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Rift

Rift 

General Discussion  » Rift SOS

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  User Deleted
 
OP  3/06/11 6:32:23 PM#41
Originally posted by tkoreaper

1. Easily fixed if you learn how to stay out of mobs' aggro ranges... It's not that hard, really. In WoW you can run right through lower level mobs without even aggroing them... how freaking realistic is that? Lol... is there some 6th sense that the enemies have that let them tell your "level" and to avoid attacking you? Grow up... If it bothers you so much then avoid going through highly populated enemy areas and take the paved paths that have very little, if not any, mobs there. OR if your fat @$$ gets knocked off, turn around and one-shot that lvl 8 mob. Is that so hard?

 

2. Large scale events only occur if there is enough people in the zone to support them. Whether or not everyone contributes to the event is a different matter. Even then, there are plenty of way to combat this with the use of the Ascended powers to help buff yourself or summon NPCs to help fight off invasions. The powers are cheap enough that everyone should have them. 

1. Get back to me once you get out of the noobie zones.

2. Large scale events happen regardless of how many players there are in the zones.

3. Try to refrain from posting about things you know little to nothing about in the future.

  User Deleted
3/06/11 6:53:44 PM#42
Originally posted by Endo13
Originally posted by strangerdang

Personally i enjoy the rifts and the invasion.  Yes they need to factor in healing into their point equation.  Other than that, large scale invasions is probably my favorite part of the game.

Its easy to see where all these invasion mobs are headed, usualy 2 or 3 spots with the main town getting the brunt.  Go there, get in the public group, its mob zerg vs player zerg, usualy with a pretty epic boss that takes a good amount of time to kill, even with a few raids hacking it up.  The reward is lots of XP, a good amount of items, some very valuable, atifacts for collections, and planar currency.

They all do scale with population in the zone, however, its been said, the first 3 maps are packed.  Also people fail to realize how it all works.  Basically before an invasion, something like 20 rifts will open, thats your key to either get to a town (as the invasion is comming and heading there) or get into a group and start closing the rifts.  Mobs will drop out of the rifts then head to a town or quest hub.

 

All in all, this really breaks up what would otherwise be a pretty drab quest grinder.  Its a great break, i get better XP and items than through questing, and its really the focus of the game tbh.

Yes if you stand there near where you need to quest with your arms crossed waiting for the invasion to end, its gonna suck for you.  Use your map, find out where they are going, head there, youll ALWAYS find a large public group waiting, and partake in the reason they call the game rift.

Other than healers getting shafted by the contribution equation, its a solid addition.

Anyway the issue with Rift isnt the rifts and invasions, its class balance, and the poor folks who rolled mages thinking they would be pvp competative in any situation other than in a group thats going to win regardless.  Very unfun to be a mage on a pvp server, as they stand no chance in open world pvp situations.

Sorry, but you're wrong. Get to a level 30+ zone, and everything you've said goes out the window.

 Get to level 40 and see how they scale.

  tkoreaper

Advanced Member

Joined: 6/03/09
Posts: 410

3/06/11 9:00:54 PM#43
Originally posted by Endo13
Originally posted by tkoreaper

1. Easily fixed if you learn how to stay out of mobs' aggro ranges... It's not that hard, really. In WoW you can run right through lower level mobs without even aggroing them... how freaking realistic is that? Lol... is there some 6th sense that the enemies have that let them tell your "level" and to avoid attacking you? Grow up... If it bothers you so much then avoid going through highly populated enemy areas and take the paved paths that have very little, if not any, mobs there. OR if your fat @$$ gets knocked off, turn around and one-shot that lvl 8 mob. Is that so hard?

 

2. Large scale events only occur if there is enough people in the zone to support them. Whether or not everyone contributes to the event is a different matter. Even then, there are plenty of way to combat this with the use of the Ascended powers to help buff yourself or summon NPCs to help fight off invasions. The powers are cheap enough that everyone should have them. 

1. Get back to me once you get out of the noobie zones.

2. Large scale events happen regardless of how many players there are in the zones.

3. Try to refrain from posting about things you know little to nothing about in the future.

Is Shimmersand a noobie zone? From all your repsonses it seems that all you can tell people is that they're wrong. Just because people see your QQ as YOUR OWN immature OPINION doesn't make their responses wrong.

