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News & Features Discussion  » Rift: First Impressions

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169 posts found
  gambe1

Apprentice Member

Joined: 12/10/07
Posts: 111

3/02/11 2:45:06 AM#101
Originally posted by bastionix
Originally posted by Yamota


Everquest? What I remember from that game was that it was hard, particulary to solo, the world was vast and the game was very group focused.

Neither WoW or this game is like that so I have no idea where the Everquest formula comes from. The only thing that Rift and Everquest has in common is that both are in Fantasy setting and are Themeparks.

The differences however are plenty and significant. EQ was for hardcore people and leveling to cap took months, even more if you solo. In Rift I heard there are people at cap already, a week after release.

Moreover EQ had a very unforgiving death penalty, corpse running and downtime. Rift has neither of these things. So I ask again, beside themepark and fantasy, what is so common with this game and EQ?

WoW on the other hand...

 

++

You don't understand. It's the stile of playing. You know how people say, this game is WoW clone, that one is WoW clone, when in fact WoW itself is a Everquest clone to some degree. It's just that these MMO's evolved, but in their core, they are all the same

  ArghosODF

Novice Member

Joined: 10/18/05
Posts: 22

Never interrupt your enemy when he is making a mistake.

- Napoleon Bonaparte

3/02/11 2:45:07 AM#102
Originally posted by Ozmodan


It is still the same rigid class/level system introduced by EQ and there is absolutely nothing new that has not been done before in the genre.   Just get tired of silly developers trying to out better Wow with the same exact design.  When will they learn.

 

Nowhere, it seems, can one go without running into the "I want to have sex with a Blizzard dev, regardless of gender, because they're just that awesome" crowd. I've been playing WoW waiting for something decent to come along, but the fact of the matter is WoW has turned from a decent, never was it great, but at least it was decent, game into a stinking pile of dog feces. It really doesn't matter much to me if Rift isn't the perfect MMO....that one's already been done and is never going to be topped anyway. I'll happily walk away from WoW now though and give Trion my money instead. Blizzard's gone from being one of the better game design companies to a bunch of egotistical, money-grubbing asshats who care little for their playerbase or how good a game they make, they just want worship of their amazing design skills, regardless of how stupid or lazy their decisions may be.

 

As far as people claiming it's a bad game because it's not the most original....guess what? All MMOs steal from each other. That's been the case since WoW came out and started steraling ideas from everyone else. It's the way the industry works. Deal with it.

 

Personally, I hope Rift becomes the "next big thing" and rapes Blizzard for about 75% of their playerbase. Maybe then Blizzard will remember it's about the players and not stroking their own overblown egos.

  bastionix

Spotlight Poster

Joined: 7/04/09
Posts: 564

3/02/11 2:49:23 AM#103
Originally posted by gambe1

Originally posted by bastionix
Originally posted by Yamota


Everquest? What I remember from that game was that it was hard, particulary to solo, the world was vast and the game was very group focused.

Neither WoW or this game is like that so I have no idea where the Everquest formula comes from. The only thing that Rift and Everquest has in common is that both are in Fantasy setting and are Themeparks.

The differences however are plenty and significant. EQ was for hardcore people and leveling to cap took months, even more if you solo. In Rift I heard there are people at cap already, a week after release.

Moreover EQ had a very unforgiving death penalty, corpse running and downtime. Rift has neither of these things. So I ask again, beside themepark and fantasy, what is so common with this game and EQ?

WoW on the other hand...

 

++

You don't understand. It's the stile of playing. You know how people say, this game is WoW clone, that one is WoW clone, when in fact WoW itself is a Everquest clone to some degree. It's just that these MMO's evolved, but in their core, they are all the same

 

I know how EQ and WoW play than you very much because I played both for 5+ years. Unlike the OP who did not.

EQ has penalties, enforced group play, does not rely on quests, has massive raids, does not use global cooldown, has no way to specialise in a class but uses an AA system, has no open world, has no quest pointers, has no minimap....

HOW IN THE WORLD is Rift in any way similar to EQ. NOTHING in this whole game is similar, NOTHING. It is like WoW.

