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Rift

Rift 

General Discussion  » Raiding in Rift is rigged by the top 0.1%

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56 posts found
  CzechGuy

Apprentice Member

Joined: 4/24/10
Posts: 102

 
OP  4/27/11 5:54:56 PM#1

For those who didnt know the endgame raids are currently way way overtuned. This isnt a coincidence or by purporseful design either. Few guilds worldwide have cleared the raid content and some servers havent even had a single guild kill the first boss in GSB yet!

 

Its because Trion brought in select Top raid guilds to "balance" and tune the raid content. So now were left with raids which virtually nobody but the most top flight raiding guilds have a shot at completing. Also Every boss has a Enrage timer and are DPS checks. ALL of of them. So even if you could beat the content if it took you a couple extra mintues. You simply cant. If you dont meet the ridiculous enrage timers tuned for the most elite min/maxers out there. You fail.

 

Talk about a rigged system. These guilds have an obvious agenda in the first place. These guilds do NOT want other people beating the content and getting the loot. Its always been this way. This is what happens when a company lets the top guilds in the world "balance" the raid content.

 

Such utter Stupidity.

  felore

Novice Member

Joined: 10/24/05
Posts: 227

4/27/11 6:03:30 PM#2

eh?  well if your running in there with T1 gear then no your not gonna have the DPS needed to beat it.  Endgame was not meant to be beaten in a day of buying th game.  It takes time.  There are hardcore guilds that have farmed the hell out of the t1-t2 dungeons daily and some have over 1000 plaques per person cause they dont buy the armor with plaques...they just farm the drops.  take your time and have fun....dont try to be elite so soon...especially if your not even fully T2 equiped.

  pl3dge

Novice Member

Joined: 5/02/10
Posts: 182

4/27/11 6:07:53 PM#3

Really?

 

We killed the first boss on the 3rd attempt first night in there. I was in one piece of T2 and a couple ( literally 2 or 3 ) pieces of T1 the rest was crap from leveling and normals.

We also had the 2nd boss to 4% .. I quit a couple nights after through boredom.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16937

4/27/11 6:08:09 PM#4

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

  Falcomith

Novice Member

Joined: 7/03/09
Posts: 793

4/27/11 6:09:01 PM#5

I am glad to see they made it hard. If its to hard, thats still okay as in most releases withend game raids being to hard they will eventually tone it down in future patches as they study the data. What you dont see is those invisible logs the developers get that has everything from the gear,stats,HP,Damage done, and other things that were gathered from players that enter the raids currently. They use this data along with what the community says and makes adjustments in patches.

I rather see the raids start off to hard, than too easy. Once you make a game or portion of the game to easy and decide to ramp up the difficulty people start complaining (ZOMG!! They Nerfed me!!). IMO the the content, at least up to what I played so far (lvl 40) I find way to easy and dungeons being to short.

  donkylol

Novice Member

Joined: 4/26/10
Posts: 20

4/27/11 6:15:45 PM#6

This makes me very keen to start playing again.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2667

"A wise man has something to say, but a fool just has to say something."

4/27/11 6:26:15 PM#7

I liken this to throwback days when devs needed a exceptionally high wall to keep players from reaching the pinicale of their endgame content. Putting rage timers and dps checks in for raid bosses don't make them harder, they just make them overpowered. It's easier to change those variables (hit points/timers/damage output) than to script truly challenging and creative encounters.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1009

Greatest threat to society is letting casualties of puberty reproduce.

4/27/11 6:32:59 PM#8

Not too worried about it as I have no intention of doing the raids it is just not worth the time investment or epeen flexing.

  CzechGuy

Apprentice Member

Joined: 4/24/10
Posts: 102

 
OP  4/28/11 12:19:31 AM#9
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

4/28/11 2:10:57 AM#10
Originally posted by CzechGuy
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

You're not that good at defending your points, are you? :/

.. But in a good way.

  Rhoklaw

Hard Core Member

Joined: 1/12/04
Posts: 2967

$500 Backer to 2014's Top New MMO... The Repopulation!

4/28/11 2:40:18 AM#11
Originally posted by Blacknd
Originally posted by CzechGuy
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

You're not that good at defending your points, are you? :/

Actually, his analogy is quite accurate, as I'm sure 99.99% of us will never run that fast. So, with that in mind, perhaps 99.99% of Rift players will never complete the endgame. Does this mean Rift should make endgame less challenging? Nope, it could have other game mechanics implemented to give players a choice. Thats one thing I liked about City of Heroes with most of their content difficulty adjustable to suit your individual play skill

  Vesavius

Old School

Joined: 3/08/04
Posts: 7119

Players come for the game, but they stay for the people- Most Devs have forgotten this.

