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4/06/11 5:00:26 AM#61
Right that's why i didn't fly anything t2 till late 2009 (nor i bothered to max my skills in one direction) and i kicked asses of people with full t2 fits with maxed skills, who even were not totally bad players (for example my fameous megat duels in 2007 vs rhamn. I had "i can barely fit this mega" vs his "totally maxed out megath with t2 gear". BO5, refits between fights allowed. I won 3:2). Similar story earlier in 2006 with cruiser duels - my "i can barely fit" thorax vs other t2 fit cruisers. Won 7 of 10 duels. Yeah, sp is important. Key factor. Really. And no, 8% difference doesn't matter unless you got mirror match with people with the same personal skills of playing (never happening, one is always better, by more than 10%). And if you make money by missioning/mining - you won't ever get rich. |
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4/06/11 6:16:03 AM#62
Wanna play EVE Online? IMHO EVE is still the same, from my beta days up to the present. People always mistake the use of the word "skill" in EVE skill. It's still about the skill points and the gear, it will never be about the actual skills of manually 'dodging an attack', tactical positioning, and using a targetting reticle. Play the trial. Download all the EVE offline tools like EFT and EVEMon. Check EVEMon plan completion time. Now go to youtube and look for Space Cowboy online videos. (it's not as exciting as actually doing the feathering and using the environment to "trick" missiles and WTF-a-whole-nation-wants-me-dead-feeling in-game but you'll get an idea what exciting dogfights should be like) Do you have the patience and time to wait for all the skills, all the warping, reading, and more reading? Are you 6/10 smart enough to be able to play for free buy buying PLEX codes in-game? Are you the type who enjoys posting "wallet" kills? Do you like politics? Yes? Play the game. It's really deeeeeeeeeeeeeeeeeeeeeeeeeeeep for a game. If i have to type the good parts of the game, it will take me days... or months... because i still have to explain most of them to you so you understand. You'll be busy for years. YEARS. No. Save your money so you don't get dragged paying for "skill leveling" monthly subscriptions and headache medicine. It's the same sticky-target-sandwich-combat game out there but instead of you slashing your opponent in one go, you end up doing this: you look at your target, you decide you want to hit him in the face with a weapon, you decide which arm you want to use, you make that arm move to where your weapon is, you make your hand move to grab the weapon, you go in range to prepare for an attack, you decide you don't want to go hit him from the side, you make your leg move.... Do you get it now? No? Okay log on and send me all your ISK. I'll show you how to play the market and make you rich. :) Welcome to EVE. |
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4/06/11 11:08:23 AM#63
Originally posted by bestiacorpus When we talk about player skill we're mostly not talking about "twitch" motor skills. It's evidently wrong that player skill doesn't play a factor in EVE. Give me liberty or give me lasers |
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Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
4/06/11 11:16:07 AM#64
I know I'm going to get bashed for this, but to me Eve reminds me alot of Farmville with combat. You set up a skill to train (crops), then go fight (play mini-games, or other facebook games), and come back and when training is done and repeat.
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4/06/11 12:01:40 PM#65
Originally posted by Gravarg You mean you go play some other game while a skill is training? Give me liberty or give me lasers |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/06/11 12:18:58 PM#66
Well, I played EVE for over 3 years, had a lot of fun but brought it to an end last year as I had done all I could find to do. I'm sort of hoping they'll add some sort of content (not sure what*) that will rekindle my interest (I actually pondered a career in mining the other day until I came back to my senses) and I'll be playing once again in EVE universe. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
4/06/11 4:58:02 PM#67
Originally posted by Yamota
Please tell me you didn't just compare EVE to Black Prophecy. If I had a dollar for every time someone compared EVE to the next big arcade space shooter I would own half of CCP. I know that if I where to look back I could find where you were sure Star Trek online would be the death of EVE.
Few MMO's have ever had a combat system as complex and dynamic as EVE, and if you tried it for any length of time you would know how important player aggression and skill are. You would also fear the players that were truly skilled in the art of PVP, regardless of skill points.
