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News & Features Discussion  » Star Wars: The Old Republic: PvP Interview

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63 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13020

 
OP  5/06/11 9:49:53 AM#1

During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit down for a PvP-centric chat with Bioware's Emmanuel Lusinchi. Check out the discussion and then leave a comment or two below.

MMORPG.com: Can you give us an overview of the Warzones you’ve revealed so far?

Emmanuel Lusinchi: We’ve talked about two. One is Alderaan. The story behind it is there is an extremely powerful cannon in the base and both sides want to capture it to help with the war and they send a dropship, each side sends a dropship, and before you can capture the cannon you have to shoot down the other ship so that they stop sending reinforcements, and to do that you try to capture three turrets, and every time you capture a turret it will turn and start shooting on the enemy ship. Once their shields are down the ship crashes and you win the engagement.

Read more of Mike Bitton's Star Wars: The Old Republic PvP Interview.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

5/06/11 10:06:25 AM#2

So, for all those people who weren't paying attention or chose not to believe it, here is confirmation of open world PvP and PvP servers.

I thought his take on leveling through PvP was interesting. I got the impression that he was like "Yeah, you could. I think. Do you suppose anyone would want to?".

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

5/06/11 10:32:49 AM#3

Very cool interview. Seems like we're getting a lot of info out of BW over the past couple of weeks. Exciting stuff.

He was unwilling to comment about guilds or large groups being able to control areas, so I'm wondering if they might have control zones that swing back and forth between the factions.

  drumchannell

Apprentice Member

Joined: 8/17/09
Posts: 155

5/06/11 10:38:49 AM#4

I find it lame there will be safe zones, guards and measures to prevent griefing on PvP servers. I have a feeling PvP won't be restricted in the Mists. ;)


  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

5/06/11 10:49:12 AM#5

Good info in this interview. The idea of the 8v8 having Star Wars objectives is top idea.

  Raevanhawk

Novice Member

Joined: 10/27/06
Posts: 86

5/06/11 11:05:21 AM#6

As long as the Open World PVP areas are large and have reasons to be in there it will be fine. DAOC is still the best as it offered very very large areas to PvP (RvR) and no one was "forced" to pvp, yet when you went into those areas it was on. Now throw in some decent objectives to capture & hold that have meaning and this could be some decent PvP. It won't live up to DAOC but it could be decent.


  Romse

Novice Member

Joined: 2/12/06
Posts: 202

5/06/11 11:40:55 AM#7

Great interview.!

 Just straight up info and no hype just the way I like it.


I didn't know the name of the 2nd Warzone was "Void Star"... sounds pretty cool :)


  daemon

Advanced Member

Joined: 1/04/04
Posts: 681

From all the things I''ve lost I miss my mind the most.

5/06/11 11:46:17 AM#8

Sounds very good so far.


I like how tanks will play their roles in PvP.


Overall I could say PvP will be fun the way they are going with it.


Sure a few tweaks here and there will happen and need to so they can keep everything in balance.


  Naral

Apprentice Member

Joined: 1/07/10
Posts: 750

5/06/11 12:17:30 PM#9

Sounds very fun, but that said, it sounds very much like every other canned BG setup out there (WoW, Rift, etc etc).


That said, I like that setup anyway, it is just definitely nothing new.


Something I would like to see added to the pvp in this game are vehicles, even if they are more like NPC mobs or something (ATST style spawnable vehicles) though controllable would be even better, and first person pilotable would be the best, though I really doubt we will see that.


  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3557

5/06/11 12:31:00 PM#10

Sounds to me like a straight up clone of current systems.  BG's/Warzones/Warfronts/Scenarios whatever with restricted open world PvP.  Tank abilities like WAR.  Progression through PvP.  Hopefully the open world PvP has some merit, and equal advancement. 


There needs to be a reason for people to seek out PvP in the open world rather than take themselves out of the world for scenarios and instanced sport like matches or else we will end up with servers just like in every other game.  Top heavy with barely any open world action where everyone sits at a final hub and just queues up all day for instanced content. 


It is lame, it wastes the world content, and after a server has been around long enough the players are only using 10% of the games content and most of them are instanced out of the world.  It makes for some really crappy servers, and it is an old school system that should be addressed. 


Anyways nice interview.


  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/06/11 12:35:17 PM#11

Thanks for the write up, Mike.


*wants to know more about open world pvp*


Having safe zones even on 'contested' planets is something I don't really like a lot. I hope that they won't make the worlds feel too much restrictive. V_V


Also hoping on rp-pvp servers.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

5/06/11 12:42:49 PM#12
Originally posted by DarkPony

Thanks for the write up, Mike.


*wants to know more about open world pvp*


Having safe zones even on 'contested' planets is something I don't really like a lot. I hope that they won't make the worlds feel too much restrictive. V_V


Also hoping on rp-pvp servers.

Safe zones at spawn points are a must have for me.  Travel points too.  I mean maybe not safe zones at travel points,  but gaurds at travel points would be ideal so that they CAN attack you,  but they likely won't live through it.

"Loan me a Dragon I wanna see space"


  Wolfy2449

Novice Member

Joined: 3/22/10
Posts: 419

5/06/11 1:06:09 PM#13

OGM Bioware actually know why open world pvp exists and is needed.

"Another one is a kind of PvP that naturally occurs when people don't like each other meet somewhere on the planet."

