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4/05/11 10:28:04 PM#101
I think the Articles point was that because theme park mmo's have been the most successful lately that if a big company is going to feel cofident enough to have a large enough budget to take their time and put out a more polished, they will choose the safer theme park style, while the smaller companies with low budgets and less time to develop their mmo's are making the sandbox games to fill that niche. So if you want a sandbox game, you and others need to give it the support to give them time and revenue to fix problems and make game better. I agree with you though that I don't want to spend my time or money to be an "invester" or "guine pig" while these companies take a year to finish their games. |
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4/05/11 10:36:53 PM#102
Originally posted by Arentas Read this, and read it again Jon Wood. Read it it so much that it shows up in your dreams at night. This is the reason why there aren't any QUALITY sandbox games about or in production these days. If a company sank $100 million into a sandbox effort and polished it to the "d" as Trion did with Rift, you'd have a game that would do just as well or better than 95% of the "efforts" being made today. But, neither you nor anyone on this site can name a sandbox MMO that has seen HALF of that investment amount put into it and worked on by a veteran team after 2004. Sure, we've seen half-baked attempts by a few companies whose only reason for making a sanbox attempt was that none of the big, budget capable AAA companies is doing it. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Jamkull
Apprentice Member
Joined: 4/23/03
Explorer 80% |
4/05/11 10:40:12 PM#103
Well the article is all well and good, but why even talk about a sandbox game when it's being developed by Bioware is odd. Bioware isn't known for sandbox games, that isn't their style to begin with even in the remote sense of the word. So the point overall is mute to me, to say the market and such has caused this to be a them park game... that makes no sense. Bioware makes very story driven RPGs and I wouldn't expect their MMO to be any different, and the millions of fans that play Bioware games wouldn't want it to be any less different. Thus you could say the huge majority of people who play RPGs like story driven content. Call it whatever you want, but it is meaningful and is what makes a Roleplaying Game a Roleplaying game. There are just a minority of people who really like sandbox games, which i'm one of those that like both. I would have to say that it would seem that those of us that like RPGs especially those table top games where we created our own story prefer the Sandbox style because of that fact. We can sort of create our own content. and live out whatever fantasy at our own whim. Considering that Bioware did create neverwinter nights i wouldn't put it past them to eventually have a sandbox title... not neccessarly based on Starwars. But considering this is their first MMO there are very high expectations and they really have to hit a homerun so to speak in order to gain a foothold on the market as a whole which will lead to them eventually developing other titles for other niche groups of people i'm sure. |
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Midnitte
Apprentice Member
Joined: 6/11/06
To not conform is to conform; Always question orders and demand a reason, least you become a Nazi. |
4/05/11 10:43:12 PM#104
Do you mean sony or wow? Because both seem to be the folly of many an mmo and both probably (and by sony i mean definitly was) the cause of SWG's demise. You just dont fix whats working.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
4/05/11 10:45:12 PM#105
Originally posted by Adamai No you can't take companions in there. If you choose to solo then thats your problem, I never had a problem finding a group in GWs nor will I in SWTOR. You really think 1 companion is going to fill an entire team? Really?
And I found eve boring. Space only just isn't my thing, especially when you pretty much need a spreadsheet just to keep track of everything. I like sandbox games myself, currently playing Xsyon, and I was a long term subscriber of games like SWG, FE, and plenty of other hybridized sandboxes. I have the ability to like everything, if only just enough to look at it with an open mind. I was lucky to grow up with gamers like myself, and we literally played everything.