 

On a side note... I don't understand the people whoe complain about Rifts/Invasions preventing them from accessing their quest hubs or working on the professions. It's a game that revolves around being in conflict at all times... not just in specific zones, but all zones. It's part of the game and it's what makes the game. If you can't deal with it then I'm sorry, but this game isn't for you. What's even more odd is that people complain about other games lacking things to do or questing/leveling being too linear... well wtf, the Rifts and invasions solve this yet you still complain. What a bunch of hypocrits.

  User Deleted
 
OP  3/06/11 10:08:34 PM#44
Originally posted by tkoreaper
Originally posted by Endo13
Originally posted by tkoreaper

1. Easily fixed if you learn how to stay out of mobs' aggro ranges... It's not that hard, really. In WoW you can run right through lower level mobs without even aggroing them... how freaking realistic is that? Lol... is there some 6th sense that the enemies have that let them tell your "level" and to avoid attacking you? Grow up... If it bothers you so much then avoid going through highly populated enemy areas and take the paved paths that have very little, if not any, mobs there. OR if your fat @$$ gets knocked off, turn around and one-shot that lvl 8 mob. Is that so hard?

 

2. Large scale events only occur if there is enough people in the zone to support them. Whether or not everyone contributes to the event is a different matter. Even then, there are plenty of way to combat this with the use of the Ascended powers to help buff yourself or summon NPCs to help fight off invasions. The powers are cheap enough that everyone should have them. 

1. Get back to me once you get out of the noobie zones.

2. Large scale events happen regardless of how many players there are in the zones.

3. Try to refrain from posting about things you know little to nothing about in the future.

Is Shimmersand a noobie zone? From all your repsonses it seems that all you can tell people is that they're wrong. Just because people see your QQ as YOUR OWN immature OPINION doesn't make their responses wrong.

 

On a side note... I don't understand the people whoe complain about Rifts/Invasions preventing them from accessing their quest hubs or working on the professions. It's a game that revolves around being in conflict at all times... not just in specific zones, but all zones. It's part of the game and it's what makes the game. If you can't deal with it then I'm sorry, but this game isn't for you. What's even more odd is that people complain about other games lacking things to do or questing/leveling being too linear... well wtf, the Rifts and invasions solve this yet you still complain. What a bunch of hypocrits.

No, Shimmersand isn't a noobie zone, but based on your response you've either not been there, or you're straight-up lying. If you had gotten that far, you'd know it's not only hard, but outright impossible to stay out of aggro range of mobs in many areas, even on the road. This is not opinion. It's fact. Straight-up, cold hard fact. This makes responses like yours factually incorrect and wrong. What you call immature is just the opposite. I've matured in my MMO choices to the point where I can't be bothered with useless unnecessary crap like being constantly dismounted for no reason. Been there, done that, got the t-shirt. Ten years ago. No one but a few old eccentrics still want to play a hard-core boring grindfest like EQ. If you want that rot, go play it. There's a reason WoW got so popular: it's because it gets itself the hell out of the way and lets the players actually do what they want. That's the market Trion is targeting with Rift, and they're about to find themselves in one massive world of fail if they don't get their shit straightened out. People are already leaving.

Trion can do whatever the hell they want with Rift. They don't have to listen to their customers. But they've made it clear who they want their customers to be, and what they're doing with the game right now is about to lose them those customers in a big way. Again, don't take my word for it - wait and see where the game population is at in about 3 months if they don't fix these issues to suit their target playerbase. Around about the time they get to level 30 or 35 (maybe even 40, for the more patient ones) they'll start to realize how frustrating it is just to simply get from point A to point B. The newness of the rifts will be gone. And they'll remember how nice that Protodrake was. And that they could use it just about anywhere. You know, maybe WoW wasn't so bad after all. At least you could get where you wanted to without unnecessary frustration. And you know what, these rifts are overrated anyway. That's what they'll be thinking. And then they're gone. I won't even bother telling you I told you so.

Of course, Trion can make me wrong by fixing the issues I mentioned. I hope they do, because I do like the game. It's just got too much unwarranted frustration that adds nothing to the game right now.

  skeaser

Apprentice Member

Joined: 6/13/07
Posts: 3692

Don't die mad, just die.

3/06/11 10:12:56 PM#45
Originally posted by Kremlik

The mount bit I'll give you however the rest is kinda debunked TBH - i beleave the size of the events are based on population in the zones, so the zones wont be 'overrun' as badly as it looks now theres a LOT of players in the starting area still as it's only just been released and many only have had this weekend to play, my shard for instance has an invation of 30 dark rifts this weekend whereas during the weekday afternoon it was 5 or 6 in the same zone..

