| 231 posts found | |
|---|---|
|
karat76
Advanced Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
4/24/11 10:54:41 AM#101
Correct me if I am wrong but the dungeons in Rift in my experience have not really been the place to go to farm gear. So this tool may allow me to complete all the dungeons but I don't think it will be like WoW. |
|
4/24/11 10:54:54 AM#102
Originally posted by Endo13 Thats a good point, didn't look at it like that. And I'm not a fan of the Guild Wars type of games. www.90and9.net |
|
|
4/24/11 10:57:07 AM#103
People keep pointing it out and people of course just keep ignoring it. Some of you keep arguing "it takes away from the social aspect, you join a group, teleport and kill, nobody talks." Answer: "after spending 30 minutes to 3 hours shouting LFG you get a group go to the dungeon dont talk and kill." The tool does not change anything other than making gaming much more convenient. It is and always will be an improvement, not a detrement. These arent camp in one spot and chat while killing the same exact mob repeatedly games. I enjoy that fact very much. The tool isnt the bad thing, if a game doesnt give you reason to go out in the world its not the tools fault.
Trion and Rift have a pretty cool world system, Rifts are great and live up to the games title. If Rifts are not worth being out in the world for then they just need to make it so. Or add other worldly events to give people a reason to be out killing and running around the world. |
|
|
4/24/11 11:10:18 AM#104
What I dislike about the LFG tools is that no one has tried to redesign them. They let the tool do everything; set up roles in group, invite everyone and teleport them into the dungeon. They don't even give an opportunity for communication. I say design a LFG tool that helps you find someone, set up communication with that people while finding the rest of the group. Part of the adventure would be finding each other and traveling to the dungeon. Set up a road ambush versus NPCs, increase the mounted move speed according to how many members of your LFG group are present, rework the auto follow and perhaps even an auto travel (it's hard to type while driving), allow players to teleport to nearby teammates, you got to get these people talking to some extent. Make something happen while traveling to dungeons and reward players for this. The rewards don't even have to be that big; XP bonus depending on the actual traveling time, buffs, chance on rare gear rewards. As long as they are not totally afk, they should get credit for it. This may even include a premade/guild run, they might want to invite the group 30 mins before they go to receive a nice buff or some type of reward.
EDIT: spelling |
|
|
4/24/11 11:13:53 AM#105
Originally posted by karat76
For 'raiding' T1 experts need the last two dungeon's gear in normal mode and/or crafted epics to be able to 'hit' properly, T2 needs some T1, but Greenscale (dunno about the latest one but assuming it's the same level) needs mostly T1 and T2, thats the assumtion... That said it's still possible to do Raid Rifts and Greenscale is not impossible to do but VERY hard in just a few bits of T1/crafted gear without greens However, 1.2 brings other options to the table, the Crafting Rifts and 'Silver' may open up more reasonable craftable gear to raid with, plus Rank 1 and 2 PVP gear will be scaled up towards the T1 dungeon gear and Ranks 4-5 will become like T2 (It was in the orginal notes, but not in the current as well as most of the pvp updates and craft window have gone - this may have been removed/delayed or just not this PTR's patch testing). Dungeons still are the fastest route to 'top teir' but Trion are trying to vary the route by supporting normally considered 'mini-games' PVP and crafting as part of the core game Bring on the WARRRRGGHH! |
|
|
4/24/11 11:15:30 AM#106
Adding a LFG tool is a no brainer. Nothing bugs me more than wanting to run an instance when no one's around. And nothing is less fun to me than trying to organize a group, especially during off hours. I'm sure that there are hardcore purists that oppose any convenience tools but those people are almost definitely a minority (and minorities based on philosophies that try to enforce their lifestyles/views/hardships on others should be ignored). |
|
|
4/24/11 11:20:46 AM#107
I can see both sides of this issue, I personally don't like the LFG tool and think its just another option that erodes server communities that just isn't needed and I wish we could live without. I also see that it is useful for those that just want to jump into a dungeon and just start killing since they may be: 1) low on time or 2) just to lazy to start a group or have problems creating a group through the lfg channel. The reason I don't like it comes from its use in WoW, and how that game was changed from its implementation. Back in BC when there was no LFG tool. The game was very server focused and very guild based and it seperated who was there for themselves and who was there for the good of the guild or group.If you had a bad reputation for just being a dick or a ninja, the server would know you, and people thought twice about inviting you to anything. Guilds were more dedicated, people were willing to go out of their way for each other. We earned each others friendship through doing dungeons for each other even when we didn't feel like doing it since many times finding a group through LFG was impossible because of the persons skill or gear. When people rolled alts within the guild, people would get together and power level you since putting together a group of guild members and just trashing dungeons was great fun, conversing and discussing game information or real life things building rapport within a guild. The mindset of the players was for each other and to help each other succeed, if they didn't know their class people taught you and wanted to help you learn. The metagame was still low key and not quite as developed so most people relied on each other for information and the server community to get things done. Then came Wrath and later on the Dungeon tool which sealed the games fate and argueably