Trending Games | Rift | Defiance | Darkfall: Unholy Wars | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Item Stores & Payment Models: Not All RMT is Bad

4 Pages « 1 2 3 4 » Search
63 posts found
  TheCrow2k

Hard Core Member

Joined: 10/19/09
Posts: 831

5/09/11 2:17:20 AM#41

The days of subscribe to play MMO games are coming to an end. In the next couple of years I think we will see a lot more Buy to Play, and Microtransactional MMO games some of which will still have "premium access" for those willing to pay a monthly subscription.


You can see the shift already, casual and so called "social gaming" (a total misnomer since the games in this category are largely not social at all) trend is a large part of what is driving this change.


  Exilor

Apprentice Member

Joined: 11/09/10
Posts: 394

Turn it up, turn it up, turn it up, up, adieu...

5/09/11 8:01:52 AM#42
Originally posted by Strap

 


Hi Isabelle,


I normally agree with you but on this topic I strongly disagree.


 


"It might even mean games developers get to start concentrating on the fun aspect of their games rather than on ways in which to wring yet another month of subs out of people by extending the daily grind." This, in particular, strikes me as wishful thinking.


 


What I find most telling is how you originally refused to partake in RMT. You once hated the idea. So, what happened? The idea didn't change. You did. Or rather, I would suggest that you were gradually changed. From my experience - mainly with Turbine and DDO - you have been carefully manipulated and trained to the point of "making peace". For example, the practice of giving out some "free" coins so that players get accustomed to using the item shop is a fantastic form of manipulation. WoW's "trick" of mixing item shop with charity was also a stroke of marketing genius. These and other tricks have been very sucessful at manipulating players like you to "soften" you towards RMT.


 


I think you should trust your instincts more. You were initially leery of RMT, and even the subscription model. I think this is spot on. The subscription model serves the interests of the developers not the players.


 


People, you are being farmed. If you just accept everything these companies promote you are just sheep, bleating every now and again but ultimately following the crowd and doing as you are told, buying the products you are told to buy.


 


I've argued this before but what we really need is a site like this to stand up for the players, a kind of consumer protection perspective.


 


As far as I can tell, this site is really more about "protecting" the developers. And no, not because this site is being "paid off" but perhaps because the site managers are good friends with many developers, plus the perspective you get of players on these forums doesn't exactly win your heart towards them lol. Nevertheless, there is so little real criticism. It's a shame.

 

I'm so glad somebody notices and cares about that.

  DaedalEVE

Advanced Member

Joined: 1/12/10
Posts: 38

5/09/11 12:43:49 PM#43

Ah to hell with you Parsley, and you're opinion on buying gold or item shops or whatever. I used to hate item shops and gold farmers and all that stuff, then I realized that the only reason I hated any of it was because I was jealous of those who could buy what I could not/ was not willing to. 


That right there is what all this "hating" comes down to... jealousy. It's about the "haves" and the "have nots". Peopel who buy gold for instance don't HURT developers... in fact they HELP them... because if you are playing you are paying. If you buy gold or whatever you are more likely to keep playing because you've invested real money into the game, beyond that of the subscription fee (assuming there is one). It's the developers fault if they don't see the opprotunity to sell gold themselves and cash in on it. They could completely cut out the middleman, make money, and put gold farmers out of business in one fell swoop... yet they don't. Their loss. 


You're little dream of e-communism, where everyone is electronicly equal and measured by their play time and not their bank account is cute... but not realistic. Fact is that people of means will always have an advantage over everyone else. It doesn't matter what you think about it, it simply is how it is.


  giggal

Advanced Member

Joined: 11/25/04
Posts: 109

5/09/11 4:29:15 PM#44

if a game is designed well enough to pull excess funds out of the system for instance eve has the means by which you can turn the gold you earn in game into actual game time. it pulls chunks of money out of the economy and prevents it from piling up.


 


likewise you can do the same by buying the isk from someone in game as an exchange for giving them game time.


 


it does get rid of the gold farmers sort of but eve is unique in that the whole game econmy is built on the player you dont get NPC's that sell ore eventyhing has to be aquired.


