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General Discussion  » Healing in Cataclysm: No Fun

3 Pages « 1 2 3 » Search
47 posts found
  monstermmo

Advanced Member

Joined: 10/08/10
Posts: 935

3/28/11 11:11:00 AM#21

Its not fun because its harder?

 

I hear Rift has easy healing.

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.

  fischsemmel

Novice Member

Joined: 11/21/06
Posts: 354

3/28/11 11:15:09 AM#22
Originally posted by monstermmo

Its not fun because its harder?

 

I hear Rift has easy healing.

 

This isn't what the OP is saying.

 

The OP is trying to play his characters in a way that isn't really viable for cataclysm's dungeons/heroics, especially for a healer who is trying to progress through content without being carried by geared and experienced friends. He isn't complaining that healing is no fun because it's hard, he's complaining that healing is no fun because the game isn't letting him play his character the way he wants to (aka mixing his focus between DPSing and healing like he could at lower levels).

  Pyro240

Novice Member

Joined: 10/13/06
Posts: 202

3/28/11 11:16:34 AM#23
Originally posted by fischsemmel
Originally posted by monstermmo

Its not fun because its harder?

 

I hear Rift has easy healing.

 

This isn't what the OP is saying.

 

The OP is trying to play his characters in a way that isn't really viable for cataclysm's dungeons/heroics, especially for a healer who is trying to progress through content without being carried by geared and experienced friends. He isn't complaining that healing is no fun because it's hard, he's complaining that healing is no fun because the game isn't letting him play his character the way he wants to (aka mixing his focus between DPSing and healing like he could at lower levels).

Ironically you actually can in Rift.

nom nom nom

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

3/28/11 2:30:35 PM#24
Originally posted by fischsemmel
Originally posted by monstermmo

Its not fun because its harder?

 

I hear Rift has easy healing.

 

This isn't what the OP is saying.

 

The OP is trying to play his characters in a way that isn't really viable for cataclysm's dungeons/heroics, especially for a healer who is trying to progress through content without being carried by geared and experienced friends. He isn't complaining that healing is no fun because it's hard, he's complaining that healing is no fun because the game isn't letting him play his character the way he wants to (aka mixing his focus between DPSing and healing like he could at lower levels).

The original poster is trying to play a damage dealing class as a healer and complaining about it not working. 

It really doesn't need to go any further than that to see where the problem is.  

 

Maybe a shadow priest was viable to heal 5 man dungeons in lich king when most players outgeared the content to the point it was trivial (which was almost day 1) , but cataclysm is a new expansion where most content isn't trivial.  

Personally I think it would be a huge problem if brand new content by level/gear appropriate characters could use DPS classes to replace full dedicated healers, but that is just my opinion.

  Boraxe

Apprentice Member

Joined: 3/28/11
Posts: 18

3/28/11 4:44:22 PM#25
Originally posted by monstermmo

Its not fun because its harder?

 

I hear Rift has easy healing.

wow Healing sucks so hard it pulls a vaccum.

  Boraxe

Apprentice Member

Joined: 3/28/11
Posts: 18

3/28/11 4:49:55 PM#26
Originally posted by MeTed

Healing changes were simply a nerf to progression imo. The only class they gave special attention to was the Paladin class and we all saw how OP they were at the beginning of the expansion.

On another note, rest assured what the elitist are saying is completely correct. It's not the so called elitists persuading Blizzard to provide more challenge. It's Blizzard themselves that couldn't keep up with the demands of pumping out content to satisfy more of the masses. Just come back later like the elitists have been preaching or don't. Content will be easier through gear/nerfs so it doesn't require being in a hardcore or highly skilled guild to complete the content.

I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.

IMO if the elitist want cata they can keep cata. if they weren't such jerks it would not be all that bad. Either way you look at it, the game is still a hamster wheel of a grind.

  Boraxe

Apprentice Member

Joined: 3/28/11
Posts: 18

3/28/11 4:55:11 PM#27
Originally posted by MeTed

 Cataclysm had great box sales and so did SC2.

Blizzard boss: why are people leaving the game?

Blizzard employee: But our box sales were great!

Blizzard boss: but people are still leaving the game!

 

lol

  Deathofsage

Novice Member

Joined: 2/11/11
Posts: 833

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

3/28/11 5:00:41 PM#28

I am an elitist.

