Trending Games | WildStar | ArcheAge | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,006 Users Online:0
Games:732  Posts:6,224,468
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Rift

Rift 

General Discussion  » READ : The Rift / World of Warcraft/Warhammer/Etc Comparison Thread

11 Pages « 1 2 3 4 5 6 7 » Last Search
202 posts found
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5432

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/11/11 2:05:26 AM#41
Originally posted by SaintViktor

How crazy is it  to see some complain Rift is like WoW but yet Blizzard copied everyone else's work. 

everyone knows that... but after WoW borrowed someone elses work and made it even better and bigger success than the owner original work...  ppl just cant stop flaming every game that tries to do the same.... they are zombified by WoWs success and think nobody else can eat the whole pie

My endgame begins with character creation and ends with a new mmorpg

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1010

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

2/11/11 11:47:49 AM#42
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

The thing is, when you're second between a set of two, the second needs to prove its superiority or provide benefits for switching. RIFT doesn't do that.

Wow & RIFT's camera system is the same~ but WoW's functions better. I never have had WoW's camera system suddenly 180 on me inexplicably. There's some glitches to be ironed out there.

Worse graphics or not, WoW's mounts move more fluidly.

RIFT does swimming better.

Wow's transportation system is better. Portals are too rare. I don't mean free world flight because that would take away from the dazzle of a new game but a more complete taxi system in rift would be nice.

Dazed works better than exposed.. I was glad to see Exposed was different from Dazed when I first got hit with it but you move to accomodate a new mob that aggro'd you or that you deliberately pulled, the server registers a mob as behind you and suddenly you're Exposed.

You can.. shield block dot damage in RIFT. I'm ok with SB'ing melee attacks, ranged attacks, magic attacks but magic and physical dot damage... really it's ridiculous. "Oh you took damage? 50/50 it will dismount you.. but don't worry you can block it, because that makes sense. You blocked an infection. Ever hear of knights dying to the black plague? They totally blocked it bro."

Edit: I don't logically expect them to copy wow's hit table behavior and I'm glad they haven't. It's weird to me to block a magic attack but I can get used to that. There's no way blocking dot damage makes any sense. It just doesn't. Armor or Resist mitigating physical and magical dots makes "sense" because this is your fortitude or constitution against an element.

Everything agros you in RIFT. Everything can dismount you. This would be fine if roads were reliably safe but they aren't. You either run through and have to kill a little mob and remount or you try to run around a camp.

On dismounting... a small amount of falling damage, coming over a small ledge can dismount you. Regardless of what tooltips say about damage types, the devs don't do anything to distinguish damage.

Lastly, as an edit: Buffs meant to be kept up 100% of the time need their durations to overlap their cd's by a small amount. Reaver's Soul Sickness for instance.

Macros... apparently you can now only use one cast in a macro regardless of GCD status because people were doing wait macros.. like /cast ..., /wait 2 /cast .... So much of the value of macros is wasted if I can't stack an off GCD ability with an on GCD ability.

I tried Paladin first.. though they're different, I loved paladin in FFXI and WoW--the knight with small but useful emergency heals (Word of Glory defies that though...). I didn't like it but I did end up enjoying Reaver/Paladin/Beastmaster (I wasn't using the third tree so went for the auto attacking pet). One of the first things I noticed is that I never saw reaver dot damage scale. It did the same amount level to level, gear to gear, unless that level got a new rank of the spell. This presents problems at 50. On the 15th, I'll login and get someone to tank something while I attack it naked to confirm a possible lack of dot scaling.

They caved to balance cries on racials faster than anything. There's a suggestion on the official forums that you choose your race and choose your racial, or as they choose to rename it in that thread "Blood trait" so that your character can look like whatever you want but have any racial of your faction. That's a fine idea as well. I love distinguishing racials. I love that X racial gives you a 1% advantage in a role because that's the role you had in mind when you rolled. You also lose the potential advantage of other racials. A pre-nerf Eth would always be a great tank having that awesome shield but they'd lose a little bit on the 100% crit racial of the other race..

