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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/22/11 5:14:11 PM#221
Originally posted by Fibbin Today yes, if you don't want to PvP don't play a game that forces PvP. This was not always the case however, when choice in MMOs and/or server rulesets were extremely limited. But as I've said, if PvPers are going to play the "suck it up, that's how the game is" card, they need to live with the fact that their games are never going to have a very large population. |
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2/22/11 5:17:48 PM#222
Originally posted by Ceridith PvP was never mainstream. It never will be. I also believe it's the one thing holding sandbox games back from being truely successful |
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2/22/11 5:19:56 PM#223
Originally posted by Fibbin Thats true! But I have a romantic idea of what PvP is, and I really believe it can come true! We just need the correct game mechanics to encourage more fair PvP and discourage ganking. Ganking can even be possible still in these games, but just discouraged. I can think of a lot of ways to implement this and you can probably too. Some simple, some very complex (but fun). I agree though that it is annoying when people whine about PvP servers or PvP MMORPGs. I like to choose PvP servers and I know that ganking is going to come along with that, it is totally worth it to be a on a PvP server. It is not ideal though; far from that romantic PvP ideal that I feel a game can accomplish. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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2/22/11 5:22:30 PM#224
Originally posted by kitarad
If it managed to show that, then the thread is a success as far as I am concerned. I'd be the last to deny that some socially inadequate jerks call themselves "PvPers". All I want is recognition that not everyone or even the majority of those of us who like to pit our wits against real people are sociopaths. Give me liberty or give me lasers |
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2/22/11 5:22:54 PM#225
To answer the question in the topic. Its not so much about what someone does, but more about what the reason is for doing it. So yeah, I think a PKer/ganker can be a nice person or an asshole. Totally depends on what their reason for ganking is. I usually have my doubts about the gankers who just are out to destroy other ppls fun. Partypoopers are douchebags usually in my experience :p On the other hand, the ganker that expects it can happen any moment to himself and simply enjoys the thrill of the hunt or being hunted, can be a very nice person in rl. That one just looks at it as some kind of sports. The partypoopers usually set the tone for a FFA PVP game though. |
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2/22/11 5:23:44 PM#226
Originally posted by Ceridith I'm OK with that. The MMO ecosystem is large enough to allow plenty of niches. Give me liberty or give me lasers |
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2/22/11 5:28:34 PM#227
Originally posted by wormywyrm |
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2/22/11 5:32:58 PM#228
Originally posted by Ceridith Needing care bears is a fallacy many pvpers and lots of players have industrial alts and most production beyond basic T1 involves nullsec and wormhole space, moon materials and reactions come purely from low/nullsec and nullsec alliances tie up most of their production. The skills for T1 production can be trained in a few weeks so again the carebears are 100% useless, even parasitic as the real players would benefit from better margins if the carbears disappeared. We do agree on one thing though your post was fairly face>palm inducing. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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2/22/11 5:38:07 PM#229
Originally posted by A1x2e3l I truly enjoy the role of gankers. I enjoy the challenge they set upon me, the challenge that I need to become stronger or smarter in order to block and counter their attack. Looking back at games I play (where I gravitate to the pvp servers) some of the best experiences I've had was those 1v1s while leveling or farming mats where it was an equal fight and skill determined the winner (and sometimes a little luck - RNG for the lose?). Those were fond memories. I guess I should add that while I have ganked people in the past, I pretty much leave people be at this point. I tend to wait for people to initiate the fight nowadays. |
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2/22/11 5:49:36 PM#230
Originally posted by Sovrath I think they want the "experience" or "thrill" of that kind of environment, but don't want the "risk" of it. |
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2/22/11 5:52:44 PM#231
To add a little more about gankers - I think gankers can be perfectly nice people in real life. I mean its not like they are ganking people in real life, right? They are playing an online game and doing it. Trully no harm done when the game allows ganking and player killing. |
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2/22/11 5:59:03 PM#232
