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4/15/11 7:04:28 PM#61
You forgot to mention the need for games sites to stop giving these crap games a good score even though we all know they are bug ridden, mmorpg.com is a culprit of this sort of marking, just look at the real aweful games that have lauched bug ridden or half complete and then check what score this site gave. I know most other sites do this scoring too but when you right an article that is dear to all gamers hearts then i would suggest checking on the policies of the site you post it on. It was a good read, weldone.
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4/15/11 7:13:11 PM#62
its our fault really, we've been letting them get away with this for far too long. they've been selling us gimpware fo all kinds, not jsut games but pro software packages that crashed they systems they were installed to, operating systems w/ major memory leaks & security issues, games that wouldnt load up at all itll they got the first patch which sometimes took weeks to be released. can we do anything about it? not anymore. had we from the start simply marched that piece of crap back to the stor & demanded our money back & did that every time it happend then they wouldn't be screwing us over now. but now its become established as an acceptable industry practice |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
4/15/11 7:16:54 PM#63
Love it. Could not agree more! It's been a rather frustrating experience the last few years being an MMO gamer. With so many failed games and shoddy, unfinished concepts being pushed out, it can drive a gamer crazy. I am dealing with Xsyon right now, and yeah yeah, it's an indie company, but the game was released severly unfinished and it really hurt the game. Month+ later, the devs are still trying to deal with technical issues, when they were supposed to be adding the missing content...that was already supposed to be in. This just tells me the game was not tested properly. Frustrating!
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Jumdor
Novice Member
Joined: 3/05/08
Triforce of Wisdom: "Orderly ways do not make one brave, and neatness does not a kingdom save." |
4/15/11 7:34:11 PM#64
I think if everyone stopped buying games before they hit or even have the slightest clue what the game is like other than videos and screenshots. We could force the developers to produce a finished demo or sample of it before we spend hardcore money on something we have no clue what to expect. I doubt however that this will happen because too many people are itching to pay wads to be the first on the block to snag the fad... "Love can be innocent and can be sweet, but sometimes about as nice as rotting meat." |
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4/15/11 7:56:28 PM#65
Dear Jon: Please take this post seriously. If many games are releasing incomplete, why oh why are almost all the reviews on this website between 7.5-8.9, which indicates that the MMO is considered good/great? I think when an MMO launches and receives such a positive feedback review from this website (and others), people who didn't get into beta will assume the game is pretty decent with a score like that and buy it. This leads to a lot of box sales, which just reinforces the idea that releasing an incomplete MMO is okay. It would be a whole lot more helpful if your initial reviews of MMOs would have perhaps different ratings, one of which "is the game complete or still in beta" category. I too am sick of buying a game and finding out it has lots of bugs and wasn't finished or even had what was promised on the box (Age of Conan comes to mind). If you want MMOs to stop releasing half-done games, stop giving those games glowing reviews or at least make it clear the game isn't done in the review. |
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4/15/11 8:30:57 PM#66
I played a number of new releases last year that I considered good purchases, value for money and a lot of fun while I played. Now I will be the first to admit none of them will hook me long term (as I hope an mmo would) but I knew it off the bat, I don't blame the condition of the released games, I blame the direction of the market. I hate to say this but imo people are getting what they ask for, shallow, unimmersive and short term games, it's all about the adhd, in short order people are looking to pick these games apart because they are no longer connected to them. It's the reason you get so many of these unbelievably polar threads with praise and bile from the same posters in such short time frames. Yes it's true that the fundamentals of the game have to work, I mean what a stupid thing to say anyhow, but they don't have to be perfect. In the past there were few expectations and people took these adventures as they were served. Now poeple come with a shopping list and in most cases an unrealistic one. For some reason, time and time again people play a game that quite blatantly isn't what they want but still feel everyone else needs to know they were fkin daft enough to think if they whined enough it would suddenly change. I don't maintain for an instant the industry is perfect, far from it, but this artical imo was little more than a rally cry of meaningless sound-bites, '"we deserve better games", "release finished games", "we want it perfect from the offset", "a new bar has been set", that bar seems to be that of other long term released games. I know many will disagree with me and that's cool, afterall you have a newly released game which was about as polished and with much of the stuff the community has been crying out for, so lets see how Rift goes. If this artical is correct Rift will be at a few million subs minimum for the next few years. ----- |