Take Wrath-WoW-Horde's tanking racials. They were imbalanced because blood elves couldn't be warriors and tauren couldn't be paladin. Thus players couldn't really be what they wanted to be. These issues are addressed in Cata though Alliance gets the better end of the stick on tanking racials having both NE's 2% miss, the only way to raise your miss now that defense is gone and Stoneform, which is now 10% DR.. stacking nice with other CD's...

I don't understand complaining about racials when any race can be any calling. It's like you asking me if I wanted an apple, tomato, or banana and then complaining that even though I chose tomato, apples sound like they'd taste better and theorycrafters have proven bananas are sweeter.

Just a few things WoW has done better.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  dragonbrand

Novice Member

Joined: 1/16/10
Posts: 422

2/11/11 12:11:08 PM#43

If the masses REALLY want something different than WOW, I suggest you all start playing EVE. Nothing could be further apart than those two.

Yeah, thought so . . .

Gaming since Avalon Hill was making board games.

Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 702

2/13/11 1:40:53 AM#44

Y'all are gonna hate to hear this.  But I've seen Rifts before, in SWG.  My claim is that the SWG combat terminal missions were the predecessors or original technology that evolved into todays Rifts.  SWG Pre-NGE had missions that would dynamically generate a flashpoint / rift.  These woudl take the form of a small animal lair, up to a Large Imperial Outpost.  These missions would dynamically spawn terrain altering structures.  For example a high level faction faction mission would generate  a High Walled compound with one or more watch towers.  SWG also had non mission dynamic spawns where a Imperial transport would land and unload  a squad of Storm-troopers.

 

I am NOT saying that SWG had something visually identical to a Rift event or even as challenging as a Rift.  Maybe Phase IV of the village was as challenging as a Rift.  I claim that they are technically similar or at least that SWG employed a predecessor to what would become a Rift.  Terrain altering, dynamic location spawning of varrying size and structre complexity.  Again I am not saying that code was copied or reversed engineered.  All I'm saying is that the wheel HAD been discovered.  This implementation works and serves a purpose.  Rifts are an improvement over what was done before, they just aren't NEW or innovative.

 

If this point has been brought up before I apologies.  This post is not ment to tear down Rift.  I realize I maybe comparing a wooden wagon wheel to a steal belted radial tire in some of your eyes, but the first wheel is the first.  Rifts may be a better mouse trap, they are just not the first.  I am bring this up because most of you probably never played or saw SWG Pre-NGE.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1885

2/13/11 1:56:43 AM#45
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

It has more races and, most importantly, more starting zones. I like to start new characters quite often, because I like to see them develope and shape up, and how they tackle the content with different abilities. WoW started with 6 starting zones and is now up to... uhm... 12? And Rift got a whooping of 2 starting zones. When I started a new character in WoW, at a new starting zone, there was far more to explore. Basically, until later in the game, three times as much to explore as in Rift. You got new zones, items, quests, and only later the characters went back again on roughly the same track. That's also one of the reasons what bored me about AoC: it had only one starting zone. WAR however had... 6 or so as well, like WoW, and I enjoyed that a lot.

Next: the sound. The music in WoW is superb, and in some places you just have to stop and admire it. The music in Rift was ok, but not quite as good. Same with the sound effects. If I cast a chain lightning in WoW, it sounds like a lightning. If I cast a lightning in Rift, and I see a lightning bolt come down from the sky and hit the target, I hear a "fffzzzzzz....." noise. That's so annoying.

Also, the old feeling of beeing different than the others. Of course it's an illusion, since there will be, in successful games, always a huge number of players with a character just like yours. Still: in WoW, when you met a random person, there was a roughly 8 to 9 chance that they belonged to a different class. If you performe well, and they wanted to do the same as you, they'd be forced to create a new character with your class and level that up again, because you were different. In Rift, the chance of that happening is not 8 to 9, but 3 to 4. Or in other words: the chance of encountering a copycat of yourself in Rift is like two to three times as high as in WoW. Sure, you can have different Souls in Rift (as you have different specs in WoW), but since you can change them instantly, players with the same class can become a copy of you whenever they want to.

Also, as said I like to create new characters and see how they tackle the content. That meant I had 9 reasons to go through the game again, in WoW, because they were 9 classes upon start. In Rift, that's 4 classes, not even half as much reason to go through the game again.