Originally posted by Anubisan I think we are coming from almost the same direction, because I sometimes fight those that are probably weaker, but I tend to look for fair fights too. When I say that ganking is morally wrong, I am talking about attacking a player when you are extremely certain you will win... Lets say over 95%. Its just a game and I don't take it seriously either. I think it is wrong to gank but its not a very big deal, I have friends who like to gank, and I do it on ocassion... I like to argue with my brother about it the most, because he likes to kill lowbies then camp them for 30 minutes or so, which is excessive and more immoral than shooting down an enemy lowbie as you run to your next quest. My main question for you is, if you see lowbies as just another enemy in a video game then why don't you just run by them the way you run by lowbie NPCs? It is more fun to fight enemy players than enemy NPCs, but that is because they are unpredictable, intelligent, more of a challenge, and satisfying to win against due to knowing they are more equal to you than stupid AI. But lowbie players are not unpredictable- They run away almost every time. Nothing they can do is challenging or very intelligent, because theres no intelligent way to fight against a gank, the only intelligent thing to do is not fight at all (run away or stand still). The only satisfaction I see comes from exerting dominance over another being. So when you say that people gank because 'they see them as an enemy in a video game and enjoy combatting real players moer than NPCs', I don't believe that is the real reason. Moving on, you said that: 'When a gamer decides to play a game where non-consensual PvP is allowed, they are not justified to become overly upset when someone endulges in that type of activity'. I agree that they are not justified to become 'overly upset'. But they are going to be annoyed and even 'upset' (although if they start whining/complaining I would slap them). Two factors lead to them being annoyed: Game mechanics and the player who ganked them. I would like to see more game mechanics in MMORPGs that encourage fair world PvP and discourage ganking. Maybe dishonor points for ganking that labels you to the community as a ganker. Or giving honor points for /dueling with lower levels instead of ganking them (and dueling would automatically adjust the levels to be fair). That way when you see a lowbie you can gank them or you can get rewards for /dueling them. Since they know they'll die if they don't accept the duel they will always accept it, and they will have a fighting chance to win because duels could be adjusted for level. These are just a couple ideas on the top of my head. Theres other annoying things about MMORPG game mechanics for developers to worry about so I get it if MMORPGs do not make more of an effort to eliminate ganking. The second factor leading to the gankees annoyance is the ganker. Thats why I hope gankers make the morally correct choice to not annoy their fellow players even though the game mechanics allow for it. It is within their right to be a ganker since everyone agreed to play the game, but they are still being annoying/mean for no real gain, which is stupid. And I hope people see that and point them out/tell them they are stupid for ganking. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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2/22/11 6:04:08 PM#233
/totally off-topic I have to log now but I wanted to say about the OP... lol @ the Hegel quote. Hegel was such a nutter. I took a class about him in undergrad and learned nothing, everything he says is riddles and non-sense, and any one sentence of his writing only would make any sense in context of his entire mode of thought which is partially why I learned so little and see him as a such a nutter- His mode of thought was ridiculously complicated. Our professor never even considered that we as students would even begin to understand Hegel, and he basically just graded us on effort. But IMO the only way to understand Hegel is to immerse yourself so into his writing that you become insane as well. Sort of like a religion or cult, you don't understand it because you havent accepted it, but once you accept it you cannot question it because you have already accepted it?? Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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2/22/11 6:05:12 PM#234
Originally posted by Malcanis Is there a reason you're trying to make this personal? I guess what I said may apply to you? BTW, you've taken what I said about the serial killer all wrong, I wasn't even relating people who PK to serial killers. What I said about serial killers was a whole different point. Ya I've laughed at people getting hit in the junk etc, which isn't the same as getting a thrill out of hitting someone in the junk yourself. People who are the source of another's grief and take pleasure in it, have some sort of issues... which I guess I have to clarify for you that doesn't make them on the edge of becoming a serial killer. But they surely are real dicks/ not nice people.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/22/11 6:13:44 PM#235
Originally posted by wormywyrm You're thinking in terms of level-based design in EQ/WOW-style MMOs, so that probably contributes to your lack of familairity with other reasons. In most MMOs, a new character or a crafting character is a weak piece of garbage that really isn't worth anyone's time. They can't contribute to the economy, they are worthless in combat when fighting anything 6 or 7 levels above them, they can't make or gather anything of significance.They're pretty frikken useless to everyone. In EVE, that 'weaker' character could be a scout or a tackler. That 'crafter' or 'miner' is affecting your bottom line on the market. He is affecting your enemy's access to supplies or he may even be directly supplying your enemy. As the other poster said, everything you do in EVE makes a difference. Every character's actions have impact.
