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2/09/11 6:41:23 AM#21
Originally posted by tub0rg I'll give you one example: you have to target heals. What do you do as a raiding healer in other games? You click the square icon of X player and heal him during a boss fight without even knowing where the fuck he is. Now try to comprehend how heal targetting would work in a 20man group in Tera. I'd say close to impossible but you are welcome to find a way to make it work yourself. Until then, I'm simply going to say that end-game instances in Tera are more exciting than raids in other MMOs. |
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2/09/11 7:09:28 AM#22
No raid content is less content no matter what you guys say, an end game without raids is like a cake without icing. |
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2/09/11 7:12:26 AM#23
After raiding for years, I don't mind no raids. If I had to choose between 1 raid and 10 group instances, I'd pick the group ones. |
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2/09/11 7:18:44 AM#24
Originally posted by judex99 I take it you've only played WoW? |
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2/09/11 9:46:16 AM#25
Originally posted by paterah Never played that game, please try again. |
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2/09/11 10:04:11 AM#26
The small group instances, where movement and skill of every player counts are the best thing about a MMO. The 24-player-instances in WoW sucked and it didn't matter if two or three people died there actually. 10-player-instances were quiet OK, but you got to take into account, that TERA is FPS-combat and not a hardlock-key-spamming-festival. I can live without the big raids and it's allways more fun to go into smaller instances with a few good friends of yours instead of a bigger group where you only know half the people personally. |
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2/09/11 10:46:46 AM#27
Originally posted by Yalexy Well, some people here (e.g. above) are claiming that an MMO cannot exist!!! if there are no raids of 25 people meeting up every night at approximately 8 p.m. to kill a grounded dragon under a roof. I'm sorry but if this is your definition of end-game then it's simply downright wrong. |
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2/10/11 6:03:13 AM#28
If you look at some of the footage from 2 years ago it is clear they were at one time planning raids that were hardly anything but zerg fests. If you skip to the end of this video you can see 5 or 6 lancers lining up to form a wall while sorcerors tossed fireballs over the tanks. It seems like a lot coordination would be required too execute this raid properly. I hope they manage to put it back in the game at some later release. |
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2/10/11 10:57:10 AM#29
As i said before, for what we know atm, end game content will be mainly the political system with clan warfare, bg, pvp, raids, and territory control. Plan to play: Guild Wars 2 | Blade & Soul |
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2/10/11 5:54:55 PM#30
Originally posted by judex99 I laughed so hard while reading this one. |
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2/13/11 4:45:41 AM#31
Only for those who actually enjoy |
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2/13/11 9:02:53 AM#32
Originally posted by DarkPony
And after that all we can rant about Thomas in the guild forums... how can you say thats not fun? :)
Seriously, less content is less no matter how blind some people are on this forums or any others, if tomorrow a company removes group content from a MMO im sure some crazy people will agree too... so maybe you think is ok to remove group content too because someone can go afk and the rest of the group should wait for him? I just feel the game lacking in the end game part, we will see how it is when gets released here, but they should think twice about this, and to be honest, i think they will. |
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2/13/11 9:09:45 AM#33
Originally posted by judex99 Dude wake up! Its not like the remove raids and dont add anything at all.Just raids get replaced with 5man dungeons.I cant see why pve endgame has to include raiding to be viable.Go play rift allready and leave tera alone. |
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2/16/11 12:49:35 PM#34
Originally posted by skoupidi
If they would truly release a new group dungeon about every 2 months to keep pve players happy I could see it work. But I highly doubt they will, alone from the development stand point this would be hard to keep up while maintaining quality.
And ultimately why shouldn’t they release 10 or 15 man raid dungeons, which would feel a lot more epic, and because they are harder to organize the content will last longer, giving the development team more time to create more content so people won’t get bored.
I mean the argument it’s not about the single player if you have 10 or 20 player raid is just retarded. I admit I don’t know how WoW is today, but there were numerous Raid bosses and even simple trash mobs that will wipe the entire Raid if one guy fucks up and I don't mean the main tank, I mean a simple dmg dealer not watching out.
