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3/17/11 2:42:36 PM#21
Originally posted by Sasami Oh.. they will know how many players to expect. It's called pre-orders. Not free beta applications of which there may be some guy out there with 1,000 to himself... "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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3/17/11 2:46:07 PM#22
I don't think this game will top 12 million subs. I have high hopes for the game and will definitely play...probably a long time. However....I am hopeful they will get 4-6 million subs...but who knows for sure. |
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3/17/11 2:47:41 PM#23
News Flash:
Age of Conan had 1.8 million beta signups. Everquest II had roughly 900k beta signups. Rift had more than 1.5million beta signups. Darkfall had close to half a million, or more. Mortal Online had close to 300k+. I have a couple more betas I know reached more than 250k, but I couldn't find numbers released by a dev or mod. The above numbers are passing numbers that I wrote down from announcements I read when I beta tested the listed particular games.
1.5million beta tester applications for SWTOR is NOTHING, and proves only that there is a decent interest in the title. However, I continue to feel that if they hadn't gone the WoW-CookyCutter graphics theme & Instanceless game world that they'd have more than 3x that number of beta applications.
-Faded The Theory of Conservative Conservation of Ignorant Stupidity: |
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3/17/11 2:48:55 PM#24
Originally posted by Fadedbomb WAR had 800k, how many still play the game? Seems EA cannot even learn from their OWN past! |
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3/17/11 3:02:29 PM#25
Originally posted by jackmcleod From what I've read about EA it more has to do with "suits" making all the decisions about their games rather than the developers who get to choose WHAT content is actually fun. Or, it simply comes down to the fact EA hates shelling out cash to "playtest" their products for the "fun" and replayability factor.
You know what made StarCraft, Diablo 1, Diablo 2, and DAOC some of the BEST games of all time in our game culture? Replayability, FUN factor, DEPTH, you couldn't go down "X" path and get "Y" path more than once or twice....it always changed. More to the point, these games didn't "bleed" into each other. They ALL looked different, NONE of them took elements from the other in order to make themselves less "unique" to save developement costs. Look at today's upcoming games: -Diablo III has TOO many World of Warcraft elements that have bled over into it. It's NO LONGER the Diablo franchise we know, and has too many references to WoW (Demon Hunter with dual crossbows, REALLY?!). -StarCraft II was AGAIN bled into by World of Warcraft with their "muscular" style of art. MASSIVE muscular bodies with HUGE pauldrons (shoulderpads). I DARE you to go back and look @ your StarCraft booklet that came with the original came that had all the concept art. LOOK at how NORMAL they look in many of those concept art pieces. Now, look at StarCraft 1's art in-game. It looks NOTHING like WoW or Warcraft series. Yet, here we are with a dumbed down Art System, a HORRIBLY dumbed down BattleNet 2.0 (one of the largest issues people have with SC2 at). Not to mention the crap match making system. StarCraft 1 remains superior to even THIS iteration of the StarCraft series. I won't even mention the fact that there's such a LARGE demand for a new Dark Age of Camelot, however the overall risk of Mythic being owned by EA to the content of DAOC II merits that this title NEVER see the light of day to never risk it sullying the DAOC title.
-Faded The Theory of Conservative Conservation of Ignorant Stupidity: |
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3/17/11 3:11:05 PM#26
That sort of logic is silly at best. Are the developers trolling us? All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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3/17/11 3:16:46 PM#27
We all know how well Star Trek Online with it's assumption that because many people like an IP, the game will be hugely popular. ---- |
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3/17/11 3:19:44 PM#28
Talking about WAR there aren't ya. It didn't do so well at all with it's wowification ---- |
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3/17/11 3:23:03 PM#29
Originally posted by randomt Poor comparison. Who made STO? Who's making SWtoR? Yeah... |
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3/17/11 3:28:08 PM#30
SWTOR? A single player game dev company is. What do they know about making mmo's? And it's a perfectly good comparison, both have huge fanbases of the IP, and according to the article, both have banked on the assumption that fanbases of IP is enough to support a wowified game. ---- |
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3/17/11 3:30:34 PM#31
Originally posted by sindraod Who made Warhammer... EA Who's making SW:TOR... EA Who made STO... Trion Oh hey, even though STO isnt great, I'd still have more faith in Trion than EA, I mean, MAYBE Trion would learn from past mistakes instead of deliberately repeating them? Probably not, i know, but its better than a flat out NO if the same question would be asked about EA. |
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3/17/11 3:32:15 PM#32
There's also a certain group of people really anticipating swtor and not wanting to beta test at all I bet. At least I don't. I prefer soaking up news from beta players, but I like to postpone my own first experience until it's done. |
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3/17/11 3:32:53 PM#33
Originally posted by jackmcleod STO is developed by Cryptic. As far as I know Trion has only made Rift. |
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3/17/11 3:34:19 PM#34
I think that a number of people visiting these boards have serious issues in comprehending written English. |
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3/17/11 3:35:16 PM#35
Originally posted by Leoghan Yeah! umm Why the hell did I think Trion? Anyhow, Point was I trust a game that isn't mentioned as failures on every site I seem to visit. |
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3/17/11 3:35:26 PM#36
Originally posted by randomt Hmm. Let me deconstruct this, for the fun of it SWTOR? A single player game dev company is. I think you meant BW, not TOR. But, dealing with comparisons: Blizzard was a single player game company before WoW. And it's a perfectly good comparison, both have huge fanbases of the IP, and according to the article, both have banked on the assumption that fanbases of IP is enough to support a wowified game. - Turbine banked on the assumption that the IP fanbase would be enough to support a wowified game like LotrO, and it did, even if it lacked any real PvP. And it did prety good. - BW has the benefit of the IP with its fanbase as well as the BW fanbase as initial pool. - Rift doesn't even have a fanbase IP, and it did quite alright so far even if it's a wowified game.
All examples that were equally valid, even more than the example you gave.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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3/17/11 3:37:36 PM#37
Originally posted by jackmcleod Who made Warhammer... Mythic Entertainment Who's making SW: TOR... Bioware Who made STO... Cryptic Nice trolling attempt. |
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3/17/11 3:38:08 PM#38
Originally posted by jackmcleod Not that it matters to your evident EA hatred, but last time I checked, SWTOR was being made by Bioware. It'd be like saying 'WoW is made by Activision' while it's evident that it's made by Blizzard. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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3/17/11 3:49:16 PM#39
Originally posted by Shodanas Bioware Mythic/Bioware = Part of EA. :) |
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3/17/11 3:50:21 PM#40
Originally posted by MMO.Maverick Blizzard was single player game company before WOW? that's a new one. i must have dreamed about multiplayer in Diablo I and II, Warcraft I, II, and III, and Starcraft. |
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