Trending Games | Elder Scrolls Online | Marvel Heroes | Star Wars: The Old Republic | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,921,925 Users Online:0
Games:760  Posts:6,314,738
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Rift

Rift 

General Discussion  » 1-50 in 2 weeks | The Review.

5 Pages « 1 2 3 4 5 » Search
97 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

4/14/11 2:03:34 AM#61
Originally posted by fiontar
Really, most of the problems come back to lack of content and small world size. It shapes every other design decision. You could take most of the core game, place it is a world three times bigger, with three times the number of zones and redundancy in leveling path, tune it to that level of content and have a pretty good game.
 

That sadly goes for almost all MMOs that released the last few years.

AoC and WAR didn't do so badly just because they were buggy, they were both very small. TCoS was an excellent game but had almost no content whatsoever.. and the list goes on. 

The problem here is that MMOs becomes smaller all the time but still have to compete with games like Wow and EQ2 that spent 7 years adding content, you don't have to be Sherlock Holmes to realize that this makes life a lot harder for the newer games and people tend to stay in the old ones.

The big thing actually speaking in favor of GW2 and TOR wwhile against Rift is that those 2 games seems to be a lot larger. GW2 have 5 starting areas, I am not sure about TOR. I guess a large world takes a massive funding today and companies like Trion and Funcom can't put sums like that into their games.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:07:17 AM#62
Originally posted by fiontar

I agree with most of what the OP said.

I'll try to boil down why I gave up on Rift, after a month of having fun:

  1. World is way too small and far too few zones.
  2. Soul System is no longer about real freedom, just the illusion of freedom. Play your Calling like the class would be played in every other Fantasy MMORPG, or GTFO? No thank you.
  3. Not enough content and no redundancy of content = short journey to level cap and little replay value for alts.
  4. Rep grinds for each zone and pseudo-rep grind Rift Rewards tuned to make it impossible to reap rewards during the level span where the rewards are useful.
  5. Rifts are a gimmick. Invasion event is a gimmick. Soul System is a Gimmick. Free Weekends are a gimmick. Rift? 50% gimmick, 50% actual game.
Really, most of the problems come back to lack of content and small world size. It shapes every other design decision. You could take most of the core game, place it is a world three times bigger, with three times the number of zones and redundancy in leveling path, tune it to that level of content and have a pretty good game.
 
MMORPG developers seem to finally have learned not to launch a game that isn't polished enough for launch. However, they still continue to ignore the lesson that if you can't launch with at least as much world and content as WoW had at launch, don't bother.
 
BTW, RE:WoW, don't forget that when WoW launched it actually took a good chunk of time to hit the level 60 cap. Blizzard has retuned everything to make it much, much easier to get to level cap, but it didn't used to be that way. We can debate whether or not Blizzard's tuning of the game has been beneficial in the context of keeping an aging title successful, but if Vanilla WoW had had as quick a path to 60 as exists in WoW now, the game would never have succeeded.

The world is of decent size for a start. The illusion of the world being small is exagerated by the insta-travelling. Consider not having this feature and having to ride from say Meridian to Stilmoor. If Trion does not include additional zones in future content releases, I will agree with you that the game is too small.

 

You seem to parrot the same argument about the soul system not giving freedom. This is however the polar opposite of my own experience. Prior to patch 1.1 the only class who (talking about PvP) excibited some variation was the cleric. Rogues were only sabos, warriors were only champion/paragons and mages were either warlock/chloro or pyromancers. After the patch you can find rogues of all varieties (I fear that when the mage ground of strength is reworked they will become the FOTM class, they have a massive caster killing ability very few people are utilising), warriors using a variation of souls (finally with some utility as well, not just the one rolfstomping build) and mages while you see the bad or lazy players play pyros, you will see a good number of stormcalles, dominators and an even bigger number of warlock/something else variations. Chloromancers are rarer, but that was to be expected in the era of damage mages.

Overall, the variety is bigger after the patch, while before two classes were basically using one FOTM build each. I don't understand why you think that the patch had the opposite effect, honestly.

