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The Pub at MMORPG.COM  » Two more years of WoW clones?

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  fcwedd

Novice Member

Joined: 8/26/06
Posts: 118

"If BioWare goes BuyOWare, I will go ByeOWare."


MICROTRANSACTION

 
OP  5/04/11 10:21:57 AM#1

It takes an average of five years to create a MMORPG.

World of Warcraft launched in 2004; it set a precedent shorty after and continues to be the most popular MMORPG.

It wasn't until 2007/2008... players really started to voice their complete disdain of the linear theme clones.

Since the success of WoW, we've seen multiple AAA attempts for the cash-crown: Star Wars Galaxies: NGE Revamp, Vanguard: Saga of Heroes, Age of Conan: Hyborian Adventures, Warhammer Online: Age of Reckoning, Champions Online, Star Trek Online, Aion, RIFT, etc...

The problem with the above is simple: They are ultimately no different from World of Warcraft. The same steak over and over...but with different seasoning.

It's obvious that re-creating WoW is not going to earn you ma$$ive cashflow. It's not that simple.

My theory:

Since the average development time for an MMORPG is five years, expect to see two more years of WoW-clones, as nobody post 2008 will sink millions into the development of another clone failure.

  monstermmo

Novice Member

Joined: 10/08/10
Posts: 1074

5/04/11 10:25:17 AM#2

:laughs

He said Vangaurd is a WoW clone.

Funny.

 

Yeah probably at least 2 more years, but there are still other games out there.

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  fcwedd

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MICROTRANSACTION

 
OP  5/04/11 10:27:47 AM#3

Vanguard is a WoW clone. How is it different? Bigger Worlds? That's just mere seasoning. You still follow the same style quest progression and experience the exact same classes.

You can call it whatever you want: Ranger, Archer, Hunter, etc... they are all the same.

  Kyleran

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5/04/11 10:29:08 AM#4

Rumor has it that ArchAge may bring us something different, and Soon[TM].

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Kyleran - Bitter Vet ™ since 2006
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  fcwedd

Novice Member

Joined: 8/26/06
Posts: 118

"If BioWare goes BuyOWare, I will go ByeOWare."


MICROTRANSACTION

 
OP  5/04/11 10:29:57 AM#5
Originally posted by Kyleran

Rumor has it that ArchAge may bring us something different, and soon.

 Yes. But that won't release for years.

  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

5/04/11 10:31:09 AM#6

Might be 2 years.  Might not be.

Personally, I enjoy Mortal Online right now.  There's also Perpetuum, Xsyon, and Earthrise.

There are a couple of bigger titles coming as well: ArcheAge and World of Darkness.  Obviously, their release dates are unknown, so it's uncertain when they will be available.

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  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4105

5/04/11 10:32:57 AM#7

Vanguard is NOT a WoW clone, lets get that cleared up. 

I like WoW and think the model is just fine and can be expanded upon to make a success, hence what we see coming in SWTOR.  The problem with the games you listed is that they tried to grab the success of WoW without realizing what made WoW successful in the first place.  CREATIVITY.  If you put passion into something it will be noticeable.  Many of those game lacked a creative spark and were truly just "copies" trying to mimic the current trend in order to make a buck.

That being said, GW2 doesn't look like a WoW clone and neither does ArcheAge and both are games I can't wait to play and I love themeparks, although I personally have been touting and waiting on the themepark/hybrid ArcheAge seems to embody.

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  User Deleted
5/04/11 10:34:17 AM#8
Originally posted by fcwedd

It takes an average of five years to create a MMORPG.

  But with this logic they started making vanguard in 2002, when WoW wasn't released, so how did they copy it ^^

  MMO.Maverick

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Joined: 3/05/10
Posts: 7792

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5/04/11 10:36:12 AM#9

Vanguard  isn't a WoW clone, Vanguard reminds more of the oldschool MMO's like AC and EQ in gameplay feeling.

 

Seems to me more like a case of themepark burnout or allergy maybe, if even the slightest similarities to WoW cause you to dismiss games like that as WoW clone?

 

In any case, there's GW2, The Secret World, Firefall, Planetside Next and Arche Age (and maybe even WoD), I'd hardly call any of these 'WoW clones'.

... unless, of course you've become totally averse to WoW and any gameplay feature that reminds you in even the barest resemblances of WoW.

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  Slampig

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5/04/11 10:36:18 AM#10
Originally posted by fcwedd

It takes an average of five years to create a MMORPG.

World of Warcraft launched in 2004; it set a precedent shorty after and continues to be the most popular MMORPG.

It wasn't until 2007/2008... players really started to voice their complete disdain of the linear theme clones.

