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4/08/11 12:53:56 AM#201
Look i get what the article was saying. That the risk bioware is taking doing a voiced quest thing and with the money they are putting into this. If it fails in the future devs may be less inclined to spend loads of money on a new themepark mmo. I understand this. I also understand that if it succeeds u are gonna see alot of people using popular ips as themparks. I find that most of the posts i make is defending tor . I know tor isnt gonna be star wars galaxies or tie fighter vs xwing space in it. I know this it doesnt bother me. I know what tor is bringing to the table and cant wait to try it. Almsot everyone who has played this games hand s on has raved about it. I dont understand how getting to max level will kill this game. They intend to have all the stuff every themepark mmo has for end game. Pvp raids, heroics, Which i do in wow not for gear but cause i love to see the content. And with multiplayer talk and bioware story added to those i cant wait to see hwo it all plays out. Keep in mind your class story can change based on your choices. This to me seems so cool I know i am a fanboi but its cause the game just sounds like my cup of tea. It may not be yours fine. Dont need to rip it for no reason using lies and innuendo and stuff thats been debunked for months now. I fully expect this game to succeed. I think a story driven mmo with voice and stuff will be cool . Its not the most innovative but may be just the next step in evoloution of mmos. I wish gw 2 all the luck in the world but i wish some of them woudl stop ripping tor and comparing it to gw 2 all the time. I just do. I dont knwo i guess the fact ive always wanted to play a jedi or sith just makes my day. Plus i love wow. so a wow clone doesnt make me flinch or run. Plus i wanna play all 8 classes. |
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4/08/11 12:57:12 AM#202
Can people stop saying sandbox |
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4/08/11 3:02:42 AM#203
Originally posted by Stradden Your points were no more complex than mine. Let's not try to come off as holier than thou here, ok. I understand you have to write for this site and generate hits for your article, but lets deviate from trying to pass off that you write from a more "evolved" and "enlightened" position than I.
That said, what I find incredulous is that you and your peers continue those sophist ways when it comes to this topic and over emphasizing the importance of players not playing these so called sandbox games that are driving modern companies/investors away from making them. In reality, since 2004 only THREE games have been attempted that come more than 50% toward that sandbox line: Ryzom, Darkfall and Mortal. As I said before, name all these other "sandbox" games that players aren't supporting. I challenge you and genuinely would be surprised if you can produce a credible list. Oh, Fallen Earth doesn't make the cut (the only thing semi-sandbox about it is the crafting system...oh, and all the sand). Earthrise is a recent launch but again it falls into that category of not enough funding to make it a decent game from the start.
Oh, and sorry, bollocks, sandbox games DO NOT have to start small. Audience large or small, the game will still grow based on how the players act in the world. That and no MMO launches "finished". They all add content, new features, etc to them over their life. This start small stuff is but a short-sighted jab at trying to find an argue point.
Before the all too easy dig at me that I will discredit your list that hasn't materilized so far, it'd make no sense for me to do so as 1) this is an internet debate and I don't know you so what tangible am I gaining in proving you wrong (the truth being stated is my only prize), and 2) if you somehow do produce a list of games I hadn't heard of (which probably isn't going to happen) and one is indeed sandbox and has modern production values I'll be both amazed and starting a new subscription.
Oh, and just to counter, both UO and SWG did quite well when looking at their respective time periods in the history of MMO gaming. To say otherwise is a blatant falsehood. Indeed, the success that EvE online has and the accolades the game has garnered is MORE than enough data to lay infront of investors to show that sandboxes of the more than 50% variety do work and are profitable.
And for the record there is no hate on my part toward you. Never has been. I just have met my limit of the sophism that is in the genre's media when it comes to the lack of quality sandbox games versus themepark games. The bottom line is noone is spending the money to make a serious effort at them because it's easier to just pump out more of the same. Once a sandbox game has been made with a budget equivalent to these AAA themeparks rolling out and that sandbox game fails to do as well as all of these themeparks, then I'll concede your "the players aren't supporting them" arguement. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
4/08/11 3:52:39 AM#204
Originally posted by Holice People should not support games that have lots of bugs and unstable servers, anything less would make such elements acceptable, which they are not and should never be. As for the list of games you mentioned:
The point is, that no matter what type of game you develop it has to hold some minimum standard when it comes to visuals, bugs, server stability, content etc. Just because you label the game as sandbox does not make us gamers flood to their servers and it is stupid to expect us to and blame us for the quality of sandbox games released.