4/28/11 2:51:59 AM#12
Originally posted by Rhoklaw
Originally posted by Blacknd
Originally posted by CzechGuy
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

You're not that good at defending your points, are you? :/

Actually, his analogy is quite accurate, as I'm sure 99.99% of us will never run that fast. So, with that in mind, perhaps 99.99% of Rift players will never complete the endgame. Does this mean Rift should make endgame less challenging? Nope, it could have other game mechanics implemented to give players a choice. Thats one thing I liked about City of Heroes with most of their content difficulty adjustable to suit your individual play skill

 

So does everyone deserve to go to the Olympics, no matter of their actual ability? Ofc not... thats just a symptom of the modern 'everybody's special' mentallity. Well, the truth is that is everybody is special, then nobody is.

I'm no fan of Rift, but kudos to them for making challenging content and setting a bar that only those that have the ability or the determination to learn the ability can reach.Thats,imo, the only way to set goals in a game like this and provide a real sense of achievement and satisfaction (which is good seeing as the rest of the game levels you for the equivalent of turning up).

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

4/28/11 3:05:02 AM#13
Originally posted by Rhoklaw
Originally posted by Blacknd
Originally posted by CzechGuy
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

You're not that good at defending your points, are you? :/

Actually, his analogy is quite accurate, as I'm sure 99.99% of us will never run that fast. So, with that in mind, perhaps 99.99% of Rift players will never complete the endgame. Does this mean Rift should make endgame less challenging? Nope, it could have other game mechanics implemented to give players a choice. Thats one thing I liked about City of Heroes with most of their content difficulty adjustable to suit your individual play skill

We're comparing a World Record holding runner to those attempting to clear the endgame content of an MMORPG that is less than three months old.

I think it's borderline retarded that we are even criticising the difficulty of endgame content of a freshly released MMORPG in the first place. It's practically unprecedented. The typical whine is that the content doesn't exist.

If he, the OP, wants a serious discussion on the difficulty of endgame content in Rift, and to discuss his claims that the top-tier raiders in Rift are the ones calling all the shots, he should come with sources. Sources that those guilds had an actual say in the balancing decisions, and sources of how many kills there have actually been to make some sort of comparison or to provide a form of actual proof for his claims. As of now, he has neither, and as far as I am concerned, doesn't have any serious basis to make these claims.

Hell.. I'm not even a huge fan of Rift and I think this post is just a pile of rubbish.

EDIT: I also have to agree with vesavius.

.. But in a good way.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6123

Girlfriends come and go but Epic battles are Soulbound

4/28/11 3:17:11 AM#14
Originally posted by CzechGuy

For those who didnt know the endgame raids are currently way way overtuned. This isnt a coincidence or by purporseful design either. Few guilds worldwide have cleared the raid content and some servers havent even had a single guild kill the first boss in GSB yet!

 

Its because Trion brought in select Top raid guilds to "balance" and tune the raid content. So now were left with raids which virtually nobody but the most top flight raiding guilds have a shot at completing. Also Every boss has a Enrage timer and are DPS checks. ALL of of them. So even if you could beat the content if it took you a couple extra mintues. You simply cant. If you dont meet the ridiculous enrage timers tuned for the most elite min/maxers out there. You fail.

 

Talk about a rigged system. These guilds have an obvious agenda in the first place. These guilds do NOT want other people beating the content and getting the loot. Its always been this way. This is what happens when a company lets the top guilds in the world "balance" the raid content.

 

Such utter Stupidity.

Oh really !  Got any link to that inside info?  Or did you just watch the latest Gamebreakertv show when they mentioned that Bliz is looking for top end raiders to QA new raid content for wow and said to yourself

"hay I'm gonna stir some shit on the forums and say the same thing about Rift"

Here is the link to the show in question: http://www.gamebreaker.tv/warcraft-legendary-26-as-intended/

It's way too early for this kind of stuff and besides they would never let some QA raid guys play on live servers to begin with if they did.

 

~I'm calling BS on this guy~

 

I don't play rift but this thread smells bogus

 

~cheers~

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  A_hi

Novice Member

Joined: 11/16/10
Posts: 88

4/28/11 3:19:07 AM#15

Oh my god, look, another thing directly copied from Wow - the people complaining that the content is too hard !

 

Tho you really can not blame Trion for that....

  korvass

Novice Member

Joined: 5/29/06
Posts: 630

Has successfully forgiven SOE/LA for the NGE.

4/28/11 8:42:45 AM#16
Originally posted by CzechGuy

For those who didnt know the endgame raids are currently way way overtuned. This isnt a coincidence or by purporseful design either. Few guilds worldwide have cleared the raid content and some servers havent even had a single guild kill the first boss in GSB yet!

 

Its because Trion brought in select Top raid guilds to "balance" and tune the raid content. So now were left with raids which virtually nobody but the most top flight raiding guilds have a shot at completing. Also Every boss has a Enrage timer and are DPS checks. ALL of of them. So even if you could beat the content if it took you a couple extra mintues. You simply cant. If you dont meet the ridiculous enrage timers tuned for the most elite min/maxers out there. You fail.

 

Talk about a rigged system. These guilds have an obvious agenda in the first place. These guilds do NOT want other people beating the content and getting the loot. Its always been this way. This is what happens when a company lets the top guilds in the world "balance" the raid content.

 

Such utter Stupidity.

Dude, is this your current hobby, starting Rift whine threads?