If I were you, I'd start with learning more about SWTOR. http://www.swtor.com/community/showthread.php?t=188836
Once you've gone through the majority of that, it might answer a lot of those questions you have on whats possible in the game... whether this is a WoW clone, and correct much more than I've corrected for you here. It may seem like I'm being an asshole, and perhaps I am in a sense.. but when people have false perceptions and spread them, I'd rather them dislike games for their true features instead of ones they created in their head. |
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4/05/11 10:46:49 PM#106
Originally posted by Khalathwyr Which in my opinoin is the problem. To get a polished and on the level sandbox game you need investors. To get investors you need to show them they will get their money back 10 fold. You can't get that unless a sandbox games does really well (north of a million users and hold now) They won't see that until there is a sandbox game that is done enough to attract that many people. and you won't get a game like that unless it has the money to do that..and we go around and around like a merry go round (yes that ryhms, yes i'm bad at it) What needs to happen i think and for sandbox games i really hope it goes this way, is for this to happen ToR is successful. (yes for this plan to work this needs to happen) Investors see High polished expensive MMOs are the way to go ($$ cha-ching) Then other AAA developers jump in and try their hand, theme park at first. Then a little known developers (not really) decides "Hey we'd like to get in on this gravy train lets get our type of game out there" They tell the investors, see how all those other Big companies are doing so well. Well we are a big company and we have an idea and we can back it up. Let us bring out Oblivion online or something of that nature. Then Once it's successful. They will try and bring out fallout online (once they can wrestle it from the ones who hold it now) and there is your entrance to sandbox games. Once they see people like these wander anywhere do quests in any other you want type games working, they will be more trusting of these types of games. But again they need to be successful. IF tor fails, it's more likely to shoot the genre in the foot then to create an opening for sandbox games. Investors right now need to see success in anything...anything other then WoW, if they see that only one game can be succesful the chance of them investing in anything MMO is likely to dwindle fast. But whats success to them? Most likely something north of 1M customers, but the closer to WoW's numbers the better the success. My opinoin/view of course. Help me Bioware, your my only hope. Have questions, concerns, want info about The Old republic Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report. |
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4/05/11 11:11:53 PM#107
Originally posted by Midnitte I still can't beleive people don't thnk Lucas Arts had no hand in killing SWG? I remember fairly well lucas got nervous and was calling meetings ordering sony to gather some console players to test if SWG was fun or iconic like the movies. It baffles me how they could have not given the order to NGE the hell out of it. They sent julio torres in for god sakes! lol he was instant death for SWG. I mean TOR is what LA always wanted SWG to be!. Yes at the time Wow was out and that made sony think maybe LA is right we should dumb this puppy down. But it was LA that gave the ok you can bet. Darth Lucas is the master of his IP and rules it with a robotic iron fist. Currently in post production my new Hero Engine based MMOG Force-Strike viva la SWG! You will live on my love!! |
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4/05/11 11:31:48 PM#108
I agree with the OP 100%. We as a community have not supported the sandbox developers in the past. I think the bottom line is what people want is a hybrid. No one wants a pure sandbox and no one wants a pure theam park. We all want to feel like we can control the world but we also want to be guided by that world (similar to how politics and votes work). The one sandbox game that I can think of that is doing well so far is UO (Ultima Online). Players can build their own houses run around doing whatever they want but in the end they can go back to player hubs and gather missions and such. The same thing goes for EVE, if you want you can stay in 0.5+ space and just run missions for the rest of eternity. Sandbox is an option in those games not the entire game. So with that said I think the hybrid is the future of both games (and perhaps cars). Players seem to want structure and content to play with but then a "base" to run back to that they created, a corner of the world to call their own. Afterall thats what I think of when I want to play a sandbox game... owning a base with my guildmates and friends. |
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CujoSWAoA
Advanced Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
4/05/11 11:32:53 PM#109
The NGE failed because it took an existing game and tried to morph it, that'll never work. So they abandoned SWG and begain planning phases for SWTOR. And now here we are, on the brink of its launch and so many people who claim to have hated the NGE's impact on SWG are salavating and chomping at the bit just to play the NGE 2.0. Its pretty crazy. |
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4/05/11 11:47:23 PM#110
I just want a game like SWG again. Its really that simple. |
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4/06/11 12:02:50 AM#111
SWTOR is not the NGE. Those of us who were there for the implementation of the NGE can tell you that. The NGE lifted its quest plots straight from WoW with no story at all behind them. Go there, kill <fill in the blank> X number of times, wash, rinse, repeat. And when the classes were first introduced you could not vary the spec at all. The skill trees were grafted on later in an attempt to get some of their old player base back. The NGE was the utter dumbing down of a game to the point that even WoW players thought it sucked. As for wanting the "good old days" of sandbox SWG, I played those too. And they sucked. I was bored 95% of the time and found paying a doctor 20k and a dancer 5k so I could go hunt dinosaurs on dantooine one of the more pathetic game content ideas I have ever encountered. Even the PvP was lack-luster, and I love PvP. Everyone ran around with hammers in a supposedly blaster driven universe where only jedi were known to be primarily melee combatants. The CU, which is much maligned and hated by the sandbox fans, was when they got it right. They kept class complexity and introduced quests with actual stories behind them and real content. And they fixed combat so hammers and gaffit sticks were not the weapons of the elite. If anything, SWTOR will be closest to the CU, which is when I, and most of us who want story in our games, enjoyed SWG. Keep your sandbox. It's dull, unfinished, unpolished, boring, and lacking in absolutely everything. And don't even attempt to sell me on the "we make our own content" crap. I play RPGs IRL and they're about telling stories, which MMOs do not allow players the flexibility to do, because real consequences for player actions can't be introduced into MMOs. |
