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News & Features Discussion  » Faxion Online: Open Beta Impressions

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48 posts found
  uncletoma

Novice Member

Joined: 7/28/03
Posts: 154

4/23/11 2:22:54 AM#41

I'm at purgatory, but the game seems old. Old graphic,, old way to play, old map system, boring quest system (a la WoW), and so on. There are some cool ideas, but as a tech point of view this game is horrible. If they will solve all tech problems (ìthe first one is the client) can become a great game.


  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5148

4/23/11 7:30:33 PM#42
Originally posted by Ozzallos
Originally posted by zigmund

The only reason Faxion is not getting the "player press" a game needs to get noticed is because it's nothing like Shadowbane, it's bug infested, graphics from the 1990's, horrible UI, lacks good game mechanics and has a host of other problems. So yes it's free, people try it for a few days and then uninstall it.Faxion needs 6 months to another year of development time.

 

I've got nothing but agreement on this one. Faxion is incredibly rough in any way that matters. So rough that there's no way it would ever survive as a retail product. The original Quake almost has a better graphics engine. Sound makes me cringe. After that, the gameplay isn't something you can't replicate on half a dozen better looking/feeling/playing MMOs found advertised on this very site.

Games like this just don't deserve your dollars until they show the effort.

Faxion hasn't.

 It uses the same graphics engine and SWtoR. I'ts quite a bit better than the Quake engine.

The game is in beta. It's improving by leaps and bounds but not quite there yet.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Ozzallos

Runes of Magic Correspondent

Joined: 7/31/08
Posts: 33

4/23/11 7:37:26 PM#43

That actually makes it sadder. Even worse because they implimented it so horrendously that it ceases to matter. That alone should be a huge red flag to avoid at all costs.

And this is open beta. The game is all but set in stone for release if past experience is any indication.

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5148

4/23/11 8:12:09 PM#44
Originally posted by Ozzallos

That actually makes it sadder. Even worse because they implimented it so horrendously that it ceases to matter. That alone should be a huge red flag to avoid at all costs.

And this is open beta. The game is all but set in stone for release if past experience is any indication.

 Past experience hasn't been so far. The graphics are fine. They're actually better since the last patch. Not that garaphics matter much. You can dress up a pig but it still won't dance.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  rhinok

Novice Member

Joined: 2/01/07
Posts: 1813

4/23/11 11:15:34 PM#45
Originally posted by Ozzallos

That actually makes it sadder. Even worse because they implimented it so horrendously that it ceases to matter. That alone should be a huge red flag to avoid at all costs.

And this is open beta. The game is all but set in stone for release if past experience is any indication.

I've been playing since alpha.  I was worried about bad player perception when open beta was announced, because open beta for most current games tends to be a marketing ploy to get players to pre-order the game, which is essentially "done".  I'm happy to say that's not the case with Faxion.  it's still very much a work in progress.  For Faxion, "Open Beta" truly means it's still in beta. Since open beta began, there have been a couple of pretty significant patches that dramatically altered existing play.  It's clear to those of us who've been testing it that open beta for Faxion is simply a way to get more testers into the game - after all, unless you're a big budget game like Rift or DCUO, how do you get adequate numbers of players to test your game anymore, especially if it's primary focus is factional PvP?

Perception's a pain, though. Even though the game is still in heavy development, most players who join now aren't doing so because of a desire to test and help it  be better.  Theyr'e doing so because they're looking for a new game to actually play. Faxion's not done, isn't polished and needs a lot of work and optimization still.  As such, it doesn't meet their preconcieved notions of what it should be and they dismiss it.

That being said, there are definitely a few things I would have liked to have seen before the game was opened up for public testing:

  • Performance optimization - while I think the game runs acceptably well on my old laptop, players with machines better than mine have reported worse performance. When you log in to a game for the first time, especially under the perception that it's "done" and performance sucks, that's not a good thing
  • New player experience - Faxion's a PvP game.  Almost every zone in the game is PvP and the actual PvP is a lot of fun.  Unfortunately, new players begin in a large city with a lot of standard FedEx and Kill Ten Rats PvE quests that can be completed without ever stepping into a PvP zone.  That really doens't give any true impression on what the core game is actually about.  I'd much rather see most of hte quests force the players out into PvP areas from the very beginning. 
  • Graphics settings - as of right now, some of the game's graphics settings don't work (high, med or low textures), there are some settings that aren't exposed in game (Antialiasing and vertical sync) and others that can't be modified at all (bloom). Additionally, some settings aren't fully tuned (dynamic shadows). New players login to the game for the first time without any Antialiasing and--unless they changed resolution at the launch or character selection screen--at a pretty low resolution.  As such, their immediate perception is that graphcs are worse than they are, from a technical perspective.
Those three things would go a long ways to making a much better impression on new testers than what exists today, IMO. As for the graphical style of the game, irrespective of the technical issues mentioned above, there's no pleasing everybody.  The "90's" comments are absurd, of course.  Personally, I like the game's graphics.  I think the world is very stylelized and each zone has a very unique identifying theme.  I also don't mind the absurdly cartoonihs character models.  I think they fit in well with the theme of the game, which is irreverent and wacky.  Then again, I play with Antialising, which makes a world of difference.
 
~Ripper
  Ozzallos

Runes of Magic Correspondent

Joined: 7/31/08
Posts: 33

4/25/11 3:03:39 PM#46

Sure, whatever you say.


You can quote giant walls of text all day long, but that doesn't change the fact that it's just horrid for something they're actually exposing to the public, not just a limited test group. And hey, I love cartoony style graphics too and I even applaud them for stylizing their game, but that doesn't make up for the fact that that a game in this condition should have never been released to the public regardless of how you want to define 'open beta'


I mean you can quibble over the meaning of beta all day long, but that fact remains, and it's already costing them in terms of press as this thread clearly indicates.


  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1568

4/26/11 10:46:43 AM#47

Whenever I see F2P red lights start to flash in front of my eyes. To many disappointments from past.


  Xanther_SB

Novice Member

Joined: 12/30/05
Posts: 7

5/05/11 6:37:24 PM#48

Originally posted by daltanious

Whenever I see F2P red lights start to flash in front of my eyes. To many disappointments from past.

This is something we took into account when we first began to develop Faxion because some of us had similar experiences. We have made every effort to design and develop Faxion towards the interests of PvPers and what they would find acceptable in a Free-to-play modeled MMORPG.

As a fellow PvPer myself, as is the entire design team over here, it's hugely important to us to allow the players who want to play for free the ability to compete with players who have purchased in-game tokens to improve their character. We're selling time and convenience to players, not unbalancing power and gear.

Some examples of this:

  • Tokens can be spent to speed up ability ranking.
  • All items that are sold on the item shop are of equal power to what can be found in the game.
  • All zones and world locations are accessible by all players. No velvet ropes to content.
I can go on and on about this, but it might be better if I answer any questions you have about what is and isn't affected by spending money in Faxion.

Brian "Xanther" Lucas
Faxion Designer
UTV Ignition Games
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