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ScribZ
Apprentice Member
Joined: 11/05/10
Don't let your passion get in the way of your passion. |
2/06/11 11:10:59 PM#81
Originally posted by boxfetish You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace. |
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2/06/11 11:18:01 PM#82
Originally posted by heartless I share your feelings completely. I honestly could not exactly pinpoint why I didn't like the game. It has the basics that I have experienced for years...I just simply could not play this game past the 10 or so hours I put into it in the last beta. I am happy that people have found a game they will enjoy and am happy for games that do succeed...it will end this monopoly of a market we have currently. |
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2/06/11 11:20:09 PM#83
Hmmm...look at the post histories of some of those that complain the loudest. No surprises. The shrill complaints being voiced on the cusp of a new MMO being released is not uncommon. |
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2/06/11 11:20:10 PM#84
Originally posted by Crynswind I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind. At least Rift offers an interesting and deep character customization. |
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2/06/11 11:23:22 PM#85
Originally posted by Juaks I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week. |
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2/06/11 11:26:41 PM#86
The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.
LOL who are you kidding? try playing Aion if you wanna see good animations. This PoS game has animations from 10 years ago. Move on Fanboi... |
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2/06/11 11:27:24 PM#87
Originally posted by romanator0 Actually someone hit level cap over a weekend. Just the one. 3 days. http://news.mmosite.com/content/2011-01-14/amazing_only_3_days_level_cap_of_tera_conquered,1.shtml
They're trying to avoid the grind with that game, from what I understand. It's more action-based, so my guess is they want to get the leveling out of the way quickly so you're prepared for the meat of the content, which happens at end-game. Or something. *shrug* "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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ScribZ
Apprentice Member
Joined: 11/05/10
Don't let your passion get in the way of your passion. |
2/06/11 11:28:57 PM#88
Originally posted by koniu77 Which animations are you finding bad in Rift? And please post some comparisons to these 10 year old games your saying it mimics. |
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2/06/11 11:31:12 PM#89
Originally posted by gaeanprayer Don't kid yourselves. People hit very fast level cap after release becase they did not wipe beta characters. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
2/06/11 11:32:24 PM#90
Originally posted by Impulse47
Did you see that pratol from that Invasion Patrol comming up from behind you? The environments in Rift is much more dynamic then in old school MMO's. The tactics have changed a little 12352 is just the mindset of players as they are striving to become perfect at what they do, did you ever train Karate and do you know why they use strict patterns in their training? Precisely... NExt to that you can have 4 roles for every character which asks for more tactical awareness then all those other MMO's that use the same mechanic.
You my friend, are done with the repetitiveness of the UI, while i personally have more problems with the repetitiveness of high level content, going to the same dungen 400 times to get that piece of gear is not my idea of fun, thats why i personally only play the part of the game that i think fun, the road to endgame. I level up 1 or maybe 2 characters and then move on to the next game.
Most people tend to forget that these games are "Roleplay games" and thst its not so much about the game mechanics as it is about your immersion intoo the game. Now RIft has actually a lot of story if you read the quests and books and talk to the NPC's they all have a lot to say. To many people Rift (and many other MMO's) is about being in another world and having adventures with their friends.... And espescially this is where i like Rift a lot...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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2/06/11 11:32:59 PM#91
Originally posted by Juaks http://steparu.com/reviews/mmo-rpg-reviews/594-tera-online-review A pretty long review that never once mentions TERA being a grind. |
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2/06/11 11:33:12 PM#92
Originally posted by ScribZ Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out. Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW. What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?
Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle. Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer. Time will tell. |
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2/06/11 11:37:17 PM#93
Originally posted by Juaks You'll have to prove to me this is the case with this player. Especially since he details in the interview what level gaps he had the most difficulty conquoring, as well as doing this by sleeping only a few hours a day. Not saying what he did was healthy or recommended, but that's not the point. If he can do it in a weekend, sleeping 4-5 hours, that's still level cap within about 57 hours. Even the most casual players dropping in for a couple of hours a day would kill that cap in a month. That's not a grinder. Links please, if you're going to try and prove otherwise. Anyway, sorry for derailing the thread. Back to Rift, or whatever. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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2/06/11 11:38:30 PM#94
Originally posted by boxfetish Actually I think for WAR a lot and WOW some, their IP holds them back from being able to do more and adapt more to the genre. Seriously, at this point, Blizzard has distirted and changed their lore so much that some parts are barely recognizable. Rift has an advantage in that lore/IP does not constrict what they can do with the game. Many games have that issue. I think the worst issue with SWG was setting it when they did. |
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2/06/11 11:39:12 PM#95
But the world IS static backdrop. It is like that in WoW too. All those MMOs are static backdrops with very abstract mechanics. But WoW draws you in via use of symbols, archetypes, characterisation, crisp controls. WTF is soul, what class am I what are those races, where am I home, how does it help me immerse in the world and suppress the lie? |
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ScribZ
Apprentice Member
Joined: 11/05/10
Don't let your passion get in the way of your passion. |
2/06/11 11:40:16 PM#96
Originally posted by boxfetish Pretty light blue - see it? Warhammer's IP was from Pen and Paper games. Yes, I actually played it with the minatures back then. Blizzard's IP of Warcraft actually started from thier RTS game Orcs and Humans which got renamed to Warcraft on release. That IP came from the real time strategy PC games they made, which they converted over to an MMORPG. It wasn't an RPG until World of Warcraft came out. And what your saying, 'cobbled together the backstory/lore for this game' is EXACTLY how both of those other IPs got started. Someone cobbled together a backstory for thier games, one in a PnP book, the other in thier RTS PC games. But both of them started the same exact way Trion is trying to start thier IP now. The only difference is Trion is starting thier IP in an MMORPG, not in something else and moving it to an MMORPG years later. |
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2/06/11 11:41:31 PM#97
Originally posted by ScribZ http://www.youtube.com/watch?v=vkLZpdFtiOA If you think these character animations look good for 2011 then you need to see an eye doctor ASAP |
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ScribZ
Apprentice Member
Joined: 11/05/10
Don't let your passion get in the way of your passion. |
2/06/11 11:48:24 PM#98
Originally posted by koniu77 Hahahaha, OMG your really using that as your basis?? That vid is from Jan 4th, which is what Beta 3? And level 2 characters with a SINGLE attack? Seriously, not to mention the graphics on that vid are cranked down to minimal. Really, maybe you should do some research before you troll man. My eyes are fine, your brain needs some help though. Oh yeah, and still waiting for those 10 year old game comparisons. Unless of course I was right and your posts are just trolls for the sake of being a hater and nothing more. I'm giving you a chance to prove me wrong here. |
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2/07/11 12:08:34 AM#99
Originally posted by Celusios I really don't see much of Aion in this game. More WoW meets WAR, heavy on the WAR. |
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2/07/11 12:13:42 AM#100
Originally posted by ScribZ While the animations certainly aren't anywhere near as bad as he is making them out, they also aren't particularly impressive for a next-gen game. Aion and AoC are ~older~ games w/ better animations, significantly better in my opinion. DCUO for instance, which was just released, has animations that put Rift to shame. |
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