Trending Games | Pirate101 | Guild Wars 2 | World of Warcraft | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,847 Users Online:0
Games:751  Posts:6,268,633
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Star Wars: The Old Republic: For Better or Worse

12 Pages First « 2 3 4 5 6 7 8 » Last Search
238 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

4/05/11 8:27:08 PM#81

Originally posted by Amannas



Now if you all saw this from any of us in here,any,you could have said 'what a troll'..How much worse could it be when someone working (he gets payed for this,salaries mean money,money means motive,yes even in here) in this site writes it? I'd say its big bad mojo trolling..cause in this case,they have a profit behind their reasoning. Why do i bother? Good point..except 3 years ago,we had something called Gamespot. Before it became the commercial pimp it is today. That's why. MAybe the first,but doesn't mean the last..You may flame me away now for being so critical of MMORPG's intentions here. I wish you well.



 


Yup. You've got me. Every single positive thing that is ever said on this site is actually done for cash. In reality we're all hate mongers who don't even really like games. In fact, we sit around our Tuscan Villa (bought by all of our awesome ill gotten gains) and do nothing but talk about how crappy games are.


I remember when I heard about that Gamestop incident and thought to myself: Man, I'd like to swim in a vault of money like Scrooge McDuck, so to hell with my eithical and standards. to hell with my long term career, I'm going to write only paid articles for awesomeness from now on. 


I just love living in a world where a person can't say a positive thing about anything without being accused of doing it for money. I love that people honestly think that myself and my profession are that shallow. It's awesome. Don't make me feel horrible at all.


Good thing I sold my principles long ago. Off to my money bin.


Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3075

$500 Backer to 2015's Top New MMO... The Repopulation!

4/05/11 8:31:57 PM#82
Originally posted by cinos
Originally posted by Feverfew

"to live up to its own admittedly ridiculously heightened expectations"


It's made by Bioware.....it's going to be awesome. :o

Sonic Chronicles, Dragon Age 2.

No company, not even Bioware, is infallible.

Lets say I eat at IHOP in Austin, TX and really enjoy it. Does that mean if I stop at the IHOP in Minneapolis, MN the food will taste exactly the same? Absolutely not. Sure, they are both IHOP restaurants, but they have different cooks, wait staff and so on. Take this into consideration when talking about TOR vs. DA2 which had completely separate teams working on them, even though they are both Bioware.

  Sityl

Apprentice Member

Joined: 4/03/11
Posts: 4

4/05/11 8:32:21 PM#83
Originally posted by Stradden

we sit around our Tuscan Villa (bought by all of our awesome ill gotten gains) and do nothing but talk about how crappy games are.

 That's what I do, too!  O.O

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

4/05/11 8:33:10 PM#84
Originally posted by Rhoklaw
Originally posted by cinos
Originally posted by Feverfew

"to live up to its own admittedly ridiculously heightened expectations"


It's made by Bioware.....it's going to be awesome. :o

Sonic Chronicles, Dragon Age 2.

No company, not even Bioware, is infallible.

Lets say I eat at IHOP in Austin, TX and really enjoy it. Does that mean if I stop at the IHOP in Minneapolis, MN the food will taste exactly the same? Absolutely not. Sure, they are both IHOP restaurants, but they have different cooks, wait staff and so on. Take this into consideration when talking about TOR vs. DA2 which had completely separate teams working on them, even though they are both Bioware.

Yet it was the same publisher that pushed DA2 out early.

  etharn

Apprentice Member

Joined: 9/14/10
Posts: 38

4/05/11 8:34:58 PM#85

If it last as long as Everquest did for SOE they should get more then enough money then they developed it for. 


A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?

  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 482

4/05/11 8:40:40 PM#86
Originally posted by SBFord

MMORPG.com Managing Editor Jon Wood has a thought or two about Star Wars: The Old Republic. The amount of money being used in the game's development will either serve as a warning for developers and publishers about the folly of big money investment should the game tank or it will be a shining example of what big money can do if it succeeds. Check out all of Jon's reasons behind these thoughts and then add your own voice to the mix in the comments.

On the one hand, if the game is a success with long term retention of subscribers and hot box sales, that makes a firm statement that players want to see story-driven, theme park designed AAA MMOs. It will set a precedent that if you want to succeed in this market you’re going to have to cough up the how many millions and millions of dollars that Star Wars’ budget is rumored to be.

Read more of Jon Wood's SWTOR: For Better or Worse.

Total nonsense. Another industry apologist blaming the consumer for not lining the pockets of incompetant devs and rewarding them for subpar products. Considering how many "themepark" games crashed and burned because they were released too early, you trying to make a case that only themepark games are capable of releasing "finished" is moronic. It doesnt matter if a game is sandbox or themepark when released a bug ridden technical unfinished mess. Sandbox games that so many old timers pine for are niche games to begin with, always have been, and always will be.

I like how you try to exclude the success of eve, which is just the type of sandbox game you claim isnt supported by gamers today. I played eve at release and for about a year afterwards. I encountered zero bugs, that isnt to say there werent any, only that if they did exist they were few and far between. I never crashed to desktop,had to "camp" and return to get an update,redo my ui every time i logged in,encounter stuck npcs, get stucked, or any of the million and one common bugs in rushed releases.

  gaou

Keeper of the Archives

Joined: 12/04/09
Posts: 2011

4/05/11 8:51:58 PM#87
Originally posted by Stradden

Originally posted by Amannas



Now if you all saw this from any of us in here,any,you could have said 'what a troll'..How much worse could it be when someone working (he gets payed for this,salaries mean money,money means motive,yes even in here) in this site writes it? I'd say its big bad mojo trolling..cause in this case,they have a profit behind their reasoning. Why do i bother? Good point..except 3 years ago,we had something called Gamespot. Before it became the commercial pimp it is today. That's why. MAybe the first,but doesn't mean the last..You may flame me away now for being so critical of MMORPG's intentions here. I wish you well.



 

Yup. You've got me. Every single positive thing that is ever said on this site is actually done for cash. In reality we're all hate mongers who don't even really like games. In fact, we sit around our Tuscan Villa (bought by all of our awesome ill gotten gains) and do nothing but talk about how crappy games are.


I remember when I heard about that Gamestop incident and thought to myself: Man, I'd like to swim in a vault of money like Scrooge McDuck, so to hell with my eithical and standards. to hell with my long term career, I'm going to write only paid articles for awesomeness from now on. 


I just love living in a world where a person can't say a positive thing about anything without being accused of doing it for money. I love that people honestly think that myself and my profession are that shallow. It's awesome. Don't make me feel horrible at all.


Good thing I sold my principles long ago. Off to my money bin.

can i come over please? i have always wanted to swim around in money like scrooge.

  vmoped

Novice Member

Joined: 3/07/04
Posts: 1722

4/05/11 9:00:03 PM#88

Originally posted by TheBlackSwan



All that said, BioWare has done a great job in bringing the Star Wars universe to an MMO. And when you consider the entire game is different for each of the four player classes (Sith Warrior, Bounty Hunter, Smuggler and Trooper) with zero repetition of quests between them, you're looking at a doubly massive MMO.



 


 You do realize there are eight classes.  You forgot the inquisitor, both jedi classes, and the imperial agent.


Back on topic, I do agree with Jon in his assessment and have felt the same way for some time.  This game will make the market take pause to see how it fares... at least until blizzard releases Titan, then it will happen again.  We will all wonder if that game will change the market again.  Hopefully this will continue to happen and each will meet success in order to increase budgets and polish for future projects.


Cheers!


MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3120

4/05/11 9:03:18 PM#89
Originally posted by Adamai

Biowatre have got their definition of mmo all wrong. you can have cenematic and themed gamplay where every single charecter is the savior of the universe. individual heroisation only works in single player games that is driven by story such as the 2 kotor games.

Maybe they are, but we won't know for sure until it comes out.  If they got it wrong, then the game will tank and we will go back to what we have now,  No real reason to get worried about it so much.  But your entitled to your opinion, Below are just some of my reasons and opinions.

 


these methods and mechanics cannot and will not support a lasting interactive community in an mmo of this type.


reasons -


1/ companions remove litterally the requirement for multi player  aspects of the game

As companions are never going to be more or even on level with players in terms of power and capability.  (thus why they were removed from raids in the first place ala the...;your companion just walked into that beast? oh great we're dead, type of thing)  AI is just never going to be as good as a human or as quick, thus are a supplement to the group mechanics.  As they stand now, they are not allowed in raids, and they take up a group spot in flashpoints (as per the last UK article)


2/ companions doing your crafting removes litterally another aspect of mmo gam play resulting in even more limitation of content.

This removes nothing.  It just makes it so you don't have to watch that little bar go by, instead you can stay in the action and have your companion do what your character would do normally.  When you gather you still need to walk to the node and tell your companion to harvest it.  Except in one instance where you send your companion off to find your mats, but then theres almost certainly a chance of failure and it can get costly. Other then that, they remove nothing.  You still have to find the mats, you still have to find the schmatics you still have to tell them what to craft, you still have to take the item to the auction house/market what have you, and hawk your wares off to others.

3/ rail based space shooter encloses the feel of the mmo universe into a more confined space removeing anyfeel of scope and depth from the game universe.

I sorta understand the problem with this space shooter but people also need to understand this is a mini-game, it's not a fully fledge part of the game that you will be spending hours in.  It gives you something along the lines of bejewled or card games to do while your waiting for something or just to throw a different play style in so the current one doesn't get stale.

4/ story in mmo is pointless, no one plays mmos to read stories and follow set paths crerated by devs to an eventual end game scenario, if they do then they are playing mmo's for the wrong reasons, an mmo is about an evolving realistic living world where players can interact and become part of it. this game doesnt allow for this.

The way they are doing the story is a tad bit different, we won't know if it's right or wrong, but the story is part of the RPG not the MMO.  Remember Bioware is trying to put the RPG back into MMORPG.  As for RPGs.  Most of the best or at least best selling ones had great stories.  So i don't see a problem here.  Again though this doesn't exactly remove anything from the MMO it just adds to it.

5/ cenematic cut scenes to represent travel from one area to another just adds to the enclosure like feeling, a bit like being in pens with little gates leading into other little pens, game worlds today need to be flowing and transition free.

These transitions are between planets and instances, it's better then just jumping from one planet to the next,  we will see how people like it.  As for the worlds themselves they are big and generally don't have cutscenes or zoning.

Lastly in most cases these are used as transitions and thus generally short.


6/ this game is useing extremely old school methods for its combat system its mroe or less static combat, you select your target and all your hits are already aimed for you and automatically hit home.  this renders any kind of combat/pvp boreing dull and nothing we havnt all seen in other games over the past 10 years.

While the general combat of attacking is using a RNG to run it.  You do have enemy AI which hides behind barriers and the ability for you to do that as well.  So that gives it a nice tweak as i'm sure as you get higher in levels they will get generally more sneaky about how they go about it.  We will see how it works.


7/ end game stuff pvp dungeons and so on, these things have a life expectancy, players will play these until they get bored, then they will cancel subscriptions, this is imply the way of things with games of this type. no mmo should have end game, an mmo isnt suppsoed to end an mmo is supposed to be a living breathing persistant world that the players have a hand in at changeing and altering with lasting effects.. this game will not have this.

Unless the devs continuely generate content at a faster pace then people can consume it, at some point they will reach the end game.  This is a fact of all..yes all games not just MMOs,  They are just more noticable in MMOs because your doing them for longer.  However i will point out that there is a ton of content...and before anyone rebutes with yes it runs out.  If you do all of the personal class content at about 30 hours a week (pretty decent for an avid gamer) you'll be about 1 year before you finish it, and thats only touching one aspect of the game.  Assuming of course you play all 8 classes.


 


it doesnt matter how much money you spend on a product!!!! if the product is limited to only one function then it can only be used for one thing. products as we are aware have life spans before they become obsolete. in the gameing world on average to the common gamer  a new game of this type will last them at best aproximately 2 years tops. and thats pushing it. the entire games contents can be explored in less than a year just playing casual. once all content has been explored and experienced there is only one more reason to keep logging in, and thats to see your fake friends you have made online. thats not a good enough reason.

As i outlined above it would take a person playing 30 hours a week (consistantly) a little over a year..actually 1 year 1 and 1/3 month, thats not touching anything but the personal class story.  As for products becoming obsolete.  Well theres always world of warcraft..thats been going on for about 5 years now.


this game    doesnt offer enough for the seasoned gamer, the seasoned gamer wants more from an mmo at end game other than running the same old dungeons over and over again for guild mates to get the same old crap.

hmm i'm not sure what seasoned gamers are or what they want, but as i'm almost 30, been playing games since i was about 6, played MMOs for 15 years.  I'd like to call myself one of them seasoned gamers, and what i see from this game are raids, pvp, world events, class stories, exploration, crafting (Yes you can craft on par with end game gear with crafting skills) and interaction with other players through flashpoints that change based on not only your but their decisions as well.


i can think of only one games developer today that truely knows what an mmo is supposed to be and thats ccp.

They create sandbox.  We are talking about themeparks.  It's fine you like sandbox.  I don't, but i think there is more then one way to make a game.  I hope others do as well.


an mmo is about a community thats is constantly in touch with the ingame mechanics and persistancy of the game world. the players make the mmo great not what the developers put into it.  its no good makeing a really polished game tyhat looks great and runs smooth if it can only be played for a few months before players get fed up and bored.


 


this game is going to be exactly that.

So sure about that? crafting, raiding, interactive dialog, able to group for everything, hub towns.  Seems like a fair amount of community interaction there.


putting the player in the hero and savior spotlight works a treat in a single player game such as kotor, this is supposed to be an MMO............ that kind of philosphy wont work and never has worked. 

I'm not so quick to assume what will and what won't work. I thought that people would hate doing end game over and over again.  Apartently Blizzard proved that worng. Again we shall see.


 


how ever swtor will survive for one reaosn and one reason alone.. the starwars fans who dont know what an mmo is. im fairly confident that when the starwars galaxies vetts see the this new game they will stick with swg. they will do this because even though swg has been brutaly maimed by soe, its still a pretty awesome starwars experience. infact i predict swtor will bringing new life to swg :)


swg does everything swtor is trying to do and much much much more. 

Is it just me or am i sensing more of a sandbox vs theme park mentality going on here.  Nothing wrong with it of course but i'm starting to get the feel it's not that it's what SW;ToR is doing content wise it's that it's a theme park.


size isnt everything -

People would disagree here actually.


so the op says he read somewhere this game will be the biggest, well i hate to chuck a spanner in the works but there is no way on this green earth that this game will ever manage to come close to the size of eve-online. now thats a huge game and is currently the biggest game world with the most players in a single server in the whole world.

