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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » EA talks tough on The Old Republic vs. WoW

3 Pages « 1 2 3 » Search
42 posts found
  Azzataky

Apprentice Member

Joined: 1/31/09
Posts: 172

3/17/11 3:00:05 PM#21
Originally posted by SaintViktor

"You go and do your quests, but it feels more like doing a shopping list at times. [Our game] is more about talking to characters, learning what's going on, investing in it, getting emotionally attached to it," Gibeau says.

I'm not fan of WoW but I think it depends on one thing. Is there a quest mark on map when you accept it at Swtor? If yes I'm sory Mr. Gibeau but noone gives a shit about story.. or most ppl dont. Accept quest and go do it, go back, get reward, accept other quest and go. They should leave this from games. I mean its kinda cool on one hand but there realy should be game without that, because than would ppl read that (ofc some would look on wiki) and would be more brought to the game.

 

P.S. So far it seems Swtor is Star Wars WoW. But we'll see.

Played: Lineage 2,Guild Wars, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends
Tried: KAL Online, Face of Mankind, ROSE online
Playing: EvE online

  User Deleted
3/17/11 3:00:25 PM#22

Quests will sell boxes and make people stay the first free month but they will not last for years and making them varied is quite expensive.

MMOs are about grinding raid bosses and battlegrounds. Or grinding quests. "We want to do different WoW" means "we do not understand WoW success".

  User Deleted
3/17/11 3:03:35 PM#23
Originally posted by Fadedbomb

Where's the replayability? You "generally" will know what every single decision has, and what impact it will have on your "ending". Not to mention the fact that there will be guides on how to get "X" ending on MMO guide sites within the first two months of release.

From a veteran MMO player's standpoint, SWTOR offers little replayability not to mention "end-game" content short of raids & WoW-style battlegrounds. From what I've seen their "open world-ish" pvp experience is a complete joke.

 

Where is the innovation? It's nothing but singleplayer story elements from KOTOR? /shrug

I, on the other hand, view this as TOR's only chance. Every character will have a different story so to SEE all of it, you gotta play though 8 times. Unfortunately, if it is anything like WoW, it gets boring after 3 or 4.

  Paradigm68

Elite Member

Joined: 1/24/11
Posts: 666

3/17/11 3:06:26 PM#24

"more about talking to characters"

In an MMO however where the primary defining characteristic is the other people I play with, I'm just not too concered with what npc's have to say.  I'm hoping bioware can change that.

  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

3/17/11 3:08:51 PM#25

If your thing is single-player style quest driven dialog and game play, for sure, TOR will be great..

If on the other hand you are looking for a virtual world.. might as well play wow for all TOR will provide.

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

3/17/11 3:10:33 PM#26


Originally posted by Tyrrhon
Quests will sell boxes and make people stay the first free month but they will not last for years and making them varied is quite expensive.
MMOs are about grinding raid bosses and battlegrounds. Or grinding quests. "We want to do different WoW" means "we do not understand WoW success".

MMO's should NOT be about raiding some boss over and over and grinding quests.

In fact it's long been clear that the label MMORPG is way to vague.

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  ograf

Novice Member

Joined: 2/24/11
Posts: 17

3/17/11 3:29:26 PM#27

I was in awe when I first played WoW 8 years ago or whatever it was.

I'm no longer in awe.

That was then and it was fantastic but i'm over it now. Now it just bores me.

Any new game that wants to do wow but better is making a big mistake imo.

I want new, inovative, awe inspiring or i'll keep my money and play counterstrike for my thrills.

I have high hopes gw2 will awe me. Please gw2 awe me.. of course I may be dead before it ever launches

  drake_hound

Apprentice Member

Joined: 6/08/10
Posts: 789

3/17/11 4:11:28 PM#28

Muwhahah seems they are pissed off , cause knowing Bioware and EA they didn´t want this fight at all last month .

Some DA2 trolls must have pissed them off .

 

Oh the suspense is getting beter , drama in the making .

  User Deleted
3/17/11 4:17:55 PM#29
Originally posted by Kaneth
Originally posted by spinner_vis

Bioware should not forget that games are intended to be played. how many dialogs can player hear before it becomes same old? playing on one card is a risky business, no matter how powerful it is.

Good point. SquareEnix seemingly lost their grasp on what a game is supposed to be when they turned the Final Fantasy series into interactive movies. Final Fantasy used to be a name where I would purchase the game without any previous knowledge (with the exception of 11 and 14), but now I am left with just fond memories of a once great series of JRPGs.

Interactive dialogues might be fun for awhile, but what happens when the players start to grow weary of drawn out conversational mini-game?

Bioware are aware of this and have already addressed this by saying they made a concerted effort to shorten the length of dialogue to get you back to the action as quick as possible so they aren't going the be as long and drawn out as say dragon age or even mass effect.

The exception to this would be your class story which only takes up about 10-15% of your gaming experience including combat.

But I guess we'll just have to see how it all works out in the end.

  User Deleted
3/17/11 4:26:40 PM#30
Originally posted by Azzataky
Originally posted by SaintViktor

"You go and do your quests, but it feels more like doing a shopping list at times. [Our game] is more about talking to characters, learning what's going on, investing in it, getting emotionally attached to it," Gibeau says.

