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Rift

Rift 

General Discussion  » Rift - Another MMO, another disappointment

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34 posts found
  Normike

Apprentice Member

Joined: 6/24/07
Posts: 435

2/07/11 10:22:27 PM#21

Yeah if you haven't played that much WoW or Warhammer then play the heck out of those. Though for a lot of MMO gamers they have had way more than their fill of WoW and Warhammer. They have seen all there is to see. I played WoW from lauch and through a few expansions. So much so that seeing WoWs graphics makes me a little nauseous. Rift is in part for people like this lol.

  Noobkilar

Apprentice Member

Joined: 3/10/09
Posts: 179

2/07/11 10:24:05 PM#22

I agree with this 100%

1-35 Rogue, and -28 cleric  In RIFT.

Never played WoW so cannot comment there

WAR I still like to play time to time for a bit of pvp, still the actual combat is better than RIFT's combat imo. ( f them damn marauders now tho )

RoM Druid 60/35 just cause it was F2P and bored wasn't too horrid but still gets old )

EvE old beta to current station spinner ( had 12 accounts down to 1 TY e-bay) Loved the old roaming squads, and pirating etc. Them days are gone.

RYL Asn tbh was one of the better combat games of its time until the huge boo boo in the patch allowing max lvl unlimited metal for upgrading gear caused massive fail. But for it's time, offered pvp and a community which for it's date was fun.

Hum......Oh

SWG after the JTL patch for about 6 months or so max lvl commando of DooM was ok community was sweet still massive pvp battles in restuss (sp?) when ronan and a few others were still active. Sadly sony runs it and patchs some silly stuff I mean really ewok day?

RIFT has potental of delayed launch to fix and modify some of the key issues people do not like and add content it lacks, They did a nice job on the soul tree options but thats about all I like in it so far that really draws me to check it out. Will I pre-order and buy, absolutly not unless I see this end-game content and expeerence it in beta. With no testers or a beta allowing over lvl 42 who is to say there is not massive balance issues in pvp, huge bugs in skills etc. The few selected game masters testing it?......really there was a time when games actually tested end-game content and had a beta designed to do so, I guess them days are over and replaced with the quick money grab and fix it later idea like WAR/AION/PTBS and god knows how many others in the past..

I think I will wait for GW2, SWTOR and maybe soemthing will come out that is not crap in a box wrapped with nice paper. Maybe it's just the market anymore, getting worse then mail order scams.

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 358

2/07/11 10:25:55 PM#23


Originally posted by Vypre
WAR PvP was mundane, shallow, and well, pointless.  Perhaps one of the reasons why they boast about a 100,000 player-base. 

It was as pointed as it gets for a mmo. You pvp in WAR to improve gear, inflict carnage and earn notoriety. The 100K boast *seems generous* was because they never bothered to balance the classes. Let's hope Trion gets that part right.

  Vypre

Novice Member

Joined: 3/06/10
Posts: 180

2/07/11 10:26:48 PM#24

Dont get me wrong.  I know that some people like WAR.  Hardly that many, but some do.  Rift is different and there are also some that will like it, and my money is on that a helluva lot more people will like Rift than WAR :)

Striving for Silver Stars since Gold is so effeminate.

  Noobkilar

Apprentice Member

Joined: 3/10/09
Posts: 179

2/07/11 10:30:38 PM#25
Couldn't have said it better!

Believe it or not, there are people who like WAR. It really does have some fun PvP. Personally, I prefer WAR over Rift.

 

"The vast majority of the market..." doesn't matter. What matters is your opinion. Don't rely on other people to tell you what you like. Read everyday decision-making.

  Justarius1

Novice Member

Joined: 9/23/09
Posts: 385

There are two secrets to success in life. (1) - Never reveal everything you know.

 
2/07/11 10:44:09 PM#26
Originally posted by whisperwynd
Originally posted by tank017
Originally posted by Elwind

Completely agree, really nuff said. I had a terrible experience with the grind at the point at level 21 I logged out and canceled because the repetitiveness of the rifts and grind became nothing but stale. Rift is not complete and imo will fail at launch.

 

Fanboys inbound.

 I like Rift,though Im no "fanboy"..

 

Im able to discuss its flaws freely,but to say its going to 'fail at launch' is a little bit over the top.

 

its almost like youre trying to bait the fanboys into an argument by saying that.

 Not just the fanboys, but anyone who may like the game. Seems to me ppl are more interested in what others play so to point fingers then simply let gamers play what they like.

 The whole 'X game was fail, told you so' argument is so mundane and shows such a lack of maturity it's seldom worth even retorting to. Though i do it every so often...

