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Originally posted by Mardy That's just it though - the fun factor, for many of us, lies with having some kind of a challenge in the old world. With HT being the way it is, raid content will be a "blink and you'll miss it" scenario, more often than not. Monks taking precedence over every other melee dps in the group game is also going to cause a lot of grief for anyone picking the competing classes. I just don't see how this won't hugely impede upon the enjoyment of the game for many people, hence why I'm so vigilant with how I feel about this. Anyway, at this point, I guess there's no way anything will happen, unless the devs are able to think of a simple way to fix this (ie. something that isn't global). I don't entirely blame them, as I know this isn't something that they can handle easily, but I really think this server should have been delayed long enough for a solution to be found, versus releasing it as is and expecting everyone to accept blatant imbalances. ![]() |
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2/12/11 12:26:12 AM#42
oh who gives a shit about monks and harm touch! SERIOUSLY!!!!!
why isnt anyone else upset about the boats still being broken!!!!! NO DRUNKEN BOAT RIDES!!! NO ACCIDENTLY SLIPPING OFF THE SIDE OF THE SHIP INTO THE OCEAN OF TEARS!!!!
Nostalgia my ass! |
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2/12/11 12:34:16 AM#43
Originally posted by bingbongbros
Hi, there are boats. The translocators are in yes, but there are boats. Not all boats work, but there are some that do work. You are free to get drunk and fall off boats all you want.
It's strange people nitpick ONE or TWO things out of a whole grand scheme of an EQ time locked progression server. Honestly you know you already had a game in mind to play, so why bother bugging people here about whatever complaints you have? Nothing they do would pull you to EQ over Rift anyway. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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2/12/11 12:34:32 AM#44
Originally posted by bingbongbros the boat from Butcherblock to Freeport works , was just on it an hour ago..an once you see what OOT looks like right now an how fast the boat is.....the boat is faster than freakin hell....your gonna want a transporter hah
The boat from butcherblock to FV is not there that one you use the transporter ...but ya just wanted to tell ya about the freeport one =p |
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2/12/11 12:40:55 AM#45
Originally posted by tarvik like how fast? like so fast that i cant enjoy the ride or fast enough where i wouldnt even be able to get drunk before we arrived |
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2/12/11 12:42:58 AM#46
Originally posted by bingbongbros With the stop in OOT its like a total of a 2 min ride |
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2/12/11 12:56:08 AM#47
Originally posted by bingbongbros Ild say not quite bard speed fast but faster than spirit of the eagle.I think its a lore thing to modern eq that their wouldnt be boats from bb to fv . Fv was took over by the overthere crowd.Why would dwarfs send a ship to their.Why would freerade ships go their only to be captured destroyed etc etc. Yup fv is controled by dark elves an golums like in the overthere.Tho all that should be imho difrnet on a classic server.Wonder if they will use the new spell progression spells per level sorta thing or the old every few levels .One would think with as many progresive classic servers they have done they would have some of this down pat. "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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2/12/11 12:58:27 AM#48
Originally posted by Axeion.One would think with as many progresive classic servers they have done they would have some of this down pat. This is only the second time they've done it. And by looking at the FAQ and all the things they have done to it, they sure did spend a lot of time tweaking things according to player feedback (especially feedback from players that did play the previous progression servers).
You can't help that some people will focus on a few select imperfections and overlook the grand scheme of things, the fact that they did change a lot from the previous progression servers to make this feel more "classic" like. It's not 1999 but I really doubt majority of the people today are really looking for a true 1999. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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2/12/11 1:21:06 AM#49
Originally posted by Axeion so becuase im beyond bored i checked this..its a 5 min boat from from BB to FP with the stop in OOT...the boat is like 20x faster than a 75 bard speed soon as i jumped off with lev an selo's going that thing flew right pass me like i was standing still |
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2/12/11 1:26:48 AM#50
Originally posted by tarvik Wow! Thats one warp speed boat.Last i was in oot last week for my bl's 1.5 boat made sow look like i was siting still in some places an others i could almost cach up to it.i was judging by that.This was on bristlebane ( err bristlebroke for those old enuff ta rember it) so maybe boats speeds are difrent per sever? Cause ours wasnt near as fast as that last week. "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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2/12/11 1:32:01 AM#51
Originally posted by Axeion Im not sure but , yea the boat just flew past me again..still in OOT an there is just no one in hell i can catch it , it is beyond fast. |
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2/12/11 3:49:46 AM#52
You were never able to catch the boats, you were only able to hop on the boats when they dock. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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2/12/11 4:10:30 AM#53
I found the harm touch and monk whining was funny almost a decade ago, and now here it is again. Why does there need to be balance with PvE? It's not like you HAVE to have OP classes in your raid. I played a ranger, and getting raid invites were a rare event for me, because people hated that I could solo group content. Didn't stop me from playing for three years. Get over your damn Epeen comparisons and have fun. Nothing's fair IRL, why does it have to be in an RPG? |
