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4/05/11 2:25:56 PM#21
Originally posted by LeucrottaOriginally posted by tank017 Then enjoy your AAA Themepark mmos |
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4/05/11 2:34:39 PM#22
I actually do think that "cinematic" and "Story driven" is the route most mmo's will be going in the future, and should have been for a long time now. Right now many of them are just kind of like mindless husks with shallow static worlds. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
4/05/11 2:35:14 PM#23
Originally posted by Denambren The highlighted is a lie. A damn dirty ape lie. Fallen Earth was possibly the best launched Sandbox style hybrid in our current generation of MMOs. Icarus Studios is really a fantastic developer, and though some part of the game could have been more polished, everything was functional and more stable than Darkfall, Earthrise, MO and Xsyon combined.
Some could easily make the case that MMOs themselves are never truly finished, and not a single MMO has ever launched bug free, theres just, acceptable bugs, and unacceptable bugs. FE was very playable, but lost players in other areas, such as the economy, the post apocalyptic setting, and a lot of the missing PvP elements that were added a little too late to keep the population. (also they way overbalanced mutations 2 or so months after launch making some builds useless... don't know if they ever fixed it, I unsubbed shortly thereafter).
But I digress.... you see relatively few sandboxes because the biggest companies that make games see very few gains in creating them. If people want to see more sandbox games, they have to be willing to show developers that the money will be there. Its a catch 22... to say the least. |
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4/05/11 2:43:41 PM#24
Originally posted by maskedweasel haha. Doesnt clear anything up, really. What was once thought to be an "accounting error" is now shifted to another book that doesnt directly fall under the TOR accounting umbrella. None-the-less. Its still funny to see a studio strive for mediocrity. And I am a Bioware fan, but will have a hard time justifying $15/month for one of their story-rich single-player rpgs. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
4/05/11 2:54:00 PM#25
Originally posted by Cik_Asalin I was just clarifying the point that you said EA was back-peddling. So, to summarize, the only numbers Officially released by EA: 150 million dollar budget. 500K to break even. Everything else you posted is speculative, especially the 300M dollar investment comment which would be about as truthful as someone using the age old troll: "WoW was the first MMO."
Lastly, BioWare isn't expecting you to spend 15 dollars a month on a story rich single player RPG. Thats why they're making an MMO. |
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4/05/11 2:54:23 PM#26
Originally posted by Cik_Asalin Shrug. It still amazes me how people bash on SWTOR' story immersive questing that will replace the traditional MMO questing, as if those people are such heavy, passionate proponents of the text-based, no-decision-possible classic MMO questing. It's the ultimate in irony and double standards to me. It's hard to take people seriously who can't at least see that BW's approach to questing will be an upgrade from what questing is in most current themepark MMO's.
As for sandbox lovers: it's clear to me that a considerable part of those have a very narrow taste, they only want an AAA sandbox MMO that is as polished and with a full feature set at launch as themepark MMO's as WoW or Rift were. If this wasn't true, interesting sandbox and hybrid MMO's as Xsyon, Ryzom, Fallen Earth and others would have gotten a lot more love and attention of those sandbox gamers. But this didn't happen. In my opinion it shows that a large group and maybe the majority of those ever-complaining, ever-themepark-MMO-bashing sandbox fans aren't actually fans of the sandbox genre itself, but are actually purely AAA sandbox MMO fans. I predict that the majority of that last group won't stop complaining and will keep looking futilely for any MMO that can get them their MMO fix, until an ArcheAge or World of Darkness is released. And maybe even then some won't be satisfied. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
4/05/11 3:01:02 PM#27
I'd like to have Star Wars Galaxies 2 now. Once the NGE 2.0... SW:TOR.... is in place and getting LucasArts its money.... Can we have SWG 2 then? You know, the sandbox game that it was from the start? I want that back. |
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4/05/11 3:03:54 PM#28
Isn't this an article in PC Gamer? RawrfulCast - My YouTube Channel
Me and a Friend are Bad At Games :( |
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4/05/11 3:05:08 PM#29
I know some of you will knock what I'm about to say, but I don't care. Star Wars: The Old Republic is the MMORPG that I have always wanted to play. Back in 2004 I started to play my very first MMO (Which was a sandbox game) called Star Wars Galaxies. When I heard you could play as a Wookiee and live in the Star Wars Galaxy. I jumped in head first, but when played then and up until I left the game in early 2008. I always had ideas of what I thought would make SWG better. The CU was it and nor was the NGE, to tell the truth I didn't even care for the pre-cu. Alas I played on because it was Star Wars and it was an MMO filled with people to play with. Well with all that said, here comes the kicker. All the ideas I had playing SWG. All the I wonder if and I wish this, questions I was asking in my head about making SWG beter. Seem to be what Bioware is developing TOR in to. Its like they were in my mind while I was playing SWG and now they are making a game I thought SWG was going to be and what I hoped it would become, but didn't. So in short, no. TOR will not be for everyone, its going to be a game for the Star Wars fan, that wants to live out those childhoood movie fantasies. Its been a long time since I first saw the first Star Wars movie in 1985 (I was 7 years old.) on an old VHS cassette that I borrowed from my local library, but this 33 year old man still gets those fantasies at times. Just like that 7 year old so very long ago. That boys and girls is who TOR is being made for. Not just gamers, not just MMORPG fans, but for the Star Wars fan. Which a Star Wars fan can be a gamer and a MMORPG fan as well. When we get back from where we are going, we will return to where we were. I know people there! |
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4/05/11 3:07:46 PM#30