 


most other games actually have merchants that sell things that you use to craft which at least part of the game economy is built on and as suhc gold in these systems quickly acumulate to epic propoortons. consider that daoc when it first started it was an achievment to reach a plat (1000 gold) but that in itself took until very close to end game and that money would soon be swallowed up by having to purchase items and gear. however the money never left game once it was farmed. yes horses and rez sickness and repairs took small amounts but never enough to really make a dent on the game.


unless your game is designed to pull gold out of the system then you cant really risk selling it in an RMT envriornment.


  User Deleted
5/09/11 7:55:11 PM#45

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/09/11 9:19:28 PM#46
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
5/09/11 9:49:29 PM#47
Originally posted by Loktofeit
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

 New games are being designed like that?

Im pretty sure the business model is the first thing they decide. Then design a game to best monetize that model rather than a great game. You would think they would be one in the same, but unfortunately they're not. So we end up with poor games with extended grinds and withheld content.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/09/11 10:01:44 PM#48
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

 New games are being designed like that?

Im pretty sure the business model is the first thing they decide. Then design a game to best monetize that model rather than a great game. You would think they would be one in the same, but unfortunately they're not. So we end up with poor games with extended grinds and withheld content.

Are you saying that the companies are all changing their business models on some kind of unified lark? Isn't it more plausible that they are changing their business models based on how people want to pay them?

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
5/09/11 10:23:15 PM#49
Originally posted by Loktofeit
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

 New games are being designed like that?

Im pretty sure the business model is the first thing they decide. Then design a game to best monetize that model rather than a great game. You would think they would be one in the same, but unfortunately they're not. So we end up with poor games with extended grinds and withheld content.

Are you saying that the companies are all changing their business models on some kind of unified lark? Isn't it more plausible that they are changing their business models based on how people want to pay them?

 No, considering .05% pay all the bills.

I guess you could say that most want 'free' games if you wanna go there. But then like i said, we get crap games. Proof is in the pudding.

Are you saying companies just design great games, then decide what business model fits perfect with their game? Like Blizzard says they do?

  Nesrie

Novice Member

Joined: 5/24/08
Posts: 652

5/09/11 10:49:20 PM#50

I am not down with 15 bucks a month paying nothing more than account maint. For the most part, keeping an account on a server does not cost that much. Item shops not only charge customers for miniscule things, they strip already thin expansion packs of real content and pretty much remove free updates all together in many games.


parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/09/11 11:53:23 PM#51
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

 New games are being designed like that?

Im pretty sure the business model is the first thing they decide. Then design a game to best monetize that model rather than a great game. You would think they would be one in the same, but unfortunately they're not. So we end up with poor games with extended grinds and withheld content.

Are you saying that the companies are all changing their business models on some kind of unified lark? Isn't it more plausible that they are changing their business models based on how people want to pay them?

 No, considering .05% pay all the bills.

I guess you could say that most want 'free' games if you wanna go there. But then like i said, we get crap games. Proof is in the pudding.

Are you saying companies just design great games, then decide what business model fits perfect with their game? Like Blizzard says they do?

You're off by a few decimal points there. :)   5-10% typically spend money in F2P MMOs.

You've been writing 'Proof is in the pudding' a lot of your recent posts but you never explain what you're really talking about. A catchy phrase doesn't really prove anything, especially when F2P games have a much more impressive history of stable launches, regular updates, monthly in-game events and successful expansions over the past three years than subscription games have.

Companies look at how people choose to spend their money and build their business models accordingly. We could look just at MMOs or we could look at entertainment services in general. Most people currently like a base monthly fee plus the option for additional features and services. Your posts seem to infer that the older MMOs were made to provide enjoyment and the newer MMOs are made to provide cash flow. Do you really believe that the business model wasn't at the forefront of decisions when creating games like M59, UO, AC and EQ, and that the business model did not dictate a good portion of design decisions throughout development?

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  User Deleted
5/10/11 12:57:14 AM#52
Originally posted by Loktofeit
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi
Originally posted by Loktofeit
Originally posted by FikusOfAhazi

Problem is games are designed around the business model rather than the business model around the game.

So we get crap games most of the time. Proof in the pudding there.

Make a great game, then decide, depending on how people want to pay you, what your business model is. You get better games and more innovative business models. How bout that instead? Wouldn't that be better for gamers?

That's what is happening now, Fikus.

 New games are being designed like that?

Im pretty sure the business model is the first thing they decide. Then design a game to best monetize that model rather than a great game. You would think they would be one in the same, but unfortunately they're not. So we end up with poor games with extended grinds and withheld content.

