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3/28/11 1:34:16 AM#41
The good news is that they have pathed the way the mobs react to high level characters. Right now you pretty much have to walk through mobs to aggro them and it's definitely easier to navigate around grey con mobs in comparison to launch.
You still got to fight your way into certain objectives in certain zones. I say certain zones because not all of them are packed with mobs. Gloamwood is packed with mobs (the wood theme perhaps?). Any other area that feature woods or loads of vegetation is usually packed with mobs. The more barren the zones become, the less mobs you see (although they are packed in certain spots in these areas). |
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3/28/11 1:47:58 AM#42
Originally posted by Chieftan Did you ever play wow at release, that game also was lacking in a lot of endgame content at release. Now wow is over 6 years old they had massive amount of time to put more content in. Moltencore and onyia were the only raid end game at launch for WOW. Through reading this http://www.buzzle.com/editorials/1-27-2006-87479.asp Its the history of wow In June 2005, Blizzard added major player versus player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to engage in battles of 40 on 40 people, while Warsong Gulch offers new challenges, like stealing your opponent’s flag from their camp. These battlegrounds are the most substantial update to World of Warcraft since it was released. It looks like blizzard also suffered from lack of content too especially end game and major pvp. |
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3/28/11 1:53:52 AM#43
Lol, that is exactly what i do, once i complete my quest location i just kill myself and rez by at the quest npc. I played a Defiant up to lvl 50 and found that trying to pvp at that lvl in WFs is just as worst. It's really bad because not only do pre-mades steam roll us, but also the Guardian pugs.
I rerolled Guardian and found questing on that side to be really boring and tedious. I guess that's why Guardians are so much more better in the WFs, because that's the only way to lvl on that side without being bored to death. Its sorta how WoW was before the Cata changes. Where horde had all the boring quests and the alliance had all the fun stuff. Well after these 3 days im pretty much done with Rift.
I just wish a dev team would come along and have the balls to get away from the casters have to stand still to cast spells BS. I mean seriously if a hunter or ranger can move and shoot a bow/rifle why shouldnt a caster be able to cast on the move. I can understand such an outdated system in pve, but for pvp it just doesnt work were people are always on the move and melee can run around you or thorough you. |
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3/28/11 1:54:41 AM#44
Originally posted by stevo5566 I really, REALLY wish that they had included something like Dungeon Finder. It would make getting parties for dungeons MUCH less of a PITA. But the fact is that they haven't. There has been so much total hysteria about it, that I suspect they are waiting until after the first month to add one. As for the rest, its marketing. If they can hang on to a few hundred thousand of Blizzards current subscribers, more power to them. |
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3/28/11 1:55:35 AM#45
Originally posted by ScribZ I found this to be the funniest part of your reply. "I'm going to lob a bunch of insults at this guy and then put this little disclaimer at the bottom so I hopefully won't get banned. I wasn't trying to insult him, honest! Ignore all the f-bombs." Your post was reported before I even read it, to be honest. I believe "u mad bro" would be the best response here, as I obviously struck a nerve. .. But in a good way. |
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3/28/11 1:56:04 AM#46
Originally posted by sancher36 Actually if we want to be accurate, Scholomance and UBRS were the end game content "at launch". These dungeons back then were balanced to be tackled by 15 players. A few months down the line (not more than 6 if I'm not mistaken) Molten Core was added. Of course at the time the game had no raid frames and no real UI support for raids. That came 6 years later with Cataclysm. Until that point in time people had to make due with whatever third party addons covered basic lacking functionality. |
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3/28/11 2:04:09 AM#47
Originally posted by Xasapis I suggest you read the history of world of warcraft and you'll see molten core was in game on the first month of launch. Anyways this is not a debate about wow but wow did lack a lot of end game and major pvp at launch, over time things were added and things improved in the way of content except the fact of turning levelling into a joke to be able to max level a character in literally 3-4 days to 80 as expansions were added. |
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3/28/11 2:04:45 AM#48
I don't need to read the history, I played from launch. It was not there.
In any case, it didn't make any impact at all (imo) not being there. People were busy running the two previous instances I mentioned for the first tier gear and then it took some time to organise into raid guilds. That and the time it took the crafty people out there to make UI improvements that would cover the raids. |
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3/28/11 2:10:46 AM#49
The game is still in the free month cycle of course it's going to be highly populated. DCUO had a high pop during it's free 30 days now look at. The guild im in on Rift has pretty much gone dead, Freemarch has become a shadow of what it was earlier this month on the server im on and i play on high to medium pop server. Stillmoore and Simmersands you'll be lucky if you saw another player. The thing is the free month is coming to a close and people are gearing up to go back to their old MMOs, me i'll be leaving also because the game doesnt offer anything that i havent dont in WoW. Now if it had that Asheron's Call feel to it i would have been in love all over again. Sadly i dont think another game will come long that can catch that old AC feel. |
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3/28/11 2:20:29 AM#50
Originally posted by Xasapis I am looking at official info now on wow and you clearly were not at launch as you say or you have your wires crossed. Not going to argue with you but at launch of wow in november 2004 molten core did exist and in june 2005 major pvp battlegrounds were added.