I'm not fan of WoW but I think it depends on one thing. Is there a quest mark on map when you accept it at Swtor? If yes I'm sory Mr. Gibeau but noone gives a shit about story.. or most ppl dont. Accept quest and go do it, go back, get reward, accept other quest and go. They should leave this from games. I mean its kinda cool on one hand but there realy should be game without that, because than would ppl read that (ofc some would look on wiki) and would be more brought to the game.

 

P.S. So far it seems Swtor is Star Wars WoW. But we'll see.

Yep, Star Wars WoW no doubt!

Because WoW have:

- 8 classes each one with their own story.

- World quests that aren't shared by both factions.

- Dialogues with cutscenes and voices for all npc's and most importantly choices you can make that change future events

- A cover system for two classes smuggler and Imperial Agent. And even if your class doesn't use the cover system, you still can hide behind stuff and you won't take damage.

- Melee synchronized combat were you can parry several enemies.

- Interactive objects in some parts of the world, which you can use to blow up enemies,etc.

- A complex crafting system.

- Companions that have their own story and which you can do RPG stuff like romancing or killing them, etc.

- A ship that is basically you HUB to things in the game, like traveling the galaxy, acessing space combat mini-game, crafting table, storage, etc. Also works as player housing!

And theres more that wasn't announced yet, like probably some kind of RvR (hinted), other mini-games like pazaak, sabaac and probably swoop racing.

But yes, this game is totally a WoW-clone... no doubt about it.

You say noone cares about story? yep, tell that to the beta testers... most of them loved power leveling.



 

  Jimmy562

Hard Core Member

Joined: 10/12/06
Posts: 991

3/17/11 4:26:55 PM#31
Originally posted by Fadedbomb

Where's the replayability? You "generally" will know what every single decision has, and what impact it will have on your "ending". Not to mention the fact that there will be guides on how to get "X" ending on MMO guide sites within the first two months of release.

From a veteran MMO player's standpoint, SWTOR offers little replayability not to mention "end-game" content short of raids & WoW-style battlegrounds. From what I've seen their "open world-ish" pvp experience is a complete joke.

 

Where is the innovation? It's nothing but singleplayer story elements from KOTOR? /shrug

Its most likely got more replayability than any other MMO currently out. All 8 classes have their own story and all 8 classes have a different take on the world quests (Quests which everyone does). End game has raids, pvp, crafting, exploration, flashpoints and something Bioware hasn't announced yet.

While a few may want to skip everything or look up guides on how to get X ending, i am postive many more will want to experience the story how they want and make the decisions themselves.

  Erstok

Novice Member

Joined: 2/06/09
Posts: 581

Fanatics are picturesque, mankind would rather see gestures than listen to reason.

3/17/11 4:32:35 PM#32

In the words of a tweaked Billy Madison quote.

Billy Madison: You're not a WoW killer less you pee yeah pants.

Fanboys: Hey look everyone, (insert new upcoming MMO) peed it's pants!

Darfail, RIFT, Mortal Online, Age of Conan, Aion, Champions Online, Warhammer, Vanguard, Everquest II: We peed are pants yet we still aren't beating WoW.

EQ, UO, NWN AOL, DAoC: If peeing your pants is cool, why does no one care for us as much anymore ;_;.

SWG Pre-CU: CONSPIRACY I TELLZ U!


When did you start playing "old school" MMO's. World Of Warcraft?

  User Deleted
3/17/11 4:41:48 PM#33

I love starwars but this will be the second SW MMO that thought they could take on the asshats at blizzard. You keep trying to beat a bullie up he's gonna keep laughing at you while he jams your head in a crapper and you choke on a turd. SW:TOR will do well but companys need to stop trying to take down blizzard, and just work on the dam game forget blizzard and create something amazing.

  drake_hound

Apprentice Member

Joined: 6/08/10
Posts: 789

3/17/11 4:48:41 PM#34

The problem is they now know they are fitting for the same market , thats the big difference .

The market is ripe this year for the taking , Cata is the fault that set this in motion .

 

You have too many disgrunted players not satisfied with there current MMO , but not willing to go back to RL .

Sorry SWTOR no matter what will infringe on the western market that Blizzard has it major income in .

But to talk this kind of talk , means something else is up , because previously they didn´t want any bad words about wow or blizzard .

 

Ah we shall see the tone has been set , so guess the hype machine will start to work within these 2 months .

  Azzataky

Apprentice Member

Joined: 1/31/09
Posts: 172

3/17/11 4:57:14 PM#35
Originally posted by slpr
Originally posted by Azzataky
Originally posted by SaintViktor

"You go and do your quests, but it feels more like doing a shopping list at times. [Our game] is more about talking to characters, learning what's going on, investing in it, getting emotionally attached to it," Gibeau says.

I'm not fan of WoW but I think it depends on one thing. Is there a quest mark on map when you accept it at Swtor? If yes I'm sory Mr. Gibeau but noone gives a shit about story.. or most ppl dont. Accept quest and go do it, go back, get reward, accept other quest and go. They should leave this from games. I mean its kinda cool on one hand but there realy should be game without that, because than would ppl read that (ofc some would look on wiki) and would be more brought to the game.