Finaly, a company with brains that knows the root and roots of design and mechanics.

I effing love bioware

Woof!

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/06/11 1:10:43 PM#14

Originally posted by maskedweasel



Originally posted by DarkPony


Thanks for the write up, Mike.




*wants to know more about open world pvp*




Having safe zones even on 'contested' planets is something I don't really like a lot. I hope that they won't make the worlds feel too much restrictive. V_V




Also hoping on rp-pvp servers.



Safe zones at spawn points are a must have for me.  Travel points too.  I mean maybe not safe zones at travel points,  but gaurds at travel points would be ideal so that they CAN attack you,  but they likely won't live through it.



 


Exactly, and guards would be a great ingame way of controlling pvp in areas where pvp is not so much wanted but you should still have the choice, even if it is a very unwise one. Rather than block it with hardcoded game mechanics restricting you completely to attack.


Freeeeeeeeeeeeeeeeeedooooooooooommmmmmmmmmmmmmm! *gurgles*


  ThomasN7

Advanced Member

Joined: 3/17/07
Posts: 6652

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

5/06/11 1:12:53 PM#15

Objective based pvp. it isn't like this is anything new. It just needs to be fun so players will keep playing it. We'll see.

  Shodanas

Elite Member

Joined: 1/05/10
Posts: 645

5/06/11 1:28:43 PM#16
Originally posted by SaintViktor

Objective based pvp. it isn't like this is anything new. It just needs to be fun so players will keep playing it. We'll see.

For me the fun PvP is the non-objectice one. You see another player and kill him, just for the fun of it. Imagining someone blowing steam behind his screen after you wasted him a number of times is objectitive enough for me. That's why TOR having PvP servers is excellent news.

  w4spl3g

Apprentice Member

Joined: 2/05/11
Posts: 62

5/06/11 1:47:58 PM#17

Okay, not a bad interview, enjoyed the warfront write up from yesterday.

Here's my concern. As I've been watching this game for some time now I had decided to play a Sith Inquisitor with the understanding it would be focused on CC with some DPS.

The CC mechanics seem like they're so hampered that playing a CC class (if indeed this is one since in the warfront write up it was identified as a healer or at least the sorcerer advanced class was (?)) will automatically gimp you to death.

Considering the versatility of tanks that seems like it might be a better choice or a straight melee dps sith like mike played. I think breakout abilities on top of a diminishing returns bar that grants full 8 second immunity when full seems like a bit much.

It seems like they nerfed AoEs in general. I know that Mythic (Warhammer) devs were brought in for PVP. It seems like they're taking the Warhammer "lessons" to extremes. I guess we'll see.

EDIT: Especially when you consider several of the reviewers from the WF talking about how there is no real big burst damage it seems like CC would play an even greater role to force someone to take hits. This is especially true if you're a traditionally squishy caster.

Currently Playing: Perpetuum
MMOs Played (most time spent to least): World of Warcraft (BG/Open world PvP focused), Lord of the Rings Online (PvMP focused), Warhammer Online (BG PvP focused), Global Agenda, Age of Conan, DC Universe Online (PvP focused), Runes of Magic, Allods, Aion, Fallen Earth

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

5/06/11 1:57:51 PM#18
Originally posted by DarkPony
 

Exactly, and guards would be a great ingame way of controlling pvp in areas where pvp is not so much wanted but you should still have the choice, even if it is a very unwise one. Rather than block it with hardcoded game mechanics restricting you completely to attack.


Freeeeeeeeeeeeeeeeeedooooooooooommmmmmmmmmmmmmm! *gurgles*

 

As long as guards aren't so completely powerful that they can't be overcome by any means, then I'm okay with that as a deterrent. Once a town guard hands you your ass it stops feeling like you're any kind of Hero, and you start to wonder why your faction isn't employing these powerhouse badasses on the crucial missions they saddle you with.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

5/06/11 2:06:51 PM#19
Originally posted by rygard49
Originally posted by DarkPony
 

Exactly, and guards would be a great ingame way of controlling pvp in areas where pvp is not so much wanted but you should still have the choice, even if it is a very unwise one. Rather than block it with hardcoded game mechanics restricting you completely to attack.


Freeeeeeeeeeeeeeeeeedooooooooooommmmmmmmmmmmmmm! *gurgles*

 

As long as guards aren't so completely powerful that they can't be overcome by any means, then I'm okay with that as a deterrent. Once a town guard hands you your ass it stops feeling like you're any kind of Hero, and you start to wonder why your faction isn't employing these powerhouse badasses on the crucial missions they saddle you with.

Thats really a good point.  I kinda liked how they did it in DCUO, where the guards could be killed but they couldn't kill YOU either,  their ability was just to knock you back like 2 blocks if you got too close or attacked.  With enough people you could kill them,  but it also didn't make you feel any less powerful.

"Loan me a Dragon I wanna see space"


  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

5/06/11 2:32:13 PM#20

"if you're getting a lot of badges by doing your role that you picked for yourself, so, it's a score that unlocks titles, PvP titles, and it's a way, not only for players to compare between themselves, but also for us to keep track who is dedicated to PvP, who is really good at PvP, and we can use that for the matchmaking system to know which players to put together when the Warzones are started."


Really cool. Nice.


I had a question to the people who played the PVP. Can you guys compare the particle effects with Rift's PVP?


Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

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