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4/06/11 2:26:34 PM#21
Constantly tring to balance all classes with eachother, while achieving no balance what so ever. This would be my number one complaint. Dungeon Finder ranks up there as well. It promotes standing in town waiting, and takes away from the community aspect of the game. People don't talk in random dungeons much, usually for fear of being kicked from the group. (seen this happen many times, including to myself) |
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Originally posted by grimmier The first part i can agree with, the second part no. Takes away from the community? Rather than sitting in an empty city i.e. Ironforge or Stormwind while spamming trade chat for anywhere from 60 minutes to 3 hours trying to find a group did not contribute to being a part of the community in the slightest. People dont talk much in random dungeons because theyre busy playing the actual game. The dungeon finder was the best implementation WoW ever had, and it only got better. The fact that the dungeon finder gets you to play with people not only on your own server but all over the other servers opens up a new option to play with new people. Youre not limited to the 20-100 people on your server (that arent on at the same times) that you want to play with. You are able to play with even more people than those just on your server. The idea that the dungeon finder "takes away from the community" is absolutely ludicrous. Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
4/06/11 2:33:28 PM#23
Hehe the game is what it has always been ; nothing more just an easymode whack a mole that 70% of the general population will find relaxing and enjoyable. Now if you want a challenge there are other games. But surprisingly ; Such a simple easy game has Blizzard rolling around with Billions and Billions in the bank. Sadly the fact Blizzard are happy and a sight richer, doesn't really help those of us who like something that tests the old grey matter. ________________________________________________________ |
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4/06/11 6:29:54 PM#24
Originally posted by Katilla Right and they listened to the whiners on a PVE and PVP point of view. Up til BC you still had to work for your gear if you were a raider and had to have some tactical knowhow for PVP/arenas and whatnot. From the Wrath pre patch forward though they gave the kid classes of choice huge burst I mean INSANE burst for PVE for easy kill which of course translated into an army of one hit kill dummies so you had an army of dumb kids with ret pallies and some kind of DK doing ungodly damage, of course those of us who knew what we were doing could kill them pretty handily, but for the average players you had a bunch of annoying kids who all of a sudden thought they had skills. Which didnt really matter because they turned the game into such a RAIDing hub that hardly any world pvp goes on anymore. Expansions should be about new content not new levels and going totally overkill reworking the mechanics to a game that quite frankly were not broken until Kalgan and GC decided they needed to be fixed. Actually Kalgan "fixed" anything that beat his arena team and GC just fixed the classes he did not like, both of them hated Shaman which explains why that class has been total garbage for years. At some point they started running the game like some kids private haxxor server, complete with over the top gear stats, imbalanced players stats and giving everyone a prize for participation. Then again its hardly surprising considering Kalgan was responsible for AOS on UO in which he introduced Paladins and Necromancers and gear inflation to a game that didnt need it. And GC is just malicious. |
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4/07/11 5:19:38 AM#25
Originally posted by Faelsun Shaman were total garbage for years? I don't think so ^_^ When we would be getting healers for raids, resto shammies were the first to get a spot! And ele shammies in wotlk were doing great (when I was playing). Shammies were amazing healers throughout the entire TBC expansion and in wotlk ele became OP, don't know if they nerfed ele after that -_- |
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4/07/11 7:50:55 AM#26
what BLIZZ did wrong is that it made such a big success that they dont care about the players anymore...aside from that...its the old DIABLO formula implemented in wow in this patch we make those people happy and the other whine in the next patch its vice vers etc for me the only problem wow has...is the flying mount. yeah i know it might sound stupid and illogical but when i stopped wow(for real life reasons)i sit and thought what i didnt like in wow apart the way the company handles the players its the world immersion stayi with me for this TBC we have 7 huge zones next to each other and no mounts allowed in azeroth plus mounts being really expensive so people had to reach max level probably doing more that 5 zones in quests and thus seeing them in order to be able to buy the mount and it was the reaaaaaaaallyyy slow one :P so traveling some times was better with ground mount as soon as you had the money for the epic one you already had a picture of the world(outland)and even with the epic one due to the zones being next to each other all the places a player wanted to be were giving the idea that its quite big and immersive WOTLK you got 7-8 zones next to each other and cant use your epic fly mount up till lvl 77 so you could again see a big part of the world also the zones being next to each other were good cause you could feel that even by 310 there was a long journey ahead of you(i mean come one like in tbc you want to farm something and its on the other side of the map :P i was always really bored to go :P) now we have cataclysm all the world is remade all the world is open to fly mounts BUT the important zones arent next to each other...all the cataclysm zones are huge i dont think there is any bigger zone that vashir or uldum in wow BUT not being next to each other and being able to fly up and just pass all the land terain makes the world just seem small
remember when you entered for the first time in blade edge mountains(i mean there are people that didnt even know how to get there with a land mount!) or imagine traveling in stormp peaks with a land mount only or had to travel uldum on your horse just think for a moment how much larger the world would seem and how much more immersive i know that people will say "ow come on thats a waste of time"well my friends thats the problem all of us think its a waste of time but all of us want immersion its like wanting to swimm in the midle of winter sure people do it but the majority cant handle it! as for the LFG tool i love it its diferent to say its stupid to quee for a dungeon and to say LF1M TANK LAST SPOT for 30-40 minutes and even after you find one to lose him in the midle of the dungeon and try to find another one how many of you remember the /who paladin/warrior/druid /w paladin/warrior/tank hello we are at 2nd boss in SL wana come and tank? anyway thats my 2 cents in this |
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4/07/11 7:56:31 AM#27
