| 213 posts found | |
|---|---|
|
5/12/11 7:59:27 PM#161
To survive, it simply has to be better. |
|
|
5/12/11 8:04:48 PM#162
Originally posted by Aquazen As much of a Rift fan boi as I have been over the past few months, I have to admit you have a valid point. Like you, I play it more casually. I have a 50 and a 13. Thinking about splitting my time between Rift and some of the other single/multiplayer rpgs coming out like Witcher 2, DS3 and ES4. |
|
|
5/12/11 8:12:26 PM#163
Originally posted by Lathander81 It's not just the story aspect and how it is delivered, although that is one side of it. It's the complete lack of anything else to do other than grind dungeons/rifts/reputation for gear. The games I mentioned all had epic quest lines, Alternate Advancement models, housing, mini games, plus the ability to go back to old content on the same character to help lowbies or to see stuff you missed your first time up through the levels. |
|
|
5/12/11 8:18:18 PM#164
Just curios but what all has been added since launch? I'm not talking about bug fixes or launcher patches, I'm talking content wise. They've added the new raid with 1.2 and the LFG tool, which the game desperately needed, but still may need tweaking. (queue times seem to be extraordinarily high on my server) Patch 1.1 is very debateable if it added anything new to the game. (we got three dailes and a one day event half the players never saw) So I'm just curious what the hype is about all the stuff that been added? Are you calling the increase of frequency of rifts new content? Are you calling class changes new content? Its been interesting reading this thread, and a lot of people seem to be echoin the same feelings I'm having. The game just feels shallow to me. From the content, to the proffessions, to the pvp, to the design. There's only maybe four zones that even have trees. lol It just feels very open, and empty, and barren except that there are mobs every four feet. The only playabiltiy tweaks I can offer are more portcullis' for easier travel around the world, reduce the aggro range for low level mobs AND GET RID OF THEIR ABILITY TO DISMOUNT YOU!, and continue to work on improving the interface display. Thats where I seem to be getting most of the bugs, quest stickies moving, bags dissapearing, etc. I think Trion's really had a great success with this game, and I like seeing smaller developers succeed. But I think this game has benefitted greatly from the hype, because its the only game out right now that can fill a void for the disenfranchised players of the older MMOs. Think GW2 or TOR won't hurt this game? Then your really going tosee the pop's go south. |
|
|
5/12/11 8:39:36 PM#165
Originally posted by Lathander81 First off it B2P not F2P, big difference. They'll make their money through non traditional means and there is a reason why their not doing a P2P model especially since the quality and investment is as good enough for a P2P model. Second...where's your poll? Your asking me to back my facts up when you don't have facts yourself. It's common sense that people won't be paying for a second MMO if one MMO takes up their time or their content with it. Which Rift has shown it can't do so far. We're both speculating as is this entire thread. As to how it will threaten Rift...all the innovation they are promising will challange any MMO. As to how all this pans out, well by next year we'll find out. |
|
|
5/12/11 8:39:52 PM#166
Originally posted by David99 Anecdotal evidence isn't a very good supporting argument. "Because it's easier to nitpick something than to be constructive." -roach5000 |
|
|
5/12/11 8:57:06 PM#167
Originally posted by goingwylde These are some of my biggest complaints too, and all should be simple fixes on Trions part. ![]() Currently Playing: |
|
|
5/12/11 9:18:18 PM#168
Originally posted by Blurr Better than having no evidence at all. |
|
|
5/12/11 9:18:31 PM#169
Everyone does realize Rift has only been out 2 months, right? I've been playing MMO's for a long long time, as many have, Im sure. IMO, they had everything they should have had when it was released and are pushing out content at a very decent pace. I dont understand what all the complaining is about. Give it more time, see where it is in a year, if it still isnt where you want it to be, then dont play. If it is, then welcome back :)
As for " Big Boy" competition, all I can say is, meh. I've seen so many supposedly " the next big thing" games come out over the past 6-7 years, and none of them have lived up to what they were supposed too. Ive been one of the many that gets my hopes all up only to be dissapointed. This game however, I'm not dissapointed, for once. |
|
|
Deathofsage
Novice Member
Joined: 2/11/11