You do have to look at how much content per feet there is.  Granted EvE is huge, the biggest ever.  What percentage of that actually has something you want in it? Not as much, must of that you pass by in warp to your destination.  So most of it..just like space..is kinda empty.


there is no other game on the planet that can claim they have upto 40,000 players online at once in a single server!!! no game.. only eve can claim that. eve also has over 6000 areas for players to explore. and there is no level limits infact there are no levels at all, the game is in all sence of the word endless.


swtor wont flop for one reason,,, startrek online didnt flop and that has to be the worlds worst game........ and that didnt flop because of the massive fan base startrek has.  starwars has a much much larger fan base. and it will be fans that are pleased with the product not the actual mmo gamers.


im both a starwars fan and mmo gamer and i wish for only one thing. they dont release this game and completely redevelop it so its more like swg crossed with eve online. playing a game as a fan isnt enough for me with my understand and experience of mmo's i know more is possible than what is being presented at present. and i also know bioware have little interest in what a true mmo  is.

So what you want them to do...is trash a 1.5M budget that is catering to BW/SW fans and make it a sandbox game...that BW fans don't play...I'm not following.

Plus the sandbox crowd isn't as big as the theme park game.  Like the article said Eve was the exception to the rule.  If sandbox games (as thats what your arguing for. not better features but a sandbox game) were oh so great, they would be ruling. Not WoW.

I can understand people like sandbox, but you really need to understand what this game is after. It's after BW fans. Look at Bioware games.  What are they by nature....themepark. Dang near everyone one of them from DA to Kotor to ME to BG (which is about as close to sandbox as you can get and thats still in my opinoin closer to theme park then sandbox)

Wether it succeeds or fails is not going to depend on wether its sandbox or theme park, it's going to be down to if the fans following it want what is in there.  Theres over a year worth of content before you hit the MMO aspect at all.  So hopefully that will keep them around a while.

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  User Deleted
4/05/11 9:08:57 PM#90

Whats the point of this article? It comes off as "you made your bed now lay in it". But of course thats not it because that would be trolling. And the staff here doesnt troll, right? So.... whats the point of this article?

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3120

4/05/11 9:19:40 PM#91
Originally posted by Foomerang

Whats the point of this article? It comes off as "you made your bed now lay in it". But of course thats not it because that would be trolling. And the staff here doesnt troll, right? So.... whats the point of this article?

I more of see it as, this is what the MMO genre wants, if they wanted different it would be going a different direction.  So while some may be saying the MMO genre wants sandbox games.  In reality the people in this genre want theme park games.  Highly polished, lots of content, big fully explorable worlds with a indepth story...basically this is what the MMo genre as a whole is wanting..swtor.  Assuming of course that it's a success.

If it is.  Then the MMO gamers as a majority don't want sandbox.  They want theme park.  Which is what it's at currently.  If they wanted sandbox so much they would have played those instead, but for one reason or another they dropped every..single...one...which means some may say they want one but they don't want to take the time to make one flourish as an example.

As a personal side note it's kind of funny really to me.  That sandbox games require a whole bunch of commitment to them to get them running and yet the people wanting them, can't commit the time needed to get them up and running. /end personal side note

Thats not to say the people wanting sandbox games are wrong, but it does require bringing one to the forefront. Like EvE except you need quite a bit more then 300K to get your foot in the door at this time.

For now though themeparks rule the genre, and right now according to info swtor is the one that giving people what they been asking for when they vote with their wallets/purses.

At least in my personal opinoin.

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  yevoc42

Advanced Member

Joined: 12/27/08
Posts: 34

4/05/11 9:24:54 PM#92

I have definitely put 10 times more money into the sandboxes of the world than the themeparks.  Unfortunately, all of the true sandboxes are all but dead and gone now to the point where EVE is considered a sandbox.  Very sad indeed.


The industry has gone so far awry that I'm having to make my own MMO now just to have a single game to enjoy.


When small groups of people (or even single people) have very low hanging fruit to pursue, you know that overly large and myopic companies have been claiming the spotlight for far, far too long


  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17372

4/05/11 9:34:48 PM#93

Well, look, regardless of whether or not one likes the article is it really wrong? I mean, at its core.

If people don't buy something and other people do buy somethign then any industry is going to move toward what people want.

Unless some of you work in non-profits I HIGHLY doubt your companies create a product or service that doesn't make money.

And Jon is right, there are sandbox games out there, good ones that really aren't being supported. Even though I've seen some sandbox players say "it's about game play not about graphics" I don't see people lining up for Ryzom.

Ryzom is a good game (and I personally like the art design) and could easily fill a player's desire for a sandbox game. EVE is an awesome game if one has the patience to delve deeply into its folds.

Of course the point does stand that players shouldn't have to bite the bullet and sink money into games with issues just so they can support a development studio and hope they get their act together. And I would agree.

but reality is reality and unless people start sinking money into alternative games the larger developement studios aren't going to take notice. It sucks, I know. But players who aren't really into sandbox games are spending money on games such as wow or rift and most likely Star Wars.

If SWToR is polished and delivers what they say they will, and from what I've seen from PAX it looks like they can, then it's going to make quite a bit of money and cement the idea that more money and creating a polished "themepark" game is a recipe for success.

Because the suits in these larger companies aren't going to be saying "you know, if we sink a lot of money into a polished game but shoot for an alternative game concept then we can be successful too.

They will look at every aspect of SWToR and try to recreate it.

 

Heck, look at Twilight. Look at its success. Now look at all the books that are coming out that are trying to be the exact same thing as Twilight. And some of those books have generated movies.

If no one plays these sandbox games then more won't be made. It sucks but companies can be a bit mercenary.

  Adamai

Novice Member

Joined: 4/06/10
Posts: 467

4/05/11 9:50:54 PM#94

Originally posted by whilan



Originally posted by Adamai


Biowatre have got their definition of mmo all wrong. you can have cenematic and themed gamplay where every single charecter is the savior of the universe. individual heroisation only works in single player games that is driven by story such as the 2 kotor games.


Maybe they are, but we won't know for sure until it comes out.  If they got it wrong, then the game will tank and we will go back to what we have now,  No real reason to get worried about it so much.  But your entitled to your opinion, Below are just some of my reasons and opinions.


 




these methods and mechanics cannot and will not support a lasting interactive community in an mmo of this type.




reasons -




1/ companions remove litterally the requirement for multi player  aspects of the game


As companions are never going to be more or even on level with players in terms of power and capability.  (thus why they were removed from raids in the first place ala the...;your companion just walked into that beast? oh great we're dead, type of thing)  AI is just never going to be as good as a human or as quick, thus are a supplement to the group mechanics.  As they stand now, they are not allowed in raids, and they take up a group spot in flashpoints (as per the last UK article)




2/ companions doing your crafting removes litterally another aspect of mmo gam play resulting in even more limitation of content.


This removes nothing.  It just makes it so you don't have to watch that little bar go by, instead you can stay in the action and have your companion do what your character would do normally.  When you gather you still need to walk to the node and tell your companion to harvest it.  Except in one instance where you send your companion off to find your mats, but then theres almost certainly a chance of failure and it can get costly. Other then that, they remove nothing.  You still have to find the mats, you still have to find the schmatics you still have to tell them what to craft, you still have to take the item to the auction house/market what have you, and hawk your wares off to others.


3/ rail based space shooter encloses the feel of the mmo universe into a more confined space removeing anyfeel of scope and depth from the game universe.


I sorta understand the problem with this space shooter but people also need to understand this is a mini-game, it's not a fully fledge part of the game that you will be spending hours in.  It gives you something along the lines of bejewled or card games to do while your waiting for something or just to throw a different play style in so the current one doesn't get stale.


4/ story in mmo is pointless, no one plays mmos to read stories and follow set paths crerated by devs to an eventual end game scenario, if they do then they are playing mmo's for the wrong reasons, an mmo is about an evolving realistic living world where players can interact and become part of it. this game doesnt allow for this.


