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4/23/11 2:22:54 AM#41
I'm at purgatory, but the game seems old. Old graphic,, old way to play, old map system, boring quest system (a la WoW), and so on. There are some cool ideas, but as a tech point of view this game is horrible. If they will solve all tech problems (ìthe first one is the client) can become a great game. |
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4/23/11 7:30:33 PM#42
Originally posted by Ozzallos It uses the same graphics engine and SWtoR. I'ts quite a bit better than the Quake engine. The game is in beta. It's improving by leaps and bounds but not quite there yet. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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4/23/11 7:37:26 PM#43
That actually makes it sadder. Even worse because they implimented it so horrendously that it ceases to matter. That alone should be a huge red flag to avoid at all costs. And this is open beta. The game is all but set in stone for release if past experience is any indication. |
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4/23/11 8:12:09 PM#44
Originally posted by Ozzallos Past experience hasn't been so far. The graphics are fine. They're actually better since the last patch. Not that garaphics matter much. You can dress up a pig but it still won't dance. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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4/23/11 11:15:34 PM#45
Originally posted by Ozzallos I've been playing since alpha. I was worried about bad player perception when open beta was announced, because open beta for most current games tends to be a marketing ploy to get players to pre-order the game, which is essentially "done". I'm happy to say that's not the case with Faxion. it's still very much a work in progress. For Faxion, "Open Beta" truly means it's still in beta. Since open beta began, there have been a couple of pretty significant patches that dramatically altered existing play. It's clear to those of us who've been testing it that open beta for Faxion is simply a way to get more testers into the game - after all, unless you're a big budget game like Rift or DCUO, how do you get adequate numbers of players to test your game anymore, especially if it's primary focus is factional PvP? Perception's a pain, though. Even though the game is still in heavy development, most players who join now aren't doing so because of a desire to test and help it be better. Theyr'e doing so because they're looking for a new game to actually play. Faxion's not done, isn't polished and needs a lot of work and optimization still. As such, it doesn't meet their preconcieved notions of what it should be and they dismiss it. That being said, there are definitely a few things I would have liked to have seen before the game was opened up for public testing:
Those three things would go a long ways to making a much better impression on new testers than what exists today, IMO. As for the graphical style of the game, irrespective of the technical issues mentioned above, there's no pleasing everybody. The "90's" comments are absurd, of course. Personally, I like the game's graphics. I think the world is very stylelized and each zone has a very unique identifying theme. I also don't mind the absurdly cartoonihs character models. I think they fit in well with the theme of the game, which is irreverent and wacky. Then again, I play with Antialising, which makes a world of difference.
~Ripper
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4/25/11 3:03:39 PM#46
Sure, whatever you say. You can quote giant walls of text all day long, but that doesn't change the fact that it's just horrid for something they're actually exposing to the public, not just a limited test group. And hey, I love cartoony style graphics too and I even applaud them for stylizing their game, but that doesn't make up for the fact that that a game in this condition should have never been released to the public regardless of how you want to define 'open beta' I mean you can quibble over the meaning of beta all day long, but that fact remains, and it's already costing them in terms of press as this thread clearly indicates. |
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4/26/11 10:46:43 AM#47
Whenever I see F2P red lights start to flash in front of my eyes. To many disappointments from past. |
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5/05/11 6:37:24 PM#48
This is something we took into account when we first began to develop Faxion because some of us had similar experiences. We have made every effort to design and develop Faxion towards the interests of PvPers and what they would find acceptable in a Free-to-play modeled MMORPG. As a fellow PvPer myself, as is the entire design team over here, it's hugely important to us to allow the players who want to play for free the ability to compete with players who have purchased in-game tokens to improve their character. We're selling time and convenience to players, not unbalancing power and gear. Some examples of this:
I can go on and on about this, but it might be better if I answer any questions you have about what is and isn't affected by spending money in Faxion.
Brian "Xanther" Lucas Faxion Designer
UTV Ignition Games
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