 

I remember having bought all the reputation rewards from the rare planar vendors as I was levelling. I can see however how a fresh player may have a problem finding invasions in a top heavy server.

 

Rift etc. is a gimmick, what does this mean?

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

4/14/11 2:07:26 AM#63
Originally posted by eugam
Originally posted by I_Return

Make me sad something so pretty is gutted by the lack of vision for world content and poor balancing in pvp

yepp. Graphic design 105/100, gameplay design 10/100.  Its almost as if they are clueless or just dont care.

Any game is a bit unfinsihed at engame short after release. But with patch 1.1 they gave a clear sign of Rifts future. And it has nothing to do with "endless" possibilities regarding soul builds.

 

I don't really understand why people keep saying Rift has great graphics. It doesn't. I played it with everything maxed and it was the most visually dull and uninspired MMO I've played in the last 5 years. I guess it looks good compared to WoW and Runescape, and it runs smoothly, but that's not enough to justify the price tag. It's sad that "polished" is considered a feature now days.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:10:50 AM#64
Originally posted by Elidien

No offesne but I would never trust a review of a game where someone rushed and grinded to the max level in 2 weeks. Sure it can be done but from my experiences with Rift, you may have played the game but I doubt seriously that you experienced the game.

Rift is clearly not the game for you if you want to rush to the end. To me, Rift was designed for the journey and not the destination.

To me, reading your review is the same as reading a synopsis of a movie or book on wikipedia and saying you saw the movie or read the book.

And just for the record, I quit Rift just prior to the 30 days....not by choice either but due to finances and time.

An experience is just that, somebody's recollection of how he spent his time. As long as he clearly communicates that, I have no problem with that.

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

4/14/11 2:11:07 AM#65
Originally posted by Xasapis
Originally posted by fiontar

I agree with most of what the OP said.

I'll try to boil down why I gave up on Rift, after a month of having fun:

  1. World is way too small and far too few zones.
  2. Soul System is no longer about real freedom, just the illusion of freedom. Play your Calling like the class would be played in every other Fantasy MMORPG, or GTFO? No thank you.
  3. Not enough content and no redundancy of content = short journey to level cap and little replay value for alts.
  4. Rep grinds for each zone and pseudo-rep grind Rift Rewards tuned to make it impossible to reap rewards during the level span where the rewards are useful.
  5. Rifts are a gimmick. Invasion event is a gimmick. Soul System is a Gimmick. Free Weekends are a gimmick. Rift? 50% gimmick, 50% actual game.
Really, most of the problems come back to lack of content and small world size. It shapes every other design decision. You could take most of the core game, place it is a world three times bigger, with three times the number of zones and redundancy in leveling path, tune it to that level of content and have a pretty good game.
 
MMORPG developers seem to finally have learned not to launch a game that isn't polished enough for launch. However, they still continue to ignore the lesson that if you can't launch with at least as much world and content as WoW had at launch, don't bother.
 
BTW, RE:WoW, don't forget that when WoW launched it actually took a good chunk of time to hit the level 60 cap. Blizzard has retuned everything to make it much, much easier to get to level cap, but it didn't used to be that way. We can debate whether or not Blizzard's tuning of the game has been beneficial in the context of keeping an aging title successful, but if Vanilla WoW had had as quick a path to 60 as exists in WoW now, the game would never have succeeded.

The world is of decent size for a start. The illusion of the world being small is exagerated by the insta-travelling. Consider not having this feature and having to ride from say Meridian to Stilmoor. If Trion does not include additional zones in future content releases, I will agree with you that the game is too small.

 

You seem to parrot the same argument about the soul system not giving freedom. This is however the polar opposite of my own experience. Prior to patch 1.1 the only class who (talking about PvP) excibited some variation was the cleric. Rogues were only sabos, warriors were only champion/paragons and mages were either warlock/chloro or pyromancers. After the patch you can find rogues of all varieties (I fear that when the mage ground of strength is reworked they will become the FOTM class, they have a massive caster killing ability very few people are utilising), warriors using a variation of souls (finally with some utility as well, not just the one rolfstomping build) and mages while you see the bad or lazy players play pyros, you will see a good number of stormcalles, dominators and an even bigger number of warlock/something else variations. Chloromancers are rarer, but that was to be expected in the era of damage mages.

