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2/07/11 9:55:39 PM#21
Trion has a lot of potential. The game developers will give their Rift community what they want. You can tell when you compare beta 1 to the latest. Rift is still only in the beta stage and there are plenty of room for add-ons and improvements. You people compare the two games like they both came out during the same time. I am surprised how Rift still being in beta is on the same league as WoW, a near perfect MMORPG thats been out for like 10 years with constant improvements. You can tell Trion spent a lot of time and effort making this game just from playing the beta. Hell, we probably only scratched the tip of the iceburg. It's not a WoW killer anytime soon by any stretch. Good grief the games not even out yet. Being told by WoW fanboys that this game sucks is a little more depressing. Trolling Rift forums won't change a thing. Confront reality! It sounds a little far-fetched doesn't it? There are already quite a few players that have already decided to leave WoW for RIFT. To put it very bluntly, your retorts were all really low level in every aspect. At least most of them. I mean you people always complain its too similar/different. |
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2/08/11 12:35:09 AM#22
Originally posted by Papadam
IMO Rift is more like Warhammer. I only see a bit of WOW in RIFT, but a lot of Warhammer.
I loved WOW Vanilla and start of BC and Also enjoyed Warhammer the first few months.
On a side note 50% of the reason I hate wow now is that it turned into a solo game and the little community that it has left is horrible. |
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2/08/11 4:05:33 AM#23
I've played WoW since Vanilla and I've been involved in the las two betas for Rift. Rift reminds me a lot of the vanilla days of WoW. World PVP, World bosses, maybe even the new game smell of it.
I've been following Rift threads on a few other Forums and I'ld like post some of the useful and interesting things I've come across.
This was a thread labled "100 Reasons Rift is better than WoW" The count actually went past 120 last I checked.
Not all of the Posts are serious, but I think the majority are valid reasons, at least to the one posting.
1: AOE looting 119. Loot is dynamically awarded based on your contribution to the group 120. Same Gear stats are used for both Caster clerics and Melee clerics o_O !! Spell stats are converted to Melee stats via the soul tree. Spell crit = melee crit , spellpower = attack power, etc.... |
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2/08/11 4:28:18 AM#24
Originally posted by narghile Epic post man. |
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2/08/11 5:03:20 AM#25
There are certainly a lot of parallels between Rift and games like WoW, WAR and Aion.
Personally, the main reason for even giving Rift any of my time was that WoW (a game which I have played since day1 of EU launch) is not as entertaining for me as it used to be. I went to Rift with a relatively open mind; thinking ‘Oh, here we go another generic MMO title, lets give it a try’. I was left impressed – NOT by the innovation but rather by the amount of fun I had with the game.
Anyone can see that the game (Rift) has HEAVILY borrowed from other titles within the genre; standard UI, standard quests, similar key mapping, etc. But what about the differences – specifically targeting WoW, how does Rift differ?
- Souls rather than Talents. This is not just a renaming of WoW’s ‘talent trees’ rather it is a relatively innovative way of attempting to provide character customisation and uniqueness through skills/abilities. A player is able to choose 3 ‘Souls’ from a selection and mix/merge different talents from each choice – Want a pet? Then choose one of the pet souls. Want to CC? Then choose a soul which focuses on Crowd Control.
- Rifts / footholds / invasions. Though these may at first seem all to familiar to WARs public quests and seem to be static; this is far from the truth. The Rifts within the game really add to the immersive side and encourage community and faction spirit! Something which WoW never really achieved – maybe slightly through the AQ opening event but nothing overly substantial. As I ‘quested’ through one of the invasions there was a great sense of progression as the raid group went from defeating footholds and lower tier minions to eventually taking on the enemy warlord. The addition of these elements to the game, aside from being it’s true ‘uniqueness’, really make the world come alive and appear to progress.
- Artefacts! Ok, so this is not too dissimilar with WoW’s archaeology system. It does, however, add to the game in a way that feels less ‘grindy’. Some of the artefacts gained from around the world are quite amusing and give all sorts of rewards.
There is a great deal more which I have yet to discover; never found out what the ‘planar’ charges were. As others have mentioned it does have a number of features which you’ll find in most MMOs at the moment with quite a reasonable level of polish. In general the game has left me with quite a contented feeling and I shall certainly be following it as it progresses; hopefully it already has a great basis from which to improve; something which WAR, in my view, never had.
We shall see come launch.
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2/08/11 5:08:40 AM#26
Artifacts is almost the same as EQ2 system. The resemblances between Rift artifacts and WoW archeology is the resemblance between a human and a monkey.