the fates of future MMOs in general. The game was already starting to be dumb downed and changed to draw in more casual players and also just players that didn't have the skill or the intent to master a class. The dungeons were shorter, bosses easier and the gear much faster to obtain. The skill level of the players started to drop, expectations and patience started to suffer and erode. The playerbase started to become lazier and lazier, the skill level lower and lower until bam...the Dungeon Finder Tool was implemented to "help" players move along even faster and with lesser difficulty. LF dungeon groups were the first to go, then the expectation of running dungeons with guilds started to fall since people would just tell you "just use the dungeon tool if you want to run a dungeon, you can get a group quicker that way". Loyalites started to bleed out since people didn't need anyone to get geared they could just use the LFG tool to get into groups. Communicating started to break down, people became like mercenaries always expecting a reward for everything, offering their "services" for money so that people can get fast queues. Economies started to get affected since the "lone wolf ","out for himself" mentality started to cause people to double, triple their prices on even the lowest goods since everyone wants theirs. Gearscore and Recount became a necessary evil since the player skill base has become all but dried up and depleted and people become only numbers to be calculated so that raid guilds can get "their" raid gear. Server communties are like car engines, once one components starts to fail, it starts spreading into the other parts which get worn and weathered until they too start to go and the engine slowly starts to die. Its a big downward spiral that has slowly but surely changed WoW, and MMOs in general from worlds into slot machines. The thing that I think makes the difference is the mindset that the Dungeon Tool instills in communites. Once you don't have to rely on guilds for grouping or for leveling you are taking away the chances of naturally building loyalites and comradery through grouping and making "on the spot" friendships since people are always going to take the path of least resistance. If its faster and easier to use the dungeon finder tool then why ever make a group again using the chat? why even bother joining a guild if I don't really even need them for anything other then to chat? it doesn't even end there the mentality it creates start to spread into other areas. As you level you dont need to make connections, you don't build rapport with anyone so by the time you hit endgame you don't know anyone and they don't know you...they look at you like an applicant rather then a friend, a number to be evaluated and not a person to know. All you have left by the time you hit end game is harder difficulty dungeons and raids, which require you play above average from the get go or risked being kicked and ridiculed by a already disconnected playerbase. The one good thing about Rifts dungeon tool is the fact that it is not cross-server, that alone makes it better. I think the system will turn out better for Rift then it did for WoW, since WoWs playerbase was already at a low point by the time it was implemented. With Rift I think it may actually help people get together as a server because you can still build a reputation and the players you will work with throughout your journey will remember you and know who you are from experience in groups. Only thing it still perputates is the lack of real need for anyone else but it still gives you the chance that you can naturally build loyalites/comradery when grouping with people on the same server it helps even it out. This is all my opinion and in no way do I think it is fact beyond a reasonable doubt. This is just my experience with the dungeon tool and how I feel it has affected the WOW community. I don't expect this to be true of everyones experiences. HEAVEN OR HELL |
|
|
elistrange
Novice Member
Joined: 7/28/10
O human race born to fly upward, wherefore at a little wind dost thou fall. |
4/24/11 11:29:37 AM#108
I love the LFG tool for WOW. 1. I put in LFG or a BG and start questing...then 10-30 minutes later I am in a group. A nice break from questing. 2. I can create a toon that is simply designed for dungeons or battleground pvp combat. Presently, I have a priest that I do not need to worry about making questing survivable. He only runs dungeons and bgs. I have a Warlock that has a dungeon build and a PVP build. 3. My first toon...I didn't even join a dungeon till I was level 62. Disclaimer I will clarify that I am a solo mmo player. I rarely join guilds and I am very inconsistent with my game play. I jump into games and out of games. I have had stints as a hardcore gamer, but they never last that long. I have a full-time job (55-60 hour work week.) Currently Play: ? |
|
4/24/11 12:04:22 PM#109
Originally posted by Xerith didnt you know? sitting around spamming LFG is social somehow. Apparently stating the truth in my sig is "trolling" |
|
|
4/24/11 4:17:39 PM#110
Originally posted by warmaster670
Actually its not that, its that unless its cross-server it is no different. However it does have a physiological effect at a social level, as it results in less global chat, which can make servers feel dead.
People aren't looking for a group and ignoring calls for members. Adding the feature as it is isn't going to make a blind bit of difference. The issue mostly exists due to lower population and/or guilds being more exclusive in their runs. Adding a localised "dungeon finder" isn't going to suddenly increase the number of people looking.
I'm not a fan of the feature but it "works" in WoW for two reasons. 1) Its cross server, so the pool for members is a lot higher for low population servers. 2) It ports you to the dungeon, then back to where you were upon completion. Therefore it doesn't disrupt other activities (i.e. having to run back to where one was). So people are willing to use it even if they aren't that bothered about actually doing a dungeon, as they know they can easly pick up from where they were.
