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3/08/11 12:40:24 PM#21
Originally posted by Amarandes I agree with you. It just seems like the grind is more necessary in Cataclysm. I never grinded in TBC or WotLK much, and it felt fine. In Cata it seems more like you pretty much have to grind something to get anywhere, to me. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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3/08/11 12:51:15 PM#22
Originally posted by Warzod So you are enjoying Cataclysm quite a bit then |
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3/08/11 12:54:56 PM#23
Originally posted by Palebane That is absolutely ridiculous. TBC was the most grindy expansion out of them all. I didnt care, it didnt bother me personally, i loved that people had to grind content in order to do more content. Thats how TBC started tho, halfway through and straight to the end it was constantly nerfed. Sunwell was really impressive tho. |
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3/08/11 12:56:09 PM#24
Originally posted by Palebane I also had a lot more friends during vanilla. Vanilla WoW is also the reason why most of them burned out and quit. If Burning Crusade came out 4-6 months earlier most of them would have kept playing. 1. 40 man raiding meant that anyone could go who was in a big enough guild. If you were in a small guild you were out of luck and any larger guild that would let you tag along, prefered that you transfered to their guild to continue. Once a guild got large enough it became a competition for raiding spots and gear became an important consideration. To become eligible for Molten Core raiding you would need to get enough Fire Resistance gear or you would not get a slot. As the guild progressed players who raided less often would fall back in the gear they required and would not be given a slot for a higher tier raid. People got excluded based on gear all the time. 2. The problem with the end game gear was that it locked people out of content. You had to grind a lot of MC even after you beat it to have the gear for BWL and AQ. This meant that more casual players would fall behind and get excluded from raids. The casual players essentially said that they enjoyed the game so far since they were being cut out of the new content, they saw no reason to keep playing. Blizzard did the math and decided to make the game more accessible. The epeeners started whining. |
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3/08/11 7:43:07 PM#25
[quote]
Maybe at first, but near the release of TBC, MC and BWL PuG raids were pretty common. I was in a smaller guild and we teamed up with another smaller guild to do BWL and AQ when they came out. I'm not saying you are wrong, I understand what you are saying, but eventually anyone who logged on frequently was going to see the content. Most people just didn't have the patience. That is the QQ i saw. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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3/08/11 8:33:03 PM#26
If you dont want to read my whole reply I just want to say that this person lies, distorts and perpetuates the myths about classic WoW. Originally posted by Amarandes |
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3/08/11 8:48:54 PM#27
People complaining about the difficulty of running 40 man raids, HAHAHA. I guess it just goes to show how the demographic has changed over the years. The kind of people that used to play MMOs could run 100 man raids with little to no trouble. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/08/11 9:07:36 PM#28
ppl just say vanilla was better because its been way to long since vanilla was the current state of the game so they miss those times.... but they need to realize that if blizz never changed WoW from vanilla to what it is now (or any other way) the game would more likely have less ppl than EQ1 or DAOC as of today. If im not wrong those 2 games havent changed as much as wow did, and look at them.... they sux balls compared to wow right now.... the nostalgia causes wow veterans to say vanilla was better....nothing else
edit: cataclysm is not the best thing ever, but games need to evolve..... i like cata a lot, but i know it has lots of flaws and i hope the next expansion makes the game even better |
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3/08/11 9:17:32 PM#29
Originally posted by fluzzyhead Honestly, you don't even have to be talking about WoW to realize your statement is exactly the sentiment shared by many gamers. Everything that happens to them - other than what they want to happen - is the game's fault... even when it's their own. People choose to spend all their time grinding levels, ignoring all other content that's available. Then when they become bored of grinding non-stop... who do they blame? The developers. People choose to strictly follow character templates and wiki walkthroughs that spell out every detail of the game for them, leaving them to do noting but follow the steps like the recipe on a cake box. They won't dare experiment or figure out a build that better suits them because it's "not how you're supposed to play". Then they complain about feeling "restricted" in their playstyle. Who do they blame? The developers. And on and on... Players paint themselves into a corner they needn't be in... and even while they're standing there with the empty paint bucket, and well-used paint-brush... they're cursing the developers for it. That is a problem that has plaugued the MMO genre for years now, and is only getting worse. Players receive some coddling... their tolerance drops lower than it