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Originally posted by Daitengu Yeah because obviously these same issues existed over a decade ago... oh wait. Seriously, if you don't have a clue what you're talking about, do us all a favor and just don't. ![]() |
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2/12/11 4:51:48 AM#55
Originally posted by alacres When did I say it was the exact same? Harm touch sucked terribly when I played and no one wanted an SK to tank much less DPS. Monks were still OP, though for other reasons. Less reading inbetween the lines and more reading literally please. |
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2/12/11 5:06:01 AM#56
Originally posted by alacres I don't see the issue here, unless Fippy was a PvP server which it isn't. If your coming back to the progression server your coming back to experience the game from the first game onwards, nearly everything that has been added to the game over the years has been turned back, except the above mentioned and items on corpses (Yay). So the dps is still high on the monk and SK, however isn't HT also affected so that all subsequent HT's after the initial use will have diminished returns, thus actually nerfing it from what it used to be? I see the only ppl who will be concerned are those coming from exisiting accounts on the live servers who want to roll over the content ASAP so they can get a server first. I don't give a rats hide if your Monk or SK hits harder, I'l be playing a Cleric who can't hit for toffee, but I'm coming back because I want to play the orginal EQ with like minded ppl who want to have fun grping in places like Unrest or Befallen before Mercs came along where everyone went off and solo'd there way to max. |
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Originally posted by Daitengu Well then, what relevance does your point have in this thread exactly? Comparing the monk or SK class at any other point in their existence, to this impending situation on Fippy isn't even feasible. This isn't some tiny little imbalance that means nothing in the scheme of things for the server. If that were the case, I wouldn't have made a thread about it and their wouldn't be so much complaining going on, on the official forums either. Call it whining or whatever, but It's a big deal in the eyes of many of us and something needs to be done about it, at least before guilds start taking on raid content. ![]() |
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2/12/11 7:50:10 AM#58
Originally posted by alacres The relevence is that I'm still laughing at your,"Wah, he's stronger than me, nerf him!" just like I was at others in the past. As I truely pity that you somehow think that other people can destroy your gaming experience unless everyone has the exact same in PvE. Every expansion, I feel great, then, nerf, nerf, nerf, nerf, then a raise.. no it was a trap cause they took an ability away. It's people like you that got classes nerfed in the first place, instead of raising the other classes up to them. Instead of everyone feeling great, you help get everyone to feel like crap. Thus one of the reasons I ended up quiting EQ, then planetside, then CoH, then WoW, then Aion. Too much nerf bat from whiners. |
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2/12/11 10:04:42 AM#59
Originally posted by Daitengu You're one to talk. Doesn't the fact that you've left a ton of games that you enjoyed just because of the "nerf bat" say a lot about you? Would the phrase "Wah, I'm stronger than them, don't nerf me!" be appropriate to describe you? You seem to think that it is always worse to nerf an overpowered class when you could raise the other classes up instead. I don't agree with that and neither do most people, but it's beside the point. Let's assume that you're right. In the past, as expansions have added better and better weapons and increased the HP pools of bosses and normal mobs, Monks and SKs got worse (because fist damage and harm touch damage don't increase as you get new gear). What was the solution? They did exactly what you advocate. Instead of toning down the new equipment or removing class abiliites from all the other classes, they improved those two classes to match the others. Get it? Their solution was the same solution that you would have come up with, and it was a good one. Now, we're talking about a TLP server where we're back to 1999 standards. The high-level items from expansions are gone, the AA points are gone, but the increased fist damage and HT damage aren't gone. It's not that we want a nerf, it's that we want the boost rolled back because everyone else is back to vanilla capabilities. It's as though they allowed fully-geared transfers to the TLP server; it would completely defeat the purpose if people can go through the pre-Kunark content armed with the same firepower that they'd have on live servers. |
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2/12/11 11:58:05 AM#60
Would it not make sense/be easy to just code in a debuff for monks on the TLP server. I am no programmer but to program a line that occurs on log in something to the extent of "if class = monk then apply X debuff to attack speed" and if it's global maybe add a line "if server = Fippy Darkpaw" should be fairly easy to implement. As I said I am no programmer, but if it is that big of deal then I'm sure the guys at SoE could figure it out. Either way I have only played EQ for a month total about 2 months ago and cancelled my sub until I could give the TLP a chance. Was just too far behind on live to enjoy any socialization in low levels and want to experience the old content. Looking forward to my free week and seeing how it goes. Also if you don't want content to be too easy for YOU then don't group with monks or SK's, However in the case of SK's I don't think that the once an hour ability really matters. Just tell the SK's in your raid not to use it on bosses if you want to ramp up the difficulty. The game is what YOU make it. |
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