Your entire notion that us customers should fund developers who release unfinished game is exactly why this kind of behavior, of unfinished games are being released, happens. So a tip for you, investors fund games and then expect a return of their investments, customers buy games which they enjoy because they will get zero investment back.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
4/08/11 4:03:47 AM#205
Originally posted by Khalathwyr
Asherons Call was also a decent success and is still live and kicking. No the reason for lack of sandbox is not because of their lack of success but rather their lack of success relative to WoW. Investors are staring themselves blind at WoWs subscription numbers and will fund only WoW clones and nothing else. Finally lets compare the list of triple A themeparks compared to triple A sandbox in the last few years.
List of triple A sandbox titles released in the last few years
NONE
So if you look at the risk here then apparently AAA themeparks seems alot more prone to failure than AAA sandbox games and the only thing which keeps the industry pushing out these lackluster AAA themeparks is the promise of the promised lands of WoW (which will never happen, WoW is a freak incident).
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4/08/11 5:49:23 AM#206
Originally posted by AndrosTRB
I agree with you. I was soooo hyped about this game until I read about the amount of voiceover (I can't imagine a neverending Tortage), the lackluster space content, and the cinematic gameplay. I now have zero interest in this game. |
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4/08/11 6:13:54 AM#207
Originally posted by Yamota I agree but up to a point. SWG was bugged and had huge flaws, still people played it. In fact, a lot of the MMORPG's from before 2004 launched with nowhere near the amount of polish or high production value of content that later MMO's did. Still, they did alright as MMO's., MMO gamers looked beyond that. Good, different MMORPG's that came later were 'punished' and neglected for a lack of polish and lower production value where in MMORPG's before 2004 it was tolerated, in favor of themepark WoW styled MMO's. That's sending a message. Even more so if the best of sandbox MMO's like SWG can barely scrape up 200-300k subs and losing 10k sub a month where themepark MMO's draw more attention and have higher sub numbers for a longer period of time. Scrape up = relative here, since apparently what was perfectly acceptable and a sign of good business before 2004, has been deemed insanely enough a 'fail' in this post-WoW era. Sheer insanity, but that's how it is these days.
If MMORPG's like Vanguard, Tabula Rasa, APB, Ryzom, Darkfall and Fallen Earth aren't supported by the MMO community as a whole as much as all those AAA themepark MMO's are, then as a group MMO gamers are indeed sending a message. What it teaches namely is that no matter how good an MMO can be, the MMO playerbase has changed from what it was before WoW in the pioneer years of MMO's, where in those times MMO gamers could accept the lack of polish and unfinished features and look beyond that to what an MMO had to offer to them, in these new times it won't be accepted anymore. No matter what an MMORPG is, themepark, sandbox, hybrid or something new, it has to launch with a high degree of polish and a full set of interesting or at least the traditionally expected features, or else it will just be scraping by. That's the lessons learnt of the past 5-6 years, and we as a whole of MMO playerbase made it happen that those were the lessons that could be learnt in that period of time. What the sandbox genre or in fact the whole MMORPG genre needs is a champion, an MMORPG that isn't heavily WoW-style themepark oriented like all of the giants' releases of the last couple of years, but one with a different focus that shows that themepark style isn't the only way to big success. EVE isn't enough, it's too different in playstyle to have its features and mechanics adopted into a landbased MMORPG. ArcheAge or WoD stand a better chance. Besides that, I think that GW2, TSW and Firefall also have potential to show that different gameplay mechanics apart from themepark mechanics can work well to be successful for an MMORPG.