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4/06/11 10:23:16 PM#68
Originally posted by Malcanis Ship + fitting is not skill. No matter how good you are in maneuvering, it's all about your ship's stats against his ship's stats. |
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4/06/11 10:41:00 PM#69
Totally dependant on how they end up developing Incarna. I think they'd be better off using the development resources of Dust514 to further expand on the functionality of Incarna directly. Incorporating console gamers (who nortiously bounce from game to game on a monthly basis) into a persistent MMO universe thats estimated lifespan is probably going to measure in decades... well I don't think its a good idea. Especially when that paritcular genre is on lockdown by the biggest budget games in the business (CoD, Halo, GoW, BF) I think they are overreaching and getting abit greedy, and I think its going to bite them in the ass. |
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4/06/11 11:56:42 PM#70
Originally posted by Yamota Playing: BF3, Prototype and Skyrim |
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4/07/11 3:48:44 AM#71
Originally posted by bestiacorpus
I'm sorry but you dont know what you're talking about. You're simply flat-out wrong. There is considerable skill and knowledge involved in correctly fitting your ship to play a role in a fleet, and skill in maneuvering plays a HUGE part in PvP combat. Pro-Tip™: There's a lot more to maneuvering than "right-click, set orbit @ 10Km". A LOT more. But that's OK: a lot of people think like you do, and they're the ones that get brutally slaughtered even when they outnumber the players that understand what they're doing. And then try and blame it on skillpoints. Give me liberty or give me lasers |
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4/07/11 5:20:13 AM#72
You called ? http://exmortis.killmail.org/?a=kill_related&kll_id=4451491 They had about 6 more there that got out (bc+) They have lost because they lack this not-a-skill thing called fitting a ship, discipline and by using amagad tactics by mua (and steel discipline). |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
4/07/11 1:50:21 PM#73
Originally posted by Puciek It's no different from any other activity that takes a lot of skill. Some people are just much better at it than others, and some people will never be good at it. |
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4/07/11 11:53:09 PM#74
Originally posted by Malcanis Once again people mistake 'experience' as 'skill' in EVE. Dice rolls. Watch these: (not EVE videos but you'll probably get what skill is about) ^You actively dodge attacks and control your ship in this game. Equipment + stats play little to affect the outcome of the battle. http://www.youtube.com/watch?v=rJ6kYscUs8U DoubleEagle VS the rest of world (i still hate him/her) http://www.youtube.com/watch?v=7SfIQMql8Mo (0:50 I-gear VS M-Gear) BTW, mentioning 'right+click and set X'? Really? Oh well, I guess knowing and learning about ship fits are player 'skills' now. Don't make me post a link of a WoW rogue ganking/taking on a group of 5 people because right now I'm starting to believe they have more skills than an EVE pilot who have great 'fitting and maneuvering skills'. Bye! |
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4/08/11 1:41:18 AM#75
Having experience and correctly applying the lessons of that experience are 2 very different things. Once again, you are using a very narrow definition of "skill" to only include what are essentially motor skills. Dodging or pullling off a tight Immelman turn or whatever are definitely skills, no argument there. Co-ordinating a web of scouts, while managing a prober, while getting a fleet in place, while bluffing a spy on comms and getting the timing right for a hot-drop is very, very skilled. Fast physical reactions? Not so much, although sometimes a little. Fast mental reactions? Oh god yes. Are you really going to try and argue that there are no such things as mental skills? You're going to look pretty silly if you are. I can't comment on your WoW example. Maybe that takes skill too, I dont know. Give me liberty or give me lasers |
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4/08/11 1:27:24 PM#76
@Malcanis It doesn't matter how many times you try to tell someone...they will argue. Large scale PvP in EvE is like no other game, much much more difficult than say, DF. I have been on 3 different vent servers, that were FULL of people....literally 300 people in ONE battle. Saying this requires no skill is ludicrious. I believe what many people want is the full control of your ship, and not the point and click. I say to those people...find another game. It's not going to happen, never will. There are enough hotkeys now that you can streamline your commands, such as grouping all your weapons, deploying/attacking/recalling drones, etc that can really save you in battle. I think another thing non-EvE and people that don't get around in EvE much...is the amount of area that there really is. If you have never left hisec, and you really only warp to celestial objects or mission gates, you really don't really know. I try to teach all my greenies that, it is a VERY 3 dimensional thinking game. I teach them to always make their BM's "above and below" the gates...they finally understand after awhile. No amount of trying to convince people that EvE requires you to remain calm, issue orders, intake relevant information/issue new orders over VOIP, remembering what the actual objective is...knowing where the fallback area is, having multiple monitors/accounts running, etc...they won't get it. I don't care if they do tbh. I try and focus my attention in game where people that actually want to play the game are. Playing: BF3, Prototype and Skyrim |
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4/08/11 4:20:05 PM#77
Originally posted by Malcanis Malcanis couldn't have stated it better there are so many things a newbie can do to be useful to a gang of experienced pilots, you could train for a covert ops and probes and get warpins for fleets or fly an E-War ship or get an interceptor the possibilities are immense. When I first moved to nullsec I had 3m SP and could barely fly anything but I found a niche and fitted into high end roaming nano gangs and was immensely useful, those 50m SP guys where grateful when my little Kitsune enabled their 300m ISK polycarbed nano HAC to escape after being tackled or my Crow got a tackle and I had a lot of fun doing it and got hundreds of kill mails By the time I had 10m SP I flew Interdictors and had an important place in fleet battles and the thing is even though i am now approaching 65m SP I don't have any more fun than I did back then (in some ways less tbh I am a little bit jaded) sure I can fly a lot of shiny things like every single sub cap T1 ship, all weapons and BC sized>smaller T2 ships and fittings as well as maxed out cap ship alts there is a limit to how many things you can really afford at once and now nearly all my skin plans revolved around training 30+ days for an extra 2% effectiveness in something. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Skyrim. |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
4/08/11 4:51:20 PM#78
This is the great irony of EVE, and something few people will ever truly understand : ) |
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4/08/11 4:56:26 PM#79
Originally posted by qazyman Been playing since '05 and I understand it. Now punch back in from lunch we got more POSes to bust! :) |
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4/09/11 1:17:36 AM#80
I've played eve since 2006. The only reason I play EVE is because its the ONLY GOOD SPACE MMO. Not because of the 'deep universe bro' or the metagame, or whatever. None of that. The second a better space sim comes out, I'm gone. Why? The controls and the physics. Yes, they take skill to master, mostly because its a completely unnatural physics engine. Is it fun? No, not at all, at least for me. When I was a little noob I remember trying to control my Ibis with a joystick. Finding out EVE used a point and click control scheme was a massive dissapointment. Still, as a refugee from SWG I had no choice but to continue playing. Now I run with an elite wormhole corp and have tons of assets to pvp with. But every time we go out and fight.. I'm left with the knowledge that the ship I'm flying is nothing more than a point and click ball in eves physics engine.
What would be awesome for me? Take X3, make that an MMO. Holy shit. |
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