Horrible  horrible article.

  Wraithone

Elite Member

Joined: 7/09/04
Posts: 3369

If you can't kill it, don't make it mad.

3/02/11 2:58:10 AM#104
Originally posted by bastionix
Originally posted by gambe1

Originally posted by bastionix
Originally posted by Yamota


Everquest? What I remember from that game was that it was hard, particulary to solo, the world was vast and the game was very group focused.

Neither WoW or this game is like that so I have no idea where the Everquest formula comes from. The only thing that Rift and Everquest has in common is that both are in Fantasy setting and are Themeparks.

The differences however are plenty and significant. EQ was for hardcore people and leveling to cap took months, even more if you solo. In Rift I heard there are people at cap already, a week after release.

Moreover EQ had a very unforgiving death penalty, corpse running and downtime. Rift has neither of these things. So I ask again, beside themepark and fantasy, what is so common with this game and EQ?

WoW on the other hand...

 

++

You don't understand. It's the stile of playing. You know how people say, this game is WoW clone, that one is WoW clone, when in fact WoW itself is a Everquest clone to some degree. It's just that these MMO's evolved, but in their core, they are all the same

 

I know how EQ and WoW play than you very much because I played both for 5+ years. Unlike the OP who did not.

EQ has penalties, enforced group play, does not rely on quests, has massive raids, does not use global cooldown, has no way to specialise in a class but uses an AA system, has no open world, has no quest pointers, has no minimap....

HOW IN THE WORLD is Rift in any way similar to EQ. NOTHING in this whole game is similar, NOTHING. It is like WoW.

Horrible  horrible article.

Well, if you've found the One True Game(tm) in EQ, why bother looking for anything else?  I played it years and years back. Never could get into it. For many of the reasons you list as positives.  I also tried EQ2, which was more entertaining, but I do not enjoy it nearly as much as WoW(four 85's and an 82).  I'm no longer searching for the One True Game(tm). All I'm interested in now is an enjoyable, well polished game. Rift fits both of those to me.

  Strap

Novice Member

Joined: 5/04/09
Posts: 522

3/02/11 3:42:16 AM#105

Gah, it is kind of distressing to see so much misinformation about Rift.

 

Claustrophobic - umm, no, ANY mountain range you see you can explore and climb right to the top (my experience so far).

 

Linear quest hub play - err, no, you don't even have to do the quests once you get going (level 12 or so) because it is dead easy to level up doing rifts, Invasions, footholds, dungeons, PvP, crafting.

 

Not remotely innovative - again, no, because the public grouping system and the dynamic event system that DOES change the world if you don't win FEELS new, it certainly changed the way I play; no more solo questing for me! Also, the rewards from questing suck compared to what you can get rifting and exploring and crafting.

 

I think most of these comments are from people playing until level 8 and quitting OR not bothering to get off the beaten track and do things differently. Shame on them.

 

Regarding the review, spot on most of the way. If anything it undersells Rift.

  drel

Novice Member

Joined: 8/09/09
Posts: 923

3/02/11 3:48:13 AM#106
Originally posted by Strap

Gah, it is kind of distressing to see so much misinformation about Rift.

 

Claustrophobic - umm, no, ANY mountain range you see you can explore and climb right to the top (my experience so far).

 

Linear quest hub play - err, no, you don't even have to do the quests once you get going (level 12 or so) because it is dead easy to level up doing rifts, Invasions, footholds, dungeons, PvP, crafting.

 

Not remotely innovative - again, no, because the public grouping system and the dynamic event system that DOES change the world if you don't win FEELS new, it certainly changed the way I play; no more solo questing for me! Also, the rewards from questing suck compared to what you can get rifting and exploring and crafting.

 

I think most of these comments are from people playing until level 8 and quitting OR not bothering to get off the beaten track and do things differently. Shame on them.

 

Regarding the review, spot on most of the way. If anything it undersells Rift.

 I agree with the above. I've found Rift very enjoyable so far. I like the combinations of classes you can put together to make some unique characters to play.

I've not had a problem going anywhere in the world. See a mountain peak you want to climb-then go climb it!

