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World of Warcraft

World of Warcraft 

General Discussion  » If you could fix WoW...

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90 posts found
  Kuju

Novice Member

Joined: 10/31/05
Posts: 23

4/25/11 7:00:24 PM#61
  • Get rid of the cross server LFD, battlegrounds etc.
  • The quest system is way too linear now. There are almost no group quests anymore. Where are we supposed to meet people out in the world on our own server? My friends hasn't grown since the cross-server LFD was put in.
  • Talent trees are too streamlined, and getting rid of some of the abilities like divine intervention (just to name 1) was a mistake
  • World PvP is still missing from what it once was pre-battlegrounds. I doubt it would ever actually return. However, I see no real effort anywhere to instill it.
  • Nothing new was really added this xpac. TBC gave flying mounts, arena's, dailies, heroic 5 mans, Belfs/Dranei, and Jewelcrafting just to name a few. Even Wrath brought heroic raids, and inscription. What has Cata really brought to the table that changes the way (or at least noticeably adds on) to the way we play the game?
  • Leveling is way too fast! Seriously, are you kidding me? Why don't we just all start at 80. There is almost no feeling of progression in your character anymore outside of the same old end-game routine.
  • Plain and simple: more stuff to get people the hell out of the cities.
  • The bottom line is the game is shifting more and more towards a console game feel, and I don't like it at all. Especially since you know a lot of companies will follow suit, and the chances of seeing a great MMO again are getting very slim.
  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 575

4/28/11 2:18:10 AM#62
Originally posted by Kuju
  • Get rid of the cross server LFD, battlegrounds etc.
  • The quest system is way too linear now. There are almost no group quests anymore. Where are we supposed to meet people out in the world on our own server? My friends hasn't grown since the cross-server LFD was put in.
  • Talent trees are too streamlined, and getting rid of some of the abilities like divine intervention (just to name 1) was a mistake
  • World PvP is still missing from what it once was pre-battlegrounds. I doubt it would ever actually return. However, I see no real effort anywhere to instill it.
  • Nothing new was really added this xpac. TBC gave flying mounts, arena's, dailies, heroic 5 mans, Belfs/Dranei, and Jewelcrafting just to name a few. Even Wrath brought heroic raids, and inscription. What has Cata really brought to the table that changes the way (or at least noticeably adds on) to the way we play the game?
  • Leveling is way too fast! Seriously, are you kidding me? Why don't we just all start at 80. There is almost no feeling of progression in your character anymore outside of the same old end-game routine.
  • Plain and simple: more stuff to get people the hell out of the cities.
  • The bottom line is the game is shifting more and more towards a console game feel, and I don't like it at all. Especially since you know a lot of companies will follow suit, and the chances of seeing a great MMO again are getting very slim.

I agree with every point you made. Good post

Playing MUDs and MMOs since 1994.

  Dragonantis

Advanced Member

Joined: 12/16/10
Posts: 504

4/28/11 2:24:22 AM#63

I agree with your points.

I just went back to wow like 2 days ago, already done the new patch instances, and everything on your list.

Then sat in SW for hours...

To be expected though, if you were new to playing wow, you would likely have alot of stuff to do for a long time XD

