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Ive played this game for 5 months with something like 25 days of online total and witnessed slow decreace of population over time. Ive just logged in - 40 people online after 5 days of 15-days-free-trial thing(even after last big patch with artifacts and mk2 robots).Jesus, ive been playing WoW and L2 private shards with more then 3k online. Bye Perpetuum, It was good while It lasted :( Are you stupid? Do you think i'm gonna waste my life for real life?
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3/23/11 4:16:00 AM#2
Yeah. I loved the game and did give it a good go, but it really is almost dead. There is just no one around.
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
3/23/11 4:18:00 AM#3
I guess Eve clones are not in demand. Really dont think there is enough of a player base for both Eve and this as they seem very similar. |
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3/23/11 11:29:45 AM#4
TBH, if you looking at help chat or general chat and going by those numbers for your current number of online players you are incorrect in using that number. The user graphic shows a different story of number of players online. http://content.perpetuum-online.com/feeds/user_peak_graph_1200.png
Yes, I agree the population is low, but the game is not dead. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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3/23/11 11:38:21 AM#5
M2S killed it with the insurance scam, kiting themselves out in endless robots with full t4 / t4 proto gear. Simply taking the cash from those exploiting assholes went nowhere near far enough as the 'damage' lay in *all* of their assets (and likewise those other asshats who exploited). Unless the devs were to do a wipe / reboot, there just isn't any way I'll be back or many of my friends. No-one likes a playing-field where the odds are heavily stacked against you. |
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3/23/11 11:41:55 AM#6
Originally posted by Gremrod Would help if you posted a graph that was from release to current dates rather than 2 days only. The views expressed in this post are entirely my own and do not represent the views of <Insert Website Here ;) >, its associates, or affiliates. |
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3/23/11 11:45:58 AM#7
I would say it has a lot more to do with the lack of advertising than anything else. Most games have a ton of advertising going out. I've seen nothing from Perpetuum at all. You'd think they'd advertise at least a little bit somewhere. Join the League For Gamers. |
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3/23/11 11:57:59 AM#8
Originally posted by Woopin If they had one I would. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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3/23/11 12:00:12 PM#9
Originally posted by Ruinal Everyone else playing the game seems to be fielding stuff and fight M2S still. I don't think the insurance fruad had that large of an impact. Plus what about all the material they bought from people on Alpha. Those people lose their nic too? Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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3/23/11 2:21:22 PM#10
Getting NIC from insurance or selling farmed kernels makes little difference. Both are invested effort turned into gain. 'Insurance scam' or fraud is a term used by clueless... You cannot blame M2S for how (badly?) the game is designed.
There is no point advertising a game that won't keep their players. Darkfall or Mortal online are games that falls into same category(similar focus, core game issues) and the advertisement and public attention they got did not help them either. You are forgetting how small development team is followed by budget limitations. The only problem is that the game is sort of depending on player base size - devs made that choice. In that regards, adding more islands as recently announced seems like complete craziness... |
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3/24/11 12:52:35 AM#11
I would say that the two biggest reasons for it are: 1. No solo content. I know its an "MMO" group or GTFO, but the game needs something to do alone. 2. They nerfed the hell out of being able to make money reliably. Unless I want to be bored out of mind, I can't just spend a few hours online and grind up some cash. Make some fun PvE! |
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4/10/11 9:28:54 AM#12
I assumed they were super busy as I sent in a support request on their site and haven't heard back over a day later. I just figured it was like any other MMO and had backed up support but if they have 300 or less players... |
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4/10/11 11:01:22 AM#13
Originally posted by urbanmech Yes, they are working on changes for the assignment system. Plus they ahve the artifact system in game which can be done solo.
With the new loot system you can make pretty good money plus you will have some kernels to sell also. Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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4/10/11 11:16:35 AM#14
What killed it for me is that the mechs just don't feel very powerful. They feel more like an RC car or mechanical spider; not once have I ever felt like I was the pilot of a giant robotic war machine. The weapon effects/sounds also lack 'oomph' and remind more more of fireworks than anything. The game looked promising, and I wish it well, but as it turns out it isn't the game for me. Westwood Studios, Bullfrog Productions, Origin Systems, Pandemic Studios, Maxis, and Bioware. What do all of these fine game studios have in common? They made innovative, fun, and popular games. They were communicative with fans and greatly appreciated them. Also, they were all killed by EA. People, for the future of gaming, please do not buy EA products. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
4/10/11 11:29:51 AM#15
I wouldn't go to such extremes as saying it's dead. I enjoyed my beta time playing PO and thought of it as a nice alternative to EvE. It's a shame that more players didn't give it a go but I can't really blame them as PO's gameplay was rather lackluster to say the least. They did offer a reduced sub rate at $9.99 per month but $5.99 or $6.99 a month would have been a much better hook for such a unique mmo (niche of a niche so to speak). Hopefully AC will think of a promotional event to drum up attention for it before going the way of the dodo. You can't expect people to successfully convince others to play a game that pretty much equates to Carnage Heart Online. Either way best of luck to the players that are sticking it out.
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4/10/11 11:36:53 AM#16
I liked PO in the beginning, but it was very repetitive, and not that good for a solo player. I wish the game well, but it didn't have enough to keep me interested long term. "Small minds talk about people, average minds talk about events, great minds talk about ideas." -- the best minds don't talk. ------------- |
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4/10/11 11:42:08 AM#17
Originally posted by Rednecksith I totally agree. I signed up for the trial and when I finally logged in and played for the first hour or two, I only saw two other players. The game didnt have any sort of immersion or purpose in my opinion. When I did the first quest to navigate my RC looking spiderbot to the four locations, I was stuck wandering,"what now?" It doesnt seem that it tries to steer you in a direction or give alternate paths to follow in order for you to get a feel for the game and what its all about. Eve at least does that with its tutorials. PO was lacking in that area. It shows you how to move,use weapons, gather resources and get your first quest then leaves you hanging. Hopefully down the road they fix some of these things. It seems it was released without much thought of how to get players involved. |
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4/10/11 11:45:27 AM#18
They need to learn the same things that EVE learnt early on and that is you simply HAVE to supply solo playesr with stuff to do. EVE has a great balance to this, the open ended high end stuff is there for the big guilds, but the majority of players can still make their living in empire and enjoy being a small part of a big world seeking out their own profits. Earthrise kind of suffers from the same dilema. Even in an open sandbox world you still need to have some tasks that are laid out for people to give them goals and direction. |
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4/10/11 11:49:24 AM#19
Originally posted by Falcomith "Oh, but it's a sandbox! You need to go discover on your own instead having them hold your hand!" In all seriousness though, I agree. It's a problem with most player and developer's mindsets, that they will take an idea to the extreme instead of trying to find a happy medium. -------- The most awesomest after school special T-shirt: |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
4/10/11 11:59:31 AM#20
Originally posted by olepi No that saying is: "Better to remain silent and be thought of a fool than to speak out and remove all doubt" ~Abraham Lincoln My saying is quoted from Eleanor Roosevelt or did you think I made it up?
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