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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
3/31/11 3:23:53 PM#21
Single Player: Duke Nukem Half Life Nobody Lives Forever COD1-2 Far Cry Stalker
Multiplayer: TF2 Battlefield (All of them including BFBC2)
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3/31/11 3:25:01 PM#22
for me Battlefield 2142 then Battlefield 2 and i would just like to say Battlefield Bad company 2 has the best graphics i have ever seen in a FPS, its just to bad they made it more like a consol game instead of the epic PC versions they are known for. |
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3/31/11 3:28:05 PM#23
Have to say MAG. As much as I like my PC FPS games, MAG just took the cake on fun for me. Up to 256 players in a match, Move compatible (Sharp Shooter), Some progression, and again just fun.
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3/31/11 3:36:27 PM#24
Originally posted by k11keeper I was once like you. A die hard PC gamer, especially for FPS and especially the keyboard/mouse control scheme. But I made the switch to consoles a few years ago (took me literally 2 years to adjust to the controller) but now I find it a natural extension of my hands and my nervous system has taken over the twitch aiming now. I actually find console FPS superior overall now. Primary reason is the absolute even playing field of console games (minus some notrious hacking particularly MW2) is perfect for FPS. The mods on PCs are fun for variety no doubt, but an uneven playing field is a killer for FPS games to be true esport (which is what they really excel at). Not only are PC games much easier to hack/mod, the difference in hardware and gaming rigs/mouses/controllers gives those willing to spend an unfair advantage. On a console, you know where you stand unless you have a crappy network. Add in the pure comfort of reclining on my lazy boy in my media room with 7.1 surround and 80 inch 3D goodness, and you only find me hunched over PCs for strategy games and MMOs these days. And once MMOs move to consoles you wont find me playing them on PCs anymore either. Deep strategy games I can't see ever moving to consoles, but who knows. And as a side note I actually think an MMO can be on console without dumbing it down, if you improve the controller just a little and add some robust scripting to customize controller... GW2 "built from the ground up with microtransactions in mind" |
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3/31/11 3:40:12 PM#25
currently I would say the best FPS is not an FPS at all its a TPS and I am talking about All Points Bulletin Reloaded. I truely enjoy APB its quite fun to play and can be quite hilarious at times and also very competative. |
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3/31/11 4:55:11 PM#26
Unreal Tournament or the 1st F.E.A.R. for me its all about the AI |
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3/31/11 5:00:22 PM#27
Goldeneye for N64. Playing that with a bunch of friends was just so much fun. Wolfenstien: Enemy Territory. Jedi Knight: Jedi Outcast. Come on! lightsabers in an fps! Bad Company Two for it's squad play. |
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Robokapp
Advanced Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
3/31/11 5:04:36 PM#28
Counterstrike. by far.
C&C Renegade second.
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3/31/11 5:04:46 PM#29
Golden Eye Halflife Quake 3 Arena Oldies but goodies ! |
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3/31/11 5:06:42 PM#30
counter strike of course. still play source. die. <3 |
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3/31/11 5:08:40 PM#31
Originally posted by gainesvilleg I'm sorry, you may have adapted to the controller & find it superior in terms of comfort but there's no way its better in terms of performance. the mouse tracks much faster & is more precise than the controller. I play both & like you I've gotten good w/ using the contoller in FPS's but I know for a fact that the "me" on the kb/mouse would stomp the crap out of the "me" with the controller simply because the mouse tracking is instantanious as opposed to the slower panning that you have to do w/ the controller |
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3/31/11 5:12:23 PM#32
Nostalgy wise, i'd say the first Quake, even though i played all the way since Wolfenstein>Doom... I can't forget when i took a friend who was in the army and gun crazy to play the game which was outputing to a loud stereo - neighbours went crazy with all the mayhem... Overall, the most entertaining was Half-Life 2 with Bioshock coming second. |
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3/31/11 5:12:45 PM#33
QuakeWorld, Original UT & UT 2K4 hard to chose between them three, at a push maybe QW edges it as my first clan and real online gaming experience happened whilst playing on DM & CTF servers. |
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3/31/11 5:14:33 PM#34
Single Player: Halflife (The whole series is good but the first one brough real story to FPS genre) Multiplayer: Battlefield 2 (again the whole series is excellent but BF2 was the first to get all the elements 99% correct, every BF Title since then is just tweaking) |
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3/31/11 5:18:21 PM#35
Crysis. Gorgeous graphics, fantastic presentation, and original gameplay made the game feel like a real cinematic experience rather than a series of clumsily scripted action sequences. It set the bar for future FPS games, yet nothing has managed to reach that point yet. Of the oldies I'd say Marathon 2, nothing like running around blasting aliens with dual shotguns. |
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3/31/11 5:25:24 PM#36
I'm a PC man at heart. I have a Wii and a 360 at the addict collecting dust, and I sold my PS3, but I gotta agree with the others... Goldeneye and Perfect Dark were in a league of their own. Goldeneye basically invented the sniper rifle. We saw so many incredible things in that game. Shooting security camera, guards going after alarm, being able to shoot specific body parts, the physics, the alternative fire mode, the crazy amount of weapons and gadgets(laser watch!) and just the fact that they took one of the best Bond films ever made, and made the best bond game ever.