The way they are doing the story is a tad bit different, we won't know if it's right or wrong, but the story is part of the RPG not the MMO.  Remember Bioware is trying to put the RPG back into MMORPG.  As for RPGs.  Most of the best or at least best selling ones had great stories.  So i don't see a problem here.  Again though this doesn't exactly remove anything from the MMO it just adds to it.


5/ cenematic cut scenes to represent travel from one area to another just adds to the enclosure like feeling, a bit like being in pens with little gates leading into other little pens, game worlds today need to be flowing and transition free.


These transitions are between planets and instances, it's better then just jumping from one planet to the next,  we will see how people like it.  As for the worlds themselves they are big and generally don't have cutscenes or zoning.


Lastly in most cases these are used as transitions and thus generally short.




6/ this game is useing extremely old school methods for its combat system its mroe or less static combat, you select your target and all your hits are already aimed for you and automatically hit home.  this renders any kind of combat/pvp boreing dull and nothing we havnt all seen in other games over the past 10 years.


While the general combat of attacking is using a RNG to run it.  You do have enemy AI which hides behind barriers and the ability for you to do that as well.  So that gives it a nice tweak as i'm sure as you get higher in levels they will get generally more sneaky about how they go about it.  We will see how it works.




7/ end game stuff pvp dungeons and so on, these things have a life expectancy, players will play these until they get bored, then they will cancel subscriptions, this is imply the way of things with games of this type. no mmo should have end game, an mmo isnt suppsoed to end an mmo is supposed to be a living breathing persistant world that the players have a hand in at changeing and altering with lasting effects.. this game will not have this.


Unless the devs continuely generate content at a faster pace then people can consume it, at some point they will reach the end game.  This is a fact of all..yes all games not just MMOs,  They are just more noticable in MMOs because your doing them for longer.  However i will point out that there is a ton of content...and before anyone rebutes with yes it runs out.  If you do all of the personal class content at about 30 hours a week (pretty decent for an avid gamer) you'll be about 1 year before you finish it, and thats only touching one aspect of the game.  Assuming of course you play all 8 classes.




 




it doesnt matter how much money you spend on a product!!!! if the product is limited to only one function then it can only be used for one thing. products as we are aware have life spans before they become obsolete. in the gameing world on average to the common gamer  a new game of this type will last them at best aproximately 2 years tops. and thats pushing it. the entire games contents can be explored in less than a year just playing casual. once all content has been explored and experienced there is only one more reason to keep logging in, and thats to see your fake friends you have made online. thats not a good enough reason.


As i outlined above it would take a person playing 30 hours a week (consistantly) a little over a year..actually 1 year 1 and 1/3 month, thats not touching anything but the personal class story.  As for products becoming obsolete.  Well theres always world of warcraft..thats been going on for about 5 years now.




this game    doesnt offer enough for the seasoned gamer, the seasoned gamer wants more from an mmo at end game other than running the same old dungeons over and over again for guild mates to get the same old crap.


hmm i'm not sure what seasoned gamers are or what they want, but as i'm almost 30, been playing games since i was about 6, played MMOs for 15 years.  I'd like to call myself one of them seasoned gamers, and what i see from this game are raids, pvp, world events, class stories, exploration, crafting (Yes you can craft on par with end game gear with crafting skills) and interaction with other players through flashpoints that change based on not only your but their decisions as well.




i can think of only one games developer today that truely knows what an mmo is supposed to be and thats ccp.


They create sandbox.  We are talking about themeparks.  It's fine you like sandbox.  I don't, but i think there is more then one way to make a game.  I hope others do as well.




an mmo is about a community thats is constantly in touch with the ingame mechanics and persistancy of the game world. the players make the mmo great not what the developers put into it.  its no good makeing a really polished game tyhat looks great and runs smooth if it can only be played for a few months before players get fed up and bored.




 




this game is going to be exactly that.


So sure about that? crafting, raiding, interactive dialog, able to group for everything, hub towns.  Seems like a fair amount of community interaction there.




putting the player in the hero and savior spotlight works a treat in a single player game such as kotor, this is supposed to be an MMO............ that kind of philosphy wont work and never has worked. 


I'm not so quick to assume what will and what won't work. I thought that people would hate doing end game over and over again.  Apartently Blizzard proved that worng. Again we shall see.




 




how ever swtor will survive for one reaosn and one reason alone.. the starwars fans who dont know what an mmo is. im fairly confident that when the starwars galaxies vetts see the this new game they will stick with swg. they will do this because even though swg has been brutaly maimed by soe, its still a pretty awesome starwars experience. infact i predict swtor will bringing new life to swg :)




swg does everything swtor is trying to do and much much much more. 


Is it just me or am i sensing more of a sandbox vs theme park mentality going on here.  Nothing wrong with it of course but i'm starting to get the feel it's not that it's what SW;ToR is doing content wise it's that it's a theme park.




size isnt everything -


People would disagree here actually.




so the op says he read somewhere this game will be the biggest, well i hate to chuck a spanner in the works but there is no way on this green earth that this game will ever manage to come close to the size of eve-online. now thats a huge game and is currently the biggest game world with the most players in a single server in the whole world.


You do have to look at how much content per feet there is.  Granted EvE is huge, the biggest ever.  What percentage of that actually has something you want in it? Not as much, must of that you pass by in warp to your destination.  So most of it..just like space..is kinda empty.




there is no other game on the planet that can claim they have upto 40,000 players online at once in a single server!!! no game.. only eve can claim that. eve also has over 6000 areas for players to explore. and there is no level limits infact there are no levels at all, the game is in all sence of the word endless.




swtor wont flop for one reason,,, startrek online didnt flop and that has to be the worlds worst game........ and that didnt flop because of the massive fan base startrek has.  starwars has a much much larger fan base. and it will be fans that are pleased with the product not the actual mmo gamers.




im both a starwars fan and mmo gamer and i wish for only one thing. they dont release this game and completely redevelop it so its more like swg crossed with eve online. playing a game as a fan isnt enough for me with my understand and experience of mmo's i know more is possible than what is being presented at present. and i also know bioware have little interest in what a true mmo  is.



So what you want them to do...is trash a 1.5M budget that is catering to BW/SW fans and make it a sandbox game...that BW fans don't play...I'm not following.


Plus the sandbox crowd isn't as big as the theme park game.  Like the article said Eve was the exception to the rule.  If sandbox games (as thats what your arguing for. not better features but a sandbox game) were oh so great, they would be ruling. Not WoW.


I can understand people like sandbox, but you really need to understand what this game is after. It's after BW fans. Look at Bioware games.  What are they by nature....themepark. Dang near everyone one of them from DA to Kotor to ME to BG (which is about as close to sandbox as you can get and thats still in my opinoin closer to theme park then sandbox)


Wether it succeeds or fails is not going to depend on wether its sandbox or theme park, it's going to be down to if the fans following it want what is in there.  Theres over a year worth of content before you hit the MMO aspect at all.  So hopefully that will keep them around a while.



