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I, personally, love Eve-online's pvp system. While it's technically ffa-pvp everywhere, the consequences in many systems makes random pvp happen extremely infrequently in those areas, while pvp is actually encouraged in other parts of the game map. Lately, however, it seems that a lot of games are coming out where pvp is being forced on the playerbase from the moment they log-in. Now, this isn't necassarily wrong in and of itself, but with the knowledge that it drives away so many potential players, why do developers still do it? These games also never seem to get the consequences for pvp balanced in such a way that there are times when it would make sense, from a strategic perspective, to not attack someone. While I don't mind consensual pvp, it does take away a good chunk of emergent-characteristics from MMOs and I'm pretty bored with those types of games since they seem to be a dime a dozen. I'd like to see something in-between: like a game with twitch combat mechanics (though better than what Darkfall and Xsyon offer), but a pvp system where players can play the game and not feel worried about getting ganked all the time, while there would also be content and resources unique to pvp areas to encourage players to go play in those areas.
What are your opinions? -------- The most awesomest after school special T-shirt: |
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3/27/11 9:37:51 AM#2
I'm with you on EVE. It does not altogether prohibit you from PVP in high security space, but most of the time, if you're going to gank there it means you're probably going to die, too. That's a good arrangement in my book. :) Of course when suicide-ganking starts being too lucrative, the devs have to step in and do some adjusting, but other than that, it's a good system. Also, I like that 0.0 is wilder than Wild West. :) I also like open world "PVP lakes" where you can go in and out of, a la Warhammer Online PVE server setting. It's a bit more prohibitive, but it lets you have open world PVP while also providing the places to "PVE in peace" if that's what you want. |
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3/27/11 9:39:48 AM#3
personally i want a server that is FFA PVP from level 1 with no safe zones on the entire map. no instances, no CC, and a death penalty. |
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3/27/11 9:42:57 AM#4
i would be happy with an anywhere any time faction based pvp with a level restriction. in my home town afk idc stab away, as long as you are within a reasonable level.hell within 10 levels i would be ok with even tho some one 10 levels lower has almost 0 chance to kill the higher level guy, but in most games that much of a difference its not a complete 1 shot massacre and guy may atleast get away. and i don't wanna see miss miss miss miss if i attack some one a higher level, lower level should just hit for less not miss 99% of his attacks(looking at you L2) |
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3/27/11 9:44:34 AM#5
It boils down to the point that FFA OWPvP fits a niche market or in a more common term it doesn't please casual gamers. People who like FFA OWPvP will still play a game without it as long as the PvP is good in general but casual gamers will not play a game with FFA OWPvP cause they will get frustrated and quit. Personally my problem with FFA OWPvP is that people will generally kill you for no reason other then just to do it and possibly grief you and there is absolutely nothing you can do about it unless you happen to have friends online who care enough to help you. This basically says, "Well, you can play this game unless someone else wants to come around and ruin your day." cause other then sitting around and getting killed over and over your only option is to log off and that is a game that I wont pay for. I wouldn't mind a B2P MMO that has FFA OWPvP cause then I ain't losing money when not playing. |
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3/27/11 9:45:21 AM#6
I agree. Full PvP everywhere makes many noobs quit even if they in time would have become good players otherwise. The alternative is the way Lineage had on it's PvE servers. There guilds decared war on eachother and that allowed you to PvP (the other guild had to accept). It actually made pretty great PvP and we had rather large battles with several factions involved. It is a rather smart way to get PvP working on PvE servers, you can still make great war but you can't gank an unwilling noob unless the fool accidently joined the wrong guild. Then of course there is always room for full PvP servers, but I have no problem with having half the world PvP and other halv PvE on the same server. |
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3/27/11 9:45:45 AM#7
I love the free-for-all pvp! The first time I played EVE to me, the best part was the idea of a cut-throat every man for himself space. It dosn't just add freedom I think it adds a layer of depth to the game. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/27/11 9:47:57 AM#8
I used to say full FFA PvP everywhere but after seeing how much ganking and griefing such environment produces I would say something in between. Safe zones some places and FFA PvP in other places. Kinda like Eve but with no PvP at all in safe zones, not just NPC enforced no PvP which can be abused (aka suicide ganking). |
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3/27/11 9:49:10 AM#9
I liked Lineage2's system. I feel it was a bit too punishing on working off karma (the 25x XP on the PTS back in the day made working off karma possible without killing yourself) but other than that the system worked.
I'm so damn sick of faction PvP, I hope it goes away. Everyone said Aion was going to be Lineage3... I wish, stupid factions. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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3/27/11 9:49:48 AM#10
The way EvE has setup PvP is good. I also enjoyed Shadowbane where they had a newbie island to get your feet wet, and some NPC cities that were safe.
DAoC was great as well. I love the whole Frontier concept. I think it actually relates well to the EvE setup except with factions (realms) instead of FFA. You can play your whole game inside your realm in safety (just like 0.0 sec) but the best exp was to be found out in the Frontier... "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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3/27/11 9:50:39 AM#11
The biggest problem with FFA open world PVP is CC in my opinion. most people get jumped by 2 or 3 guys and seriously have zero chance because 90% of the fight they are standing there like a pinata getting beat on because of CC. you take away the stupid noob push and button and you cant move CC bullshit and you can have epic battles of guys being able to defend themselfs against multiple people even killing them all if they are skilled enough. |
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Originally posted by Majinash I'm with you on that! Faction-based PvP just takes too much control away from the playerbase. -------- The most awesomest after school special T-shirt: |
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3/27/11 9:57:15 AM#13
You cannot blame balance on CC. If anything CC favors 1vs3 fights because it allows the 1 person to reduce the 3 people. Honestly one of the more silly things i've seen on these forums in awhile. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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3/27/11 10:00:19 AM#14
Originally posted by Majinash actually yes i can blame it on CC because i have played a game with NO CC and a skilled player could beat 5 people. tell me a game with CC that is possible to do this? you will be standing there " rooted " the whole battle. |
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3/27/11 10:05:52 AM#15
Consentual. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
3/27/11 10:12:41 AM#16
It should be consentual. The way I see it is as this. Games should set up pvp servers. If you want to pvp then pvp, otherwise let the pve folks go on a pve server. |
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3/27/11 10:13:29 AM#17
I have a healthy background of Lineage 2 also, so I loved that setup. The problem sometimes with faction PvP is that some faction people do lame stuff (like Kill Stealing) and you can only watch them helpless as they do it. In Lineage 2, if someone did this, I'd kill them even if that meant Karma penalty. |
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3/27/11 10:28:50 AM#18
Originally posted by WraithHunter same here and yea if someone comes trying takeover your spot you fought to get, or just KSing where you been the last 4 hours or so he gots to get got. thats part of the fun! I hate that FvF crap that you cant kill the ppl in the same faction. theres alot of Ksers out there and ppl you just wanna kill. +1 karma
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3/27/11 10:32:00 AM#19
Originally posted by DrunkWolf Well as long as the tutorials area is a "safe island", and new players are spawned in a random, unpopulated area so they cant be spawn camped - or better yet at the point on the map of their choice - then sure, go for it. Give me liberty or give me lasers |
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karat76
Advanced Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
3/27/11 10:36:17 AM#20
I prefer the DAoC set up. If I wanted to worry about being ganked all the time I would have kept my job at the state prison. FFA does not work mainly due to the casualties of puberty that will grief everyone that comes in. They maybe a minority of the FFA community but they are usually the first people encountered in those type of games. Playing UO and Shadowbane there was not a day that went by when people were not feeding on the newbies. If a gaming community is to survive you have to learn to cut off your own diseased parts. |