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4/14/11 1:15:59 PM#81
Graphics are really a matter of taste, you aren't going to agree on it. Rift has very bland graphics but some people like that. |
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4/14/11 2:28:00 PM#82
Originally posted by yyiri I actually was first drawn to this game cause of the PvP myself. Then when I got in Beta, we created a lot of PvP when they enabled it. The character combat was so sluggish and boring, slow GCD and an auto attack that was useless was just a big let down. I even posted lots of complaints on their official site cause I knew devs read through stuff and saw a blue post about it saying they weren't going to change it. I heard about the varied class system I thought would bring even more interesting pvp battles of not knowing who you'd really be up against. But it was still way too cookie cutter for me. I played through beta and got an alpha invite even and hoped I'd find something that would get me further interested. I heard an interview with Scott Hartsman talking about PvP and it sounded really good. He mentioned looting players, and the fact if a guild wanted to invade a city, they wouldn't stop it and to let people have their fun and such, it sounded like my kind of game. I was a stubborn RIft fan boy for many months before it's release and was let down. I decided to pass it up. Wait for something else. |
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4/14/11 2:46:30 PM#83
Originally posted by Ender4 I wasn't a fan of them. I played a caster and that long drawn out animation like I was the pope throwing holy water on everyone in super slow motion over and over again just got to me. It was terribad to me. The character creation screen to me was extremely limited for todays games too. It was barely an improvment from WoWs. The worgen look more impressive in WoW to me.
Plus, I have many screenshots I took of vendors and such where I could see really bad polygons and seems where the polygons met. It really looked terribly bad. I was kind of feeling sorry for the artists there cause on one of the vids, they said world renowned and the only thing I could think of is, renowed like Picasso? I wasn't greatly impressed. I had posted about them on their website and someone said they were placeholders probably. I highly doubt that. I think that was finished product. And if was a placeholder, it would probably never be replaced cause they so busy with other issues. I hated the overuse of particle effects too when fighting. That was annoying the most.
Some things looked good, but the bad really stood out and is like a splash soda stain on your monitor but you couldn't clean it up. |
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4/14/11 3:17:22 PM#84
Originally posted by Xasapis While I agree that the character design is the weakest point in LOTRO graphics, keep in mind that Rift is not much better once you factor in the armor. Yes, the creation screen character models are prettier for a whole 5 levels until you start getting your armor. It goes downhill from there. It's no secret that lack of variety/ugly armor is one of the most common complaints in Rift. I normally wouldn't mind this if the game offered a Cosmetic tab like many games do so I could pick and choose the styles I do like, but it doesn't, so you have to stick with whatever ugly piece of gear has the best stats as you level. A pretty face won't do much if your mage has to wear different variations of the same poncho for god knows how many levels. As far as Aion, zone design and texture is up for debate. They both have their ups and downs. However, Aion is the clear winner in the character design/customization/animation department.
Don't get me wrong. I play Rift and it's fun. I don't think Rift graphics are bad per se, and they are certainly better than WoW's. They are not great by today's standards though, which is what I wanted to point out. Actually, "bland" and "uninspired" would be the first words to come to my mind if someone asked me to describe Rift's graphics and art design. |
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4/15/11 1:56:49 AM#85
Well, regarding armor variety I blame both certain prude parties that put a pressure to the game regarding certain armor designs and Trion for balking to that pressure. For example, you can check how the female Defiant guards look in Meridian. Then you can go and check how the prestige 6 PvP helm and shoulders look and how the chest piece fits (or I should say does not fit) to those two pieces. This is just one example of an obvious armor piece change prior to launch. |
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4/15/11 11:00:46 AM#86
Need to use spell checker, but I agree with poster. I tried rift I found nothing special about it to me. I feel what I play now EQ2 blows rift off the map, but thats just me everyone is different. |
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4/15/11 1:10:32 PM#87
Ya-ya,
Rift is an ok game...enough to keep one busy for a bit. WoW was my first mmo and learned the hard way to use the story line, otherwise, simply no reason to play. I'm doing pretty much everything, been playing since release and currently lvl48 (and play about 3-4 hrs a day). For whats available, I give it two thumbs up though it will be my last park driffen game. |
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4/15/11 2:27:16 PM#88
Originally posted by eycel You're reading stuff that do not exist. What I wrote I expect people to take at face value, not to look for hidden messages, innuendos and insults. Seriously though, how exactly I was disrespectful by claiming that MMOs today are made for people with much less free time than in the past? I'm among those people by the way. |
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4/15/11 2:42:11 PM#89
Back on topic. I wasn't surprised by RIFT, and I am enjoying it. What I expect: casual game that I could do a little bit of everything in and have fun as long as I don't go all hardcore with it. It's a casual game, never heard anything about it that indicated hard core, other than the boring dungeon grinds. (which I am in no hurry to get to 50 for. What I do not expect: good pvp. Anything to do at end game that isn't a lame ass dungeon grind.