Since the success of WoW, we've seen multiple AAA attempts for the cash-crown: Star Wars Galaxies: NGE Revamp, Vanguard: Saga of Heroes, Age of Conan: Hyborian Adventures, Warhammer Online: Age of Reckoning, Champions Online, Star Trek Online, Aion, RIFT, etc...

The problem with the above is simple: They are ultimately no different from World of Warcraft. The same steak over and over...but with different seasoning.

It's obvious that re-creating WoW is not going to earn you ma$$ive cashflow. It's not that simple.

My theory:

Since the average development time for an MMORPG is five years, expect to see two more years of WoW-clones, as nobody post 2008 will sink millions into the development of another clone failure.

Nice, I was really hoping when I logged onto this site today that I would FINALLY be able to read a well thought, ORIGINAL, post. 

 

No beating a dead horse here, no sir...

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  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4105

5/04/11 10:36:59 AM#11
Originally posted by fcwedd

Vanguard is a WoW clone. How is it different? Bigger Worlds? That's just mere seasoning. You still follow the same style quest progression and experience the exact same classes.

You can call it whatever you want: Ranger, Archer, Hunter, etc... they are all the same.

That's your idea of a WoW clone?  Exact same classes?!  Show me where you can find the Disciple in WoW.  Or the Bloodmage.  Or the bard. 

Quest progression isn't unique to WoW either.  EQ2 does it and it launched, albeit only a month, but before WoW.  I personally prefer quest progression for my leveling purposes.  Matter of fact I wish VG had a better refined quest progression path for each zone as it wouldn't be such a nightmare to level past certain level walls.

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  darker70

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Joined: 10/21/08
Posts: 820

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5/04/11 10:46:56 AM#12
Originally posted by fcwedd

It takes an average of five years to create a MMORPG.

World of Warcraft launched in 2004; it set a precedent shorty after and continues to be the most popular MMORPG.

It wasn't until 2007/2008... players really started to voice their complete disdain of the linear theme clones.

Since the success of WoW, we've seen multiple AAA attempts for the cash-crown: Star Wars Galaxies: NGE Revamp, Vanguard: Saga of Heroes, Age of Conan: Hyborian Adventures, Warhammer Online: Age of Reckoning, Champions Online, Star Trek Online, Aion, RIFT, etc...

The problem with the above is simple: They are ultimately no different from World of Warcraft. The same steak over and over...but with different seasoning.

It's obvious that re-creating WoW is not going to earn you ma$$ive cashflow. It's not that simple.

My theory:

Since the average development time for an MMORPG is five years, expect to see two more years of WoW-clones, as nobody post 2008 will sink millions into the development of another clone failure.

Err no way Jose,Vanguard is no way  a WOW clone,how u can associate VG with WOW,is beyond my comprension so basically if u have an Avatar,a server,race to choose,skills to develop,mounts then u are saying it's a WOW clone ?

So let's then forget the deepest crafting ever and the diplomacy thing,yep so typical of WOW !!,before makeing tenious links actually play the damn game first now if u did play it i'll be bloody amazed you actually came to this conclusion.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

5/04/11 11:18:58 AM#13
Originally posted by fcwedd

It takes an average of five years to create a MMORPG.

World of Warcraft launched in 2004; it set a precedent shorty after and continues to be the most popular MMORPG.

It wasn't until 2007/2008... players really started to voice their complete disdain of the linear theme clones.

Since the success of WoW, we've seen multiple AAA attempts for the cash-crown: Star Wars Galaxies: NGE Revamp, Vanguard: Saga of Heroes, Age of Conan: Hyborian Adventures, Warhammer Online: Age of Reckoning, Champions Online, Star Trek Online, Aion, RIFT, etc...

The problem with the above is simple: They are ultimately no different from World of Warcraft. The same steak over and over...but with different seasoning.

It's obvious that re-creating WoW is not going to earn you ma$$ive cashflow. It's not that simple.

My theory:

Since the average development time for an MMORPG is five years, expect to see two more years of WoW-clones, as nobody post 2008 will sink millions into the development of another clone failure.

So what you are saying is we can expect at least two more years of posters complaining everything is a Wow Clone, and that what the MMO world really needs today is a big budget AAA sandbox game, but for some reason none of these complainers ever seem to be able to list exactly what kind of features this mystical game should have.

 

Don't get me wrong, I'd love to see something different on the menu as much as you, OP, but what kind of game are we talking here? Sandbox means many things to many people. By sandbox do you mean FFA full loot PVP, faction full loot PVP, either FFA or Faction PVP without full loot, PVP in instanced zones, or only certain zones, No PvP? Do you want Player made domiciles and cities that you can lose because the game allows for asset destruction, no asset destruction? No player made domiciles or cities. Economy based entirely off player crafted items, no player crafted items, a mix of player crafted and loot drop items? Leveling by quest system, no quest system, just the old school grind mobs until you hit cap? Level and class based characters, or no level skill based characters, instanced dungeons, non instanced dungeons like the old EQ days? I could continue but I think I've made my point.