Originally posted by fivoroth @faelsum yeah i remember how bad shamans were in raiding back TBC RL:ok i need 5 healers CL:ok we got 3 shamans and 2 others RL:ok we really need their aoe healing and BL RL@raiding:ok sham1 pop BL 1 min later sham2 pop BL 1min later sham3 pop BL 1min later DPSsham1 pop BL 1min later DPSsham2 pop BL i mean seriously shamans not OP ? lol |
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4/09/11 1:52:49 PM#28
Originally posted by antonatsis TBC wasnt that bad. of course there have been TWO expansions since then. At least in TBC you had 3 viable specs and also there is more to the game then just raiding, alot of people do arena and pvp, for the most part ever since WOTLK the only viable spec the class had was resto, which is fine if you dont play elemental or Enhancement, especially enhancement which has got to be the most gutted gimped talent tree in the game. Yes believe it or not people had shaman they played for OTHER reasons then standing and spot healing. Alot of people had shaman on their Arena team HAD. |
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4/09/11 8:45:09 PM#29
I wouldn't say Blizzard did anything wrong with World of Warcaft. They make a ton of money based on what they did with the game. Instead, you should title the post "What I would have changed with WoW" or "Why I don't like WoW as much as I could", etc. "What [insert game] did wrong" threads should be reserved for titles that get cancelled or sell few copies. Operating System Windows 7 Ultimate (64-bit) |
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Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
4/13/11 10:19:01 PM#30
Originally posted by Damon this. 1. Players play a game that is fun. 2. Millions more people play wow than any of its competitors. What that leads me to deduce is that for more people, WOW is more fun. Of course there are things they hve done wrong.. but this thread makes it sound like a post-mortem for games like AOC and Warhammer. Let´s remember that WOW still has a ton of full servers every night. While you and éveryone you know´has moved on, WOW has achieved it´s highest subscription rate just a few months ago. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
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4/13/11 10:29:07 PM#31
WoW has 11 million subs. I hate the game but I'd have a hard time saying they did something "wrong." Games aren't made by devs to be enjoyed primarily, they're made to make money. It's business. |
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Wearacup
Novice Member
Joined: 6/17/08
UO made people nervous, now it just makes them dress funny. |
4/13/11 10:52:42 PM#32
Originally posted by gainesvilleg LOL! This comment is a WOW gem. Random, non-structured, open world PVP IN A STATIC ZONE!!! HAHAHAHA! WOW never did pvp right, but at least in vanilla WOW on a pvp server you could actually have a semblence of PVP. A huge group of allies killing everyone in Ogrimmar, including NPC's, until a larger group of horde come to restore order is almost real pvp. F'ing Trammel...LOL! Sadly, the customer is not always right. Oh well, thanks for the laugh. Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks. |
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4/13/11 11:19:28 PM#33
There were just little things blizzard did "wrong" that lead to me quitting. Burning Crusade - Stopped a month or two after BC. I rerolled a pally and in all honesty i burned myself out releveling through the same content i did for my main and alts. Thats the main reason i stopped playing (the first time) my fault oh well... Otherwise, what turned me off was other things in the expansion. No more 40 mans? Definite contributing factor to quitting. All my hard work with my guild to get through nax meant very little after the expansion. My tier 3 gear? Obsolete. All lvl 60 raids? obsolete. What you need to do to skip all raid content and jump into level 70 raids? Buy BC and level. Basically it felt like they wiped guild progression. If they handled it differently, like scale up the 60 raids to 70 or something.... I liked the idea of having to work your way up end-game raid dungeons... MC to BWL to AQ to Naxx... you know, progressive? But instead, they restarted it and killed 40 mans. Oh and they did the same thing with WoTLK and i have not played Cata.
Battlegrounds - sure, warsong was fun at first. but it got old. Same with Arathi and the others. My favorite though was (i forgot the name, but it was the huge one... alterac valley?). I liked the huge mobs you could spawn to help your team fight (who dropped blue items) AV (thats what im gonna call it, cuz i think thats what its called) went through minor changes little by little which kind of ruined it for me. You know i could probably go on for a while so im just gonna stop here. Some major and some minor changes turned me off from this game. In no way did it "ruin" the game, and if their numbers are still going strong than it doesn't really matter what i think. I just can't play it anymore ( maybe if i really tried). Too many changes and it does not feel like the same game anymore. Same thing happend to me with EQ, so i guess it was to be expected.
well thats my 2 cents anyways. Had some great times with WoW but im no more for me. |
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4/14/11 12:59:27 AM#34
This game was being the standard.. what i mean is that when it comes to MMO their always comparing if to WOW, I know that wow has been popular ever since |
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4/14/11 7:26:17 AM#35
Originally posted by AzusaNakano I'm just not noticing this myself. Come to think of it, you could be right. |
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4/24/11 11:04:23 AM#36
OP is very correct on all accounts. wow has become a facebook kind of game catering to housewives and others who don't like to play games. but by doing this they alienated all the gamers. this is why we're seeing real mmos like Star Wars The Old Republic and Guild Wars 2 having such huge fanbases before they are even released. blizzard needs to wake up and start copying these games if they dont want to lose huge chunks of subscribers in 2012. |
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4/26/11 6:15:28 AM#37
They did so many things wrong that, by last year at least, they had more subscribers than the rest of MMO market combined.
Trust me, other companies would absolutely LOVE to do all the things 'wrong' that Blizzard did. |
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4/26/11 6:31:53 AM#38
Once you grind valor (pve) gear or honor (pvp) gear or if you like being a soloist justice gear (pve) and got all the achievements then done the same on an alt it is a good time to wait til the next expansion. What I like to do is challenge myself by getting valor tokens solo which is possible but difficult. I don't bother with raids anymore due to community issues. I think it's just too much grinding and the same thing over and over. Some quests are quite amusing to play through though. This isn't a signature, you just think it is. |
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