This. Events pop constantly in Freemarch where there are a ton of players but when I hit Moonshade and Iron Pine where the population is much lower all I ever see are minor rifts and invasions and elites are very rare.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

3/06/11 10:19:22 PM#46
Originally posted by skeaser
Originally posted by Kremlik

The mount bit I'll give you however the rest is kinda debunked TBH - i beleave the size of the events are based on population in the zones, so the zones wont be 'overrun' as badly as it looks now theres a LOT of players in the starting area still as it's only just been released and many only have had this weekend to play, my shard for instance has an invation of 30 dark rifts this weekend whereas during the weekday afternoon it was 5 or 6 in the same zone..

This. Events pop constantly in Freemarch where there are a ton of players but when I hit Moonshade and Iron Pine where the population is much lower all I ever see are minor rifts and invasions and elites are very rare.

I've been in the Moonshade the past few days and I have yet to see an invasion. There are very few rifts as well. It has gotten quite boring to be frank as the quests themselves are super tedious at this point.

  Gemma

Novice Member

Joined: 3/16/05
Posts: 339

3/06/11 10:19:50 PM#47

I'll agree with you on the mount issue.

As for the invasions.... THATS THE POINT........

  User Deleted
 
OP  3/06/11 10:23:02 PM#48
Originally posted by skeaser
Originally posted by Kremlik

The mount bit I'll give you however the rest is kinda debunked TBH - i beleave the size of the events are based on population in the zones, so the zones wont be 'overrun' as badly as it looks now theres a LOT of players in the starting area still as it's only just been released and many only have had this weekend to play, my shard for instance has an invation of 30 dark rifts this weekend whereas during the weekday afternoon it was 5 or 6 in the same zone..

This. Events pop constantly in Freemarch where there are a ton of players but when I hit Moonshade and Iron Pine where the population is much lower all I ever see are minor rifts and invasions and elites are very rare.

Well then there's something broken in their system, where the minimum number of players in a zone required to trigger major rifts and invasions is not sufficient players to complete said rifts and invasions. I've experienced this first-hand many times on my shard. Prime example was last night on my rogue in Scarlet Gorge. A major event spawned that had footholds all over the zone, including on the road and in quest hubs. All these footholds had two or more elite mobs with 10K+ health, regardless of whether or not there were players nearby when it happened. There was no group of players large enough anywhere to get much of anything done. The only group I came across was about 7 players, who were scattered all across the zone. The duration given to complete the event was 45 minutes. After 15 minutes, it wasn't even 10% done. There simply wasn't enough players to get anywhere. After dying countless times, I finally gave up and logged off.

That being said, the mount issue is still by far the biggest issue. Simply fixing that would make the invasion events a lot easier to deal with as well, because you might have some chance of actually riding past the invasion groups running on the road. The combination of the two makes some zones on my shard simply unplayable during the major events.

  User Deleted
3/06/11 10:27:41 PM#49

I really don't like being this snarky, but this post is really a bunch of bullshit except for one point. I say this purely in respect to the content of the post and I'm not trying to attack the poster, I'm simply tired of these kinds of inflammatory remarks.

1. It is common sense not to run through packs of mobs, as we're not in Azeroth nor Vana'diel, we're in Telara. Telara, if you noticed, is a world that is incredibly dangerous. Rifts spawn out of nowhere, there are invasions by the Guardians/Defiant, the wildlife has become much more aggressive and changed in some cases: it is clear that the world is not the least bit safe for the unprepared. This is a game design element, something that should cause players to think about whether or not going a certain way is worth the risk or if they should stay on the roads.

2. I've spent a great deal of time in Freemarch, the Defiant starting area, completing quests. You know, that pesky lore thing that takes up unneeded space on the way to loot, levels and rep. I have not had a problem or been frustrated by the massive invasions and they haven't prevented me from completing anything at all. The main reason for this is that I actually participate in the events, because I play the game and not against the game. Sure, there will be times that I don't want to participate but, that said, there is no reason for me to complain about the zone being invaded and NPCs getting killed because I refused to participate. That would be idiotic.

But you are right about potential problems with major invasions not happening on sparsely populated zones. This is something that I am sure Trion will look at and remedy as it happens. As it stands now, we are 5 days after official retail launch and there is not one good reason why Trion should try to alter or adjust content because there are players who refused to play the game and decided to race to level 50.