 

Since just about every gamer I know has their own definition of what the term Sandbox means to them continuing to make posts that are essentially "Themepark BAD, Sandbox GOOD", is completely pointless. Until people tired of the status quo get together and constructively list exactly what features they are looking for in this mystical messiah of a game, no one is going to take you seriously.

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  Zeppelin5083

Novice Member

Joined: 6/08/10
Posts: 413

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5/04/11 11:24:26 AM#14

Check out Guild Wars 2. While not "revolutionary" it's putting in a lot of good ideas that some MMO companies are afraid to. It's evolving the MMO genre, and hopefully other companies take a stand and put the work in to incorporate new ideas (ex: dynamic events) the way ArenaNet does.

And best of all, it won't take 2 years to release (oh yeah, and no sub fee).

  yewsef

Novice Member

Joined: 2/02/07
Posts: 343

5/04/11 11:52:02 AM#15

 

I agree with everything the OP said except the "clone" part. Maybe he meant Themeparks without Sandbox tools to back up game play? (all what I know is SWG was that before the NGE). Original SWG is definitely not a WoW clone and was released before WoW. Vanguard was underdevelopement on 2002 (I personally was following it at around that time). How can it be a WoW clone?

 

Don't confuse the word WoW Clone and Theme Park please.

  Tardcore

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Joined: 9/13/09
Posts: 2370

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5/04/11 2:05:53 PM#16
Originally posted by yewsef

 

I agree with everything the OP said except the "clone" part. Maybe he meant Themeparks without Sandbox tools to back up game play? (all what I know is SWG was that before the NGE). Original SWG is definitely not a WoW clone and was released before WoW. Vanguard was underdevelopement on 2002 (I personally was following it at around that time). How can it be a WoW clone?

 

Don't confuse the word WoW Clone and Theme Park please.

Well that is the heart of the problem isn't. The OPs post essentially boils down to "This sucks, Change it." He hasn't actually taken the time to expound on his ideas of what kind of game needs to replace these so called Wow clones, simply that he dislikes them. 

Doesn't leave us much room for meaningful disccusion dose it?

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  stayontarget

Guide

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5/04/11 2:08:57 PM#17
Originally posted by Zeppelin5083

Check out Guild Wars 2. While not "revolutionary" it's putting in a lot of good ideas that some MMO companies are afraid to. It's evolving the MMO genre, and hopefully other companies take a stand and put the work in to incorporate new ideas (ex: dynamic events) the way ArenaNet does.

And best of all, it won't take 2 years to release (oh yeah, and no sub fee).

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  waynejr2

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5/04/11 2:11:57 PM#18
Originally posted by fcwedd

It takes an average of five years to create a MMORPG.

World of Warcraft launched in 2004; it set a precedent shorty after and continues to be the most popular MMORPG.

It wasn't until 2007/2008... players really started to voice their complete disdain of the linear theme clones.

Since the success of WoW, we've seen multiple AAA attempts for the cash-crown: Star Wars Galaxies: NGE Revamp, Vanguard: Saga of Heroes, Age of Conan: Hyborian Adventures, Warhammer Online: Age of Reckoning, Champions Online, Star Trek Online, Aion, RIFT, etc...

The problem with the above is simple: They are ultimately no different from World of Warcraft. The same steak over and over...but with different seasoning.

It's obvious that re-creating WoW is not going to earn you ma$$ive cashflow. It's not that simple.

My theory:

Since the average development time for an MMORPG is five years, expect to see two more years of WoW-clones, as nobody post 2008 will sink millions into the development of another clone failure.

 Until someone is willing to take a real risk (not a in game "risk") and puts in a lot of hard work and effort to build something you want, it will stay the same.  Too much work for most of the mmorpg gamers.

  grimal

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Joined: 9/11/05
Posts: 2061

5/04/11 2:14:30 PM#19

It doesn't matter when the new completely original MMO launches...it will still be called a WoW clone by people like the OP.

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  Xer0id

Hard Core Member

Joined: 9/06/08
Posts: 350

5/04/11 2:17:53 PM#20

Agreed.

 

  Hopefully 2013 and above. will look a little more promising for the future of MMORPG gaming. I think were heading in the right direction with games such as Guild Wars 2, Archeage, World of Darkness. Guild wars 2 - Quest Demisihment, Archeage - Interesting mechanics - World of Darkness - Making Sexy look sexier.

Maybe the future of MMORPG NG Gaming lays with Blizzards 'Project Titan' - You never know ;P! - Dun Duun -

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