Overall, the variety is bigger after the patch, while before two classes were basically using one FOTM build each. I don't understand why you think that the patch had the opposite effect, honestly.

 

I remember having bought all the reputation rewards from the rare planar vendors as I was levelling. I can see however how a fresh player may have a problem finding invasions in a top heavy server.

 

Rift etc. is a gimmick, what does this mean?

Its a one trick pony. Fun the first few times, but after that its just repetitive.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:13:05 AM#66
Originally posted by Krytycal
...

I don't really understand why people keep saying Rift has great graphics. It doesn't. I played it with everything maxed and it was the most visually dull and uninspired MMO I've played in the last 5 years. I guess it looks good compared to WoW and Runescape, and it runs smoothly, but that's not enough to justify the price tag. It's sad that "polished" is considered a feature now days.

Here's a link to my growing collection of screenshots. Let me know if you still think that the game doesn't have great graphics. You may also want to add what other game you're comparing Rift with.

http://steamcommunity.com/profiles/76561197967310227/screenshots/

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:14:58 AM#67
Originally posted by romanator0
...

Its a one trick pony. Fun the first few times, but after that its just repetitive.

You just described 95% of all MMOs out there. No, actually you just described 99% of all games out there. Congratulations.

Please next time add something to the argument besides placing a one liner below a massive quote wall.

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

4/14/11 2:17:00 AM#68
Originally posted by Xasapis
Originally posted by romanator0
...

Its a one trick pony. Fun the first few times, but after that its just repetitive.

You just described 95% of all MMOs out there. No, actually you just described 99% of all games out there. Congratulations.

Please next time add something to the argument besides placing a one liner below a massive quote wall.

I was simply clarifying what the other poster meant by gimmick since you didn't understand what he meant. If you took offense from that then you should chill out.

  osc8r

Advanced Member

Joined: 8/30/06
Posts: 701

4/14/11 2:22:19 AM#69
Originally posted by Xasapis
Originally posted by Krytycal
...

I don't really understand why people keep saying Rift has great graphics. It doesn't. I played it with everything maxed and it was the most visually dull and uninspired MMO I've played in the last 5 years. I guess it looks good compared to WoW and Runescape, and it runs smoothly, but that's not enough to justify the price tag. It's sad that "polished" is considered a feature now days.

Here's a link to my growing collection of screenshots. Let me know if you still think that the game doesn't have great graphics. You may also want to add what other game you're comparing Rift with.

http://steamcommunity.com/profiles/76561197967310227/screenshots/

I still think the game has average-good graphics, average armor, and poor animations.

And yeah, I was playing the game on Max (5ghz i7 2600k with cf 6970).

As for class diversity, when I quit 50% of WF's were Pyro's, hell... one WF it was a pre-made of Pyro's, one guess how that turned out!

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:22:54 AM#70
Originally posted by romanator0
Originally posted by Xasapis
Originally posted by romanator0
...

Its a one trick pony. Fun the first few times, but after that its just repetitive.

You just described 95% of all MMOs out there. No, actually you just described 99% of all games out there. Congratulations.

Please next time add something to the argument besides placing a one liner below a massive quote wall.

I was simply clarifying what the other poster meant by gimmick since you didn't understand what he meant. If you took offense from that then you should chill out.

I'm sorry if you felt that I took offence, I just didn't understand your explanation. By your explanation pretty much all themepark MMOs are gimmicks and so are a good portion of sandboxes. Was that what you were trying to say?

I still dont understand how the word gimmick fits in the MMO context.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:26:21 AM#71
Originally posted by osc8r
...

I still think the game has average-good graphics, average armor, and poor animations.

And yeah, I was playing the game on Max (5ghz i7 2600k with cf 6970).

As for class diversity, when I quit 50% of WF's were Pyro's, hell... one WF it was a pre-made of Pyro's, one guess how that turned out!

Average compared to what?

