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News & Features Discussion  » Rift: Five Things Rift Did Right

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Advanced Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

3/23/11 4:24:51 AM#81

Counter with Five things that Rift DiD Wrong:

  1. It copied WoW extensively. I.e. casual, linear, quest driven, class based, themepark and pointless PvP. Even the UI is very similar.
  2. World is way too small. When the game world can be traversed in minutes rather than hours then it ceases to be a world and becomes a (theme)park.
  3. Uses a dated engine. Now that games are released in Crytek and Unreal 3, then Rifts engine is way too dated and looks sub-par in comparison.
  4. Limited the Rifts. Instead of allowing the Rifts to actually take over and hold locations in the world, they are simply on a timer or so weak that they will always be pushed back. So there really is no urgency to take them down as they will take them down themselves, eventually.
  5. Didnt offer anything new besides Rifts. Same old quest driven, Fed Ex tasks and single player story lines that makes no sense in the context of a persistant virtual world.
I give it 6 months before it join WAR and others as dying MMORPGs.

Novice Member

Joined: 7/08/10
Posts: 1066

3/23/11 5:51:28 AM#82

For me RIFT gets more right than it gets wrong . I'm enjoying it at the moment but you see I don't expect perfection from a game . I also play WoW at the moment for its pvp but I find the questing and majority of the raid content to be far too tediously easy for me . I think most likly next month I will switch over to RIFT totally as it offers the pvp I like but also the raid and quest content offers a bit of a challenge . When I get fed up with RIFTS content I'll move on again but at the moment its the best bet in the mmo genre for a game I might play for more than a few months .


Hard Core Member

Joined: 6/11/10
Posts: 596

3/23/11 6:11:02 AM#83

1. Open grouping. Great mechanic, players get the job done. Does not add in any way to the social aspect tho. Actually my feeling is that it makes people interact less, not more.

2. The soul system, yea, the core of the game. I love it. Until they will change things around for "balance" reasons.

3. Invasions as content - everything concerning rifts, invasions, strongholds becomes dull and boring after 1-2 weeks of playing. They become annoying, as the only thing "dynamic" is the fact that they randomly spawn. There is no reason to do them, the rewards are terrible (at cap level, almost no one is doing rifts / invasions). I would LOVE IT if players would actually have an incentive to do the Rifts, the so called "dynamic content" is what bought me to the game. Unfortunately, that content is just terrible, and all that's left to do is expert dungeons/warfronts/raids... sounds familiar? I want to get AWAY from that, not INTO that again...

4. Leveling through PvP - Bill, you're far away here. "PvP gives decent XP" should be the title, there is no way you can level by only PvP. There are almost no gold rewards. You cannot even buy the next level skills. I have tried leveling a Cleric through instances/PVP/Rift content, no way, not enough gold by far. Practically, everyone is forced to quest for gold.

5. Mounts at level one - nice but not game breaking for me


Apprentice Member

Joined: 1/27/08
Posts: 71

3/23/11 6:37:48 AM#84

Im just gonna say that mounts or lvl 1 are just actually  for ppl who preordered and got that degeneric ugly turtle with two heads lol, others cant afford it on lvl 1....

Thats more fail then good thing, and makes more bad feeling to players then if it was made to have on min lvl 20, till which u can get money to buy one.

{mod edit}


Bitter Vet™

Joined: 9/13/06
Posts: 20032

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/23/11 7:13:04 AM#85
Originally posted by Xasapis
Originally posted by velimirius
{mod edit}

So you're saying people who join a new MMORPG should try to make friends to get a leg up.  Herasy I say, how dare you force people to socialize with each other, goes entirely against the spirit of MMORPG gaming.  Oh...wait......

I remember when some friends and I joined DAOC many years ago.  We were collectively a broke bunch of SOB's and the game did not make it easy to earn gold back then at lower levels.  One of my group befriended an experienced player who gave him about 200 gold, which my friend promptly shared with us giving me about 15 gold (he kept about 100 for himself, greedy bastard)

Well let me tell you, 15 gold was a small fortune at my level and in the terms of the games economy and was just the sort of kickstart I needed to get off and running and I spent many enjoyable years (2.5) playing the game and on occasion, paying it forward by sharing gold with new players.

But back on topic, getting a mount early (I pre-ordered, duh, it was 10 bucks extra) was a huge plus for me and I really appreciated it.  No, it didn't cheapen the experience, but I don't have the mentality that mounts are status symbols like a Lexus or something, they are a utility feature and one I appreciate.

And no, it doesn't make everyone go the same speed, you can be dehorsed so easily that you have to be very careful to thread your way through areas (or stick to the roads) and frequent are the times that I know its not worth mounting because I'll have to fight my way through the npc's to reach my destination.

So there still is a strategic element to the mounts and I enjoy how they implemented.  For those trying to "work" for a  mount, hey, you still have to save up the plat and get to level 40 to get a 100% run speed mount like many other games, so there's still a carrot out there for those who see this as something they must achieve. 

And speaking of achievement mounts, I guess they have one, a guildmate last night asked for any artifacts that we might spare him because he was very close to having turned in enough of them to get a special mount for it. 