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4/15/11 8:58:40 PM#67
Originally posted by sibs4455 Something you need to keep in mind though is that those reviews are about the entire game, not just wther or not it has bugs/issues or lack of content or whatever. You can have a game that has great graphics, great story, new & interesting mechanics & features, etc, etc. Should the scores on all of those other things be brought down because of bugs that arent related to some or all of those things? Shoud, for example, graphics quality not be praised because there is a bug that makes some skills not work properly? I know, sometimes these bugs & issues arent pointed out (or arent known) by the reviewers, but i see tons of reviews done where they do talk about issues that a game has, but in the end they give at a pretty good rating and people are like "omgwtf this should be rated a 2 becaus eit has this bug and that bug" when really its just a aspect of the game that is bad, but everything else is great. |
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4/15/11 9:16:03 PM#68
NO. There is a difference between "a bug that makes some skills not work properly" and a game that is "bug ridden or half complete".
Quite simply if a game is incomplete at release it should get a failing grade. I don't care if it has the greatest graphics ever seen in an MMO. If the game itself is "bug ridden or half complete" it should receive a failing grade. If it get's fixed a year later and you review it at that time... then grade it differently. Giving it credit for something that it might become at some future undetermined point in time is ludicrous. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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4/15/11 9:36:35 PM#69
There was alot more unfinished with STO than just the Klingons. Remember Transporting to Earth Space Dock with your whole ship and flying it around inside ESD or how about transporting to your ship and ending up walking to your ship in Space without a suit, boy I could go on for hours on that stuff. |
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4/15/11 9:40:26 PM#70
Why not give it credit for something it might become, President Obama got the Nobel Peace Prize for what he might do. If it is good enouth for the Nobel Commetti and the President of the US then is should be good enough for MMORPG. I am just kidding is you didn't know. |
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4/15/11 10:56:17 PM#71
Originally posted by Slapshot1188 Yeah that would work if everybody had one unified mind. Problem is, everyone has different opinions on what is considered broken, or incomplete, or not good enough. Some people are fine with some things, feel theres enough content, not a ton of bugs/broken things, etc, then theres those who find pretty much any game to not have enough content, or any minor bug is considered huge and gamebreaking, etc. By your logic, a dev can make lets say 80% of the game good, but then 20% of it is missing things and has some bugs/broken stuff, works in progress, etc.... and that 20% completely invalidates the other 80% simply by being there. Think of it like a girlfriend who you treat perfectly, but you have a couple of habits/preferences/opinions that she doesnt like, or maybe you just started your career but arent quite in your prime yet but will be there eventually. That girlfriend nags at you constantly about those things that she doesnt like, and never acknowledges the good things about you, or the fact that you are trying to advance yourself but thats not good enough, you have to be at the highest position in your carerr right that moment. Sound like a good way for a girlfriend to be? Ignore all the good because theres some bad? Should a reviewer do the same and focus purely on the bad only giving low scores because there are bad things about the game, and completely ignoring the things that are good about it? Hell, you guys act like reviewers are going around flooding the sites with a bunch of games rated a 10, when really most of them sit around like 7-8. Do you really consider that good? 7/10 = 70%, which would be a C in most school systems. C = average / ok, passing but needs improvement.... thats far from an A+. Should teachers just start throwing Fs around and failing all their students if theyre not scoring 90-100% on every single thing? Of course not. Why should a reviewer give every game that has some problems an F (completely failing and unplayable) instead of a C (alright, some good/great things, but needs a lot of work in some areas)? |
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4/15/11 11:14:45 PM#72