Are you saying that the companies are all changing their business models on some kind of unified lark? Isn't it more plausible that they are changing their business models based on how people want to pay them?

 No, considering .05% pay all the bills.

I guess you could say that most want 'free' games if you wanna go there. But then like i said, we get crap games. Proof is in the pudding.

Are you saying companies just design great games, then decide what business model fits perfect with their game? Like Blizzard says they do?

You're off by a few decimal points there. :)   5-10% typically spend money in F2P MMOs.

You've been writing 'Proof is in the pudding' a lot of your recent posts but you never explain what you're really talking about. A catchy phrase doesn't really prove anything, especially when F2P games have a much more impressive history of stable launches, regular updates, monthly in-game events and successful expansions over the past three years than subscription games have.

Companies look at how people choose to spend their money and build their business models accordingly. We could look just at MMOs or we could look at entertainment services in general. Most people currently like a base monthly fee plus the option for additional features and services. Your posts seem to infer that the older MMOs were made to provide enjoyment and the newer MMOs are made to provide cash flow. Do you really believe that the business model wasn't at the forefront of decisions when creating games like M59, UO, AC and EQ, and that the business model did not dictate a good portion of design decisions throughout development?

 .05% pays all the bills. The rest doesnt spend enough to matter. Any other facts?:)

Legalize cheating to profit. Great game design. And just like thier design, they stole the idea from others.

  Malcanis

Elite Member

Joined: 8/17/09
Posts: 2997

"A very special kind of stupidity"

5/10/11 9:35:44 AM#53
Originally posted by kadepsyson

EVE Online is a pay to play, with a fully supported RMT system.  You can buy anything for real money and they allow it just fine - characters, ships, modules, it's all perfectly fine.

Probably the decision CCP made that I hate the most.

 Can you link me to that item shop? (A screenshot will do) All I can find is a place where I can buy game time from them.

An MMO publisher selling game time? THE HORROR!

Give me liberty or give me lasers

  eoweth

Novice Member

Joined: 12/08/05
Posts: 277

5/10/11 9:58:20 AM#54


Originally posted by Malcanis


Originally posted by kadepsyson
EVE Online is a pay to play, with a fully supported RMT system.  You can buy anything for real money and they allow it just fine - characters, ships, modules, it's all perfectly fine.
Probably the decision CCP made that I hate the most.


 Can you link me to that item shop? (A screenshot will do) All I can find is a place where I can buy game time from them.
An MMO publisher selling game time? THE HORROR!

You can buy a PLEX, which is game time, correct. But you can than turn that PLEX into an in-game item and sell that for in game ISK. Then you use that ISK to buy anything you want. RMT.

  Ausare

Novice Member

Joined: 3/23/11
Posts: 867

5/10/11 10:01:05 AM#55
Originally posted by eoweth

 


Originally posted by Malcanis


Originally posted by kadepsyson
EVE Online is a pay to play, with a fully supported RMT system.  You can buy anything for real money and they allow it just fine - characters, ships, modules, it's all perfectly fine.
Probably the decision CCP made that I hate the most.



 Can you link me to that item shop? (A screenshot will do) All I can find is a place where I can buy game time from them.
An MMO publisher selling game time? THE HORROR!


 

You can buy a PLEX, which is game time, correct. But you can than turn that PLEX into an in-game item and sell that for in game ISK. Then you use that ISK to buy anything you want. RMT.

 You do not even need to covert it into ingame item...just go on the eve bazaar forum and sell it right there and send them the code in a secure trade.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

5/10/11 10:09:34 AM#56

"I usually try to see all sides when it comes to MMO debates, but when I wrote “real money transactions” I was thinking “item stores”; I entirely forgot about the less savory roots of RMT, which is gold selling. Let’s be clearer this time: I don’t approve of gold selling at all. I understand where it comes from and I know why some people feel compelled to use the service, but I think it’s directly detrimental to the games in which it happens and more indirectly bad for the community and industry as a whole."

 

    Problem I've always have with item malls is that if you investigate RMT (gold seller sites) You can get alot more off RMT then if you buy off a item mall.  Example this EXP buff potion for a week period is 10$ on this item mall , which is worth let's say 300 million gold in game BUT if you go to a RMT site for 10$ you can get 1 billion gold which is 3 EXP buff potions.  That is why I avoid F2P games and will always be in P2P , either give everything to the players on day 1 with a monthly fee or go back to the drawing board. That's my way on seeing things.