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16937

4/28/11 8:52:26 AM#17
Originally posted by Blacknd
Originally posted by Rhoklaw
Originally posted by Blacknd
Originally posted by CzechGuy
Originally posted by Sovrath

I don't see what the problem is.

why is it that the hardest raids need to be anything but challenging?

If a "top raiding guild" can do it then other guilds can take the time to learn the encounters, hone their skills and complete the raid.

It's not like top raiding guilds have carte blanche to win the encounter but anyone else is kept from winning by virtue of who they are.

hard is hard. challenging is challenging.

If they can do it then you can do it. It might just take a bit more effort and raising your skills to overcome the challenge.

If Usain Bolt can run a sub 4 second 40 yard dash then any human being can! All it takes is hard work and determination! Take the time to train, hone their skills and run that 3.8 second 40 yard dash.

Super easy. Duh! how did anyone not figure this out before?!

You're not that good at defending your points, are you? :/

Actually, his analogy is quite accurate, as I'm sure 99.99% of us will never run that fast. So, with that in mind, perhaps 99.99% of Rift players will never complete the endgame. Does this mean Rift should make endgame less challenging? Nope, it could have other game mechanics implemented to give players a choice. Thats one thing I liked about City of Heroes with most of their content difficulty adjustable to suit your individual play skill

We're comparing a World Record holding runner to those attempting to clear the endgame content of an MMORPG that is less than three months old.

uh, "this".

guys, come on, let's be real.

and you know what? if it's that hard then it's something to aspire to. I a firm believer in having content that anyone can tackle but not anyone can master.

If this stuff is olympic difficult then get out there and start training. up by 4am and I want to see some laps...

  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 1943

4/28/11 9:01:55 AM#18

I'm not sure what is going on but this trend is occurring in gaming, in schools, in general.

Not everyone is equal.  You have two methods for people.  You can either dumb stuff down so EVERYONE can do it.  Or you can make things hard forcing people to actually STRIVE to accomplish it.  Eventually (mind you E-V-E-N-T-U-A-L-L-Y), someone will reach the achievement.  Frankly, not everyone in the world SHOULD be allowed to fight a dragon.  A dragon should be some uber powerful beast that only a specialist should take on.  You would scoff if there was an epic movie about a peasant with a pitchfork taking out a dragon with absoluely no training.  

The same coud be argued in life.

There was a time when doing something was an achievement in and of itself.  When everyone gets the achievement, then it's importance is cheapened and lost.

Blizz USED to have this right.  Then they dumbed it down and cheapness and ridicule followed.

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

4/28/11 9:13:49 AM#19
Originally posted by stayontarget
Originally posted by CzechGuy

For those who didnt know the endgame raids are currently way way overtuned. This isnt a coincidence or by purporseful design either. Few guilds worldwide have cleared the raid content and some servers havent even had a single guild kill the first boss in GSB yet!

 

Its because Trion brought in select Top raid guilds to "balance" and tune the raid content. So now were left with raids which virtually nobody but the most top flight raiding guilds have a shot at completing. Also Every boss has a Enrage timer and are DPS checks. ALL of of them. So even if you could beat the content if it took you a couple extra mintues. You simply cant. If you dont meet the ridiculous enrage timers tuned for the most elite min/maxers out there. You fail.

 

Talk about a rigged system. These guilds have an obvious agenda in the first place. These guilds do NOT want other people beating the content and getting the loot. Its always been this way. This is what happens when a company lets the top guilds in the world "balance" the raid content.

 

Such utter Stupidity.

Oh really !  Got any link to that inside info?  Or did you just watch the latest Gamebreakertv show when they mentioned that Bliz is looking for top end raiders to QA new raid content for wow and said to yourself

"hay I'm gonna stir some shit on the forums and say the same thing about Rift"

Here is the link to the show in question: http://www.gamebreaker.tv/warcraft-legendary-26-as-intended/

It's way too early for this kind of stuff and besides they would never let some QA raid guys play on live servers to begin with if they did.

 

~I'm calling BS on this guy~

 

I don't play rift but this thread smells bogus

 

~cheers~

I can tell you it is BS.  Most of the guilds in Alpha doing raid testing barely had enough people to test.  In most cases they did not have enough and has to test with less than 20. There were very few guilds raid testing in Alpha simply because of numbers.  Xanadu, Reborn, HA, BoTs, FoH and Trinity were essentially the raid testing guilds and all had issues with having enough players.  I would argue in fact the opposite has occured here where Raiding is much easier than they expected.  When guilds tore through GSB the first week of release they had to increase all the HP of bosses in GSB as it was far to easy.  Over 60 guilds have already cleared GSB.  In the first weekend RoS was released at least 10 guilds completed RoS.  Just the opposite GSB and RoS are very easy.  Is that terible? No.  These are T1 Raid dungeons and they are supposed to be easy.  The real test will be with HKs release.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10375

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/28/11 9:46:04 AM#20

"It's too easy!", "It's too hard!", "Too much content to get through!", "No content!". On these forums nobody can win.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

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