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Star Trek Online

Star Trek Online 

General Discussion  » I Decided to Re-Subscribe (Ongoing Impressions)

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85 posts found
  Mondo80

Apprentice Member

Joined: 11/11/04
Posts: 67

3/30/11 2:34:27 AM#41
Originally posted by ScribbleLay1

Well, just about everyone is either an Admiral ot General and they all fly their own ship getting orders from Lts. and Capts. on what to do.  An Admiral for every ship and every ship for an Admiral.  If they had this system Admiral Kirk would never of had to be busted down to Captain just to get a ship again.

This I agree with.  The current rank system is a bit fugged up.  That and the content for the Klingon side.

  Talonsin

Hard Core Member

Joined: 7/19/06
Posts: 492

3/30/11 11:50:31 AM#42

After reading your posts I decided to jump in and see for myself what "alot" of people in the Sol system was.  I was surprised to find about 450 people in all instances of space and in-station combined.  I guess it seems like a lot of people when you fly in and there are 50 people in your instance but when you realize that every player in the game has a free jump to Sol and that it is the main meeting hub and that there are no other servers, then 450 seems kinda small.  After flying around and checking several sectors, I still dont think this game has more than 5000 people playing at any given time.  I'm not saying they have 5000 subscribers.

I do agree it seems like they have more online then in Dec/Jan when I last checked.  It was a good idea for them to increase the number of users in an instance.  In Dec, I went to Sol and saw 8 instances and each had less than 30 people in it.  Now there are instances with 70 people and it really helps.

No offense, but if you haven't hit 50 by now, you kinda are less of a player - Cthulhu23

The very idea that SV is in financial trouble is wrong. The numbers they release from time to time are just that, numbers. -Username509

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

3/30/11 5:01:17 PM#43

Are you tired of pressing F or spamming the spacebar , yet ?

  User Deleted
3/30/11 7:23:40 PM#44
Originally posted by AG-Vuk

Are you tired of pressing F or spamming the spacebar , yet ?

game has autofire in space now lol.. ground combat is another story, spam the 1 and 2 keys

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

3/30/11 8:29:23 PM#45
Originally posted by Logos1326
Originally posted by AG-Vuk

Are you tired of pressing F or spamming the spacebar , yet ?

game has autofire in space now lol.. ground combat is another story, spam the 1 and 2 keys

 I know about the autofire , but how does that exactly change anything ? lmao.  Ground combat = spam 1 and 2 keys.  Making sure that one weapon is an expose and the other an exploit.

  User Deleted
 
3/31/11 12:21:41 AM#46
Originally posted by AG-Vuk

Are you tired of pressing F or spamming the spacebar , yet ?

 

Now that you mention it, I've not touched those two keys since the tutorial.

 

You right click to interact with objects or select the option from a pop up menu. Space bar is for the character jump command. In space as a cruiser pilot I use autofire for beams and regular torps.

 

No. I am not just hitting the numeric 1 and 2 keys in ground combat. It's more like click, call support drone , drploy mine field, identify focus fire target for group, select stunned target for exploit killshot (as the drones and science officers seemingly expose everyone), weapon malfuction on best armed enemy, rifle butt near enemy down, recharge shield (myself or BOFF) when needed,  shoot while waiting on ability recharge. Rinse and repeat with desired variations as needed. I forgot fuse armor but you get the idea...

 

I do wish they had an autofire toggle for ground attacks too so I could focus on ability usage more.

 

I'll admit fighting all those fed enigneer medic tandems on the S31 holoship and onbaord the typhoon BB in Wargames wore me down a bit. Takes forever to kill those guys sometimes.

 

Made Cap 6 (just shy of.)

 

Found a start up fleet to try.

 

PS: Tactical Team will auto-redistribute shields now while active.

  Sevenwind

Hard Core Member

Joined: 6/07/04
Posts: 2105

4/05/11 5:29:21 PM#47

It's been almost a week blazin-ace. Anymore updates?

.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

4/05/11 6:58:31 PM#48
Originally posted by Sevenwind

It's been almost a week blazin-ace. Anymore updates?

 He lost interest and quit.

 

 

 

Just kidding.

  Gearbox

Novice Member

Joined: 1/28/04
Posts: 24

4/08/11 9:09:38 PM#49

Just installed the client. I'm gonna follow this thread to maybe post some comments. New user for this MMO but hardly new to MMO's

  User Deleted
 
4/09/11 6:40:17 AM#50
Yeah, it has been a while. I wanted to play enough to make sure I could write with confidence.
 
I made Vice Admiral many days ago.  To be frank… fun in end game content is a problem still.
 
