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5/05/11 10:38:21 PM#101
I know i have no paint skills but was bored XD http://i662.photobucket.com/albums/uu347/lemric1/smuggle.jpg edit: unfortunately no clean video with dirty kick(that i know of) |
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5/06/11 1:01:08 AM#102
How did the xp balance out? I mean are the big hitters (dps'ers) going to get the majority of the xp, and what not, becouse of doing major portion of dammage per kill. Highest kill count, most xp, most rewards? |
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5/06/11 1:04:38 AM#103
Motion accepted. "Crotch Cannons" they will be. On a side note: destroying someone with your crotch cannon must be a subconscious ego-boosting trip for the male psyche, whether its by firing it or slapping someone with the stock. I think Freud would have agreed on this. |
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5/06/11 1:20:58 AM#104
If Mike had played Jedi Knight instead the Marauder, now the Sith cry-nerf division would be sobbing nerfs for the Knight class, and not the otherway around :)
Only thing I'm worried about is if tanks can effectively protect the healers (50% damage sharing, X% off attacker damage (taunt)), all the PvP will be around one thing only and that is who has the best healers protected by tank(s).
While I find healing to be a nice role in any game it should never be a "spammable main role", it makes PvP fights often too long and sometimes neverending when the healers get too powerful. Tactical healing with somekind of long CDs would be so much better where the decision of when to use the heals matters and not so much of your ability to make someone invulnerable unless you are taken down (and that's where the tank comes in making you impossible to be taken down if properly played). I knew this game was getting healers but I never thought it would be the spam-heal model that is nightmare to balance for PvP. |
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5/06/11 1:38:31 AM#105
I will admit im so happy there is no stealth in this game, or is there, well from what ive read theres cover but not invisibility....good read, still on the fence with this game, but this is a positive article |
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5/06/11 1:40:18 AM#106
Originally posted by Entropy14 http://www.youtube.com/watch?v=AbhrfVb3ESE Theres stealth. |
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5/06/11 2:08:44 AM#107
If thats a feature I'm preordering 5 copies now so I can multibox repeated self-testicular abuse in PVP situations ;) |
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5/06/11 2:34:04 AM#108
No. You are rewarded for doing your role well whether that be healing, tanking, etc. Michael "MikeB" Bitton |
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5/06/11 3:31:42 AM#109
Sounds good, but I am waiting to after the review (not previews or first view etc) to buy my copy as always. |
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5/06/11 4:42:25 AM#110
Hey Mike,
Just wanted to say thanks for the write up. Sounded like you had a blast :). As you can tell, I'm new to MMORPG.com but look forward to joining this community :).
I do have a few questions regarding the Guard ability: 1) Did you notice if it was on a GCD? For example, lets say you are guarding your guildmate and he dies almost immediately. Do you have to wait a few seconds/minutes etc before placing it on another ally?
2) Did you notice if you can stack the Guard Ability? For example, 2 Juggernauts place a Guard Ability on the same healer, would that person take no damage?
Again thanks for the write up :)
Celwinn |
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5/06/11 5:21:10 AM#111
[quote] Both the aforementioned approach to taunting and the Guard feature worked excellently in Mythic’s Warhammer Online,[/quote]
Heh.... not quite. Primary targets were still the weak and frailer DPS - DOT classes and they died normally to focus fire in group fights. |
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5/06/11 5:28:42 AM#112
Mike, great article and this is overall my favorite in terms if detailed information about the experience. I only wish you had a chance at playing the Jedi Sentinel to compare the two classes as the article from gamespot.com clearly is from the perspective of someone who is not skilled in player verses player. Though I will say that reading TOROCast's closing comments actually made my day: "PvP is much more akin to WAR (if it was done correctly) which should greatly appeal to many of you whom I know are huge DAoC fans like I am."
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5/06/11 7:31:45 AM#113
Yeah it all sounds very dandy.. But it doesnt change that it is STATIC combat, you Tab trough your enemies.. And there is little to No reason to actually move while fighting.. You just stand in place and spam your skills..