*hits the snooze button*


  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

4/28/11 2:29:46 AM#64

I would take out the instances and the dungeon queue line

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

4/28/11 2:32:04 AM#65
Originally posted by MurlockDance
Originally posted by Kuju
  • Get rid of the cross server LFD, battlegrounds etc.
  • The quest system is way too linear now. There are almost no group quests anymore. Where are we supposed to meet people out in the world on our own server? My friends hasn't grown since the cross-server LFD was put in.
  • Talent trees are too streamlined, and getting rid of some of the abilities like divine intervention (just to name 1) was a mistake
  • World PvP is still missing from what it once was pre-battlegrounds. I doubt it would ever actually return. However, I see no real effort anywhere to instill it.
  • Nothing new was really added this xpac. TBC gave flying mounts, arena's, dailies, heroic 5 mans, Belfs/Dranei, and Jewelcrafting just to name a few. Even Wrath brought heroic raids, and inscription. What has Cata really brought to the table that changes the way (or at least noticeably adds on) to the way we play the game?
  • Leveling is way too fast! Seriously, are you kidding me? Why don't we just all start at 80. There is almost no feeling of progression in your character anymore outside of the same old end-game routine.
  • Plain and simple: more stuff to get people the hell out of the cities.
  • The bottom line is the game is shifting more and more towards a console game feel, and I don't like it at all. Especially since you know a lot of companies will follow suit, and the chances of seeing a great MMO again are getting very slim.

I agree with every point you made. Good post

Could not be stated better!

  Hyperbeam

Apprentice Member

Joined: 3/22/11
Posts: 126

That's about the size of it in a nutshell!

4/28/11 4:57:00 PM#66

-         create 21+ (age) servers and offer a free move to every playuer matching this criteria;
 

 

I think you know your done with WoW when your in a guild of people you don't understand, don't really like, and seem immature to you but your just in there because without them you won't PROGRESS in the game.

 

The latest patch just confirms a lot of this, rehashed stuff that might be a fun nostalgia trip with good friends, (at best), but without them? It's just tedious.

 

  User Deleted
4/29/11 10:17:43 PM#67

Vanilla WOW had the formula right.  You could vary your gameplay by tackling different zones to level in and/or by doing quests in different orders.  But now the game is too cinematically structured and you are "forced" to sort of level a certain way, at least that's how I see it.

Ex.  Vanilla WOW, I could roll a Dark Elf, maybe at level 10 set off to get to SW or IF and level outside some of those areas, do what quests and in what order I wanted, and therefore vary my gameplay a little.  I also would see other players and have chance interactions with them; I did not feel alone in those zones.

Ex.  Cataclsym WOW, I pretty much am stuck where I start and have to level they way they want me to and have to endure cutscenes.  I do not see other players so much due to them being in different "phases" (i.e., phasing).  So it's sort of a once-through experience without the presence of others for much of it, hence almost a single player game.

Vanilla WOW had it right.  I think they went too off the design path from what made them successful.

  Johnie-Marz

Elite Member

Joined: 11/19/09
Posts: 320

4/29/11 10:28:13 PM#68
What should be done to fix this game:
-         ban the use of every non-cosmetic addons;
----------------------------------------------------------------------
I would dissagree with this. The thing about addons is, it allows the company to know what works and what doesn't. It allows the Dev's to know what is missing from the game. The good addons, the ones all the players use, slowly get incoporated into the game. This  has improved the game play.
 
So I say keep the addons coming. If they are good, you will probably see a version of them in the game at some point in the future. good Ideas for improving the game can come from anywhere.
  Xero_Chance

Apprentice Member

Joined: 4/11/08
Posts: 527

4/29/11 10:30:50 PM#69

I stopped playing mid-WotLK but here's what the game needed at that point:

  • A huge shift of stats from Gear to Passive Skills and Character Stats
  • Revamp of all classes to include more survival skills to make healers not as important
  • Removal of all zerg timers on all bosses, Slight increase in HP and damage done by bosses for balance
  • Exclusion of Warsong Server from all random dungeon teams due to inability to communicate in English (communication is too important to have language barriers)
  • A DROP FOR EVERY PLAYER WHO TAKES PART IN KILLING A BOSS, TUNED TO THEIR SPECIFIC CLASS (it may not be exactly what you needed but nobody can ninja anymore and at least you got something for your trouble)
  • Huge decrease in importance of emblems for top gear caused by making more of it drop from bosses
  • More dungeons for ALL LEVELS.
  • More gear for all levels for fine-tuning player preference and style.
  • More customization options at creation.

