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Rift

Rift 

General Discussion  » Rift: Serious playability problems....

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81 posts found
  beheader

Apprentice Member

Joined: 7/07/04
Posts: 25

 
3/14/11 5:52:47 AM#1

Hi all,
 
No this isn't a flame. It's a serious comment.
 
Does anyone else playing Rift find the frequency of "rifts" and "invasions" too high? Boy I sure do. And apparently on my server the players have gotten sick of fighting the invasions, and simply let the zone fall.
 
I'm only level 15 or so. And this is related to Sanctum and it's adjacent zone.
 
But the upshot of it is that from my standpoint, I end up dealing with blocked roads, quests that cannot be completed, and serial deaths related to either:
 
1. Ganked by invasion MOBS trying to go somewhere.
 
2. Ganked by invasion MOBS, while fighting invasion, in a public group because no one bothers to watch the casters.
 
Of course my expectations are a little high being a veteran of EQ, DAOC, EAB, EvE, WoW, EQ2, LOTRO and STO. MMO's in general haven't really grabbed me in a while because fo "sameness" between titles or lack of creative *new* gameplay. The nearest hit is STO- because I'm a Star Trek nut.
 


But I'm kinda unhappy with Rift. I'll give it more time. But today was an exercise in logging on, trying to fight an invasion, losing, and then hanging out waiting for people in the zone to take care of business. It never happened. So it was a paralized game experience where I had to wait around or die repeatedly (a waste of gp).

 

I'm wondering what others happen to think?

 

As an aside, I am pretty unhappy with the coding of this game. There's no reason a Phenom II X4 945 and Quad SLI (2 * GTX 295 ) shouldn't run this thing smoothly with all settings sort of "medium". 30 FPS in an empty stone hallway is silly. Out in the open I get up to 50 FPS with settings on Ultra. But still... I would expect this kind of thing from games that were coded for console and then ported to PC. Not a PC only title.

/off rantaculous frustration

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 391

3/14/11 5:57:52 AM#2

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

3/14/11 6:01:25 AM#3

What you describe as problems is the reason I like how the game plays in the open world. In fact, things were a bit boring heading up towards 50 zones and having no invasions to fight of. With the latest patch that allowed for a lenier thresshold in invasions in higher territories I get to see invasions there as well, which is great.

 

Perhaps the whole game mechanic is what you don't find appealing and like the friend that didnt buy kept him away.

  beheader

Apprentice Member

Joined: 7/07/04
Posts: 25

 
3/14/11 6:09:08 AM#4
Originally posted by Xasapis

What you describe as problems is the reason I like how the game plays in the open world. In fact, things were a bit boring heading up towards 50 zones and having no invasions to fight of. With the latest patch that allowed for a lenier thresshold in invasions in higher territories I get to see invasions there as well, which is great.

 

Perhaps the whole game mechanic is what you don't find appealing and like the friend that didnt buy kept him away.

 

Actualy I like the rifts and invasions just fine. But they happen too often. So often that players are ignoring them.

 

It's a risk reward issue I'm seeing. The rifts and invasions should be at a frequency where players are not going "Oh man not another one". Which is something I've heard from many players on my server.

 

When a rift or invation happens, it should be with a frequency low enough that everyone goes "Yea!! Let's go!!". But if the zone is busy, and they happen constantly, people will ignore them and eventually go away because they can't end the invasion.

 

As a reference... it's sort of like playing DAOC, but being locked in realm versus realm and having no way to get out.

 

But the feeling I have after experiencing an invasion that has lasted all day, is the same feeling I had when it was time to leave RVR in DAOC, and go level.

 

Too much of a good thing maybe?

  Wuushu

Apprentice Member

Joined: 2/01/04
Posts: 54

3/14/11 6:12:31 AM#5

But it's "DYNAMIC".. coupled with a "TOP NOTCH" game engine, how can you not love it more than your first born?

 

/irony :)

  Seffren

Novice Member

Joined: 2/25/09
Posts: 789

It's ok.