 

Regarding class diversity, I agree, a good portion of the unskilled mages are playing pyros at the moment. Just as a good portion of the unskilled warriors and rogues were playing the respective FOTM builds prior to patch. That does not negate the fact that warriors and rogues are more balanced and diverse post patch and once mages see more balance, we will also see more diversity there.

You should see what stormcallers are doing, by the way. Or some other variation of very hard to kill mages (not pyro turrets), who incidentally are a lot more durable than the tank build healers.

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

4/14/11 2:29:43 AM#72
Originally posted by Xasapis
Originally posted by romanator0
Originally posted by Xasapis
Originally posted by romanator0
...

Its a one trick pony. Fun the first few times, but after that its just repetitive.

You just described 95% of all MMOs out there. No, actually you just described 99% of all games out there. Congratulations.

Please next time add something to the argument besides placing a one liner below a massive quote wall.

I was simply clarifying what the other poster meant by gimmick since you didn't understand what he meant. If you took offense from that then you should chill out.

I'm sorry if you felt that I took offence, I just didn't understand your explanation. By your explanation pretty much all themepark MMOs are gimmicks and so are a good portion of sandboxes. Was that what you were trying to say?

I still dont understand how the word gimmick fits in the MMO context.

RIFT only really has 2 things that set it apart from WoW. The rifts and the soul system. The rifts are fun at first but then after a while its shown that they are merely the same thing over and over again. Randomly appearing mob spawns. The soul system is basically WoW's talent trees in reverse. Instead of several classes with a couple of trees you get a few classes with several trees. It gives the illusion of variety but also kills replayability. Rift is also gear dependent and only has 2 starting zones that have only 2 real quest chains. What this does is just turn Rift into another "the real game is at the endgame" MMO.

Why did I use WoW for my comparisons you might ask? Simple. Its the game that I see that Rift has the most similarities to and also because WoW is one of the few MMOs I've actually spent a large amount of time in.

  osc8r

Advanced Member

Joined: 8/30/06
Posts: 701

4/14/11 2:37:24 AM#73
Originally posted by Xasapis

Average compared to what?

Regarding class diversity, I agree, a good portion of the unskilled mages are playing pyros at the moment. Just as a good portion of the unskilled warriors and rogues were playing the respective FOTM builds prior to patch. That does not negate the fact that warriors and rogues are more balanced and diverse post patch and once mages see more balance, we will also see more diversity there.

You should see what stormcallers are doing, by the way. Or some other variation of very hard to kill mages (not pyro turrets), who incidentally are a lot more durable than the tank build healers.

Hmm... compared to AOC, Aion, and even Vanguard to an extent (landscapes, open world). But the thing that really lets Rift down is it's lack of armor variety and colours, and animations. This is all IMO.

Looking at class dps passes post patch rogues are doing less sustained DPS than even clerics, so the reason they are more diverse is they no longer have a competitive spec (which sab supplied pre-patch, albeit overboard). And there still isn't too much variety for rogues, rangers and MM are jokes, and there are only certain melee spec's that are viable (pvp).

If trion spent a little more time fixing broken classes instead of going way overboard with nerfs, then maybe rogues wouldn't be leaving the game in droves.

I agree, certain warlock spec's make even Pyro's look underpowered, so even if they do see the light and nerf pyros (which will be a long shot - with the warhammer brightwizard dev in charge of balance and all), the age of mages will still continue.

But even if the game was perfectly balanced, warfront grinds being 'endgame pvp' is laughable.

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

4/14/11 2:41:39 AM#74
Originally posted by Xasapis
Originally posted by Krytycal
...

I don't really understand why people keep saying Rift has great graphics. It doesn't. I played it with everything maxed and it was the most visually dull and uninspired MMO I've played in the last 5 years. I guess it looks good compared to WoW and Runescape, and it runs smoothly, but that's not enough to justify the price tag. It's sad that "polished" is considered a feature now days.