With that in mind, I've been having fun with RIFT, which is the same exact thing I'd do if I was playing WoW or any other generic title out there. Welcome to the new generation of gaming
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4/15/11 8:07:38 PM#90
Huh? Level 65's are doing lvl 60 content? Thought You did played LOTRO and know that BG is lvl 65 raid that came with Mirkwood. SG is 6-man lvl 65 instance that came with Mirkwood. School and Library both scale now to lvl 65 and people solo HM aka lvl 65 version of them. So where do You get that lvl 60 content? Also mind I was talking about hard mode versions for those. While LOTRO is very nice MMO it was hardly challenging to anyone but most casual folks last time I played it. Not that Rift is some kind of hardcore raiding game. It's also casual MMO, although clearly less than LOTRO, mostly due to its group nature. |
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4/15/11 8:15:19 PM#91
Please refrain from engaging in personal arguements and taking the thread off topic. Thanks. |
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4/16/11 12:45:14 AM#92
Anyone that has any experience at level 50 knows the game just sucks sorry, the expert dungeons are a re hash of the old ones with a couple extra bosses a very little new area. Most of the end encounters in these are screwy as well and can be very buggy. Rift raids are a joke and the nerf of the Plaque awards for completing the expert dungeons were to me s slap in the face, not to even mention the constant nerfs to classes. Speaking of classes I found zero personality in any of them honestly, just very bland, I have cancelled as well and I was an Alpha and beta tester who had very high hopes for this game. For those of you defending the game please get to 50 and play there for a while you will see, it is the same old grind rep and grind gear all over again! I was hoping for so much more :( Everything we tried to tell them in Alpha has come true, leveling is way to fast, the classes were not balanced at launch, buggy boss fights on and on As for the pvp it had to be the worst I have seen yet, no purpose or goals on the PvP servers, the WFs are to me pretty crappy and not a whole lot of fun, the funny thing is all the nerfs are coming from PvP. I could go on and on and I am sure I will get flamed because to dared to bash the game, but oh well. |
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4/16/11 12:57:50 AM#93
Its usually amusing to read the sad laments of a power gamer type... ^^ As difficult as it may be to imagine, the vast majority of games are not created or designed with that type of player in mind. Looking through your list, its obvious what your perspective is/was coming in to the game. All I can do is wish you the best in your next game(which you will no doubt power your way through) and wish you the very best of luck. Power gamers tend to either burn themselves out eventually, or become endlessly disappointed. |
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4/22/11 12:52:10 AM#94
Originally posted by Xasapis Some nice screenshots you have there, cheers! There's a turn-off for me with these type of in-game shots though and that's all the bars and chat windows, ect. I wish there's always an alternate screen capture button that just captures the graphics. Should be implemented in all games imo especially the simple translucent or hide options which are always helpful. I mean it'll be more common and have been even great in cases where some games have been designed with a reduced showing interface. Adds more immersion for me too. |
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4/22/11 1:27:26 AM#95
I think most of the players, now, have played to 60, 70, 80, or 85. Meaning that people are coming back to it, not starting from scratch, or leveling alts, ect. Therefore, it needs to be easier, now, so that the hook is more accessable. I think a lot of MMOS look at the rate of how fast things move in WoW, and copy it, or make it easier. Once players hit the end, it's back to "Shit, now what?" If you take 8 days of gameplay (Total hours, not waking up and playing 8 times) to reach a cap, those people will stick around. Even if the end-game isn't that great, hell, that was a lot of play-time, it's worth something. When you grind to 50 in about one fifth that, the level 50 doesn't really have the staying power. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
4/22/11 5:20:26 PM#96
Personally I feel the OPs problems with Rift stem more from the '1- 50 in 2 weeks' than any of the things he listed. |
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4/22/11 5:22:33 PM#97
They'll never be able to please everyone. Either they make it easy to level and you have people whining about 1-50 in 2 weeks, or they make it more difficult and take more time and they start crying about the grind. |
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