Originally posted by Yamota No, what it showed was that they all didn't get it right, there was always missing some key element or more for longterm success. Have no polish or broken features at launch, and you stumble over the first hurdle. Have those right, then you're flying over the first hurdle, but then there's still a number of other hurdles to take to achieve longterm success. LotrO came a long way, but they made some less successful decisions along the way with as a result that player interest waned over the years. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
4/08/11 8:13:19 AM#208
Originally posted by MMO.Maverick |
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4/08/11 8:17:07 AM#209
Originally posted by Khalathwyr I think UO is the only game that did genuinely well because of its sandbox nature. And while I am not saying that SWG and EVE did not do will, they are different in that: SWG was a star wars game and benefited extremely from that IP. Basically they took storylines that were already around and intergrated them into their world, and instead of having zones, they had planets. It's just one of those things where its easier to draw from vast resources to make a game, rather than have to develop all the content in house. And SWG did have the themeparks inside it and many, many players ran those. Personally, SWG was fun because instead of going out to kill 10 elves, i got to go out and kill 10 Storm Troopers, and I think that if it was in a generic setting SWG, would not have done as well as it did. And EVE is a huge exception because its the only decent spaceship MMO. Instead of trying to get a piece of the Fantasy MMO genre, CCP took a step away and went Sci-FI and it paid off huge, as there was no competition, worthy of being competition. Even now, barely any companies are trying to get a piece of their market share, barring maybe JGE and Black Prophecy but they are completely different in nature. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
4/08/11 8:24:41 AM#210
Originally posted by Holice |
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4/08/11 9:08:17 AM#211
My assumption from this is that you've never played a BioWare game, or at least not one recently. They are very much replayable games and this one is going to be the size of five of them just to start. Each class will have a completely different experience and within them are the choices you make and how they affect the story and yourcharacter. One would be compeltely hard pressed to play out a story exactly the same way in one of their normal RPG's much less a bohemeth like this. Better still you wont be able to save and replay different options and the outcome they create so to find them out you'd have to play again. As i said, this is a very smart company and they have yet to make a failed game. I think they will do fine. |
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4/08/11 11:45:39 AM#212
This may sound silly to some, but for me the social experience is the most important part of an mmo. I do not care if its theme park or sandbox, but I do greatly care if it has a friendly community which is why I play EQ2. If you look at a recent article SOE released about EQ players the average age is 38, and it has a whopping 31% women flot which the average mmo only has 10%. When you play in EQ2 you can truly feel the difference from the community. Let a new person in wow try to get help in general chat he would be lucky if someone did not call him names, and run him off. In EQ2 new players all the time ask questions, and not only do ppl not put them down, they often go beyond and help them with what they are doing. A big reason I think EQ2 has this kind of community is three fold. 1. This is obvious the EQ serious has been around a while so ppl had time to grow up. 2. The fact it has a very good working built in guild voice chat, in EQ2 you do things with your guild much more then other games where in my experience in most mmos you might raid with your guild 2-3 nights a week in EQ2 I do something with my guild almost everyday which makes one really get to know ppl, and forum friendships. 3. Is what I feel a Hugh reason for this community is EQ2's wonderful mentor system that makes it so players of all lvls, and gear can grp together and it still gives all some rewards in the forum of AA, Quest, and XP. In EQ2 it is common place have a grp with ppl level 30 and ppl pimped out in gear and level 90. I do think developers could really learn something from SOE on this one on how to build a game with community in mind. They are thinking the same way for the next EQ as well because they already said they are more interested in building in online world, and community other then a mmo game. |
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4/08/11 12:55:06 PM#213
Originally posted by drake_hound
Drakehound, I'm having a little trouble deciphering the substance of your post but I'll try to respond as best I can. Not sure how much actual experience you have in this area but here is my observation of how things work.... Not ever studio starts out as an "indie", there are plenty of major entertainment corporations that try to diversify into the gaming arena by starting up thier own studios. In general, "indies" or more specificaly, privately held/funded companies are willing to take greater risks. This is because officers of publicaly held corporations have to answer to thier share-holders when investments fall through....and no one wants to be left holding the bag if a high risk investment nose-dives. Privately held/funded companies generaly are alot more flexible about taking risks....since there are a limited number of people you need to get buy in from in when making a decision. Note that pretty much all investment is a risk/reward matrix. Investments that realize the highest returns are also the ones that tend to involve the greatest risk. You can "play it safe" and realize a decent return....but in general your not going to come anywhere close to the kind of returns that a high risk investment is.... you also don't stand as much chance as loosing everything though. Believe it or not, there are people who specialize in high risk investments....though they tend to be few and far between in this economy. It's also important to note that while there are plenty of successfull companies who follow "market trends", most of the ones that have experienced truely stellar growth are the ones who STARTED market trends, not followed them. (i.e. companies that did things that ran COUNTER