I don't think that WoW is superior in everything, obviously, hell I'm not even subbed to WoW anymore. And the Rift beta was fun. But I think that saying "Rift is like WoW, but better in every aspect" is a huge exaggeration. WoW is superior in many important points, so players can become perfectly happy with either.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  User Deleted
2/13/11 2:01:10 AM#46

imnot much into these kind of programs but i can tell what they have in common.

most important factor in these programs is your character stats,more stamina means more hit points,more strength means more melee dmg,more intelligence mean more mana etc....many many role playing games has similar systems,,but in these it is the most important factor,the whole program runs with these skills,if you dont have these skills high enough you cant do anything in these programs.

now what we have in hands,is a skill based program,it controls every move in these programs.

but the funny thing is:you dont control these things,computer does,computer finds unknown teams for you computer plays your character for you etc...what there is left for player is button smashing,but i can do that with notepad and its free.

  King_Kumquat

Apprentice Member

Joined: 1/15/11
Posts: 532

Seeking Talented Court Jesters.

2/13/11 2:02:16 AM#47

Well, all of these games compete in their suckage.

Still Warcraft is the better made game on all levels. RIFT's a hack clone with a small world and some shallow gimmicks. That's been done before. Excet AoC worked on a huge world and tried some interesting world design. RIFT does not. It's flat, it's liner, and way too static. Even in the RIFTs. If they could create craters in the ground that took literally days or even months to heal no matter where they were; yeah. That's not the case. An area turns color, you kill some stuff, token grind for the same rewards everyone else is token grinding for.

The pvp was disappointing and was too slow to offer any merit to.

The comparison ends at these games in quality. Trion's got a sheep's skin on and it'll come off right after launch when all the 'ooh shiny' crowd are still too dazed to ask for a refund.


Will develop an original MMORPG title for money.

  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 702

2/13/11 2:22:10 AM#48
Originally posted by Deathofsage

Wow & RIFT's camera system is the same~ but WoW's functions better. I never have had WoW's camera system suddenly 180 on me inexplicably. There's some glitches to be ironed out there.

Worse graphics or not, WoW's mounts move more fluidly.

I first posted about the 180 camera glitch three beta events ago, and have yet to see a change.  I understand this is a lag issue and may be caused by testing code they have in place.  It may go away with release, but as is it's a deal breaker.  I have to make 2 or 3 adjustments when ever I approach a target mob or npc.  I asked in game chat, but never met anyone with the same problem.  Thanks for confirming that I am not the only one.

 

I have allways said that WoW's in game animation is on the same level as most cgi cutscenes.  I don't mean the model polygon density of texture resolution.  I'm only talking about the level of motion capture used in the in game animation.  It is very smooth and life like.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1885

2/13/11 2:28:09 AM#49
Originally posted by SaintViktor

How crazy is it  to see some complain Rift is like WoW but yet Blizzard copied everyone else's work. 

Yeah but WoW notched it up a notch, making about everything better than the games it took the features from. Rift took the features from other games, and made some of them even worse.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  User Deleted
2/13/11 2:48:41 AM#50
Originally posted by King_Kumquat

Well, all of these games compete in their suckage.

Still Warcraft is the better made game on all levels. RIFT's a hack clone with a small world and some shallow gimmicks. That's been done before. Excet AoC worked on a huge world and tried some interesting world design. RIFT does not. It's flat, it's liner, and way too static. Even in the RIFTs. If they could create craters in the ground that took literally days or even months to heal no matter where they were; yeah. That's not the case. An area turns color, you kill some stuff, token grind for the same rewards everyone else is token grinding for.

The pvp was disappointing and was too slow to offer any merit to.

The comparison ends at these games in quality. Trion's got a sheep's skin on and it'll come off right after launch when all the 'ooh shiny' crowd are still too dazed to ask for a refund.

The King is harsh but is the King ever wrong?

We'll have to wait a couple of months to see :)

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

2/13/11 2:58:30 AM#51
Originally posted by nblitz
Originally posted by King_Kumquat

Well, all of these games compete in their suckage.