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3/28/11 2:29:07 AM#51
Keep looking, it'll be an interesting read ;) |
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3/28/11 2:41:28 AM#52
Originally posted by Alot They are adding a Looking for /dungeon/Group tool and it's not cross server. In the land of Predators,the lion does not fear the jackals... |
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3/28/11 2:46:23 AM#53
Originally posted by Xasapis So get your facts right and you will see you are totally wrong :) Taken from http://www.wowwiki.com/Molten_Core The Molten Core is a level 60 raid dungeon located within Blackrock Mountain, home to Ragnaros the Firelord. It was one of two forty (40) player raid dungeons available upon release of World of Warcraft, with the other being Onyxia's Lair. Considered the pinnacle of raiding achievement at the time, the Molten Core enticed adventurers to enter the instance in the search of realm glory. Just before the re-opening of the Dark Portal Ragnaros, the lands fiery overlord was cast down from his dark throne and returned to the firelands, he now rages war on the world tree Nordrassil
So before you acuse anyone of not knowing the facts you should look it up for yourself or unless you don't want to be confirmed as not knowing anything of what your talking about to do with molten core raid dungeon. |
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3/28/11 2:50:22 AM#54
It's not much of a problem in Freemarch and Stonefield, but it starts to crop up in Scarlet Gorge and Iron Pine Peak has to be the worst. |
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3/28/11 3:02:40 AM#55
I don't see the Op's point as a problem. Trion should have a agg range limit though, you can be 49 levels higher than the mob and it will still chase you. |
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3/28/11 3:05:59 AM#56
Originally posted by stevo5566 droid....droid....droid
you mean that thing that is straight up better than the iphone? DROID CREW ASSEMBLE! |
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3/28/11 3:11:58 AM#57
Originally posted by sancher36 The thing is all MMOs coming out are going to be pitted up against WoW, Blizzard got away with it back in 2004 because there was nothing on the market like it. Not only that, but MMOs were pretty much expected to launch unstable, buggy, and without alot of content. Today is different you can't come into the market without having tons of content, the one raid and a few high level dungeons just isn't going to cut it. People have stated on the forums their discontent with the rep grind and the dungeon grind. Mainly they have lower rep gains from dailies, they have lowered the number of T2 tokens you get get in experts.Coming next patch they are lowering the gear drops in experts as well, and they are increasing the token cost on all T1 and T2 gear. The game isn't hard not by along shot, what it's becoming is more of a big grind, something i got tired of in WoW. |
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3/28/11 3:22:32 AM#58
Originally posted by sancher36 MC existed as well as Dire Maul, but you couldn't enter them, so technically they didnt exist since the playerbase couldnt access them. As a matter of fact DM was patched in before MC, hell there's still that barred off instance in Stormwind that never got patched into the game. It's there but it really doesn't exist since you can't access it.. MC didn't even have the attunement chain in at the time. |
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3/28/11 3:30:46 AM#59
Originally posted by sancher36 It was not available at release and OL was not either, unless they are considering 3 to 4 months after. I remember when it was patched in, because there was a mad scramble to get into raid groups. Until people realized that you couldnt pug it, heck alot of people didn't know that you had to attune to it first, hench alot of people jumping into lava killing themselves. |
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3/28/11 3:36:39 AM#60
"WoW did not have raids at launch so the fact that Rift's endgame is bland, boring and lacking content is fine" - I really do not understand this kind of argument. The fact that WoW did not have raids at launch should not mean that it is normal that Rift should not have a good ammount of them also. Think of it this way: There's this old restaurant where you went to eat for 5 years. Now it has a big menu, lots of main courses but you got kinda bored of them, of the tastes coming from that old restaurant. A new place opens, you are excited, go there for breakfast, enjoy yourself and decide to come for dinner also. When it's dinner time, you see the menu with only 2 main courses. You ask how is it possible, will the answer "well, you know, the other old place didnt have more than 2 when it opened so we think this is ok" satisfy you? I would probably keep going to the old place till the new place comes with some real stuff on the menu.
There's also the thing that their marketing is fully directed on the "dynamic content" practically to trick people saying "it's something new", and everyone who played Rift with at least half-serious dedication sees how repetitive and boring and non-rewarding those rifts and invasions are. |
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