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Calling the 30-day v1.1 patch an 'aggressive' update, the Rift team has published the preview patch notes and produced a write up of the River of Souls event set to begin next week. You can read the full alpha patch notes here.
Read more about the River of Souls event here.
Associate Editor: MMORPG.com |
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3/25/11 8:54:17 AM#2
You know what would be cooler, and in the spirit of Rift? Dont tell us when you change content. Other than bug fixes and interface stuff, keep the world surprising and dynamic. |
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3/25/11 9:19:16 AM#3
I can get behind that idea =) loving the game |
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3/25/11 9:34:25 AM#4
With the upcoming nerfs to warriors and rogues I'm rapidly losing interest in the game. The whole reason for me to play any mmo or game is the combat and the skill/ability system. I loved the fact that you could multi class your roles, now their just pigeon holing everyone because of all the cry babies on forums. For example I hate playing sab, found him boring, but lots of people loved their ability to play at range and "bomb" people - very unique style of play - but now they've changed the way his charges work and they've killed his range down to 20m. I can't even log in anymore. Looking for a new game. |
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3/25/11 9:38:12 AM#5
great game, great patch, sensitive balancing (i am a warrior and i definitley need a nerf :D )
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3/25/11 10:05:53 AM#6
Originally posted by zigmund Sabs will have to spec or point into getting that range. As it should be. It was too far as it is now. (I have a 33 sab) Squishy it is but I spec with Riftstalker and assas and I can increase my armor for melee and do decent damage with assas upclose and do hella range damage with sab plus using my traps including land mine to protect my area im standing in. I love my combo. Works for most occasions. |
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3/25/11 10:08:57 AM#7
Originally posted by zigmund Yeah, the range nerf to Sab is totally uncalled for. The fix to the armor penetration was needed, and I can understand the other nerfs. But Sab does not have the survivability to stand 20 meters away from melee. It was already one of the squishiest souls in the game. Rogues were already some of the weakest DPS in general, and Sab was probably the best DPS soul. And bard also got nerfed. Motif of Bravery can now be replaced by a buff cast by a player's PET, ffs. I was under the impression that motifs were strong because they were on a max 30-second duration that required the player to use valuable GCDs to keep them up. Clearly that's not the case. Also the group heals were not so OP that they should have been nerfed to hit only 5 or 10 players, especially the motif. Not without a concurrent buff to the amount of healing done by them. I'm not entirely certain there's any role that people will want Rogues to fill now in end-game content. |
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3/25/11 10:09:35 AM#8
I am a warrior too and deserve the Titan Strike tone down. It does feel very overpowered with Proper Timing for the cirt. Could 1 hit a mage just with that so go figure. |
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3/25/11 10:09:45 AM#9
Originally posted by blueturtle13 I have a 50 sab. And you're wrong. Sab's need 30m range every bit as much as any other ranged DPS soul. |
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3/25/11 10:15:37 AM#10
Originally posted by Endo13 no im not because you have 2 other souls to address the sabs weakness. Set traps for your casting area, I spec RS for armor and damage reduction upclose and assas for melee damage. win win;) Sabs were overpowered and everyone knows that. They do crazy damage. Mages had reason to cry foul lol |
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3/25/11 10:29:39 AM#11
Originally posted by MahloOriginally posted by zigmund point for you ;) good find :P |
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3/25/11 10:39:30 AM#12
Originally posted by blueturtle13 Right, because there's really poweful survivability stuff in other souls that requires 15 points or less. Abilities that will easily allow a sab to take AOE damage only a tank should be taking, etc. And you know everything about how sabs work in endgame, because OMG, you have a level 33 sab! Also, I'm never sarcastic. Sab's weren't the least bit OP at 50, EVEN WITH the broken armor penetration. At 50, a full 5-charge blast charge detonation hits another player for about 10-25% of their health bar. Maybe as much as 50% if it crits, and the player is using garbage gear and has no endurance buffs. This is from a setup that requires 6 GCDs to complete, and does zero damage during setup. There were two things that needed to be changed in the sab soul: 1. Armor penetration needed to be fixed. (It was bugged. Even so, not really overpowered, but if something is bugged it should be fixed regardless.) 2. Damage at lower levels needed to scale down more. That is all.
