Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,463  Online:0
Guests:0  Posts:4,845,517
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Rift

Rift 

General Discussion  » Dungeon challenge out of sync with leveling

13 posts found
  User Deleted
 
3/31/11 4:23:22 PM#1

First two dungeons, Defiant-side, so far I find that once I get quests to go with them, I'm a level or two higher than the dungeons warrant.  Worse, the quest offering are generally "green" items a couple of levels below the standard fare I am wearing.

I think they need to scale the dungeons a bit, make them tougher and maybe more enticing (i.e., blue gear).

(What am I saying?  This appears to me to be a one-time-through, stop-gap game that could flame out in two years as better offerings release.  Shame they married up exceptional armor and weapon graphics with a corny "ascended-you're-the-hero" theme.)

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 861

3/31/11 4:25:19 PM#2

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  Sorry, but I fail to see the problem.  If they made your changes then everyone would be running around in all blues even more easily than they do now.  Blue gear should be less common than green and purple even more so.  As I said before the blue gear already drops off the dungeon bosses anyway.  The quests are just there to add some story to the dungeon not be your motivation to run it.

RIFGAMERS.COM - Multi-Platform Gaming Community
Twitter: @Nephaerius and @RiF Gamers
Steam: Neph
Xbox 360 GT: Nephaerius

  User Deleted
 
3/31/11 4:27:37 PM#3
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 861

3/31/11 4:30:21 PM#4
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

 What difference does it make if the loot comes from the quest or from the boss dropping it?  If you need better gear and you know dungeon bosses drop it there is your motivation.  Like I said before quests are just there to flesh out the story when it comes to dungeons, not reward you with epic loot.  That's what killing bosses is for.

RIFGAMERS.COM - Multi-Platform Gaming Community
Twitter: @Nephaerius and @RiF Gamers
Steam: Neph
Xbox 360 GT: Nephaerius

  User Deleted
 
3/31/11 4:38:34 PM#5
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

 What difference does it make if the loot comes from the quest or from the boss dropping it?  If you need better gear and you know dungeon bosses drop it there is your motivation.  Like I said before quests are just there to flesh out the story when it comes to dungeons, not reward you with epic loot.  That's what killing bosses is for.

I don't want to argue.  I guess the point is I go into a dungeon for extra challenge and an opportunity at extra reward.  But when I feel I am almost too high in level for the dungeon, and the rewards are sort of lame, then I either showed up too late (in level) or the calibration of the level-to-dungeon challenge is off.

And as far as story goes, no one really cares about the stories; they never really have.

  Cragger

Novice Member

Joined: 7/04/06
Posts: 7

3/31/11 4:40:33 PM#6

Normal versions of the dungeons are just there to help you level up. At 50 you can do expert versions of all dungeons and then you have some truly challenging encounters and purple/blue drops way better then anything else.

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 861

3/31/11 4:43:10 PM#7
Originally posted by ReallyNow10
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

 What difference does it make if the loot comes from the quest or from the boss dropping it?  If you need better gear and you know dungeon bosses drop it there is your motivation.  Like I said before quests are just there to flesh out the story when it comes to dungeons, not reward you with epic loot.  That's what killing bosses is for.

I don't want to argue.  I guess the point is I go into a dungeon for extra challenge and an opportunity at extra reward.  But when I feel I am almost too high in level for the dungeon, and the rewards are sort of lame, then I either showed up too late (in level) or the calibration of the level-to-dungeon challenge is off.

And as far as story goes, no one really cares about the stories; they never really have.

 Yeah no one cares about stories perhaps you should look into SWTOR it's the whole premise of their game....Anyway, as I said good rewards are still there off the boss drops.  All you have stated is the rewards for the quests aren't good enough.  That's fine.  Then run the dungeons for the boss drops and screw the quests that you don't care about anyway since story doesn't matter to you.

RIFGAMERS.COM - Multi-Platform Gaming Community
Twitter: @Nephaerius and @RiF Gamers
Steam: Neph
Xbox 360 GT: Nephaerius

  User Deleted
 
3/31/11 4:47:59 PM#8
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

 What difference does it make if the loot comes from the quest or from the boss dropping it?  If you need better gear and you know dungeon bosses drop it there is your motivation.  Like I said before quests are just there to flesh out the story when it comes to dungeons, not reward you with epic loot.  That's what killing bosses is for.