Still Warcraft is the better made game on all levels. RIFT's a hack clone with a small world and some shallow gimmicks. That's been done before. Excet AoC worked on a huge world and tried some interesting world design. RIFT does not. It's flat, it's liner, and way too static. Even in the RIFTs. If they could create craters in the ground that took literally days or even months to heal no matter where they were; yeah. That's not the case. An area turns color, you kill some stuff, token grind for the same rewards everyone else is token grinding for.

The pvp was disappointing and was too slow to offer any merit to.

The comparison ends at these games in quality. Trion's got a sheep's skin on and it'll come off right after launch when all the 'ooh shiny' crowd are still too dazed to ask for a refund.

The King is harsh but is the King ever wrong?

We'll have to wait a couple of months to see :)

:)

Agreed.

I don't agree on his majesty's assertion of AoC's world though. I mainly thought of that one to be a nice collection of eye-candy backdrops, with very seperated and channeled zones. Almost felt as artificial to me as WAR's world did. Didn't experience Rift's world myself though, but I've been hearing that it is pretty cramped by a lot of people.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1833

2/13/11 5:37:48 AM#52

Alot of youngsters think wow was the 1st mmo.

Do not forget UO and EQ before the launch of wow, and wow stole alot of those features and idea's.

Its ok to do that, hence wow keeps (stealing) other mmo idea's even now.

But if you are going to steal stuff you need to do it better.

 

Looking at rift i feel like playing warhammer, i see the same engine slightly modified ofcourse.

Gameplay feel steep.

Character creation is slacking  and doesnt feel unique enough when compared to Aion for example.

Animations also lacking

 

This is my personal opinion and lucky for us we are all diffrent ;), but Rift aint cutting it for me to worth paying a sub for.

Maybe if it was Buy to Play it would have been a diffrent story, like GW, but it isnt.

 

 

 

http://speedtest.net/result/2112016336.png

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2457

MMO gamer since 1997

2/13/11 6:46:16 AM#53
Originally posted by dragonbrand

If the masses REALLY want something different than WOW, I suggest you all start playing EVE. Nothing could be further apart than those two.

Yeah, thought so . . .

 

+1

Playing: None

Waiting on: None

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

2/13/11 12:42:12 PM#54
Originally posted by drkoracle

Combat:

Better than AOC not as flowing as WoW's yet.

Good overall post but this, really? I find AoC's combat 10 times better than Rift.

  StuntyCrusha

Novice Member

Joined: 7/24/06
Posts: 107

2/14/11 8:22:08 PM#55

To be quite frank, I couldn't care less what Rift has in common with WoW, or what's different.  I haven't played WoW since 1 month post BC so I've forgotten most of it anyway.  Of course, I still think "WoW clone" criers need to shut their pie holes but that's on account of the whole "WoW copied what came before it too" slant...and the "that's not a WoW exclusive, just about every MMO out there uses that" tidbit.  People need to get over that junk and just look at the game and whether or not good aspects of prior games are being implemented and how.  

For instance, they're talking about implementing a dungeon ala Darkness Falls from DAoC.  I'm not sitting around crying that they're cloning DAoC, I'm freaking stoked that they're talking about implementing one of my favorite parts of a previous game.

Seriously...just look at the game by itself and judge that instead of actively searching for stupid reasons to hate it.  If anything, I think a developer who doesn't implement successful aspects from games that have come before is asking to fail.  

  Dragonking60

Apprentice Member

Joined: 1/16/07
Posts: 147

2/16/11 8:31:37 AM#56

I just opened up a World of Warcraft trial account just to see comparsions everyone is making. Honestly WoW has nothing on Rift, the gameplay in rift is more challenging, more orignal, more fun. The interface for Wow is very similar but much more poorly designed, I found it hard to find many things. Finally, the graphics in WoW are just dated, seriously Rift is clearly the better game here.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

2/16/11 8:57:46 AM#57
Originally posted by DarkPony
Originally posted by nblitz
Originally posted by King_Kumquat

Well, all of these games compete in their suckage.

Still Warcraft is the better made game on all levels. RIFT's a hack clone with a small world and some shallow gimmicks. That's been done before. Excet AoC worked on a huge world and tried some interesting world design. RIFT does not. It's flat, it's liner, and way too static. Even in the RIFTs. If they could create craters in the ground that took literally days or even months to heal no matter where they were; yeah. That's not the case. An area turns color, you kill some stuff, token grind for the same rewards everyone else is token grinding for.