Here's a link to my growing collection of screenshots. Let me know if you still think that the game doesn't have great graphics. You may also want to add what other game you're comparing Rift with.

http://steamcommunity.com/profiles/76561197967310227/screenshots/

Graphics of the last 4 MMOs I've played. Some of them are considerably older than Rift.

http://www.youtube.com/watch?v=lV2wiHlonxk&hd=1

http://www.youtube.com/watch?v=FPy0y6-jwzk&hd=1

http://www.youtube.com/watch?v=cjTAdGTe9U0&hd=1

http://www.youtube.com/watch?v=xD_DctOeLxE&hd=1

Now those are what I consider good graphics. Rift's graphics are average at best.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:44:26 AM#75
Originally posted by romanator0
...

RIFT only really has 2 things that set it apart from WoW. The rifts and the soul system. The rifts are fun at first but then after a while its shown that they are merely the same thing over and over again. Randomly appearing mob spawns. The soul system is basically WoW's talent trees in reverse. Instead of several classes with a couple of trees you get a few classes with several trees. It gives the illusion of variety but also kills replayability. Rift is also gear dependent and only has 2 starting zones that have only 2 real quest chains. What this does is just turn Rift into another "the real game is at the endgame" MMO.

Why did I use WoW for my comparisons you might ask? Simple. Its the game that I see that Rift has the most similarities to and also because WoW is one of the few MMOs I've actually spent a large amount of time in.

Out of curiocity, have you seen an expert or raid rift? In the end those too become repetitive once your group/raid learns the tactics, but that's the same with pretty much every dungeon boss introduced in any MMO. By the way, adding extra bosses and making the dungeons bigger in level 50 expert mode was a very nice touch, up to the point where those same dungeons don't really feel the same as they were played in normal mode while levelling (I keep thinking about the one manticore in normal and two in expert).

The difference with current WoW design is that the game pretty much limits you to a very specific tree. The freedom you have in Rift to diverse gameplay according to what you're trying to tackle is real. It's also a pain to balance for PvP of course. I'm eagerly looking forward to "The Secret World" even more open system. On the other hand, in my eyes the you can be everything at once at all times in Darkfall is not a good system.

Gear playing "some" part in the character progression is what the MMO community wants, if AoC early gear design and the subsequent adjustments were any indication.

Regarding the starting zones, it's actually one per side, so I wouldn't really count them as two. I'm not an altaholic though, so this kind of MMO design where you can pretty much have just one character to do everything fits me perfectly. This is the same reason I liked EVE, Fallen Earth and so on.

I have no problem with WoW comparison, I also played and enjoyed that game for a long time. Which incidentally is the reason I enjoy Rift as well, it so much reminds me of WoW's early steps and feeling.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 2:50:59 AM#76
Originally posted by Krytycal
...

Graphics of the last 4 MMOs I've played. Some of them are considerably older than Rift.

http://www.youtube.com/watch?v=lV2wiHlonxk&hd=1

http://www.youtube.com/watch?v=FPy0y6-jwzk&hd=1

http://www.youtube.com/watch?v=cjTAdGTe9U0&hd=1

http://www.youtube.com/watch?v=xD_DctOeLxE&hd=1

Now those are what I consider good graphics. Rift's graphics are average at best.

LOTRO DX10 and DX11 vistas are indeed more impressive overall than Rift's. On the other hand, LOTRO's character models are atrocious, you can't create a beautiful woman in there no matter what.

AoC DX10 is also better, but we'll need to consider the differences between zone based worlds and limitations against open based worlds and limitations. For this reason I think LOTRO score more points, despite having slightly less impressive vistas than AoC.

Aion is worse than Rift, both in zone open design, textures and vistas. The character models are comparable in visual quality, but Aion wins with more character creation customisation options.

DCUO I've never played so no comment. Isn't it a zone based game though?

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

4/14/11 3:14:13 AM#77
Originally posted by osc8r
...

Hmm... compared to AOC, Aion, and even Vanguard to an extent (landscapes, open world). But the thing that really lets Rift down is it's lack of armor variety and colours, and animations. This is all IMO. 

I agree with AoC, I don't agree with Aion (well, things may change once they implement the graphics improvements if they haven't already) and I've never played Vanguard due to zero support, development and subsequently future.