I don't want to argue.  I guess the point is I go into a dungeon for extra challenge and an opportunity at extra reward.  But when I feel I am almost too high in level for the dungeon, and the rewards are sort of lame, then I either showed up too late (in level) or the calibration of the level-to-dungeon challenge is off.

And as far as story goes, no one really cares about the stories; they never really have.

 Yeah no one cares about stories perhaps you should look into SWTOR it's the whole premise of their game....Anyway, as I said good rewards are still there off the boss drops.  All you have stated is the rewards for the quests aren't good enough.  That's fine.  Then run the dungeons for the boss drops and screw the quests that you don't care about anyway since story doesn't matter to you.

When I say "story" doesn't mean anything, I am referring to "canned" stories.  Those suck, always have.

Now, real (real for the game) happenings that actively involve players and NPC's, such as faction and rifts, are pretty cool.  But NPC vs NPC drama that is just fluff has always been pretty meaningless and is a step backwards from roleplaying, IMO.

Back in the paper and pencil RPG days, everyone had to use their imaginations and sort of make stuff up.  Saying your village was raided by orcs, for example, just to create background, is "making stuff up".  But with the PC and graphics, you can sort of have the orcs actually raid a village, so the event is experienced and not so made up.

Newer MMO's are taking a few steps backwards and not taking full advantage of what PC gaming can deliver, which is a shared reality.

So, yeah, the storyline quest text is crap, pretty much, unless it has some tangible reality in the game world.

Now, back to my original post, what I am saying is by the time I discover or get quests for a dungeon, I'm sort of like 2 levels beyond it, it seems.  This would be like if you got to Westfall in WOW and were level 15, only to find Deadmines was some sort of level 12 dungeon.  I just think the dungeons, that I have seen, need to be notched up a bit in level.

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 861

3/31/11 4:55:50 PM#9
Originally posted by ReallyNow10
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

 What difference does it make if the loot comes from the quest or from the boss dropping it?  If you need better gear and you know dungeon bosses drop it there is your motivation.  Like I said before quests are just there to flesh out the story when it comes to dungeons, not reward you with epic loot.  That's what killing bosses is for.

I don't want to argue.  I guess the point is I go into a dungeon for extra challenge and an opportunity at extra reward.  But when I feel I am almost too high in level for the dungeon, and the rewards are sort of lame, then I either showed up too late (in level) or the calibration of the level-to-dungeon challenge is off.

And as far as story goes, no one really cares about the stories; they never really have.

 Yeah no one cares about stories perhaps you should look into SWTOR it's the whole premise of their game....Anyway, as I said good rewards are still there off the boss drops.  All you have stated is the rewards for the quests aren't good enough.  That's fine.  Then run the dungeons for the boss drops and screw the quests that you don't care about anyway since story doesn't matter to you.

When I say "story" doesn't mean anything, I am referring to "canned" stories.  Those suck, always have.

Now, real (real for the game) happenings that actively involve players and NPC's, such as faction and rifts, are pretty cool.  But NPC vs NPC drama that is just fluff has always been pretty meaningless and is a step backwards from roleplaying, IMO.

Back in the paper and pencil RPG days, everyone had to use their imaginations and sort of make stuff up.  Saying your village was raided by orcs, for example, just to create background, is "making stuff up".  But with the PC and graphics, you can sort of have the orcs actually raid a village, so the event is experienced and not so made up.

Newer MMO's are taking a few steps backwards and not taking full advantage of what PC gaming can deliver, which is a shared reality.

So, yeah, the storyline quest text is crap, pretty much, unless it has some tangible reality in the game world.

Now, back to my original post, what I am saying is by the time I discover or get quests for a dungeon, I'm sort of like 2 levels beyond it, it seems.  This would be like if you got to Westfall in WOW and were level 15, only to find Deadmines was some sort of level 12 dungeon.  I just think the dungeons, that I have seen, need to be notched up a bit in level.