My point of view is that SWTOR only can be the biggest success in playernumbers since WoW while GW2 is a different business modell and can not compared with SWTOR but maybe offer a trend for different business approaches. Story IS a big deal for me and i ever wanted a MMO that also covers the story aspect with a great telling, great ingame presentation. But its not true that Monolithic games be the future - at least not for big games. For the sandbox games that have been released after original SWG, which is up today the best Sandbox i have experienced, all of them have one or more nogo for me, be it FFA-PvP, FPS controls. For the monolithic approach imho this is only true for niche games. I would love if EvE would add great storarcs that give it a sense of mystery, making the space interesting to explore to stumble over ancient artifacts, unknown aliens long disapeared, mysterious generation ships to explore with quest chains onbaord, while having to interact with the old EvE setting as well with different security zones etc. THIS would be really a great game then. So for SWTOR i see many great aspects which i guess will work very well and i hope they do not go the Blizzard way but instead target to evolve AND add gameplay elements over the course of its live for a better experience not forgetting that there be many different tastes and all of them offer a business chance. If you have 1 Million Themeparkers and can have 300k Sandboxers too how complicated is it to offer them some room to live ingame? "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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4/05/11 3:10:08 PM#31
Obviously, you didn't play WoW when it first came out.... |
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4/05/11 3:12:11 PM#32
Originally posted by MMO.Maverick I would beg to differ. I never got the sense that anyone in this thread was claiming that a pure sandbox game will be the type of mmorpg game that bucks the trend, the fact, that not one mainstream pure themepark, heavy pve, shoe-box cage-match pvp-only, linear mmorpg in the last 6-years has sustained what the studio remotely expected to sustain, but to see their subscribership numbers plummet to the 200-300k range 6-months to a year-out.
At least Bioware has pulled back on their expectations and consider themselves winners if they sustain 500k, from what I gather. But I think if there were a PvEvP blended game, and forever have thought this way, that that model would do better. It takes alot of work and talent, and the industry surely hasn't shown that they have the talent to deliver on anything that does any better than a predescessor. But that's me. |
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4/05/11 3:13:35 PM#33
Buggy, Polished, theme park, or sandbox i if a Player does not find something fun about a game it will not be succesful. I played WWII online at launch and man that was one of the worst launches but I still found something fun about it. I had a blast with it for 3 years. SWG was buggy at launch played that until they add Jedi. On the other side I played rift well polished game looks great but felt the same old to me. If SWTOR is a success it will be becuase it's fun to play but I have feeling that if they are coppied we will see some companies loose a lot of money. Not sure how many more can afford this price tag outside of Blizzard for an MMO. I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete. |
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4/05/11 3:31:36 PM#34
If you're talking about pre NGE SW:G, you're wrong. Not everyone loved that buggy, incomplete, macro-grind fest. The forums were full of beta testers who were screaming for the game to not be released in the state it was (missing whole professions), yet some people still look back on those horrible times with rose-tinted glasses and sigh dreamily. I never got why. |
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4/05/11 3:46:36 PM#35
Star Wars has always been a theme park. I was always surprised Lucas didn't just build one-he's certainly exploited it in every other way. However-I refuse to believe that an MMO from a company that has never made one before is going to influence the future of the genre. If it came from an established company that knows what it is doing-Turbine,NC Soft,Funcom,etc-I'd at least accept such a notion. But from MMO newbes-no way.They don't have the experience to influence anything. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
4/05/11 3:48:27 PM#36
Originally posted by Liltawen This is sarcasm, right ? |
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4/05/11 3:49:32 PM#37
Because it was the last big budget sandbox to be released and marked the end of an era when the NGE hit.
The only reason that sandbox games have not been supported properly over the last few years is that far from needing time to grow as the article states, they have been mostly unplayable out the box and nothing is sure to kill off a new MMO as quickly. If one of the large developers took up the gauntlet and spent a decent amount of money to make a sandbox that was playable from day one it would get support. Eve may not have been perfect at day one but it was playable and this is something that none of the recent sandboxes can claim to any great extent. |
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4/05/11 3:51:53 PM#38
Bcs SWG was even in its bad state of release the best Sandbox game out there with a great IP as background showing off not only huge but superior potential to evolve into a really great virtual world game. Bioware has proofed they be capable of delivering high quality games and mmos today be not a secret science - they can, they will influence future MMO with SWTOR and that is written in stone! "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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4/05/11 3:52:47 PM#39
My opinion will be perceived as simplistic and a bit naive but the facts speak for themselves. People cherish and reward well made, well polished games which have high production values. They always did and always will. Rift is a prime example of a very polished, bug free MMO with instant success despite of not bringing anything new to the genre and having an overused generic fantasy setting and NOT a worldwide recognizable IP. Now, consider what Bioware is making. All info till now points towards an MMO with polish and values well above anything we have experienced to this day. Add the Star Wars IP to this and you have an MMO bound for success. People stating that TOR will fail are either ignorant or just blindfolded haters. |
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4/05/11 3:54:40 PM#40
Bioware is making a game with an outdated design. There is literally no reason to stop playing Rift or World of Warcraft for this game, which has almost no distinguishing features other than each character gets to have his own story, effectively eliminating loads of player interaction.
And I've been a Bioware fan my whole video game playing career, but this is simply not gonna do well. This game's imminent failure will let Blizzard dominate the market when they put out Titan. |
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