  User Deleted
 
OP  3/06/11 10:56:39 PM#50
Originally posted by The_Grump

I really don't like being this snarky, but this post is really a bunch of bullshit except for one point. I say this purely in respect to the content of the post and I'm not trying to attack the poster, I'm simply tired of these kinds of inflammatory remarks.

1. It is common sense not to run through packs of mobs, as we're not in Azeroth nor Vana'diel, we're in Telara. Telara, if you noticed, is a world that is incredibly dangerous. Rifts spawn out of nowhere, there are invasions by the Guardians/Defiant, the wildlife has become much more aggressive and changed in some cases: it is clear that the world is not the least bit safe for the unprepared. This is a game design element, something that should cause players to think about whether or not going a certain way is worth the risk or if they should stay on the roads.

2. I've spent a great deal of time in Freemarch, the Defiant starting area, completing quests. You know, that pesky lore thing that takes up unneeded space on the way to loot, levels and rep. I have not had a problem or been frustrated by the massive invasions and they haven't prevented me from completing anything at all. The main reason for this is that I actually participate in the events, because I play the game and not against the game. Sure, there will be times that I don't want to participate but, that said, there is no reason for me to complain about the zone being invaded and NPCs getting killed because I refused to participate. That would be idiotic.

But you are right about potential problems with major invasions not happening on sparsely populated zones. This is something that I am sure Trion will look at and remedy as it happens. As it stands now, we are 5 days after official retail launch and there is not one good reason why Trion should try to alter or adjust content because there are players who refused to play the game and decided to race to level 50.

You know, I was going to post a nice, civil response, but I realized it's just not necessary. That's been done over and over again, and somehow people like you keep refusing to read it, and post snarky ignorant comments calling stuff "inflammatory bullshit". So instead, I'm going to make this really simple for you.

1. YOU CANNOT AVOID RUNNING THROUGH PACKS OF MOBS. PERIOD.

2. IF YOUR ZONE IS UNDERPOPULATED INVASION EVENTS WILL KILL YOUR NPCS WHETHER YOU PARTICIPATE OR NOT. IF YOU PARTICIPATE, THEY WILL ALSO KILL YOU.

And for the umpteenth time, you will discover these facts yourself once you venture out of the beginner zones.

  tkoreaper

Advanced Member

Joined: 6/03/09
Posts: 410

3/06/11 11:26:02 PM#51

What we see here folks is just a classic L2Play issue... Nothing to see here. Unless you get amusement from listening to ONE guy complain about shit that no one else really seems to have a problem with. Games these days have made people lazy and selfish.

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 764

3/06/11 11:53:59 PM#52
Originally posted by tkoreaper

What we see here folks is just a classic L2Play issue... Nothing to see here. Unless you get amusement from listening to ONE guy complain about shit that no one else really seems to have a problem with. Games these days have made people lazy and selfish.

Started playing online when online games were text mode and web browsers did not exist yet.

Been raid leader in a few games.

Got first world kills in a few games.

Trust me I don't need to L2P... and still I agree with many posters here.

 

1) Rifts need a better scaling and events need to slow down in frequency. Many players are bored of them already and are ignoring them.

2) If you spawn a dynamic event that requires that players move all over the map, you wanna make sure they can move from spot to spot easily.

  crazynanny

Apprentice Member

Joined: 9/03/10
Posts: 175

3/07/11 12:04:29 AM#53

OP is simply trolling. Everyone with different opinion is lying, only OP has real facts, what next - omg the game isn't WoW...QQ? Frankly I don't care if he zerged his way to 50 and is one of few no lifes(?8 am?) in area and has some problems with invasions. Being in mid lvl30 I'm fine with no issues at all. Roads are clear, invasion are scaled, people fight them. Grey mobs could have leser agro zone, I guess, but hardly gamebreaking.

  tkoreaper

Advanced Member

Joined: 6/03/09
Posts: 410

3/07/11 12:30:48 AM#54
Originally posted by gordiflu
Originally posted by tkoreaper

What we see here folks is just a classic L2Play issue... Nothing to see here. Unless you get amusement from listening to ONE guy complain about shit that no one else really seems to have a problem with. Games these days have made people lazy and selfish.

Started playing online when online games were text mode and web browsers did not exist yet.

Been raid leader in a few games.