3/14/11 6:14:02 AM#6

Your Rifts complaint is really what attracts me to the game.

So what is a nuissance for someone can be a kick to someone else.

But if this is really a problem, it could be you have to re-assess if this game is really for you.

 

On the performance issue.

This is where I have to agree with you. While the performance did go up during betas and I also saw an increase at release, sometimes the fps numbers really baffle me.

Open world gets me good fps while Meridian shows me some really bad ones. It looks like the longer I stay there the slower the game gets. Memory leak? Buffer issues?

I don't know. I do give feedback on these issues with detailed reports of what is going on.

 

Edit:

 

Saw your replay to X.

Good point. Maybe a little tweeking would be a good thing.

 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

3/14/11 6:18:44 AM#7

I have no idea what triggers an invasion. Perhaps it's just a population limit.

The thing is, if you have an hour or two per day to play, it's nice if you can participate in an invasion when you get to play. Besides, the invasions usually target player town spots and quest hub settlements. As long as you have your quests, you can relatively easily avoid the invasion events and focus on questing. You'll only have to deal with them if they have taken over your quest hub.

 

Bottom line, both players that want to participate in invasions, but don't have tons of free time and those who want to avoid rifts can be happy. There is a compromise of course for both. How big depends on each one of us individually.

With the compromise I mean that those who want invasions may still end up in a slow time of the day or at the time where an invasion finished and won't see another for a while. Those who just want to do the quests have to deal with invasions only if their quest hub is invaded and taken over, which is not usually the case.

  alz3abi

Novice Member

Joined: 4/22/08
Posts: 11

3/14/11 6:20:34 AM#8

i tried this game 

its not worth it tbh

even if it was F2P i wont give it a shot again :P

GL dude xD

  beheader

Apprentice Member

Joined: 7/07/04
Posts: 25

 
3/14/11 6:21:48 AM#9
Originally posted by Mothanos

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

 

And oh how I tried to like Warhammer. Really really tried.

 

I suppose the core of my frustration is the lack of real original game ideas. WoW was a refinement and dumbing down of EQ, which had it's roots in the MUD scene. But these days it's all copy-cat titles with no  new concepts. Companies are taking WoW and bolting on all kinds of "thingies" in order to make things different. But no one pays attention to building a new concept, and develop it with the attention it might deserve.

 

I played EVE Online for a long time. And were I not burned out on it (permanently) I'd go back.  At least it's original. But it's also a career.

 

Thanks for listening to me vent.

  Seffren

Novice Member

Joined: 2/25/09
Posts: 789

It's ok.

3/14/11 6:26:46 AM#10
Originally posted by beheader
Originally posted by Mothanos

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

 

And oh how I tried to like Warhammer. Really really tried.

 

I suppose the core of my frustration is the lack of real original game ideas. WoW was a refinement and dumbing down of EQ, which had it's roots in the MUD scene. But these days it's all copy-cat titles with no  new concepts. Companies are taking WoW and bolting on all kinds of "thingies" in order to make things different. But no one pays attention to building a new concept, and develop it with the attention it might deserve.

 

I played EVE Online for a long time. And were I not burned out on it (permanently) I'd go back.  At least it's original. But it's also a career.

 

Thanks for listening to me vent.

Ok, now you lost me.

 

You created a post telling us concerns about the number of Rift invasions.

You get some feedback.

 

Now somebody posts a clear dislike for the game and you feel he is supporting your op?!

Then you go on about the lack of innovation in games as a whole.

 

Explain  to me again what the point of your op was?

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 391

3/14/11 6:27:50 AM#11

Thats one of the upcomming choices that are going to make mmo's creaters scratch behind their ears, if Arenanet can create a mmo like GW2 with no fee's why would people still pay 12 or even 15 euro a month to play a game thats of less quality.

Thats around 17 to 20 dollar a month to keep playing a game -_-

 

GW1 was alot of fun, but had some major disapointments when it came to the mmo feeling.

GW2 is going to fix that and create something totaly new.

 

BtP or FtP is the future i think.