The game runs smooth. The graphics and animations are well done.

Rift won't appeal to everyone-no MMO does that. But I do think it has the "fun" factor in the game and will be a contender for the next few years.

  Sunioj

Novice Member

Joined: 8/08/09
Posts: 254

3/02/11 6:16:30 AM#107

I am very glad I picked this game up.  I have been having alot of fun with it, and playing it doesn't really make me think of other MMO's I've played in the past.  I can dive into this world and story and just get lost in it.

Momo sucks, I have proof.

  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4393

Aim Bot

3/02/11 6:30:44 AM#108
Originally posted by Strap

Gah, it is kind of distressing to see so much misinformation about Rift.

 

Claustrophobic - umm, no, ANY mountain range you see you can explore and climb right to the top (my experience so far).

 

Linear quest hub play - err, no, you don't even have to do the quests once you get going (level 12 or so) because it is dead easy to level up doing rifts, Invasions, footholds, dungeons, PvP, crafting.

 

Not remotely innovative - again, no, because the public grouping system and the dynamic event system that DOES change the world if you don't win FEELS new, it certainly changed the way I play; no more solo questing for me! Also, the rewards from questing suck compared to what you can get rifting and exploring and crafting.

 

I think most of these comments are from people playing until level 8 and quitting OR not bothering to get off the beaten track and do things differently. Shame on them.

 

Regarding the review, spot on most of the way. If anything it undersells Rift.

Well said.. am beginning to wonder if the haters have ever really played RIFT.

  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4393

Aim Bot

3/02/11 6:32:34 AM#109

Oh.. the review seems spot on.

  lordpenquin

Novice Member

Joined: 2/24/04
Posts: 130

3/02/11 6:50:06 AM#110

I have no interest in star wars or guild wars or Tera so Rift is the game for me personally.  I see nothing in the next two years that I have any interest in playing besides Rift. 

  dr4ygon

Novice Member

Joined: 4/26/08
Posts: 144

3/02/11 6:58:56 AM#111
Originally posted by Pleaseme

{mod edit}

hmm, ok, yes mm hmm.

Anyway, I had originally not been too keen on rift during the beta as I just couldn't get my class right and the combat just felt slightly slugglish. However I do enjoy having an mmo I can play within a fantasy setting that I can play casually at my own pace, so on top of xsyon I decided to pick it up for my fantasy fix. With the added founders subscription deals it seemed like the smart option, even with xsyon being my main mmo I can jump in rift and do a few instances or a bit pvp when I want a change of pace and I don't feel tied down to the game as much as I did when I played that other game all those years ago (you know, the one we dare not speak of).

  Moirae

Advanced Member

Joined: 7/19/06
Posts: 2482

3/02/11 7:55:29 AM#112
Originally posted by Strap

Gah, it is kind of distressing to see so much misinformation about Rift.

 

Claustrophobic - umm, no, ANY mountain range you see you can explore and climb right to the top (my experience so far).

 

Linear quest hub play - err, no, you don't even have to do the quests once you get going (level 12 or so) because it is dead easy to level up doing rifts, Invasions, footholds, dungeons, PvP, crafting.

 

Not remotely innovative - again, no, because the public grouping system and the dynamic event system that DOES change the world if you don't win FEELS new, it certainly changed the way I play; no more solo questing for me! Also, the rewards from questing suck compared to what you can get rifting and exploring and crafting.

 

I think most of these comments are from people playing until level 8 and quitting OR not bothering to get off the beaten track and do things differently. Shame on them.

 

Regarding the review, spot on most of the way. If anything it undersells Rift.

You must be a wower. No, this game is nearly a copy cat of wow with different graphics. I've been playing since beta one.

My website is closed temporarily. Hopefully it will only be a short delay.

  plescure

Advanced Member

Joined: 10/28/07
Posts: 319

Lvl 37 in the MMO called "Life"

3/02/11 7:56:24 AM#113
Originally posted by SteamRanger


Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.

I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.

 

dude have you even played the game?

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

3/02/11 8:04:13 AM#114
Originally posted by Moirae
...

You must be a wower. No, this game is nearly a copy cat of wow with different graphics. I've been playing since beta one.