Neither of those two scenarios are being implemented in Rift, so it adds no benefit over asking in global chat, other than one doesn't need to communicate. Just like most things they've copied, TRION don't seem to understand why they exist and what makes them successful. |
|
|
4/24/11 4:52:25 PM#111
Originally posted by warmaster670 Compared to sitting in a queue and talking to no one, it's very social. Of course, that's not the only social benefits that get lost with a queue, but it's the one you thought you could be sarcastic about and make it seem like it's nothing. Thing is, even in this one small aspect you're wrong. |
|
|
4/24/11 5:02:19 PM#112
Originally posted by grapevine Considering the LFG system pre-dates WoW and WoW is the only game to have cross-server support, are you implying LFG systems were a 'failure' until Blizzard came around? The LFG system works as it displays more then what the players actally say plus you don't lose players in the sea of spam Bring on the WARRRRGGHH! |
|
|
4/24/11 5:16:16 PM#113
I personally had hoped the "lfg tool" would be like the old style wow once used that let you put your name, class, and role on a list for people to look at and assemble a group then head to the dungeon. Problem is, the "let me do all the work for you so you don't have to do anything but sit in town" aspect that blizzard put in the middle of lich king kinda made what would have been an awesome expansion to level in afterward... dead. It's like drying up a lake, setting up an olympic sized pool, and putting up a sign saying "Swim here!" on the dried up lake. No one's gonna do it when you got the olympic sized pool. if they set up the proper restrictions like requiring you to be in the area to queue, or at least putting a long cooldown so people can't use it to spam dungeons, rendering the world, and the point of rifts, moot it would work. convenience is like drinking, both should be done in moderation, too much can screw your entire world up. |
|
|
4/24/11 5:18:26 PM#114
Originally posted by Endo13 While waiting for that last member to show up you had a chance to chat with the rest of the group members and thus made acquaintancies within the game. Also, those people you found on LFG channel probably really wanted to run the dungeon, and they really wanted to finish it rather than rush for the last boss and leave the group after first wipe. Running dungeons used to feel like the final phase of a quest you had being doing for an entire day, and finding a group for that was actually a part of the quest. Dungeon finder tool makes it more like a mini-game you can repeat as many times as you want. |
|
|
4/24/11 5:21:52 PM#115
Originally posted by Kremlik
The LFG systems you are referring to were (usually) very basic, and most of the time didn't work as an automated grouping function. People still mostly formed groups through communicating.
WoW's orginal LFG system was similar, and worked fine. Amongst other reasons, they eventually changed it to ease issues on lower population servers with wait times. |
|
|
Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
4/24/11 5:25:01 PM#116
The argument that if you don't want to use the LFD tool, then you don't have to really cracks me up. Are people that say this really that blind as to what this does to server communities? Perhaps they don't care and just want their loots? I'm so confused. For the record, i'm fine with the tool as long as it's not cross server. |
|
4/24/11 5:37:43 PM#117
Trion implemented their dungeon finder in a way that it can be used cross-server, too. They just start out with a local version. But when reading about empty servers you may guess what comes next. I agree with almost everybody in this thread. Dungeon finders destroy communities, and they are a convenient tool for players who don't want to spend time to get rewarded with loot. While a lfg tool is a must have for a big MMORPG, a dungeon finder is a may not have - it degrades the game to a singleplayer diablo with crazy mercenaries. Imho the root cause of all evil are instances. Maybe rift would have been really really great if they just had left out all instances, and instead had setup group content in the real world (actually they did with their group rifts, but no one is interested in them anymore - and they will be ignored completely once the dungeon finder _hits_ the servers). Ah, and one word to the beancounters: of course the immersonists and hardcore gamers are a minority in rift - because they are not playing it, because rift is targeting another market. We will see (again) how good it works to clone wow. Not releasing sub-numbers tells more than numbers... Waiting for: an eq1-like community-oriented game |
|
|
4/24/11 5:47:26 PM#118
Originally posted by Slampig lol, not related to the discussion itself, but your statement about not spelling "you" correctly reminds me of a great quote I saw on a forum somewhere (may have been here): "If you say "plz" because it's shorter than "please", I'll say "no" because it's shorter than "yes"". Great stuff. |
|
|
4/24/11 10:54:27 PM#119
I will enjoy this. I leveled my first char, but the solo play is 100% ****ing horrible. Worst I've ever seen. I found some people to play with, pretty fast, but 1-20 was the most boring thing I've ever done in a game. If people can't find anyone to play with, it will ruin the game in the first hour, easily. |
|
|
4/25/11 1:35:36 AM#120
Originally posted by Clywd
Good post. I also think your statement that instances are "the root cause of all evil" has some merit.
BUT the best times I have in MMOs are when I find a good, social group and we have a rolicking difficult time, lots of wipes, and then a final victory. Most often this is IN AN INSTANCE. Sometimes with a guild group, other times a PUG.
I think many would say something similar so leaving out instances isn't a real option for devs. |
|