Couldt agree more. What bugs me is that devs/publish must earn alot of money on this else they would have learnd. This have been a trend for many years now, to many for not beeing profitable. Might be my tinfoil hat speaking but i find it hard to belive that people with high degree havent pickd up on this. That it skips a few i can see but all of em? |
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4/15/11 11:27:46 PM#73
Yep, and too many players are willing to forgive a horrible launch by chanting the same mantra. Can you really blame the devs for using that line if they know a good amount of players will carry the torch for them? "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan |
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4/15/11 11:28:13 PM#74
Originally posted by Jaretlai
One of the main reasons that games release early... Investor panic. Keep in mind the old saying "what have you done for me this quarter"?... These projects typically take years to finish. Thats a LOT of money. There is something known as FUD(Fear Uncertainty Doubt) that tends to spread like a plague within management. If mile stones are missed, features start getting cut back. Testing gets cut back, anything(and any one...) who might get in the way of release gets axed. At that point, the sense of panic influences just about everything. Millions upon millions of other peoples money is at stake. It doesn't matter that early release is the kiss of death, and is very likely to result in the failure of the game. All that the publisher can see is the box sales, and the chance to make back even a fraction of the money already invested. Its foolish, short sighted, and irrational, but its all too common. |
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4/15/11 11:38:10 PM#75
I guess I am in the minority but what is the point of this column, to make generic complaints about the things we all know about? Games should be released in a finished state, devs should squash bugs before worrying about new content, yeah, everyone agrees with that. Use the power of editorial man, what games are you talking about, give me examples. If I was reading an editorial column on a website dedicated to a different hobby, and the subject was failed new product releases, there would be some specifics and examples. This coulmn is doubly hard to take seriously with a limp shot at SOE, ostensibly for DCUO, when this site had plenty of opportunities to trumpet the serious flaws in that game, but instead you guys soft sold any problems. I was playing the beta and thinking "this game has some big issues" and see those concerns echoed in the forums, then I'd read columns by Jon and Bill that were trying to put a positive spin on everything. I'm not saying you guys didn't acknowledge problems, but always couched in optimism. It's not editorial's job to be cheerleaders for publishers. If you are going to take shots at companies that deserve it, then do it, name and shame, have opinions and back them up. To me this is an attempt to show that you guys are credible critics when your actions tell a different story. |
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4/16/11 12:01:02 AM#76
Jon is so right.... /signed /signed /signed. Every sentence. And what he's speaking about? Just look at ANY game from PWE. Then you know WHY he had to write this article. They release their games in a state others would simply call early beta or even late alpha. |
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4/16/11 12:19:41 AM#77
It's funny that you complain about games being unfinshed and the completly unrelated pictures in the article take up more space than the text. You give no examples so I can only assume all of your points were made up one hour before you posted the article (you spent 50 minutes getting the pictures) and have no bearing at all on any type of MMO. |
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4/16/11 12:41:04 AM#78
Some publishers need a swift kick in the ass by the media sometimes. I only wished that you actually listed culprits so they could be singled out and widely scorned. I know that doesn't sound very good from a media business standpoint, but for the sake of the entire industry somebody's got to be the whistle blower. |
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4/16/11 1:10:27 AM#79
Originally posted by Xero_Chance
Naming and shaming tends to be bad for ones business model. ^^ Not to mention, that most of us that have been around for a long while, have our own personal list of those who merit being inducted into the MMO Hall of Shame. We could start, way back with the howls that resulted from the creation of Trammel in UO, the closing of Earth and Beyond (EA), the destruction of Asherons Call2 (Microsoft/Turbine), the tragic situation of Mythica(Microsoft), the endless, eternal shame of the NGE in SWG (SOE), right up to the rushed, half baked game that Final Fantasy 14 (SE) turned out to be. But what would be the point? Just so long as players continue to fall for marketing hype, and shell out for half finished products, the trend will continue. |
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4/16/11 1:20:42 AM#80
I completely agree, anybody who plays the difficult but vital role of whistle blower is not in the position to make friends or money. I know I'm preaching to the wrong crowd here by even suggesting this concept. |
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