The pvp was disappointing and was too slow to offer any merit to.

The comparison ends at these games in quality. Trion's got a sheep's skin on and it'll come off right after launch when all the 'ooh shiny' crowd are still too dazed to ask for a refund.

The King is harsh but is the King ever wrong?

We'll have to wait a couple of months to see :)

:)

Agreed.

I don't agree on his majesty's assertion of AoC's world though. I mainly thought of that one to be a nice collection of eye-candy backdrops, with very seperated and channeled zones. Almost felt as artificial to me as WAR's world did. Didn't experience Rift's world myself though, but I've been hearing that it is pretty cramped by a lot of people.

I agree with your agreement, AND your partial disagreement.  AoC's zones felt like hallways with a view of the sky.  the new zones are better, but you still have to go through those hallways for 80 levels in order to get to the new zones.

Back to the original, I'll add my own disagreement.  I don't think it's quite fair to dismiss Rift outright as a clone.  Gameplay-wise, it's not as heavy in long cooldowns, and content-wise the creatures and lore are VERY different from WoW or WAR.  THOSE THINGS DO MATTER.

Far as my opinion of it goes... it's better than vanilla WoW, but lags behind Cata.  And it trounces WAR, despite gameplay that's remarkably similar.

  timtrack

Spotlight Poster

Joined: 10/03/06
Posts: 403

2/21/11 3:32:22 AM#58

The thing is - there is no such thing as a "WoW clone".  What WoW has done is simply taken a bunch of already defined standards and packaged it in one box. Lets take this to a different point of view. Noone is complaining that Internet Explorer refuses to follow the standards (inspect any site you want and you'll find a "iefix.css" file). We are all glad that Safari, Chrome, Firefox, Opera etc mostly follows the defined standards. IE is not being praised for doing things differently, it's being hated because it's crap. Why is it crap? Because it can't follow the standards.

As stated three to four hundred million times: WoW is not the first MMO. Blizzard did not invent all the features that WoW implements. WoW is just a very well made MMO that wrapped up all the good things a MMO should have. They did eventually take things to a new level and came up with som inovative ideas for sure.

Rift is taking well known concepts and making their own game with them. Just like Chrome did, making their own browser. There is nothing revolutionary about Chrome, it's just a good alternative, and i use it allot because i like the way it feels. In fact, i use different browsers for different tasks.

When i first logged in to Rift i didn't get the "this is a WoW clone"-feeling. What i did get however is the "hey i recognize this, i already know how to get around, i'm used to this layout"-feeling. And in my book that's a good thing. Millions of people around the globe has been playing WoW for the past 6 years. Making things "feel similar" out of the box is the smartes move any MMO-creator can make, and it works! Moving around the interface to make it look less like another game doesn't make it inovative. Changing well-known concepts for the sake of being different doesn't make it revolutionary. And you know what - If it aint broke, dont fix it.

In fact, i wish there were more game that successfully "cloned WoW". Playing Rift for the brief time i did i really felt comfortable. The controls are slick and does what you expect, the interface is easy to understand and use, the graphics looks great, the world events/rifts are well implemented and are fun and rewarding. It feels allot like WAR did, just done right. WAR felt to empty and to chunky. More WoW clones to the people!

And talking about clones... Want to get in to FPS games? They all have a sniper rifle, they all have machine guns, they all have hand guns, they're all team-against-team based. Look at that, they're all CS clones lolol because CS invented FPS!!1112

Embrace the so called "WoW clones". Nothing bad comes from it. Only good. Every "clone" takes the genre one step forward and helps refine the things we love about these games. In fact, i don't think we want "all new invoative super-punk features from outer space with silicon boobs and Justin Bieber soundtracks". What i think most of us want is what we already have, only better. When you buy a new knife you buy a sharper one that lasts longer, not one shaped like a block or a bottle (like someone would be dumb enough to produce a knife shaped like a block or a bottle).

And that my friends is what Rift is - A sharper knife with a more comfortable handle. Also, it looks a little different so it's more fun and fresh to use then that old knife of yours.

  trembulant

Apprentice Member

Joined: 4/25/07
Posts: 104

2/21/11 2:04:26 PM#59

see alot of comparisons to aoc , warhammer, warcraft, ect.