Got first world kills in a few games.

Trust me I don't need to L2P... and still I agree with many posters here.

 

1) Rifts need a better scaling and events need to slow down in frequency. Many players are bored of them already and are ignoring them.

2) If you spawn a dynamic event that requires that players move all over the map, you wanna make sure they can move from spot to spot easily.

LOL... I always get a kick out of people like you. "I've been playing XXX years..." "Back in my day..." Like it actually makes your argument any more valid.

  Strap

Novice Member

Joined: 5/04/09
Posts: 523

3/07/11 3:36:11 AM#55
Originally posted by Endo13
Originally posted by Strap
Originally posted by just1opinion
Originally posted by Kremlik

The mount bit I'll give you however the rest is kinda debunked TBH - i beleave the size of the events are based on population in the zones, so the zones wont be 'overrun' as badly as it looks now theres a LOT of players in the starting area still as it's only just been released and many only have had this weekend to play, my shard for instance has an invation of 30 dark rifts this weekend whereas during the weekday afternoon it was 5 or 6 in the same zone..

 

They SAY that these events are scaled, but I will tell you that MY experience in the beta was the same as what the OP stated. If there are not enough people, you're NOT going to complete the event.  Now I don't know what kind of "scaling" they think they're doing, but it's obviouslly not entirely effective. So I can't consider his complaint "debunked" as you say.

 

EDIT: By the way, this was one of the several reasons that I chose not to play RIFT after the beta. It was not, by far, my only reason, but it was ONE of the reasons.

 

The scaling system can be tricky. IF there are many players around, Rifts and invasions will be impossible to solo and you'll find yourself HAVING to find the other players (usually fighting another nearby Rift or invasion) and maybe *gasp* use the chat channels to communicate.

 

The perception that "you're NOT going to complete the event" is understandable but not true. This is MY experience based on beta, headstart and since release.

 

I'm in Melbourne, Australia so I play peak time on NA servers (my weekend mornings) and then sometimes in the evenings as well. So I see the zones at high and low population phases.

 

My perspective is that the scaling works very well. The mass events are fun and on the zerg-fest side but massive and give the feeling of a real invasion. At low population phase, you tend to go solo or group with just a few players BUT you cooperate more and I find that really fun/satisfying. Heck, you can even cooperate with the NPCs and time your stand with theirs.

 

BASICALLY... see a Rift/Invasion then check for elites. If there are elites then look around for other players, which is easy because they will be there since elites only spawn when there are decent numbers in the zone.

 

Regarding mounts - I agree that when getting to Rifts and Invasions it is very annoying if you have to stop and fight off low level nuisance mobs. I hope they change this too.

Not from what I've seen. There are invasion events that spawn elites whether there are players around or not. I've seen very few invasions be completed successfully on my shard in Crimson Wash and higher zones, because there's almost never enough people. So if they are trying to scale them, they're doing it wrong. End of story.

So no, I can't say for sure whether there's any validity to what you say at all, but on the practical side of things as pertains to players it's a bunch of hogwash, and when it comes to keeping players around that is the only side that matters. Perception is everything, and right now what they're giving us looks way too frustrating to be fun.

 

So why do our experiences differ so markedly?

 

You know maybe some of the recent posters are correct. Maybe the people finding fault are ahead of the "main" population and just want to quest quest quest and level as fast as possible. And so the events are annoying to them. I think people should be free to play an MMO however they damn want to. It is a different matter though to then want to DICTATE the games development according to how YOU play the game.

 

The OP is arguing that he is representative of the target audience for Rift. They certainly took a shot at WoW players, I'll agree with that, but maybe they are targeting the more mature WoW players because Rift is certainly more gritty and dark than WoW, more dangerous and more social.

 

@OP: it would be a pity if you left Rift and I am not going to tell you to L2P or go back to WoW, but maybe just maybe you could adapt a little to the game. Maybe you could try to react more as a leader when events happen. See if you can turn the event around in your zone just by asking people to join you in fighting it. Get a small group together and play strategic like. Investigate the clickies that can really help in event situations. Hey, you may find it more fun than quest grinding. :)

 

 

 

 