 


no no no not trash it. amd no not  bnetter features, more depth and more player control over the game universe and mechanics like swg and eve offer you..


for example take a look at swtors answer to space flight.. i dont think they could have made it any worse, you literally have no control over your ship. you dont fly it you cant mod it and well its pretty much useless.  that shouldnt be how it is in an starwars game, your ship should eb your primary tool its what enables you to travel around the galaxy.


then you have companions which completely remove the very fabric of an mmo!!! thats the playing with other people aspect. if you have npc charecters you can take with you like kotor then the game isnt an mmo.. mmo stands for masive multiplayer online   it may be massive but im struggling to see where they fit the multi play into the game.. it may have some multi play but its certainly not going to be massive multiplay, atleast not like the likes of eve and swg.. do you see my point!!....


the game is lacking in depth of mechanics and player interaction.. and one more thing  take a brief look into the charecter customisation and clothing options and you will see yet more restrictive content.. from what i saw with the jedi how you look is based of your level and progression in the game, this basically means every jedi will look very much the same at max level... thats something else i dont like about todays new mmo's


 


its almost as if they lack the imagination required to develop a fantasy world with unpresidented freedom of play.. i dont want to be guided from one area to the next by a tring of quests thaty will eventually lead me to the grand finale and end game battle with some uber boss.. i dont want this because i know that once ive  reached this pivital point in the game their will be nothing else for me to do with this charecter other than pvp!!! pvp  as you and i both know is only fun for a while before it becomes boreing and tedious and samey..


mmos need what i call the hook factor, something to keep players hooked once they ahve maxed out a char and reach max level.. in swg they do this with a deep complex economy and crafting system.. swg has kept me busy and playing for the best part of 6 years now and im still not bored with it..


but when i talk about games like wow and sto.. and lotro all i can think about is how their is nothing to do once i reach max level and  finish all the qeusts and aquire all the best items for my class...


there is no way on this earth im going to run through all the same story and quests again for another charecter, thats just boreing to me.  and while im doing that i already know whats at the end because ive already done it once.


im trying to explain myself as best as possible without sounding like im trolling and flameing the new swtor game.  there is no room for story in an mmo people simply dont          spend their time following stories in an mmo. some will but the majority just steam through it to the end   game stuff which is whaty matter most as the games today revolve around one thing and one thing only ... and thats pvp. and if i may!! pvp is only entertaining for a few months before it becomes boreing as hell..


 i dont have these problems with swg or eve, i find that these games are so diverse and content rich that their is always something to do thats worthwhile and well fun and enjoyable.


i dont get that with wow or lotro or sto or other games of their genre.


ive played many many mmo's mmorts mmorpg mmofps mmog's mmosim you name it ive played them.  and only a few stand out, the rest seem to be the same thing just repeating over and over again.. 


i guess im asking for something diffrent to come out of the wood work not just another wow clone.. themeparks are just boreing. you already know how its all going to work and how its alll going to end before you even start playing them.


  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

4/05/11 9:58:10 PM#95
Originally posted by Sovrath

Well, look, regardless of whether or not one likes the article is it really wrong? I mean, at its core.

If people don't buy something and other people do buy somethign then any industry is going to move toward what people want.

Unless some of you work in non-profits I HIGHLY doubt your companies create a product or service that doesn't make money.

And Jon is right, there are sandbox games out there, good ones that really aren't being supported. Even though I've seen some sandbox players say "it's about game play not about graphics" I don't see people lining up for Ryzom.

Ryzom is a good game (and I personally like the art design) and could easily fill a player's desire for a sandbox game. EVE is an awesome game if one has the patience to delve deeply into its folds.

Of course the point does stand that players shouldn't have to bite the bullet and sink money into games with issues just so they can support a development studio and hope they get their act together. And I would agree.

but reality is reality and unless people start sinking money into alternative games the larger developement studios aren't going to take notice. It sucks, I know. But players who aren't really into sandbox games are spending money on games such as wow or rift and most likely Star Wars.

If SWToR is polished and delivers what they say they will, and from what I've seen from PAX it looks like they can, then it's going to make quite a bit of money and cement the idea that more money and creating a polished "themepark" game is a recipe for success.

Because the suits in these larger companies aren't going to be saying "you know, if we sink a lot of money into a polished game but shoot for an alternative game concept then we can be successful too.

They will look at every aspect of SWToR and try to recreate it.

 

Heck, look at Twilight. Look at its success. Now look at all the books that are coming out that are trying to be the exact same thing as Twilight. And some of those books have generated movies.

If no one plays these sandbox games then more won't be made. It sucks but companies can be a bit mercenary.

 Precisely ^ ^

 

You put it better than I could Sovrath.

  Adamai

Novice Member

Joined: 4/06/10
Posts: 467

4/05/11 10:07:31 PM#96

Originally posted by Adamai





Originally posted by whilan









Originally posted by Adamai






Biowatre have got their definition of mmo all wrong. you can have cenematic and themed gamplay where every single charecter is the savior of the universe. individual heroisation only works in single player games that is driven by story such as the 2 kotor games.




Maybe they are, but we won't know for sure until it comes out.  If they got it wrong, then the game will tank and we will go back to what we have now,  No real reason to get worried about it so much.  But your entitled to your opinion, Below are just some of my reasons and opinions.






 








these methods and mechanics cannot and will not support a lasting interactive community in an mmo of this type.








reasons -








1/ companions remove litterally the requirement for multi player  aspects of the game




As companions are never going to be more or even on level with players in terms of power and capability.  (thus why they were removed from raids in the first place ala the...;your companion just walked into that beast? oh great we're dead, type of thing)  AI is just never going to be as good as a human or as quick, thus are a supplement to the group mechanics.  As they stand now, they are not allowed in raids, and they take up a group spot in flashpoints (as per the last UK article)








2/ companions doing your crafting removes litterally another aspect of mmo gam play resulting in even more limitation of content.




This removes nothing.  It just makes it so you don't have to watch that little bar go by, instead you can stay in the action and have your companion do what your character would do normally.  When you gather you still need to walk to the node and tell your companion to harvest it.  Except in one instance where you send your companion off to find your mats, but then theres almost certainly a chance of failure and it can get costly. Other then that, they remove nothing.  You still have to find the mats, you still have to find the schmatics you still have to tell them what to craft, you still have to take the item to the auction house/market what have you, and hawk your wares off to others.






3/ rail based space shooter encloses the feel of the mmo universe into a more confined space removeing anyfeel of scope and depth from the game universe.




I sorta understand the problem with this space shooter but people also need to understand this is a mini-game, it's not a fully fledge part of the game that you will be spending hours in.  It gives you something along the lines of bejewled or card games to do while your waiting for something or just to throw a different play style in so the current one doesn't get stale.






4/ story in mmo is pointless, no one plays mmos to read stories and follow set paths crerated by devs to an eventual end game scenario, if they do then they are playing mmo's for the wrong reasons, an mmo is about an evolving realistic living world where players can interact and become part of it. this game doesnt allow for this.




The way they are doing the story is a tad bit different, we won't know if it's right or wrong, but the story is part of the RPG not the MMO.  Remember Bioware is trying to put the RPG back into MMORPG.  As for RPGs.  Most of the best or at least best selling ones had great stories.  So i don't see a problem here.  Again though this doesn't exactly remove anything from the MMO it just adds to it.






5/ cenematic cut scenes to represent travel from one area to another just adds to the enclosure like feeling, a bit like being in pens with little gates leading into other little pens, game worlds today need to be flowing and transition free.




These transitions are between planets and instances, it's better then just jumping from one planet to the next,  we will see how people like it.  As for the worlds themselves they are big and generally don't have cutscenes or zoning.




Lastly in most cases these are used as transitions and thus generally short.








6/ this game is useing extremely old school methods for its combat system its mroe or less static combat, you select your target and all your hits are already aimed for you and automatically hit home.  this renders any kind of combat/pvp boreing dull and nothing we havnt all seen in other games over the past 10 years.




While the general combat of attacking is using a RNG to run it.  You do have enemy AI which hides behind barriers and the ability for you to do that as well.  So that gives it a nice tweak as i'm sure as you get higher in levels they will get generally more sneaky about how they go about it.  We will see how it works.