I'm progression-oriented. I expect raiders raiding with me to use the most optimal spec, to have properly gemmed and enchanted gear.

Cataclysm still wasn't for me. I knew it wasn't going to be way back when they said they wanted heroics to be much longer affairs but I still gave it a shot and the crushing thing for me wasn't that I couldn't play the game--I could and can and won't. The crushing thing for me was that my friends couldn't play and I kind of saw it coming. I've been carrying my friends for years in different games and I play classes and spec's that allow me to do this.

In FFXI I rarely gave a shit about dps, instead debuffing and /nin off-tanking because I could do it and take minimal damage. In WoW I played healers and tanks because I knew they were going to make mistakes, correct spec/gear or not, and I knew that 9/10 times I could cover for them.

I never played Holy Pally because being I didn't feel like I had the tools to watch over multiple people. When Cata came, I found that even though my name wasn't pink, I was playing holy pally no matter which healer I got on.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 1422

3/29/11 4:13:22 AM#29
Originally posted by MeTed

 

I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.

http://www.netmba.com/strategy/matrix/bcg/

As my favourite saying goes, business as usual :) Cash cows (WoW) should be milked and the gain is transferred to stars/question marks.

  m0lly

Hard Core Member

Joined: 3/28/08
Posts: 550

3/29/11 4:30:58 AM#30
Originally posted by kostoslav
Originally posted by Boraxe
I quit too because the healing was horrible. let me count the ways:
 
1) I did not like the fact healers had to use the longer to cast spells while everyone hovered at 50%. To me this wasn't fun, it was aggravating.
 
2) As holy a priest, Chakra doesn't work if the tank has to kite the boss. It also does not work if the dps are spread all over hell and back or run from it.
 
3) No one clicks on the light well.
 
4) The healer’s spells cost more in mana not at all balancing out with the tank or dps huge hp pool.
 
5) There is no recovery for mistakes as the instances are too finely tuned.
 
6) Priests have been nerfed so hard it's to the point where I feel my class is useless.
 
7) The healing may be challenging but that doesn't mean it's fun.
 
I would expect these things in a raid and not especially in heroics. When people voiced their opinions, blizzard astro turfers almost always cited the same arguments.
 
"if your having problems with pugs in heroics then go with your guild"
 
What if you can't get people to run the heroic with you? How does that work out? or what if they don't have the gear or have no raid awareness, what do you do then?
 
-"Healing is fine, it's you that can't adapt"
-"your spoiled with WOTLK. You expect free epics"
-"If you don't like it, GTFO! bye! we don't care!"
 
it is almost like someone from blizzard is running a script because all of the answers are just about the same. But my reasons for quitting healing and the game are mostly stated above.
 
"Learn your class"
"L2Play"
 
Every few months they tweek the classes, some more than others. For me, that was a whole new level in aggravation. Not to mention the cata expansion brought out more jerks than I have ever seen before at any other time in my years of playing wow. I got sick of the elitist BS.
 
"if your having problems raiding you need to find a better guild"
 
Even if you could get into a guild that does raids, that doesn’t mean they have a raid spot open for you. A lot of people sit on the side line just in case someone can't make it. Then too, with the new guild rewards made it so people from small guilds are jumping ship to the larger ones. IMO ghost crawler ruined the game. It is the same old hamster wheel of a grind for rep, gear and achievements. I don't know how many people quit wow but I was one of those that left. Let the leet peeps have it all to themselves. It will probably come down to just them supporting the game and if that's the way blizzard wants it, well that's just fine by me.

 

 

 

this

i double this.

  iZakaroN

Novice Member

Joined: 3/03/06
Posts: 725

\m/

3/29/11 4:31:01 AM#31
Originally posted by Zzad

If you want to do damage while you heal...try the Mage Chloromancer in RIFT !!

He heals in an unique way... and it is very fun :) It rocks !!

More fun and unique than Blood mage in Vanguard?






Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire

  m0lly

Hard Core Member

Joined: 3/28/08
Posts: 550

3/29/11 4:31:41 AM#32
Originally posted by monstermmo

Its not fun because its harder?

 

I hear Rift has easy healing.

yea roll bard and play cadence you do dmg and heal everyone simplez!

  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 575

3/29/11 4:54:13 AM#33

It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.

You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.

Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.

All of this forcing is not very fun.

Playing MUDs and MMOs since 1994.