was before... they demand more coddling. They get more coddling, their tolerance drops even farther... they demand more coddling. True Somewhat Recent Story: Someone in a MMO I was playing started complaining about a quest being too difficult, that it was unfair, that the devs were clueless and didn't know how to make a game, blah blah blah... All the usual complaints we see here which are basically people just saying "I didn't get my way and now I will pout and stomp about how bad the big mean developers are for it". The quest description told them exactly where to go, exactly what to look for. The map showed them exactly where to go, pin-pointing the location. The item they needed was glowing, quite conspicuously, among a bunch of rubble. They didn't see it. Why? They were facing the wrong way and not paying attention to where they were relative to the marker on the map. They actually kept running away from it. After giving them a chance to find it on their own (I always believe people should figure things out on their own - or at least try), I finally showed them where it was. They, obviously feeling stupid, started ranting about how "fail" the quest was because they "hid the item somewhere they knew people couldn't find it". I reminded the person I'd already found it with little trouble.... they just kept ranting. Once upon a time, players could - with only some clues to go on, no quest helpers... not even walkthroughs were necessary... and people completed them. They weren't smarter or somehow more insightful. Nope. They simply weren't lazy, whiney brats who complained if they, heaven forbid, had to use that thing they call a brain to figure anything out for themself. Once upon a time, doing a quest actually meant *doing a quest*... going out and solving something on your own. Now, doing a quest means "The developer tells you every single detail of every single thing you need to do. All the player's left to do is connect the dots and collect their reward". ... and people wonder why MMOs have become so boring. |
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3/08/11 9:19:36 PM#30
Originally posted by rojo6934 Uhh.. actually the reason people don't play DAoC anymore is because the game was changed so much, all the fans were BEGGING for a classic server. And even in its current state, DAoC is a far better made MMo than WoW. So both your theories, out the window! |
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3/08/11 9:22:29 PM#31
It's superior to Vanilla WoW for a new player. To an old player, it's icing on a cake which was already too sweet. What people want back is the feeling of WoW in the early days, and that's not going to happen now matter how much you mess with talent trees, add new races, new zones, new shinies. Stop giving yourselves grief and move on to a new MMO already. You will never reach your destination if you stop and throw stones at every dog that barks |
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3/08/11 10:39:49 PM#32
Originally posted by Hyperwolf Win! :)
I agree. I played wow a few months after it was released. It was fun for about four months...then I got fatigued on all the 10 mile fed-ex hikes you had to do. The beginning quests took forever to complete (Kill 100 Boars to get 5 tusks)...and it took forever to get your first mount. I realize earning things is some sort of right of passage, but that doesn't necessarily make the game fun. FUN...that is what it's all about.
My first MMO I ever tried was EQ and I was bored of that within two weeks..I just dont want to have to kill a million of something in the hopes I get the ingredients to make five blankets to give to Mrs. Butterworth just so I can get XP. I want story..I want immersiveness...and above all else, I want PURPOSE for what I'm doing. XP isn't enough...I dont want it to feel like I'm just trying to raise some number. I want it to feel as if I'm part of the world doing something important.
So after my first stint with WOW, I went back to single player RPGs.
Then Starwars Galaxies came out and I loved that one. I loved the fact I could be an assassin who could also play some good saxaphone and entertain my commarades. It made me feel like I was part of the world...the fact I could buy property and have my own place heightened that feeling. Then they came out with "The Update" and everyone fled...and I went back to single player RPGs.
Over last X-mas, I built a new computer, bought a desk and a comfy chair and picked up Cata....and now I'm hooked. I was pleased to see they corralled all those boars up and rush you through those first 10 levels. I like the fact they now stack quests on top of each other so I can do multiple things at the same time. I like the fact the writing is a lot better and makes me feel like I'm doing more than trying to raise my XP. I like the linear story telling at the beginning of some of the races (like the Worgen) as it really sets up my character and gets me into the world. And yeah, as for the multi-player aspect, there have been at least four times when I had to tackle an elite where someone was nearby and asked them if they'd like to join me...I've met some good folks doing dungeons as well. No problems with the community there.
As far as I'm concerned, the World of Warcraft feels a hell of a lot more 3-Dimensional today than it did when I first started playing way back when. I've enjoyed almost every moment so far. I DO understand the nostalgia though. I kinda miss my first character (Alliance Warrior) from my first experience with WOW. Stumbling upon the first major city was one of those, OH HOLY F**** THATS AWESOME moments.