If they wanted to make these changes for PvP only, more power to them. I couldn't care less. But this is a hugely unjustified PvE nerf, that combined with the other sab and bard nerfs renders the rogue class nearly useless for end-game PvE content. The other DPS specs were already underpowered and no one wants a rogue tank for end-game, at least not that I've seen. Bards are now even more out-healed by chloros and their buffs replaced by pets and other classes. Nothing left for a rogue to do. GG Trion. Also, Bard and Sab BOTH need 30m range. They should have been buffing bard range instead of nerfing sab range. |
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SteamRanger
Advanced Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
3/25/11 10:50:51 AM#13
You know, I almost broke down and ordered a copy of this last night, but came to my senses when I realized that anything worthwhile from this event is only going to drop from the big raids. No thanks. Rift marginalizes soloers pretty much the same as every other MMO. I'll just hang onto my money. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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3/25/11 10:52:44 AM#14
Originally posted by SteamRanger At this point I think that's a good call. |
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3/25/11 10:54:18 AM#15
Originally posted by Endo13 actually I have 33 points in sab not a level 33 but thanks for assuming.I mean pick the souls surrounding the sab to increase the damage and utility of the sab and you will see results you may be looking for. (NB or Assas) Dark Malady and detonate?win Sabs should be a mid range soul. Marks and Ranger should be long range souls. I also disagree because sabs are one of the most unique classes in the game and class changes are a part of the mmo genre. It wont be the first or the last. Agree to disagree I suppose. Im happy with the changes. The sky is not really falling |
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3/25/11 10:57:17 AM#16
Originally posted by mCalvert That would be awesome from my perspective as a player.. but they need to promote the game.
I'm sure 80% of the playerbase dosent read the website so they probably will be suprised. Remember Old School Ultima Online |
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3/25/11 11:01:59 AM#17
Originally posted by SteamRanger I'm sorry but I don't see why soloers should get anything... It's an MMO!!!!!!!!! ( MASSIVELY MULTIPLAYER ) Why not get a single player RPG if you want to solo for rewards and quests? I like to solo aswell when I level, but at end game I would hate to be sat around playing alone and would certainly not expect rewards from big events. |
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3/25/11 11:04:09 AM#18
By soloing do you mean not join any public groups for rift stomping? Because then yes, Rift is not for you, but you can still quest solo and just come and go as you please for invasions. And I am sure that there will be lots of items available for everyone, not just end game raiders. They have already basically told us this. |
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3/25/11 11:10:14 AM#19
Originally posted by Endo13 in both pve and pvp sabs combined with nb or assas can do crazy damage if paired with dark malady and detonate boom. as I have already said before sabs should be and are becoming a mid range soul. Marks and ranger should be the long range souls. This game has many souls with many flavors depending on what you want to do. Since you get to combine three souls at once why should one soul be all things? you can create a class based around your play style and if you go ALL one soul what is the prob? also if you dont what is the prob? seems pretty simple really. {mod edit} |
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3/25/11 11:22:58 AM#20
Originally posted by blueturtle13 Sabs don't have the survivability to do melee damage in many end-game PvE encounters. Not unless you take so many points from another soul that you can't really call it a sab any more. Sure, you'll be fine all the way up through regular AP and CC, probably. If that's all the further you want to progress your character in PvE, then it's simple: this discussion has absolutely nothing to do with you, and you have no reason to be posting in it. Marks and ranger DPS is currently laughable. No one will take them in end-game. If they had buffed those specs at the same time as they are nerfing Sab's range I would have no complaints at all. I don't care which soul it is, but Rogue needs at least ONE competitive ranged dps soul. Because rogue, quite frankly, doesn't have the tools to combine enough survivability with enough dps to really be viable for melee dps in end-game no matter how you mix and match souls. {mod edit} |
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