignorance or a lack of creative thinking.

(Edited for clarity, one of the sentences read a little awkwardly.)

(I'll also note that there was better armour available in Nightfall and Factions than there was in Prophecies, but that's because the people of Elona and the people of Cantha were both a good deal more advanced than the Ascalonians. Going by the look of things in Prophecies, the Ascalonians had only begun to enter into their medieval era, so you can't judge by that A lot of these advancements came from teh charr, after all.)

LOL maybe I am misinformed about char technology, and honestly can you be ignorant about a fantasy based game when it stems from the imagination. I simply disagree you, so does that make me ignorant?

Now we can look at the technology required to create a turret, but unless I'm mistaken most modern soldiers don't carry around deployed automated devices that can fire bullets, rockets, and spray a healing  substance. You see there is no chronological basis for a turret. This is all from the mind of a developer, and you can not be ignorant of things conjured from the imagination. However you can be a zealot that attacks anyone who disagrees with you.

 

I would have preferred a ritualist, because I like magic more than technology.

  redcloud16

Hard Core Member

Joined: 1/08/11
Posts: 187

There is no chance unless you take one.

5/19/11 1:52:02 PM#107
Originally posted by onehunerdper
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

If I'm not mistaken, they'll probably be used for the WvWvW battles, akin to the tanks from the charr and such

 

I am on a mobile device and can't compare the pic above to the trailer version, but they still seem equally awesome.
But they're still in as a racial as well as in the WvWvW? There's hope yet!

Thanks for the SS!

Also, now that I recall, in that same part of the trailer they have a little Asura in front of the mech (or near it) and they've got this tecnno-magic wrist device that looks like it's for controlling the mech, which is prolly why I came to that assumption. :P

Edit: saw Dream_Chasers post. That makes more sense. Now I can hope they'll still have a quantum-magic class with the golems as a mech suit or pet :P I guess I agree with everyone the last class will be mesmer or whatever, but I didn't play GW1 so I don't know much about it and thereforecan still hold out hope for MagicMech Wizard.

  Tyrxz

Novice Member

Joined: 11/19/10
Posts: 334

You don't get what you deserve, you take it.

5/19/11 1:59:23 PM#108
Originally posted by Tekaelon
Originally posted by Dream_Chaser
Originally posted by Tekaelon

Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.

Still Anet is trying something new, and I give them props for that.

*snip*

LOL maybe I am misinformed about char technology, and honestly can you be ignorant about a fantasy based game when it stems from the imagination. I simply disagree you, so does that make me ignorant?

Now we can look at the technology required to create a turret, but unless I'm mistaken most modern soldiers don't carry around deployed automated devices that can fire bullets, rockets, and spray a healing  substance. You see there is no chronological basis for a turret. This is all from the mind of a developer, and you can not be ignorant of things conjured from the imagination. However you can be a zealot that attacks anyone who disagrees with you.

 

I would have preferred a ritualist, because I like magic more than technology.

Take a look at the human tech ecolution over 250 years. We've gone from simple blackpowder guns and salpeter soaked strings used to lit canons to jets that fly faster than the speed of sound, we've walked on the surface of the moon, made the hubble telescope, nuclear bombs, computers, internet, cars, cellphones, satelites and other deadly firearms. All that in just about 250 years.

Mix that with a bit of magic and you have the tech and magic needed to make healing turrets ;) Completley possible. Ofcourse, you are allowed to have your own opinion, I'm just stating mine. 

scribble scribble scribble

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2422

My words are not here to sway you,they are here to make you understand.

5/19/11 2:14:28 PM#109
Originally posted by Dream_Chaser
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

That has never been said to be the Golem battlesuit but those are Golems and I believe you use them in some form of pvp.

http://wiki.guildwars2.com/wiki/Hazmat_Suit

The hazmat suit is more in-line with what the Battlesuit will look like.

This is not a game.

  Shroom_Mage

Advanced Member

Joined: 9/21/05
Posts: 859

It's all or nothin'!

5/19/11 2:34:48 PM#110

How have we gone this far without mention of TF2. Turrets? Rocket jumping? A flamethrower with an airblast? This is the TF2 class of GW2!