The thing that is unique about this game ( sad that this is so but) the fact that Trion expressly stated their intentions with this game and delivered.

too bad that is a great accomplishment today, but it seems it is with all the half arsed releases this day and age.

so far from the betas Rift is shaping up to be one of the best mmo releases in a long long time, and i think, weather it's very similar to another popular game ( which the devs never denied) it does what is says, and it is enjoyable for those who don't mind or even like the formula.

people that love warcraft but want better graphics but still want the same feel and polish that warcraft has owned the industry in will get that from rift. people sick to death of warcraft who want the newest thing ( which most of them will cry to their death bed because mmo's have reached their basic peak in innovation for the most part every game in the next decade described as an mmo is going to have the same basic idea/formula) and the fact is your basically tired of mmo's all together.

Rift is a good game for what it is, there has not been a better major release mmo to come down the pike in a good while, everyone can bash it for being like that game or not being "innovative" enough, but it was never stated to be that. It is what it was set out to be, finally someone delivers - the mmo world will be comparing new releases launch to Rift from now on, imo.

  mdgilbert

Novice Member

Joined: 7/03/07
Posts: 10

2/21/11 2:07:33 PM#60
Originally posted by timtrack

The thing is - there is no such thing as a "WoW clone".  What WoW has done is simply taken a bunch of already defined standards and packaged it in one box. Lets take this to a different point of view. Noone is complaining that Internet Explorer refuses to follow the standards (inspect any site you want and you'll find a "iefix.css" file). We are all glad that Safari, Chrome, Firefox, Opera etc mostly follows the defined standards. IE is not being praised for doing things differently, it's being hated because it's crap. Why is it crap? Because it can't follow the standards.

As stated three to four hundred million times: WoW is not the first MMO. Blizzard did not invent all the features that WoW implements. WoW is just a very well made MMO that wrapped up all the good things a MMO should have. They did eventually take things to a new level and came up with som inovative ideas for sure.

Rift is taking well known concepts and making their own game with them. Just like Chrome did, making their own browser. There is nothing revolutionary about Chrome, it's just a good alternative, and i use it allot because i like the way it feels. In fact, i use different browsers for different tasks.

When i first logged in to Rift i didn't get the "this is a WoW clone"-feeling. What i did get however is the "hey i recognize this, i already know how to get around, i'm used to this layout"-feeling. And in my book that's a good thing. Millions of people around the globe has been playing WoW for the past 6 years. Making things "feel similar" out of the box is the smartes move any MMO-creator can make, and it works! Moving around the interface to make it look less like another game doesn't make it inovative. Changing well-known concepts for the sake of being different doesn't make it revolutionary. And you know what - If it aint broke, dont fix it.

In fact, i wish there were more game that successfully "cloned WoW". Playing Rift for the brief time i did i really felt comfortable. The controls are slick and does what you expect, the interface is easy to understand and use, the graphics looks great, the world events/rifts are well implemented and are fun and rewarding. It feels allot like WAR did, just done right. WAR felt to empty and to chunky. More WoW clones to the people!

And talking about clones... Want to get in to FPS games? They all have a sniper rifle, they all have machine guns, they all have hand guns, they're all team-against-team based. Look at that, they're all CS clones lolol because CS invented FPS!!1112

Embrace the so called "WoW clones". Nothing bad comes from it. Only good. Every "clone" takes the genre one step forward and helps refine the things we love about these games. In fact, i don't think we want "all new invoative super-punk features from outer space with silicon boobs and Justin Bieber soundtracks". What i think most of us want is what we already have, only better. When you buy a new knife you buy a sharper one that lasts longer, not one shaped like a block or a bottle (like someone would be dumb enough to produce a knife shaped like a block or a bottle).

And that my friends is what Rift is - A sharper knife with a more comfortable handle. Also, it looks a little different so it's more fun and fresh to use then that old knife of yours.

 

Awesome post, you summed up my thoughts on this topic so well there's little left to say, but, "thanks".

11 Pages « 1 2 3 4 5 6 7 » Last Search