  LostKiller7

Novice Member

Joined: 3/06/11
Posts: 1

3/07/11 4:04:22 AM#56

U guys based descions on the shards u played..did u chekc if it was full..I played on dayblind during beta  and it was full there were times when there like 20 of us solvingng invasions(it takes some time to reach the place) in half an hour tops an hour .....and there was time when there were just 5 of us..it took some time but it was rellly fun...u die a lot more but it was fun...just go into the closet rift. and kill how mych u want....and its fun ..when some1 joins its just goes better...my exp.during beta ...its a great game....... I was in pretty good guild so it was  a lot easier for me....when u get bored just go to solving quests...when u are bored with quest just go off the road in the raid...I think its a pretty goos setup up...its easy and its fun..they need still some small changes but the game can pass and I reccomend...U dont need to solve quest to fasl lv. up..u can do this in the raids too...when u get to higher lv.. u reach more quest u just solve the quest that are closest to each other and u will reach the next lv....thats how I lv. up....and I got  to 18 lv...in a copule of days..I think about 6-7 ..I was logged like 2 hours per day maybe a little less...U fast lv up just by playing the game....and u always have something to do..and u just have to buy it without mothnly fee....

welll...if u compare wow and rift...wow is more original but has monthly fee.... which is important info to some players and thats what I like the most about rift :)....and it isnt  a copy of wow...it has element of an mmorpg like evrery other game...if u took wow as the basic mmorpg.. beacuse its the most popular then....every exsiting mmorpg is a copy or similar to wow...if some1 didnt play wow and played rift before he would the say it was a copy ot rift...thats bullsh*t

P.S

WoW and Rifts are both great games...I got to admit that trion relly is pushing rift ....to the limits that is starts to  annoy u..but I got over that.....

  Neiko

Novice Member

Joined: 8/07/06
Posts: 630

3/07/11 6:15:46 AM#57
Originally posted by Strap

So why do our experiences differ so markedly?

 

You know maybe some of the recent posters are correct. Maybe the people finding fault are ahead of the "main" population and just want to quest quest quest and level as fast as possible. And so the events are annoying to them. I think people should be free to play an MMO however they damn want to. It is a different matter though to then want to DICTATE the games development according to how YOU play the game.

 

The OP is arguing that he is representative of the target audience for Rift. They certainly took a shot at WoW players, I'll agree with that, but maybe they are targeting the more mature WoW players because Rift is certainly more gritty and dark than WoW, more dangerous and more social.

 

@OP: it would be a pity if you left Rift and I am not going to tell you to L2P or go back to WoW, but maybe just maybe you could adapt a little to the game. Maybe you could try to react more as a leader when events happen. See if you can turn the event around in your zone just by asking people to join you in fighting it. Get a small group together and play strategic like. Investigate the clickies that can really help in event situations. Hey, you may find it more fun than quest grinding. :) 

Well put. I agree with what you said pretty much 100%.

---------------

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

3/07/11 6:20:24 AM#58
Originally posted by Strap
Originally posted by Endo13
Originally posted by Strap
Originally posted by just1opinion
Originally posted by Kremlik

The mount bit I'll give you however the rest is kinda debunked TBH - i beleave the size of the events are based on population in the zones, so the zones wont be 'overrun' as badly as it looks now theres a LOT of players in the starting area still as it's only just been released and many only have had this weekend to play, my shard for instance has an invation of 30 dark rifts this weekend whereas during the weekday afternoon it was 5 or 6 in the same zone..

 

They SAY that these events are scaled, but I will tell you that MY experience in the beta was the same as what the OP stated. If there are not enough people, you're NOT going to complete the event.  Now I don't know what kind of "scaling" they think they're doing, but it's obviouslly not entirely effective. So I can't consider his complaint "debunked" as you say.

 

EDIT: By the way, this was one of the several reasons that I chose not to play RIFT after the beta. It was not, by far, my only reason, but it was ONE of the reasons.

 

The scaling system can be tricky. IF there are many players around, Rifts and invasions will be impossible to solo and you'll find yourself HAVING to find the other players (usually fighting another nearby Rift or invasion) and maybe *gasp* use the chat channels to communicate.

 

The perception that "you're NOT going to complete the event" is understandable but not true. This is MY experience based on beta, headstart and since release.

 

I'm in Melbourne, Australia so I play peak time on NA servers (my weekend mornings) and then sometimes in the evenings as well. So I see the zones at high and low population phases.

 

My perspective is that the scaling works very well. The mass events are fun and on the zerg-fest side but massive and give the feeling of a real invasion. At low population phase, you tend to go solo or group with just a few players BUT you cooperate more and I find that really fun/satisfying. Heck, you can even cooperate with the NPCs and time your stand with theirs.