Perfect Dark is forever dead, with the complete disaster sequel for Xbox 360. Saying a disaster is not a underrestement. Perfect Dark Zero is up there with Daitikana. A failure ofuntold proportions. But when the original game was released in 2000. Man. That was not just a blockbuster game, it was a genre changer. I still have not played a FPS that even comes close to the depth and breath of that game. I mean.. Alone the profile. it tracked everything. across everything. I can't even recall a video game with that many unlockables. over 1000 hours in, and I was still unlocking stuff. And the replay value... The game basically invented modern day co-op, and is still a pinnacle to be surpassed. The campaign was long, and so full of breath and crazy levels. from air force one, to area 51, to chicago blade runner style, to alaska, to the mediterranian, to alien worlds.. I mean, come on. And the sims. jesus christ, the freaking AI. PD was too much. What a game of it's time. Mad respect to these games. Truly legends. RIP Rareware. You were the best European developer ever, ever.
As for modern day? Battlefield 1942 and Battlefield 2 are very special games to me. I think their design is brilliant. In particularly Battlefield 2. Playing as a Medic in that game turned it from a FPS into something else. There was more class play in those classes, than in some MMOs I have tried. Really tight mechanics. The squad system was flawless. Commander system interesting.
It's why I am sad to see BF3 look so much like Call of Duty. Modern Warfare 3 is already on the way. The Black Ops team is also looking for new developers, we just had Medal of Honor, and Respawn(the original Infinity Ward) are probably also doing their Call of Duty killer.
So what does this mean? We're right back were we started. 5 years ago, it was bloated with world war 2 shooters, now it's scripted modern day terrorist shooters. I had enough of em back in 07 after COD4. Didn't need anymore. It's dissapointing to see BF3 go this route. Hope it won't be like COD. |
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3/31/11 5:26:49 PM#37
1. Killing Time - Panasonic 3DO 2. CS - PC |
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3/31/11 5:28:40 PM#38
Goldeneye 64 Perfect Dark Halo Series Hardcore modes or permanent death makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs. |
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3/31/11 5:31:12 PM#39
UT99 LGI Quake Teamfortress (happy days of bevis and butt head) BF2 |
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3/31/11 6:25:31 PM#40
Originally posted by bakagami I don't disagree, but since everybody is in exactly the same situation it works for me. And the lack of uber precision I can rationalize as how gunplay is in real life. That 180 degree turn insta headshot with your m16 in real life probably would never happen, but that is certainly commonplace with keyboard/mouse it is so precise. Although there are a few out there that can do that with the controller too which they set to insane sensitivity, but I'm not that good and that level of skill is definately more rare on the controller than keyboard/mouse. But I know your perspective as I definately felt the same way most of my life. I'm not trying to claim right/wrong, and it was a 2 year process for me to move platforms but I'm glad I did: it is so much easier to jump into a game with my friends who tend not to be as computer savy as myself. And finally my K/D ratios are back to what they were on keyboard/mouse. The first year or so was pretty ugly though... GW2 "built from the ground up with microtransactions in mind" |
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