7/ end game stuff pvp dungeons and so on, these things have a life expectancy, players will play these until they get bored, then they will cancel subscriptions, this is imply the way of things with games of this type. no mmo should have end game, an mmo isnt suppsoed to end an mmo is supposed to be a living breathing persistant world that the players have a hand in at changeing and altering with lasting effects.. this game will not have this.




Unless the devs continuely generate content at a faster pace then people can consume it, at some point they will reach the end game.  This is a fact of all..yes all games not just MMOs,  They are just more noticable in MMOs because your doing them for longer.  However i will point out that there is a ton of content...and before anyone rebutes with yes it runs out.  If you do all of the personal class content at about 30 hours a week (pretty decent for an avid gamer) you'll be about 1 year before you finish it, and thats only touching one aspect of the game.  Assuming of course you play all 8 classes.








 








it doesnt matter how much money you spend on a product!!!! if the product is limited to only one function then it can only be used for one thing. products as we are aware have life spans before they become obsolete. in the gameing world on average to the common gamer  a new game of this type will last them at best aproximately 2 years tops. and thats pushing it. the entire games contents can be explored in less than a year just playing casual. once all content has been explored and experienced there is only one more reason to keep logging in, and thats to see your fake friends you have made online. thats not a good enough reason.




As i outlined above it would take a person playing 30 hours a week (consistantly) a little over a year..actually 1 year 1 and 1/3 month, thats not touching anything but the personal class story.  As for products becoming obsolete.  Well theres always world of warcraft..thats been going on for about 5 years now.








this game    doesnt offer enough for the seasoned gamer, the seasoned gamer wants more from an mmo at end game other than running the same old dungeons over and over again for guild mates to get the same old crap.




hmm i'm not sure what seasoned gamers are or what they want, but as i'm almost 30, been playing games since i was about 6, played MMOs for 15 years.  I'd like to call myself one of them seasoned gamers, and what i see from this game are raids, pvp, world events, class stories, exploration, crafting (Yes you can craft on par with end game gear with crafting skills) and interaction with other players through flashpoints that change based on not only your but their decisions as well.








i can think of only one games developer today that truely knows what an mmo is supposed to be and thats ccp.




They create sandbox.  We are talking about themeparks.  It's fine you like sandbox.  I don't, but i think there is more then one way to make a game.  I hope others do as well.








an mmo is about a community thats is constantly in touch with the ingame mechanics and persistancy of the game world. the players make the mmo great not what the developers put into it.  its no good makeing a really polished game tyhat looks great and runs smooth if it can only be played for a few months before players get fed up and bored.








 








this game is going to be exactly that.




So sure about that? crafting, raiding, interactive dialog, able to group for everything, hub towns.  Seems like a fair amount of community interaction there.








putting the player in the hero and savior spotlight works a treat in a single player game such as kotor, this is supposed to be an MMO............ that kind of philosphy wont work and never has worked. 




I'm not so quick to assume what will and what won't work. I thought that people would hate doing end game over and over again.  Apartently Blizzard proved that worng. Again we shall see.








 








how ever swtor will survive for one reaosn and one reason alone.. the starwars fans who dont know what an mmo is. im fairly confident that when the starwars galaxies vetts see the this new game they will stick with swg. they will do this because even though swg has been brutaly maimed by soe, its still a pretty awesome starwars experience. infact i predict swtor will bringing new life to swg :)








swg does everything swtor is trying to do and much much much more. 




Is it just me or am i sensing more of a sandbox vs theme park mentality going on here.  Nothing wrong with it of course but i'm starting to get the feel it's not that it's what SW;ToR is doing content wise it's that it's a theme park.








size isnt everything -




People would disagree here actually.








so the op says he read somewhere this game will be the biggest, well i hate to chuck a spanner in the works but there is no way on this green earth that this game will ever manage to come close to the size of eve-online. now thats a huge game and is currently the biggest game world with the most players in a single server in the whole world.




You do have to look at how much content per feet there is.  Granted EvE is huge, the biggest ever.  What percentage of that actually has something you want in it? Not as much, must of that you pass by in warp to your destination.  So most of it..just like space..is kinda empty.








there is no other game on the planet that can claim they have upto 40,000 players online at once in a single server!!! no game.. only eve can claim that. eve also has over 6000 areas for players to explore. and there is no level limits infact there are no levels at all, the game is in all sence of the word endless.








swtor wont flop for one reason,,, startrek online didnt flop and that has to be the worlds worst game........ and that didnt flop because of the massive fan base startrek has.  starwars has a much much larger fan base. and it will be fans that are pleased with the product not the actual mmo gamers.








im both a starwars fan and mmo gamer and i wish for only one thing. they dont release this game and completely redevelop it so its more like swg crossed with eve online. playing a game as a fan isnt enough for me with my understand and experience of mmo's i know more is possible than what is being presented at present. and i also know bioware have little interest in what a true mmo  is.





So what you want them to do...is trash a 1.5M budget that is catering to BW/SW fans and make it a sandbox game...that BW fans don't play...I'm not following.




Plus the sandbox crowd isn't as big as the theme park game.  Like the article said Eve was the exception to the rule.  If sandbox games (as thats what your arguing for. not better features but a sandbox game) were oh so great, they would be ruling. Not WoW.




I can understand people like sandbox, but you really need to understand what this game is after. It's after BW fans. Look at Bioware games.  What are they by nature....themepark. Dang near everyone one of them from DA to Kotor to ME to BG (which is about as close to sandbox as you can get and thats still in my opinoin closer to theme park then sandbox)




Wether it succeeds or fails is not going to depend on wether its sandbox or theme park, it's going to be down to if the fans following it want what is in there.  Theres over a year worth of content before you hit the MMO aspect at all.  So hopefully that will keep them around a while.







 




no no no not trash it. amd no not  bnetter features, more depth and more player control over the game universe and mechanics like swg and eve offer you..




for example take a look at swtors answer to space flight.. i dont think they could have made it any worse, you literally have no control over your ship. you dont fly it you cant mod it and well its pretty much useless.  that shouldnt be how it is in an starwars game, your ship should eb your primary tool its what enables you to travel around the galaxy.




then you have companions which completely remove the very fabric of an mmo!!! thats the playing with other people aspect. if you have npc charecters you can take with you like kotor then the game isnt an mmo.. mmo stands for masive multiplayer online   it may be massive but im struggling to see where they fit the multi play into the game.. it may have some multi play but its certainly not going to be massive multiplay, atleast not like the likes of eve and swg.. do you see my point!!....




the game is lacking in depth of mechanics and player interaction.. and one more thing  take a brief look into the charecter customisation and clothing options and you will see yet more restrictive content.. from what i saw with the jedi how you look is based of your level and progression in the game, this basically means every jedi will look very much the same at max level... thats something else i dont like about todays new mmo's




 




its almost as if they lack the imagination required to develop a fantasy world with unpresidented freedom of play.. i dont want to be guided from one area to the next by a tring of quests thaty will eventually lead me to the grand finale and end game battle with some uber boss.. i dont want this because i know that once ive  reached this pivital point in the game their will be nothing else for me to do with this charecter other than pvp!!! pvp  as you and i both know is only fun for a while before it becomes boreing and tedious and samey..




mmos need what i call the hook factor, something to keep players hooked once they ahve maxed out a char and reach max level.. in swg they do this with a deep complex economy and crafting system.. swg has kept me busy and playing for the best part of 6 years now and im still not bored with it..




but when i talk about games like wow and sto.. and lotro all i can think about is how their is nothing to do once i reach max level and  finish all the qeusts and aquire all the best items for my class...




there is no way on this earth im going to run through all the same story and quests again for another charecter, thats just boreing to me.  and while im doing that i already know whats at the end because ive already done it once.




im trying to explain myself as best as possible without sounding like im trolling and flameing the new swtor game.  there is no room for story in an mmo people simply dont          spend their time following stories in an mmo. some will but the majority just steam through it to the end   game stuff which is whaty matter most as the games today revolve around one thing and one thing only ... and thats pvp. and if i may!! pvp is only entertaining for a few months before it becomes boreing as hell..




 i dont have these problems with swg or eve, i find that these games are so diverse and content rich that their is always something to do thats worthwhile and well fun and enjoyable.




i dont get that with wow or lotro or sto or other games of their genre.




ive played many many mmo's mmorts mmorpg mmofps mmog's mmosim you name it ive played them.  and only a few stand out, the rest seem to be the same thing just repeating over and over again.. 




i guess im asking for something diffrent to come out of the wood work not just another wow clone.. themeparks are just boreing. you already know how its all going to work and how its alll going to end before you even start playing them.