Rift aint worth the sub in my opinion, way to expensive when there are so many good other games / mmo's comming out.

 

 

  beheader

Apprentice Member

Joined: 7/07/04
Posts: 25

 
3/14/11 6:30:26 AM#12
Originally posted by Seffren
Originally posted by beheader
Originally posted by Mothanos

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

 

And oh how I tried to like Warhammer. Really really tried.

 

I suppose the core of my frustration is the lack of real original game ideas. WoW was a refinement and dumbing down of EQ, which had it's roots in the MUD scene. But these days it's all copy-cat titles with no  new concepts. Companies are taking WoW and bolting on all kinds of "thingies" in order to make things different. But no one pays attention to building a new concept, and develop it with the attention it might deserve.

 

I played EVE Online for a long time. And were I not burned out on it (permanently) I'd go back.  At least it's original. But it's also a career.

 

Thanks for listening to me vent.

Ok, now you lost me.

 

You created a post telling us concerns about the number of Rift invasions.

You get some feedback.

 

Now somebody posts a clear dislike for the game and you feel he is supporting your op?!

Then you go on about the lack of innovation in games as a whole.

 

Explain  to me again what the point of your op was?

 

I think my original post summed it up.

 

I do apologize if you feel I was attacking your choice in games. I was not.

 

Be well.

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1309

"The flow of time is cruel...its speed seems different for each person, but no one can change it..."

3/14/11 6:32:46 AM#13

I think the rift just work like any other mob spwan rate on other games. The server detects a great number of players using them so it keeps a high level of spawn rate, when the game advances and less people are leveling there will be much less rifts. The usual.

 

Whats gonna define the success of this game is the developing team's ability to evolve the game and improve it with new ideas, not what haters or lovers come to say in a forum


  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

3/14/11 6:32:56 AM#14

Lets see what GW2 will provide before setting our expectations so high we're only get disappointed.

For now Rift has provided all features in their feature list. That's a big step, because most developers so far have fallen into the trap of envisioning stuff that may not make it in the final game for whatever reason, yet they use them to create positivve hype for their game. So while the feature list may seem small compared to other games, it was proven with the release that it was a truthful list and not the usual wishful thinking and features to come "eventually".

 

By the way, nothing worth in life is ftp. You always pay for it, one way or the other. Eventually you'll come to realise that your most precious commodity in life is not money, but time. Those so called ftp games capitalise exactly on that time shortage parameter.

  Seffren

Novice Member

Joined: 2/25/09
Posts: 789

It's ok.

3/14/11 6:33:07 AM#15
Originally posted by beheader
Originally posted by Seffren
Originally posted by beheader
Originally posted by Mothanos

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

 

And oh how I tried to like Warhammer. Really really tried.

 

I suppose the core of my frustration is the lack of real original game ideas. WoW was a refinement and dumbing down of EQ, which had it's roots in the MUD scene. But these days it's all copy-cat titles with no  new concepts. Companies are taking WoW and bolting on all kinds of "thingies" in order to make things different. But no one pays attention to building a new concept, and develop it with the attention it might deserve.

 

I played EVE Online for a long time. And were I not burned out on it (permanently) I'd go back.  At least it's original. But it's also a career.

 

Thanks for listening to me vent.

Ok, now you lost me.

 

You created a post telling us concerns about the number of Rift invasions.

You get some feedback.

 

Now somebody posts a clear dislike for the game and you feel he is supporting your op?!

Then you go on about the lack of innovation in games as a whole.

 

Explain  to me again what the point of your op was?

 

I think my original post summed it up.

 

I do apologize if you feel I was attacking your choice in games. I was not.

 

Be well.

You are not attacking anything.

I was just wondering what the point of this thread was.

 

Is it about the number of invasions?

Is it about the lack of innovation?

Is it about being burned by predecessors?

  beheader

Apprentice Member

Joined: 7/07/04
Posts: 25

 
3/14/11 6:35:38 AM#16
Originally posted by Seffren
Originally posted by beheader
Originally posted by Seffren
Originally posted by beheader
Originally posted by Mothanos

This is what i already expirienced in the beta and never bought Rift.