As to the rest of the points in the OP, I actually agree with all of them.  Not saying Rift invented them, or perfected them, but I do enjoy Rifting (especially on a PVP server which adds a new level of challange/opporunity, basically to chose to cooperate with the other faction, or just kill them.) and I do like the soul system. (I"m not a balance freak, its fun to mix and match different combos, almost overwhelming).  And I like Tab 1-2-3 combat, its what defines MMO's and why I play them, you want twitch combat/targeting, FPS games are over that way.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Novice Member

Joined: 11/08/08
Posts: 3067

The definition of insanity is doing the same thing over and over while expecting different results.

3/23/11 7:21:07 AM#86

I will have to respectfully disagree with the things rift got right.

I will add my 2 cents worth with what they did wrong.

(1) Level cap in under a week

(2) tab 1,2,3  monster dead boring

(3) Were not in azeroth anymore.  Going for the wow community enough said.




Joined: 1/12/07
Posts: 5610

3/23/11 7:32:25 AM#87

Level cap is still 120-150 hours of pure gameplay. When you make comments like level cap in under a week you give the impression that an average joe will level this fast. While the reality is that you'll only manage it if you dedicate 20 hours per day of your life for a week.


Advanced Member

Joined: 11/14/09
Posts: 1081

3/23/11 7:38:37 AM#88
Originally posted by Kyleran

As to the rest of the points in the OP, I actually agree with all of them.  Not saying Rift invented them, or perfected them, but I do enjoy Rifting (especially on a PVP server which adds a new level of challange/opporunity, basically to chose to cooperate with the other faction, or just kill them.) and I do like the soul system. (I"m not a balance freak, its fun to mix and match different combos, almost overwhelming).  And I like Tab 1-2-3 combat, its what defines MMO's and why I play them, you want twitch combat/targeting, FPS games are over that way.

Nice summary. I agree with you and would add that I think Rift is a solid, well-done MMO and it is what it claims to be and nothing more. If people do not like it, there is a wide-open market waiting for you. Rift was made for a specfic audience and directly goes after that audience and does a good job at it.

What I find interesting is to hear people complain about the soul system and how there is "only 1 good build" per soul and everyone is turning into min-max'ers. Yeah, right...hardly. Sure maybe some of the hardcore guilds but a lot of people are having fun experimenting with souls and combinations. The only people who are worried about this are the ones who are out to be the best and spend more time playing with their spreadsheets than they do playing the game.

1-2-3 combat has been around forever. Even in DAOC it was the same thing, just a little more reactive in terms of positioning and actions. So it was 1-2-5-6-3-4....same principle though. And the buttons didn't light up or flash when it was time to use a had to look for dodges or parries or position yourself correctly.


Advanced Member

Joined: 11/14/09
Posts: 1081

3/23/11 7:42:06 AM#89
Originally posted by erictlewis

I will have to respectfully disagree with the things rift got right.

I will add my 2 cents worth with what they did wrong.

(1) Level cap in under a week

(2) tab 1,2,3  monster dead boring

(3) Were not in azeroth anymore.  Going for the wow community enough said.


You can add if you choose to play that way" to most of your points.

Less than 10% of our guild is level 50. My highest character is 19.

Same combat going back years but they never said they were trying to reinvent combat. Even games that said they were, still gave us 1-2-3, just with new shiner graphics (Yes, I am looking at you Age of Conan).

And damn them, damn trion for going after 12 million players. Why on earth would a company go after the largest single playerbase? That's like making a movie that targets 18-24 years olds! What they heck are they thinking? MMO's are a business and about profit first and foremost.


Novice Member

Joined: 12/09/10
Posts: 47

3/23/11 8:23:56 AM#90

I happen to like all the things he brings up. Yes, Rift copied ideas from other games. These were the things they thought that particular game got right. If you notice they took a little from many different games and polished it up. While Rift isn't for everyone, It happens to be what alot of us were looking for. Not sure why anyone is comparing it to a game that isn't even in beta yet. I like having alts for crafting so having the mounts available in the second area is good when you can start gathering. Cuts down on the travel time from node to node, even if everyone can travel at teh same speed. Personally, if you don't like having a mount at level 7 then don't take it out of the mailbox. Want sandbox? Find another game. Rift never said it was a sandbox title. Like all instanced questing with your own grouping like GW? Go back to it. No one is making you stay in Rift. Are there things they did wrong/haven't fixed yet? Yes, bit that is next weeks column.


Novice Member

Joined: 8/03/06
Posts: 431

3/23/11 9:18:15 AM#91
People complain about Rifts getting repetitious. It is an Added element, something added to mix it up. ANYTHING done solely over and over, Yeh gets repetitious.
Why go after the WOW community?
DUH! That IS the MMO community.
Numbers talk. Like WOW or not. It is a Juggernaut.
Really? Who wants’ to make Millions when they can make the Sandbox Nitch crowd happy? What were they thinking?


Novice Member

Joined: 8/10/09
Posts: 1525

3/23/11 9:19:52 AM#92
Originally posted by Xasapis

Level cap is still 120-150 hours of pure gameplay. When you make comments like level cap in under a week you give the impression that an average joe will level this fast. While the reality is that you'll only manage it if you dedicate 20 hours per day of your life for a week.