 


i love playing bioware games, but bioware games are all solo games, single player titles and thats why they are so great, bioware is fantastic at story and giving the player that hero feeling.. but this only works in a game of this type.. not every one can be a hero in a mmo. if every one is a hero then there really isnt any hero's   at all just lots of redefined player titles.. instewad of being called a server full of players its a server full of heroes.. there is no diffinitive diffrence. every one is the same every one is identicle the hero feeling and system only works in  single player titles.  mmo's are for scores of people who want to play cooperative in teams together to overcome puzzles and challanges. swtor wont really have much of this at all, so far all it has that works this way is several flashpoints, and lets not forget what a flashpoiint really is, its just a dungeon like any other. its not new not even close. and it seems to be the only apparent aspect of the game that requires other players..


but im guessing you can take companions in too.  and might i add that its companions that took the fun out of guild wars too. all of a sudden players could solo every aspect of guild wars. it no longer required you to team with other players. your companions filled that gape rendering guild wars a single player experience.. but with an mmo label..


its hard to explain without makeing it looking like im belittleing people or accuseing them of having no experience with mmo's. so i wish to oppologise if i have come across this way to any one.  it was not my intention :)  i have been playing video games since the day i could talk and hold  a controller or press keys..  i started off gameing with the old atari not the 2700 the really old one  with the round nobs on the controller and the slider which was used to select the games.. like ping pong   and  misile command. im talking the very first kind of games.. like scrolling text adventures. my first real computer was the zx spectrum which was one of the most powerful home computers in its day.. it had games like manic miner and frogger and r-type and such...  ok they have nothing on todays games. but im just trying to give some insight into how long ive been playing video games.  im 32 now and ive always played video games, ive played online games ever since the internet was a public thing..  dont ask me the date as i cant remember all i can remember is the crappy opperating systems lol.


but yea as ive watched games come out ive seen then become sophisticated and then ive watched them go back in time get worse so to speak.  i dont know!! maybe im too old for these kind of things now. maybe ive passed my enjoyment thresh hold. maybe im no longer capable of being entertained by simple things.


but eve - online still stimulates my mind. the game is just well.... its enveloping and addictive.  and makes you want to keep going back for more to see whats around the next corner. no other games  do that for me :)


hope this gives you some insight into how i think and see things, i dont want people to think im a party pooper cause im not, i just want better games for us all and the recent stuff is as far as im concerned lacking in all areas,, startrek online was just heart breakingly poor qaulity when it was released and its not much better now, just more of the same   rubbish.


  askanison40

Advanced Member

Joined: 10/14/10
Posts: 24

No mercy can be given, once mercy is refused

4/05/11 10:10:51 PM#97
Originally posted by tank017
Originally posted by Sovrath

Well, look, regardless of whether or not one likes the article is it really wrong? I mean, at its core.

If people don't buy something and other people do buy somethign then any industry is going to move toward what people want.

Unless some of you work in non-profits I HIGHLY doubt your companies create a product or service that doesn't make money.

And Jon is right, there are sandbox games out there, good ones that really aren't being supported. Even though I've seen some sandbox players say "it's about game play not about graphics" I don't see people lining up for Ryzom.

Ryzom is a good game (and I personally like the art design) and could easily fill a player's desire for a sandbox game. EVE is an awesome game if one has the patience to delve deeply into its folds.

Of course the point does stand that players shouldn't have to bite the bullet and sink money into games with issues just so they can support a development studio and hope they get their act together. And I would agree.

but reality is reality and unless people start sinking money into alternative games the larger developement studios aren't going to take notice. It sucks, I know. But players who aren't really into sandbox games are spending money on games such as wow or rift and most likely Star Wars.

If SWToR is polished and delivers what they say they will, and from what I've seen from PAX it looks like they can, then it's going to make quite a bit of money and cement the idea that more money and creating a polished "themepark" game is a recipe for success.

Because the suits in these larger companies aren't going to be saying "you know, if we sink a lot of money into a polished game but shoot for an alternative game concept then we can be successful too.

They will look at every aspect of SWToR and try to recreate it.

 

Heck, look at Twilight. Look at its success. Now look at all the books that are coming out that are trying to be the exact same thing as Twilight. And some of those books have generated movies.

If no one plays these sandbox games then more won't be made. It sucks but companies can be a bit mercenary.

 Precisely ^ ^

 

You put it better than I could Sovrath.

That pretty much sums it up. And I TOTALLY agree. 

  User Deleted
4/05/11 10:21:17 PM#98

The only problem with sandbox games is that they aren't developed with AAA budgets.  If anything, sandbox games are far more fun to just start out in because they are ripe with untapped opportunity.  

If, for instance, Blizzard developed a sandbox game and dumped hundred million into it, then that game would be extremely successful regardless of the fact that its a sandbox.  It's all about the money Lebowski.

The only reason themepark titles are prevalent is because Blizzard created a highly polished, quality, theme-park MMO... and because everyone is trying to copy it.

It's all about the quality of the product, not whether its a themepark or a sandbox.  And quality usually requires a lot of money.   

Eve is successful... not because its some sort of crazy anomaly amongst sandbox MMOs, but because its a polished, deep, well thought out, well designed game.

Games like Darkfall,  Mortal Online, etc are not doing exceptionally well because they are low budget products with lots of design flaws.  That's all there is to it.

If a company like SoE had two cents in their head, they'd put major money into a sandbox MMO (like a revitalized SWG) instead of dumb ass concepts like superhero console MMOs.  Anyone who has any concept of gaming or gamers at all knew that was going to flop like a fish out of water.

  dmordred

Novice Member

Joined: 5/07/05
Posts: 13

4/05/11 10:23:21 PM#99

hummm 97 posts, so no one will actually read mine, so well, let's be simple:


I hope it gets enough success to live on and fails enough to keep that awnful WoW community out of it!


  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3120

4/05/11 10:25:52 PM#100
Originally posted by Adamai

Originally posted by whilan



Originally posted by Adamai
 
Sniped for brevity, don't want to quote the entire thing.


 

no no no not trash it. amd no not  bnetter features, more depth and more player control over the game universe and mechanics like swg and eve offer you..

Well there are world changing events ala the Taris event, or so they hinted so perhaps theres some control over areas.  Granted your not going to be taking over planets, but the short while i played SWG i really didn't see this either.  Other then Eve i don't know how much this mechanic is actually used to it's fullest extent.  However thats not to say on PvP servers a gang of sith can basically attempt to overrun and area.  While the mechanics themselves may not lead you to it.  Theres nothing to say you can't do this on a pvp server.  It's not to the extent that SWG or Eve allowed but i see that as a good thing.  I hated (me personally) poping into a zone and being dead because i warped into the wrong part of an area trying to do something and having to start from scratch again.  But thats me personally.


for example take a look at swtors answer to space flight.. i dont think they could have made it any worse, you literally have no control over your ship. you dont fly it you cant mod it and well its pretty much useless.  that shouldnt be how it is in an starwars game, your ship should eb your primary tool its what enables you to travel around the galaxy.