Meeehhh.. Moving on.. So no worth anyones time, that enjoys Decent PvP elements.. |
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5/06/11 7:36:03 AM#114
Yet another 2-sided faction based PvP game. What is going to happen when one side starts losing and stops logging in, making it even harder for that faction to win? Merge the servers repeatedly? This is such a flawed mechanic in so many PvP games that I'm interested to know what is the plan. Mythic said that they had a plan for that when Warhammer released, and quickly learned that they actually didn't have a plan. Guildwars 2, on the other hand, will have open world PvP with 1 server against 2 other servers. Classes are identical and you have a 3-sided PvP war, thus ensuring no one faction/server dominates in PvP. Since it is really impossible to have 3-sided faction war in Star Wars, if they don't have a plan to address this issue then I don't see the long-term health of PvP in this game. |
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5/06/11 7:41:55 AM#115
Originally posted by SBE1 GW2 does not have open world pvp, it's like an open zone with different maps that rotate week to week. |
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5/06/11 8:19:54 AM#116
Originally posted by Nazgol Aye. No open world pvp in GW2; a very large cross server battleground but no pvp in the open world whatsoever. Also it remains to be seen how this server balancing act Anet will use in GW2 pans out. I can imagine servers that win a lot in WvWvW becoming much more popular to play on than those who perform badly. Huge, pvp minded guilds could have a big impact on that. They do have a mechanic to pitch servers of equal strength against eachother though, but that doesn't mean there won't be obvious strong and weak servers (unless they want to rotate the best few against eachother repeatedly). A lot of people are prone to wanting to fight on the 'cool' / 'strong' side and they said there won't be a player cap on WvWvW so potentially that will only increase the numeric strength of the 'cool', powerful servers. Anyway, it all comes down on incentives: if it will be much quicker to gain pvp rewards through normal battlegrounds or GvG there might not be such a huge interest in WvWvW and servers could end up being pretty equal but I wonder whether that is what people really want out of it. i.e.I think every game has its own balancing act to make. GW2 might not have a 'class balance between factions' problem but they have some server versus server balance aspects to consider. But regarding Swtor, I think what we will see is what you see with most two faction games: some servers where side A. will be dominant and some servers where side B. will be the top dog (at least in open world pvp). Classes are more or less mirrored in base roles and functionalities so balancing those two sides isn't impossible at all. In warzones you might see one side being more interested in pvp in general and when they also happen to be the more popular side in general, they might have longer queue's than the other side. We shall see. Waiting on a queue now and then hasn't stopped me from enjoying mmorpgs personally. |
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5/06/11 12:07:50 PM#117
u guys can keep fantasizing about open world pvp all you want. you cant have balance with zergs. and nobody likes being ganked. open world =/= good pvp. GW2's WvWvW is the closest it gets to balanced open world pvp, and is resemblant of DAOC's system, hands down the only successful PVP in an MMO. 2-faction systems alway fail. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/06/11 12:29:10 PM#118
Originally posted by sonoggi Uhm, no it isn't. They don't balance anything in GW2, and only 1 world can be the winner in their little tournament, so 2 worlds can't team up to take on a 3rd and them both be number one. This isn't like a 3 FACTION system where 3 factions fight for resources and land on one server with lasting alliances and repercussions. At the end of the week there will only be one winner in GW2 which means it will be the one with the most players and supported constantly PvPing and taking the most points.
The only way to truly balance PvP is to first start with balancing populations. This could be done by a server queue list, where you create your character first, then depending on the faction, you are placed on a server where that population is fewer, while capping the other factions population until the player cap is reached. Even then it won't work out well seeing as how it all comes down to how many people are wanting to PvP in what areas, so if you want to BALANCE open world PvP you'd have to force a queue system like in a Warzone. Also, if you want to BALANCE open world PvP, then you're missing the point of Open World PvP. |
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5/06/11 1:09:43 PM#119
you CANT balance open world pvp. thats supposed to be its appeal. ever try playing EVE? the ultimate open world pvp game? it's a joke. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/06/11 1:18:15 PM#120
Originally posted by sonoggi Nah I don't like EvE, but I've played plenty of games with Open World PvP, and plenty with FFA PvP. These types of systems aren't meant to be fair, but they are meant to be fun. |