That 120 to 150 hrs is probably an estimate that Trion has made based on Alpha and internal testing. Like just about any other traditional fantasy mmo it is possible to beat this by grinding mobs as a group and questing without that much effort, i.e. could probably hit cap in about 80 hrs.



Novice Member

Joined: 9/17/08
Posts: 7

3/23/11 10:51:35 AM#93

I dont understands whats with the sooo many positive reactions from do rift pays u or something ?

Cuz this game is not that perfect as u depict it


Novice Member

Joined: 11/29/04
Posts: 30

3/23/11 10:58:54 AM#94

Great game! I love the Rifts and invasions as they break up the typical quest grinding. I can be out completing some quest and all of a sudden I see a RIFT in the distance, hmmm take a break head over there bust some heads, meet some people, then go back to questing, awesome! I was also awe struck for the first time in a MMO in a looooooong time when I completed my first IT run and just the epicness of downing this huge boss that does not even fit on my screen. I also ventured into a new area last night (can't remember the name) it's in the mountains with trolls everywhere and the landscape really felt huge. There was an invasion going on and a bunch of players were bottlenecked down in a valley taking on hordes of NPC's and I just ran in joined the public group and had a blast!


Managing Editor

Joined: 7/08/05
Posts: 6729

3/23/11 11:02:44 AM#95
Originally posted by PSevenn

I dont understands whats with the sooo many positive reactions from do rift pays u or something ?

Cuz this game is not that perfect as u depict it

Yeah, it's almost as if there's a companion article coming that presents the other side of things. it's ALMOST as if the VERY FIRST PARAGRAPH makes that about as clear as would be humanly possible.

Seriously, read the article or don't comment.

Jon Wood
Managing Editor


Hard Core Member

Joined: 4/19/08
Posts: 2100

3/23/11 11:25:57 AM#96

Without dissecting ... I could not care less for "innovation" if what we got works very (but very) well. Never understood that impressive urge some have to reinventing the wheel or discover how water. I'm not psychologist however. :-)

I do not see it as wow killer where I have been returning fast after numerous fast detours .... but game is great. Has its problems, but is great, love it. And have impression will stay for long in.

Is not all flowers, but among good things:

  • incredibly good graphics with miracle to not impacting performance at all; all maxed out, all completely fluid
  • not been at very start, but bugs ... what are they? :-)
  • immersive, realistic environment
  • underwater world (hoever did only 1 underwater quest so far)
  • for the first time in some UI I'm actually not missing anything
  • ....

Novice Member

Joined: 1/30/04
Posts: 869

3/23/11 11:26:35 AM#97
Originally posted by Treekodar
Originally posted by Margrave

I love the RIFT events... it's awesome! Little boss events spawning made this game for me. Never the same, it's so much better than other grind quest titles!

I, myself enjoyed the Rifts during the beta, but I can definitely see it become incredibly boring when you've done them 500+ times before.


 This. I enjoyed the first few betas, but after that it got too old and repetative.  Teach me to play betas anymore, kinda ruins the release experience for me.

As for the pluses...mounts at lvl 1?...Why not just allow the characters to have a faster average run speed.

Open grouping was good in warhammer for OPEN world pvp, and Public Quests, but other than that, the same thing happened with little socialization or random group removal.

Leveling through PvP is a good idea if the PvP is good, and well, I found it very boring and lackluster.  People hit the nail on the head with 1,2,3,4,3,3,3,4,3,2,1,1,2,3,4.  But so many mmos are that way that I guess it is like beating a dead cow.

Rift is good in the way that it is capturing a large number of Subs, lets just hope it will last. (I don't play, but would like to see people actually stick with a game, not hop from the new flavor of the month to the new flavor of the month)

I am entitled to my opinions, misspellings, and grammatical errors.


Hard Core Member

Joined: 4/19/08
Posts: 2100

3/23/11 11:28:27 AM#98

And forgot this about not being sand box. I really really hate this word sand and "sandbox" game. Usually are just that, box full of sand and nothing else. And I'm very happy Rift is not that kind of game.


Novice Member

Joined: 10/08/10
Posts: 1074

3/23/11 11:34:35 AM#99

Im not playing Rift, i did get to beta it, i can agree with those 5 points definitely.

The thing they did wrong was keeping the traditional combat. :p

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Novice Member

Joined: 12/27/06
Posts: 108

3/23/11 11:49:43 AM#100

Very good list, all of which were the things I enjoyed while playing, especially the invasions. Though I have to laugh a little with all this attack on Rift, by saying they are not innovating.

What about the game most of the Rift players came from, namely WoW. In what way was that game innovating, other than being the gateway mmo for alot of people, and raising the popularity of mmo games up from where it once stood.

But the features it holds are all in other games, just polished up and put on display, and it's still the number one mmo, (if you don't count browser mmo's) no one, other than the people who still debate which game is best and why it's hardcore to play this, more than that etc; actually care about what features a game has, as long as it's polished, plays good, and their friends play it.

Rift, a really great game, even played well in beta.

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