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4/06/11 8:42:41 AM#81
I agree, it would have been. |
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4/06/11 8:47:03 AM#82
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4/06/11 8:50:51 AM#83
Battlefield 2142 had (maybe still, I don't know) ingame advertisement. Granted it's not an mmo but it wasn't a free game either. So yeah EA has already done it and I am sure it will come to mmo's. |
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4/06/11 8:55:03 AM#84
I posted above yours there I hope it helps! |
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4/06/11 8:55:58 AM#85
Me too. The most magical thing I've ever seen that actually worked was someone reading Tarot Cards and I can't be sure that wasn't just chance or some kind of con. You could go with Voodoo curses as well, but nobody wants to wait a week or two to see if their curse took out the Bank Guard...who was immediately replaced by the other bank guards since the one you cursed called in sick. It would be easier to wait until night and chloroform the guard rather than try and curse them out of the way. The bottom line is that as soon as you create a game you're throwing most of your realistic mechanics out the window, including things involving gravity, mass and energy. Just the fact that your character runs for many hours, for many miles constantly, while engaging in active combat (sometimes constantly) is ridiculous. No organic creature can do that. Even if the energy is supplied externally, all the internal systems would burn out. The very baseline mechanic of most games is not realistic, but it's believable in the context of the game. I think what the OP is getting at isn't necessarily "realistic" mechanics, but "believable" mechanics - you can suspend your disbelief. Think Movie Physics. It's thought out enough for you to agree to believe it. No, it doesn't make realistic sense that guns have unlimited bullets, but you suspend disbelief because it's enjoyable and makes sense within the context of the movie or game you're playing. It doesn't make sense that people can make fireballs that don't immediately kill almost anything they touch by both consuming the oxygen and burning the lungs of anything they hit, but it makes sense in the context of the movie or game where the fireball is happening. I'm not sure the OP is talking about the same "realism" that the article referenced. Join the League For Gamers. |
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4/06/11 9:02:09 AM#86
that pic of snow white barefoot and saddled with the screaming snot spawn of a beer guzzling prince charming is just about the best pic i've seen this year. I, Xandir, am on a never ending quest to save my boyfriend! |
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4/06/11 9:40:44 AM#87
Techno mages you could use them to make magic more real but you would have to make them more advanced than the normal people of the world there living in. a match seems magic to a man rubbing sticks togeather. |
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4/06/11 9:53:45 AM#88
I agree I think the ops realism is more extreme, there needs to be a balance however disregarding realism as a whole is not the answer. Suspending disbelief is important. As an example watch the trailer for Deus ex 2 human revolution.
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4/06/11 10:33:18 AM#89
So we accept mediocrity on the basis that games don't do terrible things, instead doing things that are just bad? This opinion is completely filled with fail.
P.S. You happened to choose things that probably will be implemented into video games in the future. Facebook more and more will be integrated with these things. I guarantee there will be forms of in-game ads, even if they aren't as blatant necessarily as commercials, and people clamour for things like realism all the time. Second Life is based entirely on realism. |
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4/06/11 11:01:00 AM#90
Not been around the industry very long have you. Realism - meh whatever. It is just an added dimension to the game. Hell mmo's are a bit more like RL than gaming anyway with how much actual moronic work you have to do to be successful, ie gathering, crafting, adn playing the idiot auction house while trying to get a handle on an economy that never ceases printing money. Pay by the Hour - here is why I say you haven't been around very long seeing as how the first mmo's were all Pay by the hour. Do some research if you don't have the firsthand knowledge, k? Thanks. :) (GEnie, AOL etc) Commercial Breaks - Sorry, but have you even played an mmo? They are nothing but advertisements for this that and everything else for sale from the mmo shop. Log in, go talk to a quest giver, and it reminds you of the pet for sale or that the quest you want is available from the store etc etc. Anonymity - meh, whatever, not like it wouldn't be hard to fake your identity online anyway. Neither a bad nor a good depending on the game and the people that you play with. For the most part, if ya ain't got nothing to hide ya ain't got nothin to worry bout. Facebook - Again, guess you aren't very current on your mmo nonsense are ya? :) Every new game is, in some way, tied to idiot facebook and the narcisists that reside there. And every mouthbreather developer out there is looking for ways to make the interaction more, not better not worse, just MORE. Because more might mean more money for the publisher while annoying everyone they possibly can, plus what is better for hte company? Spending millions on an idiot tv advert, or, get the people paying you to play to shoulder the burden of marketing as well? |
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4/06/11 1:28:33 PM#91
Really? Crap, i just finished to reinstall it (i'm a premium player) but i will unistall it soon. I like play, not use credit card on itm shop. I will migrate on worst Allod's Online, it's horrible but i like that game *_* |
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4/06/11 1:50:33 PM#92
Only if it was cheaper then paying monthly subscriptions and we only had to pay for what we played instead of 15 bucks a month then fine it would be ok, but i doubt it could be cheaper then current subscriptions. |
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4/06/11 2:23:31 PM#93
Ironicaly Bill, if you go far enough back...Online gaming DID start with a pay-per-hour model.... at least that was my introduction to it. Gemstone 3 on Genie service...$3 per hour..Premium Service. I remember dreading those bills. I think alot of the other early services.... Prodigy, Compuserve, AOL, etc had similar structures for many of the games they offered. |
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4/06/11 2:27:06 PM#94
The AOL one was a D&D game of some sort and it was $8 an hour to play. Join the League For Gamers. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
4/06/11 3:21:44 PM#95
Originally posted by someforumguy It is quite obvious he was talking about believabilty. It is also quite obvious that the article was about reality and not believability. So therefore it should be obvious that the poster misread and/or misinterpreted the article as he contridicted the article saying the author got it all wrong. Therefore I believe pointing out semantics in this instance are valid as he and the author weren't talking about the same 'reality'. All of that said, it was not just this poster but several others claiming the author was 'wrong' about reality, when in fact they were 'wrong' about what he was saying. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
4/06/11 3:25:33 PM#96
Originally posted by Holice So are you sure 'reality' is the word you want - you've had to explain this several times - I still say 'believabilty' rather than 'realism' would provide more clarity. Sometimes semantics do matter. |
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4/06/11 3:33:39 PM#97
Actually the advertisement thing has already been done: in Acclaims "9 Dragons" (i don't even know if it is still up and running) everytime you logged in, and about every half an hour, an unclosable ad would pop up in the top of the screen and it would stay there for like 10 secs. Kind of a nuisance at first, but after some time, meh. Playing: Starcraft II. |
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4/06/11 3:36:05 PM#98
I think I understand the distinction, but how is ‘believability’ any clearer? What does it take for magic to be believable? I'm not saying it's impossible to accomplish, but I'd be interested in an example or description. |
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4/06/11 9:56:53 PM#99
Originally posted by Zorgo Pulling rabbits from our hats and turning flowers into pigeons are as realistic a "magic" could get, if he wants to stick to the word. Anyway, which "realistic magic system" are we referring to here? The kind that Tolkien depicts, or the ones by JK Rowling? There's more authors to list, really... |
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4/06/11 10:08:41 PM#100
Originally posted by severius Seriously, did you even read the article? And you wonder why MMO's are going downhill.... |
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