An alternative to making bosses drop more gear would be to go the opposite direction and completely eliminate all gear drops from bosses replacing them completely with emblems that you use to buy all gear with FOR ALL LEVELS. Everybody who took part in killing that boss gets a fair share of emblems, nobody walks away empty-handed either way. This should be paired with a revamp of emblem prices for mid-powered gear so people can get functional gear with little to no repeating dungeons.

If players have to do the same dungeons over and over you either have not enough dungeon content, not enough emblem drops, or things cost too many emblems. Or a combination of all 3.

I don't know anything about Cataclysm though.

  Johnie-Marz

Elite Member

Joined: 11/19/09
Posts: 320

4/29/11 10:36:45 PM#70
Originally posted by Xero_Chance

I stopped playing mid-WotLK but here's what the game needed at that point:
 

  • More customization options at creation.

 

 I agree, character customization at character creation is one thing that other games do much better than WoW. I would really like to see this improved. especially with the Human models.

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

4/29/11 10:43:27 PM#71

To fix WoW the entire game would have to be redesigned. The game design flaws that force devs to rely on instancing needs to go.

  i00x00i

Novice Member

Joined: 5/26/10
Posts: 254

4/29/11 10:48:46 PM#72

It's funny how everybody bags on all these "teenagers" and little kids when the average age of a WoW player is in the mid 20's xD!

Most people go through life pretending to be a boss. I go through life pretending I'm not.

  Johnie-Marz

Elite Member

Joined: 11/19/09
Posts: 320

4/29/11 10:53:30 PM#73
Originally posted by Garvon3

To fix WoW the entire game would have to be redesigned. The game design flaws that force devs to rely on instancing needs to go.

 I don't know about that. Spending days in a cave waiting for some non instanced boss to respawn and if someone else kills it  before you do, you have to wait all over again.

I think that makes for interesting "good ole days" stories, but I really don't want to spend my time waiting in some dark cave for a respawn.

  paroxysm

Hard Core Member

Joined: 4/11/11
Posts: 232

Currently playing 0 MMORPGs.

4/29/11 11:04:26 PM#74

There is no fixing WoW without a complete overhaul of the people responsible for the game itself. They continually do exactly the opposite of what they say their plans are. They do not look at the game as a whole or even a spec as a whole. This is painfully true when they drop nerfs. The most obvious example of them doing the opposite of what they say is in 4.1. They say they want to get away from spamming instants by casters. They want them to have to hard cast sometimes. Then, they buff ice lance damage. The GC blog is a joke. Hand picked discussions that show design directions that are not even remotely being followed. The other obvious example was the stripping of feral anti cc/mobility and stating that melee needs it when there is so much cc and control flying around. There is a serious disconnect somewhere there.

 

[edit]
1. Use the forums to their potential. Urge players to visit them.
2. Stop running away from discussions/players on the forums. Really? A blog?
3. Use the PTR to actually test and fix the bugs that are reported before going live.
4. Realize pvp balance  is a comparison of best class/spec to worst class/spec. There will always be a best and worst. It's the gap between best and worst that determines balance.
5. Stop with the absurd level of homogenization. People picked their class/spec for a reason. Wasn't this an mmoRPG?
6. Do what they say they plan to do.
7. Actually put some time into stopping bots/exploits instead of just the occasional mass banning that does not deter the people making money from it.
8. Gain some humility. Stop with snide remarks on the forums.
9. PvP vs PvE. If you don't want people to do absurd damage in PvP, don't design encounters to require it in PvE.
10. Admit to mistakes and fix them. People will respect you more for it.
11. The buff and nerf cycles are uneven and not tested well. The sheer amount that specs/classes are over buffed or over nerfed by is incredible.

Just off the top of my head...


[/edit]

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1435

4/30/11 9:25:50 AM#75


Originally posted by i00x00i
It's funny how everybody bags on all these "teenagers" and little kids when the average age of a WoW player is in the mid 20's xD!

It was late 20s in the Burning Crusade days so its probably early 30s now.


