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Guild Wars 2

Guild Wars 2 

General Discussion  » Will Underwater Combat Suck?

2 Pages « 1 2 Search
33 posts found
  ironfungus

Apprentice Member

Joined: 11/13/07
Posts: 525

2/22/11 12:42:51 AM#21

"Will Underwater Combat Suck?"

 

Only if you're a Fire Elementalist.

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

2/22/11 12:52:48 AM#22
Originally posted by ironfungus

"Will Underwater Combat Suck?"

 

Only if you're a Fire Elementalist.

but thats magic, so it isnt affected by physics :D

  Venomzer0

Novice Member

Joined: 10/16/07
Posts: 217

Welcome to my world.

2/22/11 10:33:55 AM#23

Fire Ele becomes Steam Ele, and there was much rejoicing.

 

Underwater will be pretty awesome imo, I'm glad they've chosen to redo many (all?) abilities to work properly underwater.

 

And to drowning whiners. You can breathe water if it has enough oxygen in it. Water in Tyria has a higher O2 content than water on Earth. Fixed. Would also fix the fire ele problem too :p

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

2/22/11 10:35:18 AM#24

I've played two MMOs with underwater combat: EQ and DAoC. It sucked in both of them.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

2/22/11 10:38:27 AM#25
Originally posted by ironfungus

"Will Underwater Combat Suck?"

Only if you're a Fire Elementalist.

Or uses guns.. I am pretty sure bows wouldn't work under water either.

On the plus side is the jellyfish pet cool. :)

  therez0

Novice Member

Joined: 7/30/08
Posts: 368

2/22/11 2:55:55 PM#26


Originally posted by Loke666

Or uses guns.. I am pretty sure bows wouldn't work under water either.
On the plus side is the jellyfish pet cool. :)

Going slightly off topic... Modern guns do work underwater, you just have to remove any air-bubbles in the barrel before firing or else you could end up with a back-fire. Revolvers work best underwater. Flint-lock type... never would they work underwater.

Bows also works under water, but the range is severely impaired because of the drag on the fletching, and any curvature on the arrow would send it into an unpredictable trajectory.


Back on topic:

Given the industry's past examples of underwater/3-dimensional combat (flying), I have to have reservations about it. But given that this is Anet, I will remain cautiously optimistic.

  steeler989

Apprentice Member

Joined: 6/10/10
Posts: 607

Don't freak out, it is just a game.

2/23/11 5:07:09 PM#27

no


  illyana

Hard Core Member

Joined: 1/09/08
Posts: 486

2/23/11 5:17:21 PM#28

this is the reason why GW2 is taking so long to finish, underwater combat mechanics
they got it nailed down already that you will be using diff skills while underwater
i just hope that it wont be gimmicky skills/builds, like when inside a junundu or skills like in BMPs and Keiran's skills in HoN
something more customizable i hope so it wont suck
i doubt that there will be underwater in structured pvp & WvWvW


Have fun storming the castle! - Miracle Max

  eyelolled

Novice Member

Joined: 5/13/10
Posts: 1281

I am more than some of my parts

2/23/11 5:39:15 PM#29

from everything that I've heard, the underwater combat is so great that you're going to want to buy a bigger bathtub. People are going to start GW2 LARP at swimming pools. People will wear scuba-gear to work on casual dress day.  Kids will pass up on getting nose-rings and get "gill" tattoo's instead. People will sell t-shirts that read "I fought leviathan and all I got was this crummy t-shirt"

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  EvilGeek

Elite Member

Joined: 8/17/08
Posts: 986

My freedom relies on yours

2/23/11 5:48:31 PM#30


Originally posted by Loke666


Originally posted by ironfungus
"Will Underwater Combat Suck?"
Only if you're a Fire Elementalist.


Or uses guns.. I am pretty sure bows wouldn't work under water either.
On the plus side is the jellyfish pet cool. :)

@Loke666 that's the second time you referenced the jellyfish, I think someone is looking forward to that pet :)

Most games do get underwater movement wrong, sluggish, difficult to control and one eye on the timer never made a good experience, really hoping Anet get it right or at least much better. I'm really hoping to see some in the next demo.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5451

Confident, cocky, lazy, dead.

2/25/11 10:30:57 AM#31
Originally posted by Loke666

On the plus side is the jellyfish pet cool. :)

^ Scary do nut want pls V_V

Underwater exploration sounds cool. I doubt that they will just make you unable to drown without any appropriate measures though. Same as in WOW; as an engineer you could make a helmet thingy to gain permanent underwater time. Alternatively cast spells / use pots, etc. Could be something like that I suppose, they'll just make it easy to get I think.

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2096

Life Liberty and the Pursuit of those that would threaten It

2/25/11 10:36:57 AM#32

Fear not the Water, Fear what comes from it.

" Charlie Mike "

  Zeppelin5083

Advanced Member

Joined: 6/08/10
Posts: 322

“Suits are full of joy. They're the sartorial equivalent of a baby's smile.”

2/28/11 2:36:33 AM#33

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