Honestly: |
5/12/11 10:12:25 PM#170
Why does another race matter when there's little distinction between the races? A negligible + to a resistance or to a stat and out-of-combat abilities does not make the decision of race matter. I've always been of the mind that any race should be able to be any class (as they can in rift) because then racials that actually matter are still fair. If you want to be a healer with the crit cooldown so you can pop it when you think you need to spike your healing in pvp or pve, you can. If you want to take the extra cd so you can tank marginally better, you can. I feel like FFXI did it right. There were 5 races. Any race could be any class. (As matter of fact, you could freely switch to each of the 20 classes once you acquired them, having to level each from level 1--it was as simple, as going to your mog-house and hitting Change Jobs...Not so far from being able to change within a calling as rifth does.). Galka - The supeme tank. Good dps. Most hp, high str, low dex/agi (crit/acc). Terrible healer/caster because of low mana. Elvaan - Solid dps or tank. Terrible caster, great healer (because of high MND). Hume - Good at everything, great at nothing, though many hume players were extraordinary players, as were any of any race. Mithra - About even with hume on stats, more dex/less str, more mnd/less int (I think). Taru - The supreme caster. High int, good mnd. Great healers. Good dps. Their naturally high mp assisted them for setups where it was beneficial to sub an mp job to a non mp job. (cor/whm, brd/whm, nin/drk). They could be good tanks but were at a natural disadvantage. I'd think only a galka or taru would have regretted their choice if they close to main a job that wasn't to the strengths of their classs. The other three could be quite good, played right, at everything. Spec'ing properly is a gateway drug. |
|
Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
5/12/11 10:31:12 PM#171
Originally posted by thebigchin11 I agree that the combat animations are less than stellar (got spoiled with Aion) but I do enjoy a challenge. Also I don't think a game needs 100% retention to survive. A core group players and new people coming in is all you need. |
|
5/12/11 10:39:54 PM#172
Originally posted by Shadanwolf Indeed. They are also only listening to a certain type of player and nerfing the game, adding new features and screwing over what community there is with the gm / support.
Rift isnt going to survive in any meaningful sense after the 12 month mark. Caveat Emptor |
|
|
5/12/11 10:48:52 PM#173
Originally posted by Clywd indeed. IMO WOW grew when we had little GM input and new content was a long way off. The less emphasis a gaming company places on policing a game, the more players are forced to come up with their own solutions too and this builds community. Caveat Emptor |
|
|
Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
5/12/11 11:45:24 PM#174
Originally posted by David99 AOC and WAR are still up running and adding content. What did you mena by this? |
|
Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
5/12/11 11:46:53 PM#175
Originally posted by Thunderballs Thank goodness someone else see this! The biggest enemies of MMO's is the players! |
|
Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
5/12/11 11:50:02 PM#176
Originally posted by Thunderballs Wow you gleaned all that from 2 months? |
|
5/13/11 12:11:35 AM#177
Don't waste your time in getting your opinion heard in this thread guys. We will just have to wait for GW2 and SWTOR launch and see how well Rifts will do. I bet they will have the same numbers of servers with medium and high population going strong. :) Pardon my English as it is not my 1st language :) |
|
|
5/13/11 12:20:21 AM#178
Originally posted by Lathander81 Struggling................that's what it meant They are doing good enough to avoid being closed, but they are a huge disappointment in terms of pre-release expectations Rift will end up exactly like WAR and AoC, I said that before its release after playing beta. |
|
|
Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
5/13/11 12:27:24 AM#179
Originally posted by ste2000 So you based the games failure on the beta? Why was that? |
|
5/13/11 1:12:26 AM#180
Originally posted by Lathander81 I actually enjoyed beta for the most part, the endgame isn't really my cup of tea anymore and the pvp is BAD, but the thing that killed it for me was the lack of players - that and 80% of my guild quitting a week or two after reaching 50. Waiting hours for a WF to pop, and spending the majority of my time trying to put together a raid group is not my idea of fun. Not a huge loss though, it wasn't anything I haven't done before. |
|