So all these immature "kiddies" people complain about in WoW are just frustrated adults that had a bad day at work.

  paroxysm

Hard Core Member

Joined: 4/11/11
Posts: 232

Currently playing 0 MMORPGs.

5/01/11 1:23:43 AM#76
Originally posted by Xiaoki

 


Originally posted by i00x00i
It's funny how everybody bags on all these "teenagers" and little kids when the average age of a WoW player is in the mid 20's xD!


It was late 20s in the Burning Crusade days so its probably early 30s now.

 


So all these immature "kiddies" people complain about in WoW are just frustrated adults that had a bad day at work.

They've also learned time and time again that they can get away with a lot by abusing in game rules in a group of people from another server.  People that think thier time is more important than that of others.  The funny part is, they also complain when people do it to them.  People are aholes because their is often almost no conseuqences to their actions.  The more they get away with it and the more it's done to them, the more they do it.  Credibility is a lost thing in WoW. 

  tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 852

5/01/11 2:13:26 AM#77

One of wow's buggest issues right now ad op forgot to mention it,is the fact that blizzard made character advancement /customization options instead of bigger and deeper smaller and shallower. Right now yiur talent trees are pre-determined by them leaving no space for players to make any choises at all. You have a hunter and want to play mm? u ll choose these talents.nothing more.no space to experiment with your speccs ,no space to discover an intresting combo beetween 2 different trees..nada..

And since even like this ppl are always complaining for imballance issues ,and will ALWAYS complain about it no matter what,if it was up to me these things i would change /add.

1.  Rework all talent trees ,dlete many un-intresting talents,implement new intresting talents to pick, Instead of 41 talents that there now per talent tree i would set 61 talents per tree and 100 talent points to distribute so ppl can enjoy a deep and addictive character advancement / bulding  system with loads of possible combo speccs 61-40 or 50-31-19 etc etc etc making the gameplay itself and each class way more intresting for players.Also make the talent trees in suck a way that picking 61 th talent from a tree shouldnt be better or worse but balanced than making hybrid builds so ppl have doubts on what to pick and let them experiment.

2.   Titans path implementation. Since blizard saw sno serious competition on the market from other mmorpgs and their subs numbers only just abit lowered they kept titans path for future ,in case any other good mmorpgs come so they can counter them with it. I would add it now for further character build depth.

3.Way deeper and meaningfull GLYPH system with loads of intresting glyphs at least 2-3 times more than the existing ones now. example (glyph that miniming time to apply poisons on my weapons as a rogue is useless since i always apply poisons before arenas/bg's and they last 1 hour)

  yaminsux

Advanced Member

Joined: 12/23/05
Posts: 487

5/01/11 2:18:45 AM#78

WoW right now is like a stage 3 cancer, it's so far advanced you cant fix it anymore.

  Thane

Advanced Member

Joined: 8/14/03
Posts: 607

I'm a leaf on the wind. Watch how I soar.

5/01/11 2:19:56 AM#79

wow made more money than any game most likely ever will :)

 

duno, if that's a broken game, i would be glad to release one ^^

"I'll never grow up, never grow up, never grow up! Not me!"

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

5/01/11 2:21:58 AM#80
Originally posted by paroxysm
Originally posted by Xiaoki

 


Originally posted by i00x00i
It's funny how everybody bags on all these "teenagers" and little kids when the average age of a WoW player is in the mid 20's xD!


It was late 20s in the Burning Crusade days so its probably early 30s now.

 


So all these immature "kiddies" people complain about in WoW are just frustrated adults that had a bad day at work.

They've also learned time and time again that they can get away with a lot by abusing in game rules in a group of people from another server.  People that think thier time is more important than that of others.  The funny part is, they also complain when people do it to them.  People are aholes because their is often almost no conseuqences to their actions.  The more they get away with it and the more it's done to them, the more they do it.  Credibility is a lost thing in WoW. 

just to add to the whole age thing. It doesn't really matter their age if they act like immature little kiddies then they are so.

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