Rift playerbase might get bored realy fast, hope they prove their players the oposite, but i also said Rift population might drop off rapidly after 2 or 3 months.

Same as Warhammer and Aion.

 

And oh how I tried to like Warhammer. Really really tried.

 

I suppose the core of my frustration is the lack of real original game ideas. WoW was a refinement and dumbing down of EQ, which had it's roots in the MUD scene. But these days it's all copy-cat titles with no  new concepts. Companies are taking WoW and bolting on all kinds of "thingies" in order to make things different. But no one pays attention to building a new concept, and develop it with the attention it might deserve.

 

I played EVE Online for a long time. And were I not burned out on it (permanently) I'd go back.  At least it's original. But it's also a career.

 

Thanks for listening to me vent.

Ok, now you lost me.

 

You created a post telling us concerns about the number of Rift invasions.

You get some feedback.

 

Now somebody posts a clear dislike for the game and you feel he is supporting your op?!

Then you go on about the lack of innovation in games as a whole.

 

Explain  to me again what the point of your op was?

 

I think my original post summed it up.

 

I do apologize if you feel I was attacking your choice in games. I was not.

 

Be well.

You are not attacking anything.

I was just wondering what the point of this thread was.

 

Is it about the number of invasions?

Is it about the lack of innovation?

Is it about being burned by predecessors?

 

Ah...

 

Specifically it is about the *frequency* of rift/invasions. They need (in my opinion) to be tweaked back a bit. It's a good idea. But it shouldn't be the whole game.

 

My other comments were just being conversational.

 

Edit: Also I don't feel burned by past games. They all have strengths and weaknesses.

  Naral

Hard Core Member

Joined: 1/07/10
Posts: 510

3/14/11 6:38:17 AM#17
Originally posted by Mothanos

 

GW2 is going to fix that and create something totaly new.

 

 

I have this terrible feeling GW2 will be the next painted turd. Not because it is a bad game, but because people are expecting it to cure cancer, save starving children in Africa, solve the global economic crisis, and permanently end the quest for the perfect game.  =)

I mean, I am excited about it, but I hear this over and over again. People talk about it like they have already played it, and I am not saying it won't create something totally new, and fix an mmo issue that is there, without a doubt, but I think the fact that the hype for GW2 is already through the roof and the game doesn't even have a release date could be a problem,,,,

  sloeber

Novice Member

Joined: 8/08/03
Posts: 514

3/14/11 6:38:36 AM#18

I dont get this......realy.....people are talking all over the forums like: "we want more dynamics".......the Rift dynamics are so that it reply's to how many people are in that zone.

iow, if you are alone there should be no invasions at all.......if the invasions are all over the place it also mean there should be enough players in that zone to fight it.

If the players choose not to fight it......it will spread and hubs will be taken.

You want a button to popup you very own questgiver?

I love the fact that things happen in this game i have no control over......if i have to fight the invasions off for 30 minutes befour i can turn in my quest then so be it.

as for the performance......yeah i seen people having probs with that......but i get about 50+ in open world and about 35 in busy towns or raids.

and i just use a single GTX470....and i have 4 gig of ram.

So its not realy THAT bad.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

3/14/11 6:44:10 AM#19

Maybe you should try another server.

On Shatterbone we never have any trouble stopping the invasions, even in the 10-20 area.  Always plenty of people that want to participate.

"There is as yet insufficient data for a meaningful answer."

  Thamoris

Apprentice Member

Joined: 11/29/06
Posts: 667

Never argue with idiots. They just bring you down to their level and then beat you with experience.

3/14/11 6:45:51 AM#20

What OP thinks is an issue, I think is a feature.

The whole point of the game is to fight Rifts..hence the name.

I hope they keep the Rifts and invasions frequent and don't give in to folks who want a carebear game they can just run through with no thought.

They do settle down a bit later at higher levels...btw.

Level 15 is pretty low level. You don't even have all your souls yet.

Play to lv 30 and see what you think then.

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