 I'll agree the story in Rift is a bit canned to use your terminology, but the overall plot line that you express interest in continues through instances.  For example Alsbeth, the central figure in the current world event, plays a prominent role in the Freemarch and Gloamwood zones as well as the Darkening Deeps instance, etc.  Anyway I'm not trying to argue, I'm just saying some of what appears at first glance to be canned quest text unrelated to the story isn't.

Anyway, back to dungeons, I found the first one guardian side Rotf to be a bit on the easy side, but from DD on it was more challenging IMO.

RIFGAMERS.COM - Multi-Platform Gaming Community
Twitter: @Nephaerius and @RiF Gamers
Steam: Neph
Xbox 360 GT: Nephaerius

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

3/31/11 5:05:33 PM#10
Originally posted by ReallyNow10

I don't want to argue.  I guess the point is I go into a dungeon for extra challenge and an opportunity at extra reward.  But when I feel I am almost too high in level for the dungeon, and the rewards are sort of lame, then I either showed up too late (in level) or the calibration of the level-to-dungeon challenge is off.

And as far as story goes, no one really cares about the stories; they never really have.

 You could always do something revolutionary like... oh.. go to the dungeon earlier so you aren't overleveled for it...

Heck you can enter a zone.. find the dungeon.. and just level up in them if thats what really knocks your socks off.  It's about choice.  You can level up running all the quests in the zone.. you can level up on RIFTS... you can level up on dungeons.. you can level up on PvP.  You can focus on one of them or run them all for variety.  If you are overleveled for the dungeons the obvious solution os to visit them earlier...

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  alterfenix

Apprentice Member

Joined: 3/05/10
Posts: 121

3/31/11 8:38:09 PM#11
Originally posted by ReallyNow10
Originally posted by Nephaerius

So the quests should be changed to offer blue items and the bosses should all continue to drop blue items as they do now?  I don't see the problem.  The quests are just there to add some story to the dungeon not be your motivation to run it.

I think dungeon quests and bosses should drop blues, or at least greens that are competitive.  When I am equipped with mediocre gear that outclasses anything I'll get from a dungeon quest, kind of makes the dungeon moot or less enticing.

Does it really matter that much? Purpose of such quests is only one which is to show new player's where they can go now and what they can do. Real equipment is coming just from dungeon grind anyway. As for bosses they drop better stuff and what's more important in better amounts. Perhaps it's not that clear for levels below 25 but 40+ is another story.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

3/31/11 8:55:56 PM#12
Originally posted by ReallyNow10

First two dungeons, Defiant-side, so far I find that once I get quests to go with them, I'm a level or two higher than the dungeons warrant.  Worse, the quest offering are generally "green" items a couple of levels below the standard fare I am wearing.

I think they need to scale the dungeons a bit, make them tougher and maybe more enticing (i.e., blue gear).

(What am I saying?  This appears to me to be a one-time-through, stop-gap game that could flame out in two years as better offerings release.  Shame they married up exceptional armor and weapon graphics with a corny "ascended-you're-the-hero" theme.)

Typical modern MMO problem. You also level so fast that running dungeons below max level is annoying, you just level so it isn't challenging really fast.

In the old day it took you a day or two to level and there people could run a huge dungeon with it still being challenging.

Today you level so fast that most people just solo past all dungeons until the endgame. It is the same in most other MMOs as well.

The fact that quests and dungeons (below max level) often give you gear that is a few levels below you doesn't help either.

  Knytta

Hard Core Member

Joined: 5/03/07
Posts: 184

4/01/11 1:42:02 AM#13

I have done the firsr couple of dungeons (both sides) and they are great fun even if you do them a couple of levels overleveled. Rift has too much content to "see and do all" (PVE, Rifting, PvP)  atleast into the 20s and you have to choose. I think this is no problem for the target audience of the game but it may be a problem for some,  I sometime hear from people that likes to play a lot and zoom through  levels "well that is to easy and that too". Unfortunately that comes from the way you play it is not due to bad game design.

Chi puo dir com'egli arde é in picciol fuoco.

He who can describe the flame does not burn.

Petrarca