Now, if we were talking about WOW, I could almost understand your point. A low level character can't harm you. There's no way to trade between sides or even to talk to each other's side. There's no point gain from killing low level characters and there's no loot to be gained. They're worthless so there's really no other reason to kill them other than 'they were there' In the end, though, there's no penalty for dying in PVP so even if you do punt their useless asses off the battlefield, it's not like it affected them anyway. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/22/11 6:44:26 PM#236
Originally posted by wormywyrm Well I can tell you from experience that at a certain point, you don't even register them as players. You see, In WoW I got used to randomly fire blasting little lvl 1 squirrels, toads, and other critters while running from place to place because it was simply fun to use the ability. Well the same pastime while running around sort of equated to players as well. Running from one point to another, if you saw a player off the side of the road minding his own business, you just fire blasted him, or whatever. I didn't really think about it. Guess that makes me a sociopathical gamer. I'm not a psychopath because i'm not that way from birth, but I deffinetely felt indifferent about it at the time. I think a lot of it has to do with the decensitization of violence in video games, among other things. That fact is probably trippled in my case along with the apathy, because I deal with death IRL on a fairly regular basis. In order to be used to death you have to learn to either numb your emotions until later, or begin to feel apathetic towards death in order to do your job in the most logical and productive manner. |
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“I play games for the challenge. …he doesn't want a combatant.” Deivos.
Someone plays a game for a challenge, to be the first, the best. For others fantasy MMORPG is a kind of an interactive illustrated book or commix, any forms of combat and formal game achievements are secondary for them.
I was not talking about game lore-justified PvP/PK, but exclusively about unfair cases (ganking of lowbies, griefing, etc.). For these gamers this is the main fun/goal in the game. Challenging hunt and domestic animals slaughter have no difference for them.
A MMORPG is an interactive public form of an artistic entertainment. Influence of Art on a human is well known. On the other hand, nobody is talking loud in a theater. So, I am “blaming” not only people (players) but game design (developers) as well. However, it is better to start from yourself (us, gamers). What is formally possible does not mean that it should be realized. IMO this is also valid in virtual reality. Once being a murderer means a murderer forever: if someone enjoys (allows himself/herself) disturbing another human in a MMO, “ruin his game” he will not hesitate under suitable circumstances to do that in RL because another person does not exist for him, his will, his last crazy desire/dream has the priority. I wish I would be wrong.
Wormywrm, I know that Hegel as teacher was not the “best” even for his times. Indeed, his books are complicated even for native-speakers. I have deliberately used a polarized provocative form for my initial post because I have never expected such a serious debate about my boubts.
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2/22/11 7:41:29 PM#238
Originally posted by A1x2e3l Basically this. If your enjoyment of or reason for playing a game is to ruin others fun, without provocation, then you are a d-bag, both in the game and in rl. Period. However, I do think that game designers need to take some of the blame. In rl, there are consequences for being a jerk. They might be mild, such as ppl flipping you the finger, or you might get punched out or go to jail, depending on your level of a-holeness. Games need to do this too, in an unexploitable way. Basically, if you continue to be a jerk to others, the penalties should ramp up to the point where your character is locked away or executed. I would love to see a game do this. A penalty where repeated bad behaviour earns you a reputation that causes you to avoid the law and/or bounty hunters. If caught, that character (not the account) would be unplayable for a while (thrown in prison) or possibly deleted if your crimes were egregious enough. This would allow for all the freedom of choice this type of player demands, but put truly punitive disincentives in place for such actions. To be fair, in such a game, I think you'd have to allow for full looting. *Sorry about the large font, my eyes aren't what they used to be. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/22/11 9:13:08 PM#239
Originally posted by SwampRob Such a game exists. It's called Dransik. When a criminal is caught, they're sent to Prison Island with the rest of the criminals and they serve out a sentence there. The criminal can mine inthe rocks in the quarry to reduce their sentence some, but since they're trapped on an island with others like them, it's highly liekly they will be PK'd, looted and have to fight back and forth just to stay alive long enough to work off the sentence so that they can return to the general populace.
Then again, there's always Roma Victor where they crucified criminals and left them hanging there in public to serve their 'ban time'. Actually, their first crucifixion was exactly five years and one month ago :
Source: http://www.gamershell.com/news_29017.html
ROMA VICTOR'S FIRST CRUCUFIXION ANNOUNCED
A 27 year-old electrical engineer from Flint, Michigan, USA
RedBedlam today announced that Roma Victor's first crucifixion will take place this week, when Cynewulf, a 27 year-old electrical engineer from Flint, Michigan, USA, will be punished for ganking other players as they first appear. He will be hung on a cross for a full seven days on full public display in the digital reconstruction of the provincial town of Corstopitum. Such punishments will also be applied if cheating by exploiting a bug or advancing your character's skills unfairly. Multiple punishments will result in a permanent ban, though we do not dare to imagine how this will accomplished.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Himshim
Novice Member
Joined: 10/25/09
"For I am a Blood Angel , yet I suffer from the Red Derp." |
2/22/11 9:16:41 PM#240
ohaitherr. I Pk in every game i played. I camp, i spawn kill, and wait for hours for you to come out of hiding, ill even pay people to tell me where you are. (: Im a nice person though. :D |