  AKASlaphappy

Novice Member

Joined: 7/01/06
Posts: 812

3/29/11 4:58:49 AM#34
Originally posted by MeTed

I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.

 

HAHA, I find this absolutely hilarious. Is this what you give Blizzard $15 a month for, all 6 million of you in Europe and America? You know if you really like just giving away your money you can send it to me, I will give you my address and you can just send me the check for $15 every month. LOL :)
  Kilmar

Novice Member

Joined: 8/13/07
Posts: 799

3/29/11 5:25:10 AM#35
Rift healing is pretty boring, it's a wow copy, so you just press 1 to 2 buttons all the time. LOTRO healing is a little bit better, but didnt play for a while now. EQ2 healing is better, lot's of stuff for different situations, but it's an older game and maybe hard to start now. VG healing is best, but well, the game is almost gone.

Everyone not playing wow is a wow hater! :P

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 1422

3/29/11 6:21:57 AM#36
Originally posted by MurlockDance

It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.

You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.

Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.

All of this forcing is not very fun.

Healing is for people who enjoy healing. It's not dpsing. It's healing. You can heal in your shadow spec pre-max level fairly easy. But you can't expect to be able to heal in a dps spec or a mixed build at max level. 

If blizzard allowed dpsing and healing at the same time that would be like eliminating the healing role altogether. Why would anyone take a fully specced healer if a dps can get the healing job done and dps at the same time?

So yeah, you have to choose if you want to dps or heal. That's not unreasonable. From what I can tell you don't like healing and neither does the OP. You want to be able dps and get priority in dungeons since you can "heal". Well that's not going to happen.

  MeTed

Novice Member

Joined: 4/12/10
Posts: 126

3/29/11 12:15:31 PM#37
Originally posted by AKASlaphappy
Originally posted by MeTed

I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.

 

HAHA, I find this absolutely hilarious. Is this what you give Blizzard $15 a month for, all 6 million of you in Europe and America? You know if you really like just giving away your money you can send it to me, I will give you my address and you can just send me the check for $15 every month. LOL :)

I never said I was still subbed. I respect WOW for all the years of entertainment that it has provided me. I downed 7/12 normal within a short period of time but didn't find the healing changes or the new fights fun. I just found myself no longer interested in dedicating to a schedule to see the content.

  purplor

Novice Member

Joined: 3/29/11
Posts: 2

3/29/11 11:30:23 PM#38

Healing is definately a lot more challenging, my activity rate being a shammy heals is usually 10% above the rest of my raid group....so at the very least it aint boring.

Searchable Wow Gem Database at http://www.wowjeweller.com

  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 575

4/01/11 3:43:12 AM#39
Originally posted by fivoroth
Originally posted by MurlockDance

It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.

You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.

Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.

All of this forcing is not very fun.

Healing is for people who enjoy healing. It's not dpsing. It's healing. You can heal in your shadow spec pre-max level fairly easy. But you can't expect to be able to heal in a dps spec or a mixed build at max level. 

If blizzard allowed dpsing and healing at the same time that would be like eliminating the healing role altogether. Why would anyone take a fully specced healer if a dps can get the healing job done and dps at the same time?

So yeah, you have to choose if you want to dps or heal. That's not unreasonable. From what I can tell you don't like healing and neither does the OP. You want to be able dps and get priority in dungeons since you can "heal". Well that's not going to happen.

You completely missed the point of my post which is about flexibility of character builds, not healing in general. The only part of my post that is specifically about healers is the second-to-last paragraph where I say that in Cata, healers got it the worst as far as the elimination of choices of playstyles.

One could argue the same thing for tanks: why should a tank be able to dps and tank at the same time? Around the time I left the game, tanks were doing just fine in the dps department, and I do mean tank-specs, not a dps-specced Warrior or some such. Why make a pure dps character if you can make a tank that dps's just as well?

Why target healers over tanks? Why lower flexibility of playstyle for dps classes? Shouldn't a Warlock be able to choose between two or three talent trees to make an interesting build?

As for your last paragraph, you obviously can't tell anything about me, because you are so far off the mark. Jump to conclusions often about people you don't know?

Playing MUDs and MMOs since 1994.

  Akarn1007

Apprentice Member

Joined: 3/27/11
Posts: 46

4/01/11 10:22:46 PM#40

I could not agree more with this threads title

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