Originally posted by Remains
Every engineer seems to be able to have 5 turrets down at the same time, and put down several mines, and they're ranged fighters..
This profession could be a horror to face when trying to take a keep in WvWvW... just imagine: every keep, EVERYWHERE, will be packed with rifle-wielding engineers, and a crapload of mines and turrets.

There are only 3 utility slots, so they don't have nearly the slots for all of that.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1091

5/19/11 2:43:42 PM#111

This makes my preorder safe.

DAMN

They just wasted my winter holidays with unproductive hours in front of my PC.

'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
'Favourite game' - The game someone prefers the most of all;

Learn the difference.


"fluid & polished" vs "slugish & poor"
Learn the difference.

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

5/19/11 2:51:40 PM#112

Not to be negative, but with each and every class reveal, it just seems like this game is a stripped down version of WAR's classes. The engineer from what the video shows, is basically the same as the dwarf using alot of the same abilites with bigger anf more fancy looking effects. Not saying it doesn't look good, just saying kinda reminds me of WAR.

  redcloud16

Hard Core Member

Joined: 1/08/11
Posts: 187

There is no chance unless you take one.

5/19/11 3:30:53 PM#113
Originally posted by Zeroxin
Originally posted by Dream_Chaser
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

That has never been said to be the Golem battlesuit but those are Golems and I believe you use them in some form of pvp.

http://wiki.guildwars2.com/wiki/Hazmat_Suit

The hazmat suit is more in-line with what the Battlesuit will look like.

 


That...is...awesome.

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

5/19/11 3:57:51 PM#114
Originally posted by musicmann

Not to be negative, but with each and every class reveal, it just seems like this game is a stripped down version of WAR's classes. The engineer from what the video shows, is basically the same as the dwarf using alot of the same abilites with bigger anf more fancy looking effects. Not saying it doesn't look good, just saying kinda reminds me of WAR.

if anything, it looks more like something from TF2. rocket jump, turrets, mines, etc.

WAR's engi was not a viable class in pvp.  GW2's engi inflicts and escapes from CC

GW2's engi is not really an engi...he also an alchemist and demolitions expert.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5100

5/19/11 4:06:32 PM#115

damn no melee at all. I wanted a two hander hammer to go with my bob the builder. lols

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

5/19/11 4:08:06 PM#116
Originally posted by Zeroxin
Originally posted by Dream_Chaser
Originally posted by redcloud16
I'm unimpressed. :( For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. :( Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!

Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.

This is what the golems look like now.

(Edited to add an image to show the current golem appearance.)

That has never been said to be the Golem battlesuit but those are Golems and I believe you use them in some form of pvp.

http://wiki.guildwars2.com/wiki/Hazmat_Suit

The hazmat suit is more in-line with what the Battlesuit will look like.

Sigh.

1.) Many interviews have noted that the hazmat suit is an environmental weapon.

If you read the link you posted: "The Hazmat Suit is an environmental weapon obtained by spending karma at a karma merchant." That means that it's just a fun thing that any race can get.

2.) Demo videos. Hello? There have been golems shown off, the devs were piloting them, and they looked exactly like what I linked. Where do you think I found out from? It's been known about since the first demo.

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 306

5/19/11 4:31:51 PM#117
Originally posted by Tyrxz
Originally posted by Tekaelon
Originally posted by Dream_Chaser
Originally posted by Tekaelon

Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.

Still Anet is trying something new, and I give them props for that.

*snip*

LOL maybe I am misinformed about char technology, and honestly can you be ignorant about a fantasy based game when it stems from the imagination. I simply disagree you, so does that make me ignorant?

Now we can look at the technology required to create a turret, but unless I'm mistaken most modern soldiers don't carry around deployed automated devices that can fire bullets, rockets, and spray a healing  substance. You see there is no chronological basis for a turret. This is all from the mind of a developer, and you can not be ignorant of things conjured from the imagination. However you can be a zealot that attacks anyone who disagrees with you.

 

I would have preferred a ritualist, because I like magic more than technology.

Take a look at the human tech ecolution over 250 years. We've gone from simple blackpowder guns and salpeter soaked strings used to lit canons to jets that fly faster than the speed of sound, we've walked on the surface of the moon, made the hubble telescope, nuclear bombs, computers, internet, cars, cellphones, satelites and other deadly firearms. All that in just about 250 years.

