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3/20/11 10:27:52 AM#61
Lets just make it so everyone deals 5 damage? there you go perfect ballance. You have to unballance the equation to have a victor...
On a side note about rogues, Thats exactly how it would happen in real life, Ambushed then dead. having a 50-50 chance against an attacker is a dream.. |
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3/20/11 10:31:58 AM#62
I have had great luck with a pally/reaver (ignore the third soul to be honest) and a ranger/marksman. The main thing in pvp is healers. Healers win or lose the battle, plain and simple imho.
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3/20/11 2:04:46 PM#63
Don't worry guys, they are making a patch that gives you "RESILENCE" to stop all the 1 hit wonder careers from stun locking you into helplessness. The Warriors and Rogues will be whining in the coming patches. |
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3/20/11 2:07:32 PM#64
Whats the difference with a stunlock of rogues in wow ? that keep excisting , even after such long time .
Yes its no fun that a caster class has no mana at all , but the real issue is how long did it take to kill the spell caster . If the spellcaster dies in 2 min , then consider it balanced , if the spellcaster died in 30 second without being able to escape or get reinforcement . Then there is a serious problem . |
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etlar
Old School
Joined: 10/14/04
Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00% |
3/20/11 2:14:18 PM#65
Originally posted by Baggs always nice to get a smile when you skim through posts, thank you sir. ;) |
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3/20/11 2:24:12 PM#66
Originally posted by drake_hound haha. Sure is.
As a caster, I cast against the foe, which happens to be a Rogue or Warrior (the majority of players) that have 3 stun-locks in his arsenal, get stun-locked as a Mage and use my only CC Release spell that has a 3-minute refresh timer (LOL), get stun-locked again, and watch my health disintegrate while Im stun-locked, then come out of stun-lock for 2-seconds to only get a spell interupted to become stun-locked again by said Rogue/Warrior, then die, rinse-repeat. *Thumbs-up* |
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3/20/11 2:46:09 PM#67
Originally posted by Mellkor You aren't seriously going to bring real life comparisons into this discussion are you? What shall we discuss next? The chances of surviving a sword through the head? Your level of survivability if someone could shove a fireball up your ass with probability statistics comparing the difference in percentages assuming one has or has not eaten Taco Bell beforehand? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/20/11 3:29:54 PM#68
Originally posted by Cik_Asalin So basically mages/casters need more escape options , or stuns and fears need a Diminishing Cooldown . I prefer the more escape option , then the DMC , since end deal its the same story again . you cannot do much . So system would be either to make repeated CC effect power up or speed up a cast for X% stunned . Or give more viable means of escape , or that repeated CC infact heals the caster ... Its or not in addition too .
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3/20/11 3:34:17 PM#69
Rift is terrible in general and needs many improvements in both PvE and PvP. Not resubbing. |
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3/20/11 6:11:59 PM#70
We ran into a serious flaw last night. A Defiant had taken over a quest point and changed the ward over to his guys. My duo partner and I were autoflagged for PvP when we attacked the npc's (even though we were not flagged for such) in order to turn our quests in and then were ganked by a high level PvP player on a PvE server! Come on Trion this is a serious problem for PvE players!! |
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3/20/11 11:07:06 PM#71
Originally posted by Mykell Does it really matter? It takes a week to level a new char to 50 if you're nolifer, a month if you play regularly. And there's only 4 classes to level, you can level them all and just play the FOTM until it gets hit by a nerf bat and change on the fly to the next OP class. |
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3/21/11 1:20:31 AM#72
They never said that the soul/combine was to be balanced, they were for the best way/combining grps and the players way of playing in the game. I was personly hopping for a complte sand box, not only for the base role. My bad :/ |
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3/21/11 1:33:22 AM#73
I could not agree with you more. That is what Blizzard did/does constantly with WoW...to the point that everyone is pretty much the same toon with a different name. |
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3/21/11 6:50:25 AM#74
I think pvp is quite balanced at 50, just roles and how to play them are different or are they actually? Warrior = great damage, great survivability but relatively easy to cc Rogues = great damage, easy to kill but hard to cc Mages = great aoe, easy to kill, lot of cc Clerics = healing and free kill mostly |
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3/21/11 7:12:49 AM#75
The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance. All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced. |
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3/21/11 9:20:56 AM#76
Originally posted by freege Not sure how or what you are spec'd but to some degree I agree. Warriors in Rift are too much atm and need to be toned down. They essentially do rogue dmg with plate armor and its a little overpowered. However as someone who has over 10000 pvp kills and made over 200,000 favor Ive played a lot of warfronts and with many builds have found builds that counter them fairly well. For example blade dancer gets a 6 second disarm ability. The best class I have found for warrior countering is riftstalker and essentially kiting them or in other words pick up abilities that both snare them and abilties that let you get distance combined with ranged attacks. There are also abilities that you can get which reduce dmg to you(see nightblade) and reduce their dmg output. Point is the best to kill a warrior isnt to go head to head with them, keep distance |
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3/21/11 9:59:48 AM#77
the game is not balanced around 1v1 pvp. Teams that are coordinated and actually know what they are doing always include a large amount of mages and rogues. they are absolute nightmares in warfronts when they have people that will heal them. if you want balanced 1v1 pvp play modern warfare or halo. pvp in this game is won with team coordination and knowing what your job is and your limitations. all the great warfront teams are comprised of players that will get utterly destroyed in 1v1 open world pvp because they are specialized for team battles, which is the main focus of pvp in this game. |
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3/21/11 10:03:17 AM#78
Originally posted by gessekai332 Sure, but there shouldnt be one class that essentially trumps all others which currently warriors do. Warriors can easily beat mages, cleric and rogues and very few builds can prevent it |
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3/21/11 10:16:10 AM#79
Originally posted by gessekai332 Then why is there 1v1 pvp?
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3/21/11 10:16:22 AM#80
Originally posted by Shatter30 again, this is what happens in games that balance pvp around teams instead of 1v1. there will somehow be a class that is better at solo situations. does that mean everyone shoul roll a warrior? Yes, thats great and all for you in open pvp. but when you join a warfront and see that most of your team is comprised of warriors, get a tissue box ready for your tears and qq as your team gets cc'ed and ranged dpsed into oblivion. |
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