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4/06/11 12:05:51 AM#112
And now that I'm done with my rant above, a question about the article lol. I thought I read somewhere that most of the $300 million that EA gave to Bioware went into the new Mass Effect and Dragon Age games? If so, couldn't the final cost on this game be a lot lower than people are thinking it is? |
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CujoSWAoA
Advanced Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
4/06/11 12:17:34 AM#113
I was there for the implementation of the NGE. Obviously its not an exact rip-off... Hell, anyone can see that.... Plus the NGE 1.0 was a complete failure. It had to be tweaked. So, one of the tweaks was bring in a Bioware story. All the fans of KOTOR were still barking for more KOTOR, so the NGE 2.0 took on a KOTOR skin. "ICONIC PROFESSIONS. Be Han Solo or Boba Fett!" Its the same concept. |
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4/06/11 12:23:25 AM#114
Originally posted by nightfallrob While i don't recall an exact figure, they stated the 300 M was an exaggeration (yeah like i didn't already know that from the start :P) and it seems that people think it's closer to 100-150M, (with the actual cost cloesr to 100M and the final cost being closer to 150M after commericals and all the stuff that goes with getting it out) Help me Bioware, your my only hope. Have questions, concerns, want info about The Old republic Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report. |
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4/06/11 12:25:46 AM#115
Originally posted by CujoSWAoA This is my very own opinoin and view on this. The problem with the NGE and such was that they were trying to stuff a themepark game into a already established sandbox game. This messed with the peopole who liked the sandbox part (driving most of them away) and what was put in wasn't enough to satisfy the new crowd it was trying to please and ended up a hybrid that didn't come off well. Whereas SWTOR from the very beginning is what SWG was trying to do with the NGE/CU. Whether that works better this way or not we are about to find out in the next year time (time for it to come out and have some kind of impact) Help me Bioware, your my only hope. Have questions, concerns, want info about The Old republic Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report. |
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4/06/11 12:42:30 AM#116
For the supporting question of Sandboxes i played SWG around 2 or 2,5 years (its long time ago) though already after 3 months of SWG life the signs were already burning on the wall that SOE had no clue and lost the course. Ryzom is a game that has been closed service frequently and at the date it was released first our guild already was playing a mmo and had no ambition to move. A mmo is a game that needs dedication, investment of time, is a social experience where your friends be a big hooking factor and after starting my mmo career with Daoc (we got internet that days) at that time i (we) already had a circle of friends i (we) do not want to miss for a piece of software. Today there opens up a new window of oportunity with many old time gamers get bored of the same old sausages in new casings and want a new sausage that looks like a sausage but is fresh meat with different spice (Rift is not its freaking rotten meat). SWTOR will not only offer Star Wars Fans and Bioware Fans an oportunity to start a mmo but also any mmo gamer that is bored to death from one more fantasy game of killing ten rats/bats/goats with walls of text even the story addicted does not read bcs it has become so mundane. The loud minority may curse and moan as much they can but it will not help to hinder the SWTOR success - only Bioware and EA or Fate can make them fail bcs the market IS there. Mechwarrior Online - A Thinking Person's Shoter |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
4/06/11 12:52:34 AM#117
Originally posted by CujoSWAoA
Wow, SWTOR is nothing like the NGE. You have tons of hybridization and class combos which were taken out completely, you have combat that actually takes skill and builds that don't follow a set path. You have alignment that changes faction standings and your skills. You have iconic star wars classes without BEING the iconic star wars characters, which was the NGE to a T. Haven't even played the game since the NGE.. when you create a class, do they still have those iconic pictures of star wars characters when you select your class?
Thats before you get into all the changes starting with story, real content -- not half ass questing like SWG did -- real group content, PvP objectives and end game. This is above anything SWG was and could have ever been. One things for sure, BioWare won't put out a game and have to drastically change it 3 times before giving up on it altogether because they don't have a strong enough design team and know how to fix it. |
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4/06/11 1:22:34 AM#118
Nice article and I wish them luck and I really hope that they succeed, otherwise it will cripple the mmo market as a whole, making other companies less willing to try out new things. And Im really tired of the same old concept with just the visual style changed, I want to see really new games, not just clones. |
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4/06/11 2:19:50 AM#119
L O L...all I have to say.
You think WoW was polished and finished when it launched? Day 1 you couldnt play due to the horrible rubberbanding.. And end game wasnt even in the game untill a few months down the line...it took 6 years for that game to get where it is today....no one can farely expect ANY new mmo to have the sort of polish that comes 6 years after launch.' THAT...is why the MMO market is failing.. Consumers are stupid and their launch expectations are too high. I'm not saying the game should be beta quality, but it shouldnt be years of development quality either. |
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4/06/11 2:21:19 AM#120
This will be the first time in mmos to my knowledge. That their is a unique personal story from level 1 to cap. Unless you are one of those I imagine and rp my own story guys. This game is an altoholics dream.. If they get the luanch polished right. I expect huge initial subscriber numbers. Retention though will be on how much content they caqn pump out and be unique at least a little endgame wise.
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