Mix that with a bit of magic and you have the tech and magic needed to make healing turrets ;) Completley possible. Ofcourse, you are allowed to have your own opinion, I'm just stating mine. 

Point well taken!. :) I'm not totaly apposed to tech being introduced into the universe. I Just want it to blend well with the world of magic, warriors, and rangers. Ultimately I reserve final judgement for when the game comes out.

  AKASlaphappy

Novice Member

Joined: 7/01/06
Posts: 812

5/19/11 8:17:58 PM#118
Originally posted by musicmann

Not to be negative, but with each and every class reveal, it just seems like this game is a stripped down version of WAR's classes. The engineer from what the video shows, is basically the same as the dwarf using alot of the same abilites with bigger anf more fancy looking effects. Not saying it doesn't look good, just saying kinda reminds me of WAR.

 

So you’re saying from a broad level view that the GW2 engineer looks like an engineer from another game. What a shock, we need to stop the presses here this is national news!  But may I ask when you get into the details of the class does it sound like the WAR engineer? Did the WAR engineer have backpacks that it could switch too that change the functionality of the class, by making half of the players abilities change to grenades or mines? Did the WAR engineer not have any melee abilities and totally depend on its guns and other weapon skills to get it through a fight? Did the WAR engineer have a tool that interacted with the backpacks that make the class versatile?
 
I know the answer to this, the WAR engineer had some explosive abilities but it could not go all explosives. The WAR engineer had some turret abilities but it was limited to using one at a time, while the GW2 engineer is limited by the amount of turrets that you place on your skill bar (this is confirmed in the wartower interview). The WAR engineer had some support abilities but it could not switch to a different backpack weapons layout and make itself all about support. So how again is this a stripped down version of WAR's class?
 
 
Yep you are so right the GW2 engineer looks exactly like the WAR engineer, oh what are we going to do.  /reboot common sense
 
 
Originally posted by Dubhlaith

This looks like a very fun and interesting class. Very cool and creative.


But now I am worried about the mesmer. Why save the profession everyone knows about for last? I am afraid they are going to do something big and different with it too, and that may or may not be a good thing for people who love mesmers. I suppose as long as they keep the name, it won't be so different as to be unrecognizable.

 
Well for one thing we have always known the GW2 mesmer is going to be different from the GW1 mesmer, since ANet has already said GW2 does not have hexes. So with that knowledge shouldn’t fans expect something different since one of the main components of the GW1 mesmer is not in the game? Maybe this is just too logical!  :)
 
 
 
Originally posted by Dream_Chaser

Yeah, all races can play all professions. This was covered in one interview where it was pointed out that some race & profession combos won't be present as NPCs, because it won't fit thematically, but the player will be able to choose whatever they like.

Now, the likes of a charr guardian, a human engineer, and a norn thief (big bloody thief!) seem really silly to me, but that won't stop players from choosing them. Some will just look better thematically, for example, the Engineer most thematically fits the charr, due to the charr being the only race who's actually advanced enough in technology (as opposed to magicks) to actually be able to produce the tools they're using. So all equipment for engineers will come from the charr, anyway, since some of the races are still equivalent to the dark ages.

And likewise, the Guardian profession seems very much based on faith, and thus not something a race that's entirely atheist would use, so the charr won't have Guardian NPCs. But that doesn't mean that the player can't play a charr Guardian, however silly that is. And likewise, I can't imagine a giant, burly norn being particularly dainty or quiet, they'd be like a bull in a china shop, not to mention that the notion of a thief goes against the Norn ethos, so I don't think there'll be norn Thief NPCs, but again, that won't stop a player being a norn Thief.

So it's mostly just thematic stuff, and how much you care about the lore.

 

After reading this I really have to question your view on the classes and the races! Where did you get the idea that a thief would be against Norn ethos? From the official blog:
 
Norn Race page - “Snow Leopard speaks of cunning and stealth”
 