Actually...this part isn't completely correct, yeah it's a mini-game, but from what i've learned is that you get loot money and experience from doing it. Along with...upgrades to your ship.  What these upgrades are i don't know.  The ship on the other hand isn't useless, it's where you store your things, fly to other planets, where your companions rest and where you can do crafting. As for it being your primary tool. It is, until you get it at around level 10 you can't get off the starter planet.  So you need...NEED that ship to get around.


then you have companions which completely remove the very fabric of an mmo!!! thats the playing with other people aspect. if you have npc charecters you can take with you like kotor then the game isnt an mmo.. mmo stands for masive multiplayer online   it may be massive but im struggling to see where they fit the multi play into the game.. it may have some multi play but its certainly not going to be massive multiplay, atleast not like the likes of eve and swg.. do you see my point!!....

Again...i outlined above these companions do not replace players.  They replace missing players.  Say your missing a healer, you can bring a healer comapion along with you to attempt to have a psuedo group for when your missing that healer.  But they are never (unless they are a lot higher level then the healer) going to be as good or as coordinated as a healer.  I don't see how they remove the players at all. Basically they just make the character more customizable with a few extra things.

As for EvE, my experience with it (what limited it was before i got bored) was that you had corps (kinda like guilds) some took over areas, others crafted, others ran missions.  Basically.  PvP/crafter/quester.  Granted the PvPers (aka pirate) made some what of a hoby of kidnapping players and selling them off for money, but most of the action happened in 0.0 space, and most of that was either people destroy people who got too close or scared people trying to make it to either the corp or threw the space in one piece.

I liked EvE for a time, but i didn't see any more community interaction then i did in any other MMO.

Actually most of the time i was completely on my own and with the idea of losing all my stuff as it was very easy to if you trusted the wrong person i trusted the community less then in other games.  But again thats me personally.


the game is lacking in depth of mechanics and player interaction.. and one more thing  take a brief look into the charecter customisation and clothing options and you will see yet more restrictive content.. from what i saw with the jedi how you look is based of your level and progression in the game, this basically means every jedi will look very much the same at max level... thats something else i dont like about todays new mmo's

That...was a sample.  Granted gear will be based on levels.  What themepark game isn't.  You can of course wear cross class armor.  You just won't have the stats you need.  However they also stated they have more armor that is class specific then every other game has loot in general.  So that leads me to think you'll have several choices for each level.

Plus as each class can be several different advance classes they will go for different stats thus a different set of looks.


 


its almost as if they lack the imagination required to develop a fantasy world with unpresidented freedom of play.. i dont want to be guided from one area to the next by a tring of quests thaty will eventually lead me to the grand finale and end game battle with some uber boss.. i dont want this because i know that once ive  reached this pivital point in the game their will be nothing else for me to do with this charecter other than pvp!!! pvp  as you and i both know is only fun for a while before it becomes boreing and tedious and samey..

This is sadly true for most MMOs, sandbox included, eventually your character will reach a point where the only thing left to do is PvP. or craft.

SWG had this, either you crafted, quested or PvP (went overt)

EvE, at least any part that people tell you is worth it, is PvP. I've heard numerous times, the best place to be in EvE is 0.0, which maens unless your a gather, or crafter, your going to be doing some form of PvP nearly all the time. So build your stats that way.

In SWG or EvE in the end it's not about living in a world, granted you can build your character any way you want, but if you break it down to it's core it's still..crafting...gather...PvP...or PvE.

Granted you can do these in anyway you want, but that doesn't mean you can't do it in SW;ToR eithr, If you want, you can do PvP all day and all night (as you get xp from this) you can do flashpoints, personal story or what have you, or just say forget it, and go off wandering, and grab some loot from a distant cave that the "on the rails questing person" most likely won't be lead to.


mmos need what i call the hook factor, something to keep players hooked once they ahve maxed out a char and reach max level.. in swg they do this with a deep complex economy and crafting system.. swg has kept me busy and playing for the best part of 6 years now and im still not bored with it..

Great, glad you enjoyed it, my problem with MMOs was kind of the reversed, it was keeping me hooked long enough to get to the end-game.  It was the starting part and the progress that bored me. Hopefully the story element and interaction with other players during it, that will keep me interested.  Each to their own tastes.


but when i talk about games like wow and sto.. and lotro all i can think about is how their is nothing to do once i reach max level and  finish all the qeusts and aquire all the best items for my class...

Totally understandable, this was my problem with sandbox to me, I just could never get started.


there is no way on this earth im going to run through all the same story and quests again for another charecter, thats just boreing to me.  and while im doing that i already know whats at the end because ive already done it once.

While i can understand, they did create 8 class stories for each of the classes, add to the ability to change the story based on your actions (to what extent we don't know yet) add to that, the nearly all of the regular quests for one side (empire) will not be seen by the other (republic) it does add replayability


im trying to explain myself as best as possible without sounding like im trolling and flameing the new swtor game.  there is no room for story in an mmo people simply dont          spend their time following stories in an mmo. some will but the majority just steam through it to the end   game stuff which is whaty matter most as the games today revolve around one thing and one thing only ... and thats pvp. and if i may!! pvp is only entertaining for a few months before it becomes boreing as hell..

To be fair, most of those stories were..how do i say this...non interactive.  You walk up to an npc, your given a task, you do that task you get a reward, There is no way to get more out of it.  You can't interact with the npc.  Gamers by nature thrive on interactivity, If they just have to sit there, or read a long line of text just to get to the interactive part, they will most likely skip it.  SW:ToR does promise to allow the player to interact in the story via the dialog wheel, with potentional to allow your stats in say things like persuasion to have an effect if you can get more info, change the quest or get more out of it.

As for end-game,  I've not played swg/eve enough to say for sure but from what i got from EvE and swg, isn't it down to PvP, crafting, and killing stuff for money? 

Eve's PvP consists of being in 0.0 or null space as it's called which is basically a free to enter open pvp area.

SWG's PvP was pretty similar to all theme park games PvP server, it's just you had a flag system in place.

Eve's craft is very detailed i grant you, and as you have to buy all your stuff from other people thats great.  But as you might know (or don't if you haven't played theme park games) most of the stuff sold by vendors is...not good, you usually end up buying from others anyway.

SWG's crafting consisted of setting down factories to turn out mats then putting them together.

I see this sorta in (and don't yell) in ToR.  factories are kinda kin to companions. 


 i dont have these problems with swg or eve, i find that these games are so diverse and content rich that their is always something to do thats worthwhile and well fun and enjoyable.

Great, i see that in ToR to.


i dont get that with wow or lotro or sto or other games of their genre.

Think we got the looking glass effect going on here.  I see this in most sandbox games.  I go, great, now what do i do? wheres the progression?


ive played many many mmo's mmorts mmorpg mmofps mmog's mmosim you name it ive played them.  and only a few stand out, the rest seem to be the same thing just repeating over and over again.. 


i guess im asking for something diffrent to come out of the wood work not just another wow clone.. themeparks are just boreing. you already know how its all going to work and how its alll going to end before you even start playing them.

I guess it's just different strokes for different folks going on here.

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

12 Pages First « 2 3 4 5 6 7 8 » Last Search