Planar charges are meant to fuel ancient wardstones. Of those I found only in Scarlet Gorge (if I remember the name correctly). I assume that eventually the ancient wardstones will dot all the contested aeas. |
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2/08/11 5:09:55 AM#27
Add "No freaking pop-culture references all over the place" to your list, please. Harrison Jones - in my opinion, this is just wrong in a fantasy game (talking about WoW of course). |
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2/08/11 5:11:45 AM#28
Oh, I did find a pop reference ... dancing with the squirrels. Found some squirrels dancing in an obscure mountain top. I don't think I'll be able to find them again hehe. |
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2/08/11 5:12:15 AM#29
WoW looks like Captain Caveman meets the Simpsons ewwww crap graphics. Rift looks great for realism and stunning graphics something of which WoW will never have. So +1 to Rift for not looking like the Simpsons. |
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2/08/11 5:14:20 AM#30
A screenshot thread from the official forums: http://forums.riftgame.com/showthread.php?56298-Some-screenshots-for-your-enjoyment |
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2/08/11 5:23:30 AM#31
Originally posted by baal80 There are a good deal of pop culture/geek references in Rift as well, but they're much less blatant than in WoW. The easiest example in Rift would be the drink called "Mudder's Milk", which is a reference to the episode Jaynestown, in Firefly. In general though, they're well-hidden little nuggets of humor. The WoW equivalent is someone shoving a cream pie full of glass shards in your face. http://machineborn.guildportal.com - Now recruiting players! |
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patrikd23
Apprentice Member
Joined: 10/17/04
Everyone is entitled to their own opinion, but not their own facts. |
2/08/11 5:28:14 AM#32
Originally posted by tkoreaper Great Post ! :) |
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2/08/11 5:31:05 AM#33
Originally posted by thecipher OK - this only proves my point :) I haven't noticed them while playing and that's enough for me. I was sickened by all this pop crap served by Blizzard. |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
2/08/11 5:42:00 AM#34
Originally posted by narghile Theres so much more to add to this list... Nice post and spot on... "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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2/08/11 10:10:13 AM#35
Originally posted by Xzen i really like wow but i really dont aggree with this in any way shape or form. |
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2/08/11 5:21:21 PM#36
Moved here because it got locked in general, thx for that :P
Char Creation: Better than WoW, you can make a pretty unique looking toon. Interface: Can be configured to your liking, currently no Add-on support, or skinning support but it works really well and is really very customizable. Only thing I missed was a dps meter but there is a DPS/Healing Parser available, may turn out to be a blessing to be able to see the stats AFTER the fight ^^ Add on Support will be added but the devs want to make a decent API. Races: 6 Total 3 per Faction, no Race/Class restrictions, some races have some very cool racials, like the High Elves who can spawn little angel wings and fly-charge to a location you click. Races are not as easily recognizable as WoW's Classes/Calling: 4, yes 4. Before you go OMG fail remeber that each calling will have 10 souls. Warrior, Cleric. Rogue, Mage Char Customization and Spec / Souls Souls in Rift are... awsome, you can damn near tailor make a char. I was playing a mage and ended up healing a instance with 2 direct heals, a AOE heal and abilities that convert dmg-healing. Some fit better together than others and when raiding starts im sure there will be some cookie cuting but it is very novel and I love it. Downside is that because of the amount of combinations a lot of Noobs are going to make you pull your hair out when you see their spec :P WoW has duel Spec, Rift has 4 Specs you can save and easily switch too called "roles" Graphics: Not as optimized as WoW, but a lot of times I stopped questing just to look around, very nicely done. Combat: Better than WAR/AOC not as flowing as WoW's yet. Dungeons: 5 Player standard setup 1T 1H 3Dps, dungeons are BIG, and have some very cool mechanics. Edit (Added) A extra support class will be very valuable in 5 mans.
PVP:
Crafting:
Endgame:
There is 5,10 and 20 player content, Tier Raids are 20 man only atm.
I am not sure of the exact count but there is a large amount of endgame content good to go.
Rifts:
From tiny little rifts too full on invasions they keep you on your toes, and are a ton of fun. Will they still be fun in 4 months ? Dont know. But if they continue to grow in complexity as they have then they very well could be, compared to WAR public quests a lot but much better.
Edit (Added) Achievements:
For all the Achievement whores there are lots achievements, including some for messing up in dungeons :)
Edit (Added) Artifacts:
If you play EQ2 this will be very familiar, you collect them from mobs, pick them up off the ground, and get them from Rifts. Once you complete a set you hand them in and get a bag with some random pots, coin etc. and a Lucky Coin.
Lucky Coins can be exchanged at a merchant for some cool fluff items like pets.
Personal:
Rift is like WoW and it is not, hard to explain, but it is refreshing, and it is diffrent no matter how many WoW-Clone jabs its going to eat. WoW has a good interface, shocking I know so to copy it is no diffrent than a FPS using 1,2,3,4 etc to choose a weapon, it aint broke so why fix it ?
Am I going to quit WoW, leave my Guild Leaderless and forget about my 85 Lock that is 1 Wand away from Full Epic ?
No, but I am playing Rift for Sure, 3 Nights Raiding in WoW, 3 in Rift and 1 Day to couch potato playing Xbox and watching crap I downloaded. Yes I am a nerd, no I'm not ashamed and no I am not unemployed, I do have a job and work 42 hours+ a week.
Sorry for the WOT and the endless spelling mistakes, act I take that back, I will spell any way I want, deal with it :P
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2/09/11 2:43:30 AM#37
[mod edit] It is a pointless comment. Similarly pointless is to claim that the game will succeed. Success and failure for some people is a state of mind, not a state of being. For example, some people think WoW is a failure and Darkfall a success, others think the exact opposite. Who's right? Both are. Depending on definition of failure and success. |
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2/11/11 1:28:54 AM#38
Originally posted by narghile LOL... so true! I needed a good laugh. I love all the class options. Thanks, -SMFX |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
2/11/11 1:37:49 AM#39
How crazy is it to see some complain Rift is like WoW but yet Blizzard copied everyone else's work. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/11/11 2:00:01 AM#40
Originally posted by thecipher i can say WoW's lore is pretty epic and immersive from vanilla to cataclysm, i like the game and i like the lore even more than the game it self.... with rift, since the game is new, the lore is fresh as u said.... but i dont feel the lore is pulling me into it tho i also like rift as a game(not yet)... also u say that Defiant machines seem like what would happen if magicians turned magic into science rather than a mystical art... in that case it would not be magic anymore but science...in a fantasy environment is always better to have magic as a mystical art.... i know with defiant this might not be the case but i see the defiants as people who rely on science to create new sources of magic to defeat regulos (which is also good) |