I tired 2 betas to see what it's about. It was polished and ran very smoothly even with tons of ppl at the rifts. Those tired of WoW (Oh noes, I've said a baaad thing) may want to play this as a diversion or something new. More power to them.

 

Maybe there is an audience for people who are "tired of WoW" - thing is, I am not tired of WoW.  I might be one of the only MMO gamers alive who doesn't have a fanatical feeling toward the game for good or evil - I think it's fun, there's a lot about it I would change if I could... but for now it seems to offer the best PvE experience out there.

 

But, like I said, I haven't played WoW much.  Everything is still pretty new to me.  I spent most of my time in DAoC, WAR, EQ 1, and DDO.  (If that gives you an idea of what I find enjoyable about PvE and PvP.)

 

Even if I was tired of WoW, though... just seems like other games did PvE and PvP better.  Rift just put pretty new grapichs on tired old gameplay.

 

I'm all about letting gamers play what they like.  I just know that I appreciate hearing all opinions - good or bad - before I invest my time and/or money.  This post wasn't for people who play Rift and love Rift.  (And I believe I even said that I hope the game succeeds.)  This post is for people who haven't played who just want another opinion.

 

What's so threatening about that?

  Justarius1

Novice Member

Joined: 9/23/09
Posts: 385

There are two secrets to success in life. (1) - Never reveal everything you know.

 
2/07/11 10:45:15 PM#27
Originally posted by Vypre

Dont get me wrong.  I know that some people like WAR.  Hardly that many, but some do.  Rift is different and there are also some that will like it, and my money is on that a helluva lot more people will like Rift than WAR :)

Well... WAR had sever glitches, bugs, etc.  But it STILL did very well at launch.

 

Wanna bet dollars to donuts that Rift doesn't launch with as many players as WAR launched with?  It means nothing, ultimately.

  Justarius1

Novice Member

Joined: 9/23/09
Posts: 385

There are two secrets to success in life. (1) - Never reveal everything you know.

 
2/07/11 10:46:50 PM#28
Originally posted by Timzilla

Another review of the tutorial. Awesome!

 

Levels 10-20 are part of the tutorial?  

 

How come nobody told me?!

  Pridein

Novice Member

Joined: 5/18/07
Posts: 19

2/07/11 10:48:29 PM#29

Disclaimer: I didn't read through all of the previous posts. If it repeat something someone else wrote, it is unintentional.


 

It hasn't been a disappointment for me. If you were expecting a pure PVP game, then I can see why it was for you. I've really enjoyed the PVE thus far and haven't had time to try out much of the PVP though I plan to in the next phase. I'm not trying to flame you in any way OP, but I do have a response to one of the things in your post:


 

"3) "Innovations" like Rifts - So basically they have "dynamic" PQ's that always spawn in the same places that basically amount to a zerg-fest of dozens of characters blindly mashing buttons.  You succeed if you have the numbers; you get killed if you don't.  Period.  It's a numbers game and it gets boring, fast.  For those of you who are having fun with the dynamic rift system, more power to ya.  I just didn't see it. "


 

It seems clear to me that you must have only participated in the rifts in the starter area as that is where the rifts work as you described. Though the locations of the rifts are predetermined, they do not always spawn in the same area. In the starter area there are only 3 or 4 spots where they can spawn, so you tend to see them in those same spots over and over again. As you move on, you'll find that there are a very large number of places a rift can form and it's pretty random as to which one(s) will be next. At that point, I found that the rifts work together much better creating essentially one large PQ as opposed to WARs who were limited to just one place. The large invasions are especially interesting. The individual Rifts may be easy to overcome, but the large invasions where a large number of rifts open at once and deposit large amounts of enemy units all bent on attacking various locations can be challenging to overcome if you don't have players defending key locations while others push forward to close rifts. It certainly isn't for everyone, but the PQ's really are much more dynamic than what we have seen previously.

  Justarius1

Novice Member

Joined: 9/23/09
Posts: 385

There are two secrets to success in life. (1) - Never reveal everything you know.

 
2/07/11 10:53:14 PM#30
Originally posted by Pridein

Disclaimer: I didn't read through all of the previous posts. If it repeat something someone else wrote, it is unintentional.