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

5/10/11 10:27:32 AM#57

Originally posted by Palebane

 I agree. But that's the thing, our subscription money does go toward developing those things we do not care to purchase, just as your stadium ticket prices go up in order for them to buy jerseys to sell to people. The companies are making money on both ends, in my opinion.



 


Technically, your subscription money purchases access to the game as it exists for one month.  The company offering the game makes profit by providing a subscription service.  They can then invest that profit in the creation of fluff items, expansion content or whatever else they deem appropriate.  Simpy because the money you spend with a company may, at some point, be used for something you don't think it should be doesn't mean you're right.  The money you spent on that subscription stops being yours once the payment has been completed.  


  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

5/10/11 11:57:27 AM#58
Originally posted by eoweth

 


Originally posted by Malcanis


Originally posted by kadepsyson
EVE Online is a pay to play, with a fully supported RMT system.  You can buy anything for real money and they allow it just fine - characters, ships, modules, it's all perfectly fine.
Probably the decision CCP made that I hate the most.



 Can you link me to that item shop? (A screenshot will do) All I can find is a place where I can buy game time from them.
An MMO publisher selling game time? THE HORROR!


You can buy a PLEX, which is game time, correct. But you can than turn that PLEX into an in-game item and sell that for in game ISK. Then you use that ISK to buy anything you want. RMT.

As much as I hate RMT, CCP isn't quite crossing the line because it's not quite RMT.

Yes, you buy PLEX with real money, and yes you can turn around and legitimately trade that PLEX for ingame currency. The main thing is, you're trading with another player. More specifically, you're trading potential gameplay time (PLEX) with another player in exchange for some of their time played (the time they spend acquiring ISK).

Pretty much every other instance of RMT involves the developer creating items and/or bonuses out of nothing in exchange for real cash. In Eve however, CCP preserves the integrity of the game by having items still require tangtible effort to acquire.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3208

5/10/11 12:16:54 PM#59
Originally posted by killion81

Originally posted by Palebane

 I agree. But that's the thing, our subscription money does go toward developing those things we do not care to purchase, just as your stadium ticket prices go up in order for them to buy jerseys to sell to people. The companies are making money on both ends, in my opinion.



 

Technically, your subscription money purchases access to the game as it exists for one month.  The company offering the game makes profit by providing a subscription service.  They can then invest that profit in the creation of fluff items, expansion content or whatever else they deem appropriate.  Simpy because the money you spend with a company may, at some point, be used for something you don't think it should be doesn't mean you're right.  The money you spent on that subscription stops being yours once the payment has been completed.  

 Well that certainly is one way to look at it. Not saying you are wrong, but I feel differently. If I don't like what the developers are doing with my money, I'm free to stop giving it to them.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

5/10/11 12:22:45 PM#60

Originally posted by Palebane



Originally posted by killion81





Originally posted by Palebane


 I agree. But that's the thing, our subscription money does go toward developing those things we do not care to purchase, just as your stadium ticket prices go up in order for them to buy jerseys to sell to people. The companies are making money on both ends, in my opinion.







 




Technically, your subscription money purchases access to the game as it exists for one month.  The company offering the game makes profit by providing a subscription service.  They can then invest that profit in the creation of fluff items, expansion content or whatever else they deem appropriate.  Simpy because the money you spend with a company may, at some point, be used for something you don't think it should be doesn't mean you're right.  The money you spent on that subscription stops being yours once the payment has been completed.  



 Well that certainly is one way to look at it. Not saying you are wrong, but I feel differently. If I don't like what the developers are doing with my money, I'm free to stop giving it to them.



 


That's certainly true.  You lose access to the game they created when you stop paying though, meaning that's what you're paying for in the first place.  If you enjoy the game but disagree with a few things the devs do, it seems like a lose/lose if you cancel.  No more game enjoyment for you and one less sub supporting the ongoing development and operation of the game.


Also, cash shops are simply a revenue generation avenue for the developer.  If you really like a game, you should be happy the developers are able to continue to make money.  Once they stop making money, the game goes away.


4 Pages « 1 2 3 4 » Search