Maybe the political system will have a great pve component that’s fun and engaging and all that, I can’t imagine what that would be, its seems much more likely that it is a pvp oriented feature especially since there are no pve servers in the Korean version of the game. |
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2/16/11 12:58:10 PM#35
Originally posted by tub0rg You haven't seen the level 50 dungeon of tera then.And yes they allready added 2 new dungeons last week allready. |
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2/16/11 1:14:21 PM#36
Originally posted by skoupidi
no matter how big the dungeon is, after 9 weeks running it every evening you will want something new.
You do realize that those 2 dungeons have been in production longer than 2 months? adding dungeons down the line means starting from scratch every two month, new concept new artwork, at least a few new models new items, new map layout. new boss scipts etc.
Even if they have two teams working parallel its hard to imagine that they can dishout a meaning full lets say 10 boss doungen every 2 months.
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2/16/11 1:37:58 PM#37
Originally posted by tub0rg no matter how big the dungeon is, after 9 weeks running it every evening you will want something new. Isn't it the same with raids?Can't see the difference between repeating a 5 man dungeon or a raid. |
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2/16/11 2:05:03 PM#38
A dungeon you can do every night, you only need 5 guys so you can do it all the time.
For a Raid you need something between 10 and 40 people. so its much harder to organize, everyone has to have time normally you need a raid planner where people can plan ahead since not all have the same work hours, especially with the bigger raids, that was the main reason wow went from 40 to 25 player since 40 player raids were a bitch to organize.
so you can’t do it 7 days a week but maybe 2 or 3 (yeah of course there are raid guilds who do it every day but not the majority of players)
So raids become more important, since you only have a limited time to do those, people tend to prepare more for them. And often raids need preparation, since you have spare time till you can do them again.
So you trade the possibility to do them every day all the time, for a bigger, more epic fight, with much more people and rare loot, (obviously if you need 40 people to get a drop from a mob it will be more rare then if you only need 5 people to do it, that doesn’t mean 5 player drops can’t be as important they truly can be)
And it truly feels epic when you’re standing beneath a giant boss with 39 people behind you trying to keep you alive and fucking that thing up before it can mush you. I know it is very unique view, but it truly feels different even between fighting with 40 or 25 people.
Of course it doesn’t matter if you’re only a hired hand who presses 4 different buttons. Raids should be brutally hard to beat; after all it’s the last pve content if you beat that there is normally nowhere to go.
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2/16/11 2:22:41 PM#39
Originally posted by tub0rg Well, it felt more epic at lvl 20 dungeon in tera where i was tanking with 500 hp left and managed to dodge a giant's boss ability the last moment; and while i was in the air the priest managed to hit his heal on me.That felt truly epic. On the other hand,if u feel epic doing a raid were at most times you just stand there afk spaming your heals/attacks/spells, its up to you.Of course you get phase 1 where you have to spread,phase 2 where you gather and phase 3 where you need to avoid the fire.That doesnt feel epic at all to me. And as i said before.Watch the level 50 dungeon of tera.You will see for yourself. |
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2/16/11 3:07:31 PM#40
Originally posted by skoupidi
I am sorry but that’s just trolling bullshit, you can find the same game mechanics in wow and aoc, where you have to move out of the way of a bosses attack because you will be instantanly killed if you don’t.
Just because you have a skill with an animation that lets you move out of the way quickly instead of just running out of the way doesn’t make it a different game mechanic.
Even bosses where you have to be constantly moving, and by that I don’t mean just the tank I mean the whole raid are nothing new or special.
Only the most basic item check bosses i have played were that simple like Onyxia or patch work in vanilla wow.
I am not saying teras game play isn’t different, it’s more reflex based and it is more intuitive. I know since I already played it. I even think it will be much easier for casual gamers to get into it since you only have a few skills, instead of 30 skills bound to different keyboard shortcuts you can press blind without moving your hand away from wasd so you can keep moving around the whole time while maintaining battlefield awareness by looking constantly around with the mouse so you can intervene if something goes wrong. I do think this simplified controls are more fun and will be used in the future. That doesn’t mean that the game mechanic is new.
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