 

Looking at class dps passes post patch rogues are doing less sustained DPS than even clerics, so the reason they are more diverse is they no longer have a competitive spec (which sab supplied pre-patch, albeit overboard). And there still isn't too much variety for rogues, rangers and MM are jokes, and there are only certain melee spec's that are viable (pvp). 

I would wager on the future of rogues considering what they can do right now. You are talking sustained DPS and it is true that is needed for PvE content. For PvP however where rogues trully shine is disables and heal debuffs. Once ground of strength is reworked, the next massive whining on the forums will be due to rogues destroying casters. Especially if they up their damage. I can outheal pyro damage thrown at most people with some decent gears, I can outheal two of them hitting me as long as noone stuns/silences me even for a second. I'm helpless vs the rogue I mentioned if I'm cornered it's a losing battle fast. I've seen MMs kitting warriors and other melees indefenitely in some warfronts, so I don't see them being able to dish damage comparable to pyros any time soon.

 

If trion spent a little more time fixing broken classes instead of going way overboard with nerfs, then maybe rogues wouldn't be leaving the game in droves.

I think the changes were needed. I also think that they are not enough. Overall PvP needs to last longer than 5 seconds and people need to become more durable. Whether that will come from damage nerfs or healing buffs remains to be seen.

I agree, certain warlock spec's make even Pyro's look underpowered, so even if they do see the light and nerf pyros (which will be a long shot - with the warhammer brightwizard dev in charge of balance and all), the age of mages will still continue.

But even if the game was perfectly balanced, warfront grinds being 'endgame pvp' is laughable. 

I also agree about warfronts. They reproduce the same problems WAR had with theirs. It's sustainable over time gain in prestige and favor, something you can't find in the open world unless there is some massive invasion or a world event happening. Basically the warfronts remove people from the open world and have them grind in there until they get all pvp rewards. If by the time this is over they are not tired of PvP, then those people can vitalise world PvP again, since there is nothing else to be gained form warfronts. The thing is, unlike the fast level gain, favor gain is slow, so it will take months for the prestige 6 people to get all their gear and move in the open world.

 
  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

4/14/11 4:58:21 AM#78
Originally posted by Xasapis
Originally posted by Krytycal
...

Graphics of the last 4 MMOs I've played. Some of them are considerably older than Rift.

http://www.youtube.com/watch?v=lV2wiHlonxk&hd=1

http://www.youtube.com/watch?v=FPy0y6-jwzk&hd=1

http://www.youtube.com/watch?v=cjTAdGTe9U0&hd=1

http://www.youtube.com/watch?v=xD_DctOeLxE&hd=1

Now those are what I consider good graphics. Rift's graphics are average at best.

LOTRO DX10 and DX11 vistas are indeed more impressive overall than Rift's. On the other hand, LOTRO's character models are atrocious, you can't create a beautiful woman in there no matter what.

AoC DX10 is also better, but we'll need to consider the differences between zone based worlds and limitations against open based worlds and limitations. For this reason I think LOTRO score more points, despite having slightly less impressive vistas than AoC.

Aion is worse than Rift, both in zone open design, textures and vistas. The character models are comparable in visual quality, but Aion wins with more character creation customisation options.

DCUO I've never played so no comment. Isn't it a zone based game though?

AoC kinda destroys everything when it comes to graphical prowess. That and it's actually getting an upgrade soon. The most graphically demanding MMO on the market getting a graphic update. Noice. LotrO has nice landscapes but, agreed, horrid models.

Regarding Aion, I think the textures are pretty much a toss up. More character customization in Aion. I would actually have to go on a zone-by-zone comparison. For example, Poeta looks immensely better than Silverwood, being comparable zones, but Eltnen's desert is pretty bland compared to some of what I have seen in Stonefield. Rift's animations are completely and utterly destroyed by Aion's, even tossing aside the fact that they are differing art styles. I honestly felt like Trion didn't give much of a damn when it comes to combat immersion, with subpar animations and sound effects. I would also have to give armor to Aion. Sadly the most striking graphics in Rift are the Rifts themselves, which I have to agree, are pretty gimmicky.