The from a Norn Lore article - " “You think to fight me?” she laughed. “Kill me, Grimhilde the Ferocious? The mightiest axe-wielder among the norn? You will die mewling like a kitten, young one. You’re not powerful enough!” “You’re right. I’m not powerful enough to face you on your terms, so I’ll face you on mine.” The young hunter smiled wickedly. “Snow Leopard trained me in stealth and tracking. She also taught me to steel my mind against slumber. I can go five days without resting. I’ll die after six, but I’ll do it if I must. But you…you have to sleep sometime. And I’m willing to bet my life that you’ll rest before I do.”
Grimhilde stared at him, the blood draining from her face. “You would kill me in my sleep?” “I will wait until my prey is at her weakest, and then I will strike.” The young hunter smiled grimly. “And by Snow Leopard, I swear—you will never hear me coming.”
“Let me tell you a tale.” Old Fiach the skaald raised his hands to the sky as the fires of the moot crackled and leapt. “The story of the hero known as Viskar Whisperclaw. Hail the honor-son! Rightful rage-tender, shadow-striker, slayer of treasonous Grimhilde. Viskar, who despite all challenges, was willing to give his life to claim blood-debt from the one who had done him harm…”
 
A norn lives and dies by her own legend."
 
 
Yep sounds to me like from that story thief actions would be against their ethos, since the Norn that acted like a thief was disgraced and forgotten because of his actions. Oh wait his legend was passed down to the next generation since the Skaald was telling his story! But I guess you are right all Norn looks down on the Snow Leopard that values cunning and stealth the characteristics of a thief. Oh wait I guess that is not true either since the Snow Leopard is one of the four main spirits the Norn follows!  So maybe a Norn Thief is against your idea of what a Norn is, but it does not seem like the Norn have a problem with the thief.
 
 
Then you do the same thing again with the Guardian and engineer, you make it sound like the lore backs up your view of the class when it does not. Nowhere in the lore does it say that the Guardian is faith based, in fact the developers have said more than once that the human gods have distance themselves from Tyria. Plus they did not make a monk class because they did not want a purely faith base class, like you are saying the Guardian is.  
From the Guardian profession article:
 
“The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory. Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks. Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.”
 
Well nothing in there about being faith based, so let’s see if your view of Charr not being Guardians because it is faith based holds up.
 
From Jeff Grubb and Jon Peters about Charr Guardians:  Grubb said “the charr do not by their nature reward more defensive or protective individuals, so NPC guardians are few and far between.” Peters echoed that it would have to be a pretty special charr to be a guardian. Still, Grubb emphasized that they were not absolute on no charr guardians (or I suspect other race/profession dichotomies), and that if they needed one to make a better game experience, they would not hesitate to add one. Buenaobra concluded that lore-wise charr guardians would simply be less trusted by other charr due to the magical nature of the profession. At this time there are no charr guardian NPCs.
 
Again nothing about faith in the Lore for the Guardian and the Charr!
 
 
As for the Human Engineer:
 
“Eric Flannum: Engineer technology really developed with the Charr first and foremost. And its one of the specialties developed by the Charr Iron Legion. When we talk about the Engineer he is very much a Combat-Engineer and good in inventing things that are useful in a combat situation. The Iron Legion is the start of all of this, and the Engineer profession has spread to the other races from there. The People of Tyria have seen it in combat over the past few years and have seen the effectiveness of an engineer. And so you are going to see Engineers of all races although it is a little bit more common to see a Charr Engineer than anybody else. So it all started with the Charr and their technological development. “
 
So yes you are right the Charr created the technology, but the other races are not stupid bumpkins that cannot understand technology. In fact they saw how useful it was and then adapted it to their society, just like real life. So a human Engineer is no more problematic then a Charr engineer since humans already use guns, otherwise a human warrior would not use a rifle or a human thief would not use a pistol. The only race I could see be totally flabbergasted by an engineer is the Sylvari and that is just because they are such a young race. They did not see the technology change over the last 250 years to become what it is now, so the idea I of guns would seem kind of strange at first to them.  
 
 
But I have to say I give you an A for effort since you did try to use lore to back up your point of view!

 

Links to the sources I got the information from:
  Foomerang

Hard Core Member

Joined: 11/10/05
Posts: 2687

A man convinced against his will is of the same opinion still

5/19/11 8:51:13 PM#119

I called this shiz back in 2001 so there!

Themepark is not a sub genre, its an excuse.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

5/20/11 1:01:10 AM#120
Originally posted by Beachcomber

Lets hope its more fun than the Warhammer Engineer.

Considering that a root canal would be more fun than the WAR engineer.....I think our chances are good they'll avoid making any duplicates of THAT.

President of The Marvelously Meowhead Fan Club

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