I've been flying a Galaxy X around for a good while now. It was my present to self for the hard work of leveling and grinding my way to the top. I was a dumb a##.  It's cool to look at but really, an assault cruiser is a better ship for your main.
 
This thing is a show boat with a trick or two for occasional fun boating.  To make it worth the price and an effective main ship option for a character that's fun to play I would a) increase turn rate and inertia value to match the assault cruiser, b) add one tactical console slot, and c) improve spinal lance accuracy just one more "notch" while reducing the cool down to 90 seconds.
 
That's all I would change. Then it would be a rival for other top tier ships including the advanced cruiser retrofit (arguably the best ship in game.) Frankly, for the price, it should be at least fun to fly rather than a lumbering chore out performed by “all” the other available options. Those changes would buff it but not overpower it in comparison. They just didn’t buff it enough when they retooled it recently.
 
Beam Fire at Will is the new flavor of the month power and it is a trick since the buff. I am of mixed feeling about it right now. It does outclass beam overload but you better be ready to tank a mob.
 
The Admiral tier missions are in bad need of re-mastering. The difference in polish and fun to play does show when compared to the newer stuff. The Borg used to be a lot tougher. They still have teeth but it’s inconsistent.  Now they seem either too much or too little. The Undine are not much of a challenge. Q annoyed rather than entertained.
 
You will be left with the few STF’s to do at cap. There are pick up groups available. I’m not sure how I feel on those. Right now, I am hoping the fleet I joined comes together so we can run them. One of the STF’s is pretty well bugged and people aren’t running it in pugs right now.
 
The daily runs are repetitive. There are not many to choose from and the Big Dig, and Gorn Fleet actions are just strange choices at VA.
 
Your best gear at cap comes from crafting (possibly barring the Borg set from STFs and the console.) It is a long, boring, expensive grind. Save the Vertion, Metreon, Antithoron, and Chronometric particle traces you find in your early explorations. You will get sick of flying a circle around B’Tran cluster looking for these and other crafting materials. And I fear to get that edge you will have to just to make money to buy crafted goods if nothing else…
 
Some of the B’Tran top end exploration missions are still bugged.
 
Crafting grind, fleet actions, and waiting for an STF run occupy my time right now on my VA. The end is not as fun as the ride was getting there. If like me, you’ll be starting an Alt soon.  I am already leveling a tac alt and considering a Klingon character for PVP. That’s it…
 
But then they up and released the foundry. I’ll tell you what I think of it next time as it seems to be one of the few things left of genuine interest for me to explore.
 
***
 
I honestly wonder what Cryptic could have made in four years rather than two. They show flashes of brilliance here and there but you can see where it falls short. They are trying to fix it and I thank them for that.
 
There is a road map posted at the wiki showing where they intend to go with each seasonal release. They claim to be working on end game content, new fleet actions and STFs, and polish. I look forward to seeing what they do with the Decker’s Nightmare mission in re-mastering.
 
There is a lot of C-Store content and maybe not enough in game for a long term subscriber. I don’t mind a booming cash shop. I just like to feel I get my money’s worth when paying an actual monthly sub. They could learn a bit from Turbine here.
 
It’s a theme park meant to guide you along all the years of Trek and not a new consistent story line or game universe in itself. The first missions are TOS inspired and they move along to each series from there in arcs depending on your rank. In understanding that, you begin to understand why a 22ndcentury Excelsior ends up being the toughest ship around and why the retrofits exist end game. Live your favored day in trek…
 
They do not have rights to everything in Trek. Pocket books materials like the U.S.S. Aventine are off limits right now.
 
***
 
Cryptic has been working to improve the game from launch conditions.
 
I can see myself playing until some of the other games I am interested in come along at the end of the year. It is a fun ride to what feels like a bit of a crash right now. With the ongoing work, it could be come my fall back game. But there is a need for end game material.
 
***
 
Until next time.
 
I’mma hammer on stuff in that foundry thing a ma bob and then will come back and write about it. :)
  User Deleted
4/09/11 7:35:47 PM#51

good post.. agree with you, end game right now is still shallow. I think they put the foundry in to help with that but they dropped the ball (yet again) with it.

There is an ongoing debate right now about people creating easy grind missions to get easy accolade points so they can get titles, trophies, and passive skills. It is catching on and now the accolades are cheap because all you have to do is go into a foundry mission, blow up a bunch of tier 1 ships and boom max accolade points. Hopefully they fix this

  Dinendae

Novice Member

Joined: 3/26/06
Posts: 1267

4/10/11 2:27:59 AM#52
Originally posted by Logos1326

good post.. agree with you, end game right now is still shallow. I think they put the foundry in to help with that but they dropped the ball (yet again) with it.