.. But in a good way.

  crazynanny

Apprentice Member

Joined: 9/03/10
Posts: 175

4/14/11 1:09:21 PM#79

@OP
OP seemed to play too many MMOs and is clearly a burnout, maybe got also kicked from dungeon or was one shotted by Pyro in WF. Either way - highly negative biased review. Biased as lots of this issues aren't truth or are temporary bugs/imbalances every other MMO has and which will be resolved soon. OP would never play Rift even if none of these issues he wrote were present. He just wanted something else and seen same old MMO concept.

Also brining up LOTRO instances as challenging content...6-manning 12-man hard mode raid boss(LT in BG), 3-manning 6-man HM(SG) or soloing 3-man(school, library) content was a common thing in LOTRO before I left. Hardly hard for anyone but real casuals.


@soul issues
Either You have some minor imbalance(and no Pyro isn't minor ;) ) or You have homogenization like in WoW. There aren't just that many ways You can design tank, dps, healer and made them equally viable.

@graphics
Rift has okay graphics(aka good enough so I don't see any glaring issues and not feeling like in 10 years old game), but much more important PERFECT engine behind. On 4 years old rig I can run Rift at high(not maxed of course) and game is playable even with 20-30 people smacking boss/invasions. Heck it doesn't really slow down that much with 100+ people I've seen in headstart boss fights.

LOTRO while having pretty zone design it has abysmal armour(cloaks were nice tho) and character design. Also horses(mounts) are so skinny there. But when it came to engine efficiency 48 folks in PvP caused lots of lag and server instability. 24 man raids also meant toning down graphic setting for those with weaker/older rigs, not an issue here.

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1479

 
OP  4/14/11 1:39:39 PM#80
Originally posted by crazynanny

@OP
OP seemed to play too many MMOs and is clearly a burnout, maybe got also kicked from dungeon or was one shotted by Pyro in WF. Either way - highly negative biased review. Biased as lots of this issues aren't truth or are temporary bugs/imbalances every other MMO has and which will be resolved soon. OP would never play Rift even if none of these issues he wrote were present. He just wanted something else and seen same old MMO concept.

Also brining up LOTRO instances as challenging content...6-manning 12-man hard mode raid boss(LT in BG), 3-manning 6-man HM(SG) or soloing 3-man(school, library) content was a common thing in LOTRO before I left. Hardly hard for anyone but real casuals.


@soul issues
Either You have some minor imbalance(and no Pyro isn't minor ;) ) or You have homogenization like in WoW. There aren't just that many ways You can design tank, dps, healer and made them equally viable.

 

@graphics
Rift has okay graphics(aka good enough so I don't see any glaring issues and not feeling like in 10 years old game), but much more important PERFECT engine behind. On 4 years old rig I can run Rift at high(not maxed of course) and game is playable even with 20-30 people smacking boss/invasions. Heck it doesn't really slow down that much with 100+ people I've seen in headstart boss fights.

LOTRO while having pretty zone design it has abysmal armour(cloaks were nice tho) and character design. Also horses(mounts) are so skinny there. But when it came to engine efficiency 48 folks in PvP caused lots of lag and server instability. 24 man raids also meant toning down graphic setting for those with weaker/older rigs, not an issue here.

I can agree that I'm burned out by being suckedered for fast talking devs who think they are onto the next big thing, when it turns out to be a carbon copy of the thing I hate most.

I guess after playing LotrO, I just expect a certain level in the content. The 3 manning 6 mans is simply because level 65's are doing lvl 60 content, and the Schools are level 58+ content. I wouldn't be surprised pro gamers are able to do them, I would be surprised is the causual gamer could do 16th hall  with 3 people because you have to pop the mushrooms, dps down the boss, and dps down the runners + keep everyone live. Think your generalization of LotrO is from the window looking and not actually playing the gam :). It was a good jab though but clearly missed the troll mark.

reviews are !@#$ing stupid. Play what you love.

5 Pages « 1 2 3 4 5 » Search