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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
3/11/11 1:51:28 AM#81
Originally posted by MMO.Maverick Fair enough. I haven't seen a game that doesn't use it, but even still... all I meant is that it depends on how it's handled so that you're not bombed with a player whose never tried the spec/class/whatever before entering the instance. It doesn't matter if it has no tanks, or no healers or whatever, it's still important that switching specs/talents/subjobs/whatever isn't so easy as to punish the players unlucky enough to get x person in their group. Spec'ing properly is a gateway drug. |
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3/11/11 1:51:41 AM#82
Originally posted by Scot If you'd played GW arena PvP intensively over a period of months, you'd say differently: trinity combat isn't the be all end all of MMO team play, there are different styles of MMO group combat mechanics, away from the trinity, that work just as well if not better. People just have to be more versatile with them or adapt to different team combat roles. But hey, people needed to learn trinity combat for a first time too when they started MMORPG's, so it should be doable, learning new things and new roles. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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3/11/11 1:53:06 AM#83
Originally posted by Deathofsage It's all in the details and execution, I agree. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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3/11/11 2:07:04 AM#84
Originally posted by Deathofsage swg before the NGE didnt use it that game was a skill based classless system one of the primary reasons the NGE was taken so badly is because they changed to a class base system thus taking away what a lot of people loved about the game the ability to dictate who you are in the game
i suspect its somthing like swg had that SW is going for but then again i could ba as far off as possible they havent given us much to go on yet lol :P at this point everything is a guess at best |
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lordessedess
Novice Member
Joined: 1/26/09
Everyone is my friend,until they make me their enemy. |
3/11/11 9:35:49 AM#85
Sounds good if im reading it right i can go through the whole game without haveing to pvp at all, and that would make me very happy. |
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3/11/11 12:18:15 PM#86
Nah... switching rolls can be a great thing. If its anything like switching rolls in DCUO I'm looking forward to it. Kind of sux, having to sit around and wait to fight, just because you cant find "X" class to get you through. |
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3/11/11 1:08:16 PM#87
Originally posted by rojo6934 Ugh, really? Just got put on my Do Not Bother list. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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3/11/11 1:13:37 PM#88
Originally posted by SteamRanger FFS, you only have fun in a game if you can have the same things as everyone else? Pure jealousy and greed. If you don't care to group with any of the other players in the game, why do you care where they get to go or what gear they have? Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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3/11/11 1:14:29 PM#89
Originally posted by Palebane Hmm, right. They didn't manage to bring AoC to the x360 so I have a hard time believing that they'd succeed for The Secret World, looking at the high end graphics and it being an MMO. It certainly won't be on the x360 at launch, if at all. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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3/11/11 8:36:19 PM#90
iI'm hoping like hell they have open world PVP servers. If they do then I know this game will be exactly what I want. If they don't this game will just be another meh to me. |
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3/12/11 3:34:44 AM#91
Although I haven't been following this game, the article and the materials I have seen right now is pretty promising. The skill system is exactly what I would want in a game and the setting is...refreshing. I love orcs, goblins and the like as much as the enxt guy, but this game is a nice change of pace. Kind of reminds me of the Dresden Files. Guns, magic and dark things which go bump in the night. I think I'll start following this one now.
If you got nothing else out of this thread at least you got to see attractive women in bikinis. |
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3/13/11 1:55:33 AM#92
Sounds alot like DC universe
In that it has 7 active skills only to be accessed normaly....not sure what the deal is with that. Micromanagement of that type is major annoying.
So which means you gets a bunch of skills you can never use.....becasue you have to choose 7 only to be used at a time..... oh but it has passive skills too.....<_< Just like DC universe.... Sounds like the game will be ok.....not sure it will be that great though |
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3/13/11 7:09:39 AM#93
Originally posted by Plageron It's called tactics and is not annoying at all. That kind of thing allows for a kind of class customization within all the skill trees. A role to play. It's guild wars style use of skills, what is wrong with that? Also, in conjecture to what some guy said earlier that is related, being able to switch roles at anytime does not mean that everyone will pick the same skills/roles; as long as the game is balanced from the perspective of many different skills that will not happen. A type of respeccing is one situation though and games with multiple skill trees that you can pursue without regret(supposedly, eg Ryzom) are another. What they both have in common is that everyone will not be the same as long as there is balance. |
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3/13/11 5:18:32 PM#94
Originally posted by zevni78 Oh, it does. I'm a moderately active member of the community at darkdemonscrygaia.com, and to me it seems rife with the same sort of delusions as the Deus Ex community. |
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3/13/11 5:43:06 PM#95
I've been waiting for this one for a while. I look forward to finding out more. Here's hoping they'll be at E3 so I can give them a shot. :) Current Game: Asssasins Creed 2(PS3, Gamer Tag: Happy_Hubby) |
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3/13/11 11:20:36 PM#96
The pve part of the game (main part) seems really interesting. I look forward to seeing this unfold more. The pvp, however, after reading this article, seems like crap. To be able to jump into a "pvp zone" from anywhere in the world will ruin immersion. |
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3/15/11 2:43:55 AM#97
Very much looking forward to this game. Everything I have read and seen about it looks like its going to be a spectacular ride. |
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3/15/11 2:54:24 AM#98
Originally posted by eindinbloch Trust, man. Really....trust. Ragnar Tournquist, the creative director is the King of immersion and story. I truly do not believe that his ideas about PvP are going to be interferring with immersion. Wait until you hear a bit more about the PvP and the "whys" of PvP before writing it off. I can't guarantee anything, but I would indeed be willing to bet cash money on him handling it right. He will see to it that it makes complete sense and doesn't interfere with the storyline or immersion, because that is what he is ALL about. President of The Marvelously Meowhead Fan Club |
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3/15/11 2:55:42 AM#99
Originally posted by Saerain
Delusional people are totally fucking entertaining though. :) President of The Marvelously Meowhead Fan Club |
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3/15/11 3:51:04 AM#100
The very fact that TSW has NOT been touched by Gaute Godager leads me to believe that it'll be better than AO and AoC, and the simple fact that it's Ragnar Tørnquist that's GD'ing TSW has me drooling with anticipation. That being said, I'll be waiting a couple of months before I pick up TSW, as I know that Funcom has a tendency to send games out the door a tad off-kilter, so to speak. |
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