 

It hasn't been a disappointment for me. If you were expecting a pure PVP game, then I can see why it was for you. I've really enjoyed the PVE thus far and haven't had time to try out much of the PVP though I plan to in the next phase. I'm not trying to flame you in any way OP, but I do have a response to one of the things in your post:


 

"3) "Innovations" like Rifts - So basically they have "dynamic" PQ's that always spawn in the same places that basically amount to a zerg-fest of dozens of characters blindly mashing buttons.  You succeed if you have the numbers; you get killed if you don't.  Period.  It's a numbers game and it gets boring, fast.  For those of you who are having fun with the dynamic rift system, more power to ya.  I just didn't see it. "


 

It seems clear to me that you must have only participated in the rifts in the starter area as that is where the rifts work as you described. Though the locations of the rifts are predetermined, they do not always spawn in the same area. In the starter area there are only 3 or 4 spots where they can spawn, so you tend to see them in those same spots over and over again. As you move on, you'll find that there are a very large number of places a rift can form and it's pretty random as to which one(s) will be next. At that point, I found that the rifts work together much better creating essentially one large PQ as opposed to WARs who were limited to just one place. The large invasions are especially interesting. The individual Rifts may be easy to overcome, but the large invasions where a large number of rifts open at once and deposit large amounts of enemy units all bent on attacking various locations can be challenging to overcome if you don't have players defending key locations while others push forward to close rifts. It certainly isn't for everyone, but the PQ's really are much more dynamic than what we have seen previously.

1) I'll fully admit that a lot of my disappointment came from thinking the game was "like a more polished Warhammer Online" which is what my guildmates were trying to sell the game as... until most of them left around the same time I did. ;)

Meaning, it's simply that the PvP isn't there, for me. 

 

2) Dynamic Rifts - They seem like more of an annoyance... I'm just wondering how long these "dynamic rifts" will keep peoples' attention.  Perhaps they are enough for some gamers but I find myself really scratching my head wondering how people can be kept busy - even in a PvE sense - based on these rifts.

 

And thank you for refraining from personal attacks, calling my wife ugly or saying my dog has the mange while still managing to write up something that adds to the thread. ;)  I appreciate it.

  Pridein

Novice Member

Joined: 5/18/07
Posts: 19

2/07/11 11:07:58 PM#31

"And thank you for refraining from personal attacks, calling my wife ugly or saying my dog has the mange while still managing to write up something that adds to the thread. ;)  I appreciate it."

 

You're welcome :)

 

"2) Dynamic Rifts - They seem like more of an annoyance... I'm just wondering how long these "dynamic rifts" will keep peoples' attention.  Perhaps they are enough for some gamers but I find myself really scratching my head wondering how people can be kept busy - even in a PvE sense - based on these rifts."

 

The rifts for me are fun because of the atmosphere they create. It may not be like this for everyone, but I certainly feel like my character is in the middle of a war. In most games, the open world PVE is very static. The wolves are in their spot. The bandits have their huts across the way. And they all stay there waiting for a player to come and engage them. In Rift, groups of enemies are constantly spawning in new places and moving around the map. So the PVE environment always changes in various ways. What it reminds me of is the special event they would occasionally do in EQ where an army of high level skeletons would invade some of the zones where players frequented. They would come out at night and kill pretty much anyone that ran near them. Visibility was low at night in that game, so it was pretty easy to not see them before you were dead. Bands of players would join up together to clear them out so people could travel safely through the zone. As silly as it may seem to some and as annoying as it may have been to others, it was probably my favorite experience in all of EQ. Rift's system recreates that for me, so I really enjoy it. In many ways I believe it really just comes down to a player's perspective. Some people will love this sort of thing, some will tolerate it and others will hate it. In any case, this is really only my perspective, but I hope it gives you a better understanding of why some people enjoy it.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

2/07/11 11:10:49 PM#32
Originally posted by Justarius1

Definitely "try before you buy" with this title.

That goes for every single MMO. Some people gets work up about a game while others just finds it boring. I found Wow boring and Guildwars fun, a good friend found the other way around, our taste just differs and there is nothing wrong with that.

There never been a MMO for all people, that is the reason while most computer players prefer FPS games and even with MMOs we can't agree. But that is fine, we don't like the same music either.

Try out TERA, GW2, TOR and TSW when they release, hopefully you like one of them better.

I thought Rift were pretty OK, nothing truly exiting but I could see myself play it if I have nothing better to do, maybe I will this autumn if not GW2 is released by then. Others truly love or hate it.

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

2/07/11 11:23:19 PM#33
Originally posted by Vypre
Originally posted by Justarius1

Full disclaimer:  

I like PvP.  I played DAoC and later, Warhammer Online.  I was/am the member of a fairly large guild over at Warhammer on the Badlands server. . .

I stopped right there.  The vast majority of the market considers WAR utter crap as evident by their underwhelming, sad, pathetic subscribership, really.  Any comparison to WAR, when WAR is compared to as a reputable comparison, is a false comparison and as a result, holds no credibility.

 

Sorry.

Um, I played WAR and hated it.  But WAR does PvP better than Rift.

 

Sorry, reality is a bitch.

  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

2/07/11 11:44:11 PM#34
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