to conventional "market wisdom"). There are also plenty of companies that flopped horribly doing that..... but the fact that every once in awhile you'll see a surprise runaway hit.... is proof enough that conventional market wisdom is often faulty. We're that not the case, we'd all by typing away on dumb terminals connected to IBM mainframes today and no one would ever have heard of a company called Microsoft. In terms of "sandbox vs themepark", the conventional wisdom IS that there is very little market for "sandbox" games.... the OP seemed to regurgitate that arguement in part of his article..... and that's the way conventional investment IS running in the MMO industry today. My counter was that while that may be the "conventional wisdom" in the MMO market today.... that assumption is actualy based on very FLIMSY evidence. What we've seen is that pretty much all the "sandbox" style titles that have been released lately have been released by small "indie" developers on very limited budgets.... and yes, they've all pretty much struggled for audiences. However, that is hardly strong evidence for there being no market for "sandbox" style games. Were "sandbox" the primary factor in thier struggle for market share, then we should expect "themepark" style games that produced by small indie developers on limited budgets to be doing substaintialy better then the corresponding "sandbox" releases.... I fail to see any evidence for that...and in fact, limited budget "themepark" releases seem to be struggling just as much if not more then thier "sandbox" bretheren. We should also expect that a game like "EVE" should not exist. If there is very limited market appeal for "sandbox" style games....then no "sandbox" style game should be able to draw a large audience...regardless of how long it took to establish that audience... yet EVE seem's to be able to do so. My main arguement, is that the conventional wisdom that a "sandbox" style game has limited market appeal is based on very flimsy evidence. I would counter that it is titles that lack sufficient budget and experience to produce a robust and polished user experience that have limited market appeal....and that the style of the game ("sandbox" or "themepark") is actually a negligable factor in that equition. I don't think we have any real idea of how a "sandbox" with a AAA budget and design team would fair upon launch (if anyone were actualy willing to take the risk to fund one) because we have next to no examples of anyone trying one. I would also argue that the market for AAA "themepark's" is pretty saturated these days. We've seen a ton of those titles release in recent years...alot of them to lackluster returns. It'd be interesting (IMO) to see what would happen if someone did try to release a AAA "sandbox". It is a high risk...and does buck conventional wisdom.... but it's certainly not a market segment that is over-saturated with competition. |
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4/08/11 1:31:10 PM#214
As a follow up to my previous post, I would like to note that, ironicaly enough, the one company ideally suited to attempt a AAA "sandbox" release would be Blizzard. 1) Of the companies currently in the MMO space, they are one of the few that should have enough existing capital that they can afford some risk taking. 2) It would be an excellent opportunity for them to diversfy thier audience. If they do produce a new title, they won't want one that will canablize much of thier existing customer base. It will do their bottom line absolutely no good to have a customer switch paying thier $15 from Warcraft to New Blizzard title.... what they really want is to capture people who aren't existing customers and aren't likely to be interested in Warcraft. 3) There is a huge amount of competition for the typical "themepark" MMO space right now....and that's a market they already dominate. Being the "first to market" to capture a new audience segment (if there is any depth to it) would be a huge win for this giant of company. 4) Say what you will about them...they certainly have experience making, running and marketing large MMO's. |
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4/08/11 2:30:16 PM#215
breaking the nda /flex
THIS GAME IS UTTER GARBAGE ATM NEEDS AT LEAST ANOTHER YEAR DEV TIME NOT GONNA BOTHER
GW2 FTW |
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4/08/11 2:31:01 PM#216
And the perfect Background for a Sandbox MMO would be Mechwarrior, its Science Fiction, thus it has Space Travel, thus it has Planets, many of them, unexplored Space, 1000 Options for any kind of PvP, Sandbox, Themepark and no limitation to the size of your game. Go for it! "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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4/08/11 4:10:12 PM#217
If Bioware and EA want subscribers, they should release there beast, as the updates are just not exciting me anymore, its like waiting for hours in a restaurant for some awesome meal, but by the time you get it, you've drank too much beer and eaten to many appetitsers that you no longer care for it! |
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4/08/11 9:40:27 PM#218
Yet, Ultima Online, the first MMORPG ever released, based on MUDs, longest running MMORPG and still successful... Is still supported by the gaming community? I'm sorry but your entire article is wrong.
I wanted to add, games fail because they are poorly developed not because of the Genre. /shrug |
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Gismoland
Novice Member
Joined: 4/08/05
If you can''t see what''s in your soul, then what''s the point of looking at a mirror?! |
4/08/11 10:51:10 PM#219
The Stupid Part is, we can't change the future of StarWars.. Where do we go when the Empire does kill all, but the few remaining jedi 990 years later? The on going feeling that empire will win the war in the end, makes you wanna lose hope.. It will be a hard choice to work out why both trying to play the ReBeLs.. Just remember, all sith kill each other off for power and control.. There will be new leaders and old foes from past events.. I will be this game and play it, but I'll be very suprised to see how well they think ahead after spending 45million to make a small mmo into a maybe 5 to 10 yr investment.. |
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Gismoland
Novice Member
Joined: 4/08/05
If you can''t see what''s in your soul, then what''s the point of looking at a mirror?! |
4/08/11 10:53:06 PM#220
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