There is an ongoing debate right now about people creating easy grind missions to get easy accolade points so they can get titles, trophies, and passive skills. It is catching on and now the accolades are cheap because all you have to do is go into a foundry mission, blow up a bunch of tier 1 ships and boom max accolade points. Hopefully they fix this

   Frankly I am surprised they launched the Foundry without addressing this; CoH/CoV's player made mission generator had the same problem (and may still) when it launched. I know Cryptic no longer has any ties with that game, but I would have thought they would have at least looked at it and noted the problems it had when they were working on the Foundry. That seems to be an all too common problem with all game developers these days; no one, other than Blizzard, seems to actively look at what other games/companies have done right or wrong and then built upon that.

"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

4/10/11 2:08:43 PM#53
Originally posted by Dinendae
Originally posted by Logos1326

good post.. agree with you, end game right now is still shallow. I think they put the foundry in to help with that but they dropped the ball (yet again) with it.

There is an ongoing debate right now about people creating easy grind missions to get easy accolade points so they can get titles, trophies, and passive skills. It is catching on and now the accolades are cheap because all you have to do is go into a foundry mission, blow up a bunch of tier 1 ships and boom max accolade points. Hopefully they fix this

   Frankly I am surprised they launched the Foundry without addressing this; CoH/CoV's player made mission generator had the same problem (and may still) when it launched. I know Cryptic no longer has any ties with that game, but I would have thought they would have at least looked at it and noted the problems it had when they were working on the Foundry. That seems to be an all too common problem with all game developers these days; no one, other than Blizzard, seems to actively look at what other games/companies have done right or wrong and then built upon that.

 Is it really all that surprising ? It's Cryptic's root gaming phylosophy. They are for very casual games that the player doesn't need to invest large amounts of time and effort to be satisfied with the game. They believe in multiply venues of leveling to appeal to the largest player base possible. This is what Cryptic learned in CoX. Since people like to rerole an level toons quickly why not give them the avenue. Content be dammed as long as the player is happy and paying the sub.

  Dinendae

Novice Member

Joined: 3/26/06
Posts: 1267

4/11/11 2:42:46 AM#54
Originally posted by AG-Vuk

 Is it really all that surprising ? It's Cryptic's root gaming phylosophy. They are for very casual games that the player doesn't need to invest large amounts of time and effort to be satisfied with the game. They believe in multiply venues of leveling to appeal to the largest player base possible. This is what Cryptic learned in CoX. Since people like to rerole an level toons quickly why not give them the avenue. Content be dammed as long as the player is happy and paying the sub.

 Actually yes, it is that surprising to me; given the massive bleeding of players the game has suffered, especially early on, I would have thought that with something this big they would have put a bit more effort into it to make sure it's right.  It has me wondering if their NWN game's Foundry will have the same problem when it goes live.

"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  Cohas

Advanced Member

Joined: 2/29/08
Posts: 137

4/11/11 3:21:31 AM#55

well i am happy that you have resub. There have been a lot of changes to STO. The weekly mission to me are what are bring pepole back to the game. Foundry is also a good addion as well, you can make the mission you have alway dreamed about playing. End game for STO needs a little work or more added, but time will tell and i for one am happy to see more and more players. Oh ya if you need any help just look me up Cohas@cohas79.

Have No Fear Cohas is here!!!

  User Deleted
 
4/11/11 3:36:01 AM#56

You know I can’t just accuse Cryptic of that AG. It seems to be the new trend in the MMO industry today.


Like I noted in my above post, I am still tinkering with the Foundry and I do not want to comment in depth or type up something I’d have to retract. :)
 

If a mechanic or system of play can be abused or exploited then it will be. There are people making the quick loot and accolade missions. Will it ruin the game? I don’t know how I feel yet. There are good uses. There are bad uses. And I am not sure who is accountable for policing it.
 

An associate made a mission for the fleet that I was able to play through this evening. There were some constraints and we couldn’t figure out were due to us not knowing or a limit to the foundry software. Like how to add DOT affects to a burning wall or beam a wounded crewman away from a location.
 

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

4/11/11 9:03:25 AM#57
Originally posted by blazin-ace

You know I can’t just accuse Cryptic of that AG. It seems to be the new trend in the MMO industry today.