Maybe Blizzard should do some sort of promotion...call it, "Throwback Wow" or something...and set up a server that's pure vanilla WOW and let you experience it again. |
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3/08/11 10:57:27 PM#33
I'll vote with the crowd that says WoW has gotten better over time for the most part. But nothing beats the nostalgia of the early days of an MMO, and of MMOs in general (and that even goes for the nostalgia of MUDs for some: not me though :). Hell I have nostalgia for the orginal Doom for FPS genre as well, but it sure isn't better than the modern FPS. The problem with modern MMOs and to a lesser extent modern FPS is it is hard to make such a huge advance that you will go "Cool this is Awesome!" again. When you make a huge monumental leap like Doom did, and UO, and EQ1, and even WoW in its own way, then you don't have that similar game from your past that you are judging it against. Doom and UO and EQ1 and WoW blazed the way and get the critical benefit of the doubt for doing so. If you copy too many aspects of them, you get the inevitable critical comparisons. I don't play WoW anymore but not because it isn't improving, but it just isn't improving enough and in any fundamental way... GW2 "built from the ground up with microtransactions in mind" |
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3/08/11 11:09:37 PM#34
This so called "vanilla wow" was fun at first, but eventually it did get boring, from a hardcore gaming perspective. Casual, depends on how much you play. However you find most people speaking about this "vanilla wow" without them ever experiencing the actual thing, and then tell others that they didn't play, "vanilla wow" ( hate calling it that, should be known as pre-bc) However, most of the people who played wow back then have moved on, BC was the best, because it didn't have 40 man raids and introduced allot of important stuff into the game, 40 man raids were a pain to set up, and guilds did need a solid leader system to be able to organise them. Most "casuals" would get on for a raid a night or so, and they would be fine gear wise, or PvP's would just do a bg or so, when able to. Therefore clearly showing that wow has always been a casual game, there are the players/ guilds that take it to the "next step" by raiding for 7 hours + etc... But generally its ALWAYS been for a more casual audience. This so called "vanilla wow" was not the be all and end all, cataclysm however is ALOT worse, and one of the most dumb and boringest things blizzard has ever baught to the game, they dumbed it down to the point were it got boring. just to grab hold of as many players as possible, but vanilla wow is only spoken like that, by the "observers" back then, people who did never do endgame etc... and could only remember the few "good points" about the original game. |
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3/08/11 11:26:50 PM#35
My BEST times in WOW = Everything before the release of Burning Crusade. I played on a PvP server called Bleeding Hollow and had a blast. WoW only comes 2nd to my SWG experience before NGE arrived there which killed the experience for me. Don't get me wrong, I did keep up with WoW off and on till Cata arrived, however I think I finally suffered WoW burnout. Maybe I am just a old timer now, however I do miss alot of the old mmorpgs which had soul, today these mmo's seem to be fabricated from the same chopping block. |
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3/08/11 11:30:59 PM#36
Wow has changed since release. Some players like it others don't. But if you do or not depends on your personal taste so neither side is really wrong. |
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3/08/11 11:38:51 PM#37
Originally posted by Amarandes I made it this far before I couldn't read anymore. Your more than welcome to your opinion that WoW is better now than it was in Vanilla, but it's quite obvious that you never raided much in Vanilla WoW.
EDIT: Got rid of the large, bold font.
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3/08/11 11:47:21 PM#38
OP is a joke. only if ppl realize that WoW is now only a HUB based game... sit in city and wait for Qs.. oh and grind for craft every once in awhile.... i quit wow for months... came back for cata.. and after 8 days of cata being released and went 11/12 in norm.. i QUIT again. who has fun grinding the same easy crap over and over.. sure there is harder verisons but lol... seriously?
Vanilla's 40man raid were the best, even if u were stuck in MC for long period of time like me. IT WAS FUN. had more of a social aspect. now-a-days it was more then just getting loot or gangbanging the raid instance quick as possible.
after said all that... i guess i do have to respect his opinion. ty |
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3/09/11 12:00:59 AM#39
I personally enjoyed WoW a lot more years ago.... My warlock got nerfed over and over untill got me bored.... they never listened to the community about classes and they locked up talent trees so u have less and less options... I´m glad some people think WoW is better now with Cat.... i just don´t have that feeling.... I quited playing after Cata was released. |
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3/09/11 12:03:38 AM#40
Originally posted by Sirgrege Dude plz use paragraphs...that block of test is a pain in the eyes to read................. no offense...just advise ;) |
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