 

P.S. So far it seems Swtor is Star Wars WoW. But we'll see.

Yep, Star Wars WoW no doubt!

Because WoW have:

- 8 classes each one with their own story.

- World quests that aren't shared by both factions.

- Dialogues with cutscenes and voices for all npc's and most importantly choices you can make that change future events

- A cover system for two classes smuggler and Imperial Agent. And even if your class doesn't use the cover system, you still can hide behind stuff and you won't take damage.

- Melee synchronized combat were you can parry several enemies.

- Interactive objects in some parts of the world, which you can use to blow up enemies,etc.

- A complex crafting system.

- Companions that have their own story and which you can do RPG stuff like romancing or killing them, etc.

- A ship that is basically you HUB to things in the game, like traveling the galaxy, acessing space combat mini-game, crafting table, storage, etc. Also works as player housing!

And theres more that wasn't announced yet, like probably some kind of RvR (hinted), other mini-games like pazaak, sabaac and probably swoop racing.

But yes, this game is totally a WoW-clone... no doubt about it.

You say noone cares about story? yep, tell that to the beta testers... most of them loved power leveling.



 

I didnt say its a WoW clone, just it seems so far a lot like WoW - it seems doesnt mean its totaly same, I just mean fealing from that game could be kinda similar to WoW in some sort. But nvm. What exactly is complex crafting system? ;) And btw, you are a beta tester or you heard from your friends who beta test Swtor they love it or you just read it somewhere? Just curious.

Played: Lineage 2,Guild Wars, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends
Tried: KAL Online, Face of Mankind, ROSE online
Playing: EvE online

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

3/17/11 9:02:10 PM#36

I don't know how SWTOR quests are going to work but until they make quest chains where you can make decisions and have the quests chain based on your decisions they aren't going to be much more fun than WoWs. When you can take the same race/class combo and play the game twice and get two different results you have hit on something.

Having a small subclass of quests specific to a class is nice but it isn't enough and having voice work is nice as well but it won't be enough.

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3004

3/17/11 9:08:24 PM#37
Originally posted by biorealms

I love starwars but this will be the second SW MMO that thought they could take on the asshats at blizzard. You keep trying to beat a bullie up he's gonna keep laughing at you while he jams your head in a crapper and you choke on a turd. SW:TOR will do well but companys need to stop trying to take down blizzard, and just work on the dam game forget blizzard and create something amazing.

BW and blizzard have clashed before this (by clash i mean that in the nicest sense) when Blizzard brought out diablo and people said that BW could never beat them in the rpg realm, that was before Balders gate came out.  These two are always neck and neck with each other.

That doesn't say ths game will be, but them going up against blizzard isn't something new, it's just blizzard vs Bioware all over again.

Help me Bioware, your my only hope.

Have questions, concerns, want info about The Old republic
Full feature list here:
http://www.mmorpg.com/discussion2.cfm/thread/300581/Full-feature-list-will-be-updated.html

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 568

3/17/11 9:13:09 PM#38

I just hope SWTOR at the end is not that similar to WoW.... i would be VERY dissapointed.

I have great expectations regarding innovation in this game.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

3/18/11 12:33:19 PM#39
Originally posted by MMO.Maverick
Originally posted by SaintViktor

We talked about quests before and one of the users on this site mentioned about how he envisioned what a quest should be and we used the Lord of the Rings example. Frodo only had 1 quest objective, throw the ring into Mt Doom. Thats it. He wasn't asked to go kill 10 deer for hooves. It was one quest objective that made the adventure epic. It led them to different lands and they had to overcome certain obstacles to reach their goal. 

Yeah, it wasn't like 'oh, and while you're on the way, could you get 7 pies, and kill 10 rats (or bandits), and craft 5 swords, and visit my cousin in Bree who has other tasks, and...'

There should at least be more quality and variety in them, instead of merely quantity and mass production.

 I'm hopeful though, there seems to be some fresh takes that might prove engaging with the new MMORPG's upcoming.

Heck, even WoW introduced more varied and interesting mechanics and ideas to questing with CATA. Babystep, it has to start somewhere and sometime

     Personally I am a fan of how NCsoft did the quests in City of Heroes.  Yea there are the "Kill 20 rats" missions, but the majority are more story driven and make sense for why you are doing the quests.  A lot of the instanced missions even end up being "Kill Alls" and you won't even know it unless you read the mission story.

"If half of what you tell me is a lie, how can I believe any of it?"

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

3/18/11 3:46:06 PM#40
Originally posted by Tyrrhon

Quests will sell boxes and make people stay the first free month but they will not last for years and making them varied is quite expensive.

MMOs are about grinding raid bosses and battlegrounds. Or grinding quests. "We want to do different WoW" means "we do not understand WoW success".

"We want to be the same as WOW" means "We fail."  MMOs should NOT be about grinding raid bosses and battlegrounds. Players are getting tired of that as the so many recent MMO failures have shown.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

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