Like I noted in my above post, I am still tinkering with the Foundry and I do not want to comment in depth or type up something I’d have to retract. :)
 

If a mechanic or system of play can be abused or exploited then it will be. There are people making the quick loot and accolade missions. Will it ruin the game? I don’t know how I feel yet. There are good uses. There are bad uses. And I am not sure who is accountable for policing it.
 

An associate made a mission for the fleet that I was able to play through this evening. There were some constraints and we couldn’t figure out were due to us not knowing or a limit to the foundry software. Like how to add DOT affects to a burning wall or beam a wounded crewman away from a location.
 

 Just stating Cryptic is staying true to it's past practices.

  AG-Vuk

Elite Member

Joined: 7/26/04
Posts: 491

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

4/11/11 2:12:30 PM#58

As a side note an interesting development in the MMO world . This will probably save Cryptic's bacon , if true. Although I think it bodes ill for the genre in general.  Since Cryptic whole game premiss was to go in this direction orginally they are well placed to do this.  Now it is only a rumor until M$ denies it.

http://www.gameinformer.com/b/news/archive/2011/04/10/rumor-free-to-play-games-coming-to-xbox-live.aspx

 

Free-to-play and microtransaction oriented games have taken the industry by storm, especially in the PC marketplace. Now, reports are surfacing that Microsoft's Xbox Live online service -- which has generally been focused on paid titles -- might be embracing free-to-play games in the near future. IGN reports that "a trusted source" had told them that "[Microsoft] will allow publishers and developers to release games through the service for free where users can then purchase additional content, such as weapons, experience points, in-game currency, and perks."

If true, this would be a massive sea-change for Xbox Live. IGN did point out that Joy Ride for Kinect was initially introduced as a free-to-play, microtransaction-driven title when it was announced at E3 in 2009. Joy Ride was eventually released as a conventional retail game.

(Thanks to reader Nick for the news tip!)

  Zolgar

Hard Core Member

Joined: 1/11/11
Posts: 538

Where is fancy bred? In the heart or in the head?

4/11/11 10:49:39 PM#59

Direct2Drive has this for $6. I think I'm going ot grab it up and give it a go. I'm sure I'll get at least my 30 days of playtime out of it.

  User Deleted
 
4/12/11 1:20:05 AM#60

You will get that easy Zolgar. Worth it...

 

***

 

Well AG, to me it bespeaks of industry change. I honestly don’t want to pay (what $50 a month now) for premium X-Box Live service just to play a free MMO with a cash shop. Yet, there are those who already use their service for other things that will.


I have sworn that Sony is preparing something similar for a while now and that DCO was a test bed for PS3 MMO adventures in the future. Even their station where you pay 1 fee for access to several games all fits. Make several of what we would call incomplete games meant to hold you for a few weeks before you switch over to playing another of their offerings while waiting on content.


Yeah. Cryptic could survive there…


I am just hoping a more fully fledged PC MMO market can survive off of us older gamers. :)
 

***


Well, foundry content is a mixed bag as is to be expected. You remember what it was like with the old NWN game designer at first release? This editor isn’t anywhere near as complex or fully featured. That’s the thing to me right now it seems set up to design a straight forward, formulaic, episode and I can’t call it feature complete. There are simply some common things you can’t yet do. They say they are working on additional features.


It’s got potential for good things but it’s going to be a while before they are realized. I keep tinkering with it. But there is a sense of… something settling in on me.


***


I had a lot of fun “leveling” my Engineer.


I worked hard, all night, all day, to get him geared with nothing but the best high end gear. I crafted and I missioned for the special modules. You simply cannot be better geared or skilled than my character is right now…


I am wandering around looking for fun things to do end game. I just don’t want to grind out another character when I feel I’ve not gotten all the fun for the work out of this one. No STF group available tonight and I even tried to organize. No PVP que options. No daily worth doing again as I can’t use the emblems or medals for anything. I already have better.


Foundry? Well, I am not looking for a loot or accolade grind and the story missions are too much the mixed bag though I am tempted anyway. So I stood around dancing in the club for a while. Fleet not online but they are few and nowhere near as active as I can be so…


Pfft. I logged out.

 

*Crashed*


***


So what about poor blazin-ace?


When it comes to MMO’s lately, I feel like that guy off the commercial…. “I LIFT THINGS UP AND I PUT THEM DOWN.”


I don’t regret my re-subscription. But right now, I am wondering how long said state of affairs can last before I un-subscribe and look for something else to do while Cryptic puts together a stronger endgame. I don’t want to be rash and am giving it time to develop.


People who have not been subscribers in the past could have fun leveling an alt. But for me it would be the umpteenth time of seeing some of the standard content.


Maybe I should try a new game and write another play journal from the start?
 

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