Which itteration of WoW? Because WoW is not WoW anymore. Each expansion is a different experience with Cataclysm being nothing remotely similar to its vanilla roots.

Seriously though, all you people that see only WoW clones (there was a guy in these forums claiming EVE was a WoW clone), you really need to, you know, pull youselves off your favourite MMO and look a bit at what the developers before Blizzard were making and what others are making while your Blizzard favorite is maturing.

  User Deleted
3/02/11 9:56:50 AM#115

Very odd how the anger about this game grows as as the days go on and it is still getting
positive reviews. Whoever thinks Rift needs to destroy WoW to be good, then you are just
wrong.

If anything a Trion vs Blizzard market would spur a very stagnant market to new ideas. If Rift
stays popular and they keep up on content, then Blizzard will be forced to compete or end
up like EQ.

Sorry, but recycling ZA and ZG as your big Rift counter is sort of a joke. I am betting they
are wishing they never killed off Arthas now to counter Aion.

  Moirae

Advanced Member

Joined: 7/19/06
Posts: 2482

3/02/11 10:12:56 AM#116
Originally posted by plescure
Originally posted by SteamRanger


Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.

I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.

 

dude have you even played the game?

You may not like it but SteamRanger is telling the truth. And I've played the game from Beta One. This game doesn't offer anything really new, its just more of the same with different graphics. 

 

That being said, I have a sub for the moment. Because I'm bored and want something to play until SWTOR comes out. I find the graphics beautiful but the game is NOT "all that and a bag of chips".

My website is closed temporarily. Hopefully it will only be a short delay.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14600

3/02/11 10:16:11 AM#117
Originally posted by Moirae
Originally posted by plescure
Originally posted by SteamRanger


Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.

I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.

 

dude have you even played the game?

You may not like it but SteamRanger is telling the truth. And I've played the game from Beta One. This game doesn't offer anything really new, its just more of the same with different graphics. 

 

That being said, I have a sub for the moment. Because I'm bored and want something to play until SWTOR comes out. I find the graphics beautiful but the game is NOT "all that and a bag of chips".

I have yet to try a game that has pve invasions that can take over a quest hub. Even if it is until it's cleared. I understand Tabula Rasa had something like this but of all the games I've tried this is the only game that has this. Therefore that seems pretty "new".

  Danubus

Novice Member

Joined: 3/22/04
Posts: 172

3/02/11 10:28:43 AM#118

the average MMO player Rift will be a good game for them. It takes everything most MMO players have seen before and tweaks it slightly. Some gimmicks with the Rifts help the game, but get boring after awhile. It is a solid game, but for mmo players who have played these types of games for years we want something more.

I played through all the betas. I enjoyed myself, but not nearly enough to go buy the game. I wish the game success, though. I appreciate the fact it's out there and helping take away some of WoW's demographics and also pushing new MMO developers to be better.

The game is decent and in time hopefully can truly be a great game, but it's not enough for me.

  angerbeaver

Apprentice Member

Joined: 6/15/06
Posts: 274

Games Played:
Ultima Online
Rappelz
LOTRO
WoW
GW
GW2
SWTOR

3/02/11 11:17:15 AM#119

I'll be honest first and foremost. I think WoW is "the one" for me. I left 2.5 years of Lotro for it, and I enjoy playing (and I play a lot ). All that to say, I got to level4 in Rift and it just seemed like it would be the same. I can't say for sure since I only got to level 4, but isn't the starting area like first impression...one of the most important aspects?

I hope it does well though. There seems to be quite a few people yearning for it to grow and I hope you all get what you want from it :)

kryles Xfire Miniprofile
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

3/02/11 11:29:54 AM#120

I thought the questing seemed very linear at first, too, but by level 15, I had quests all over the place to choose from.  It starts out very linear, but it doesn't stay that way.  

 

Of course, it doesn't compete with having 12 different starting zones, but that's probably a big part of why it's one of the most social MMOs I've played since UO.  Lots of different starting zones will go back to being a great idea when technology is more condusive to putting a hundred thousand players on the same server, at the same time.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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