 

BASICALLY... see a Rift/Invasion then check for elites. If there are elites then look around for other players, which is easy because they will be there since elites only spawn when there are decent numbers in the zone.

 

Regarding mounts - I agree that when getting to Rifts and Invasions it is very annoying if you have to stop and fight off low level nuisance mobs. I hope they change this too.

Not from what I've seen. There are invasion events that spawn elites whether there are players around or not. I've seen very few invasions be completed successfully on my shard in Crimson Wash and higher zones, because there's almost never enough people. So if they are trying to scale them, they're doing it wrong. End of story.

So no, I can't say for sure whether there's any validity to what you say at all, but on the practical side of things as pertains to players it's a bunch of hogwash, and when it comes to keeping players around that is the only side that matters. Perception is everything, and right now what they're giving us looks way too frustrating to be fun.

 

So why do our experiences differ so markedly?

 

You know maybe some of the recent posters are correct. Maybe the people finding fault are ahead of the "main" population and just want to quest quest quest and level as fast as possible. And so the events are annoying to them. I think people should be free to play an MMO however they damn want to. It is a different matter though to then want to DICTATE the games development according to how YOU play the game.

 

The OP is arguing that he is representative of the target audience for Rift. They certainly took a shot at WoW players, I'll agree with that, but maybe they are targeting the more mature WoW players because Rift is certainly more gritty and dark than WoW, more dangerous and more social.

 

@OP: it would be a pity if you left Rift and I am not going to tell you to L2P or go back to WoW, but maybe just maybe you could adapt a little to the game. Maybe you could try to react more as a leader when events happen. See if you can turn the event around in your zone just by asking people to join you in fighting it. Get a small group together and play strategic like. Investigate the clickies that can really help in event situations. Hey, you may find it more fun than quest grinding. :)

 

 

 

 

probably the best reply I've read on these forums....ever.

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1010

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

3/07/11 6:53:51 AM#59

I only played in Beta, didn't purchase, but I'm bored with no MMO to play so I'm on the forums*

I did push to cap because the Reaver tree looked really fun and I wanted to go deep lol.

I found as I levelled, invasions and rifts were easier and easier to solo.. There's some kind of hardset thing in the game that you can mop the floor with several mobs your level or below, easily take 2 or 3 mobs +2 levels higher at the same time but will get your butt hand handed to you by mobs +3 levels.

The OP is right on the dismounting bit. WoW is too generous here, first you can hardly agro mobs lower level than you (in wow) and second, they can barely dismount you and leash quickly. I'd've like to have seen RIFT take either approach. Either lowbie mobs were very likely not to agro you or they're very unlikely to dismount you and leash quickly. Roads is higher level zones are not safe.

I loved Exposed. Exposed's only weakness is it triggered too easily and I saw it proc several times while moving to 'welcome' a new mob into my battle. The proc-rate conditions weren't very intelligent.

They could have also gone the route that FFXI went which I rather liked.. There were 5 agro types in wow*they were, except for blood and resting, dependent on low level.

* Sight, mob had to see you in front of it (like a 70 degree cone) to agro you. Invis powder made you invisible. Casters could also make you Invisible with a free spell (only cost mp). Some melee classes has invis abilities.

* Sound, mob had to hear you anywhere near it, there was a sneak oil/spells/abilities for this.

* Magic, cast near the mob and it would agro you.

* Blood, if you were at low health, some creatures like undead and demons would agro you. Even low level.. was kinda awesome.

* Resting, ffxi didn't have food for mp/hp regain, you just knelt and got it back (or casters could heal you).

Several mobs had multiple detection types, like demons in "sky" that (that's so ironic, demons in sky) that would agro you if they saw you or you cast near them.

OP needs to calm down though.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Vormir

Apprentice Member

Joined: 3/14/07
Posts: 128

MMORPG's player since 1996
Games industry since 2001

3/07/11 7:19:25 AM#60

1- I really don't have any problems about mounts. I get dismounted, I kill the mob and move on.

2- I see rifts like a way to get some progression going. The shards help me get better armor. Maybe those level 30+ players in the level 30+ zones still don't have the numbers we have in the 1-25 zones. I believe it will improve over time.

So far it's a fun game to play. Rifts, waterfronts, questing and instances give lot of things to do.

Peace and happy gaming.

lestat1898 Xfire Miniprofile
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