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Rift

Rift 

General Discussion  » READ : The Rift / World of Warcraft/Warhammer/Etc Comparison Thread

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202 posts found
  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

 
OP  2/05/11 10:44:14 PM#1

In an effort to cut down on the number of threads on the same topic, please use this thread to discuss how these games are similar/different in any form, and your opinion of how it is/how it is not a copy of the other. Any "WoW Killer" / "Rift vs WoW" / "This is like WoW" threads outside this one will be closed and/or deleted and the user warned for creating multiple threads.

Please remember to follow the Rules of Conduct when posting.

  Kovenant

Novice Member

Joined: 5/24/04
Posts: 8

2/07/11 3:33:41 PM#2

This Games Pawns WOW.

  Andir

Novice Member

Joined: 8/30/06
Posts: 233

2/07/11 3:34:23 PM#3

First off, I'm enjoying the game... but there are comparisons to be made.  Yes, I know some of these come from other games as well, but they are all inclusive to WoW.  Most (alll?) of these are great features and I'm glad they are there.

I'm going to compare the General Interface and the Chat Window.  The easy ones since nobody else has.

General Interface:

It starts off looking just like WoW.  Same hotkeys, same quest log, same paperdoll (more or less), the hotbars even look like they use the same square outline.  They seem to have lifted the bag interface concept as well (I wish they would have pulled Baudbag addon instead.)  Merchants have the same layout, and tabs along the bottom (ala: WoW)

However, The interface can be moved around easily.  It uses a docking type display that allows the interface to grow and shrink based on what is visible.  It can also be scaled, globally or individually (This can have side effects [button sizes], which hopefully will be worked out)

Chat Window:

(I put this in it's own category because I'm going to include more than the raw tabbed chat interface...)

It looks like WoW, has the same starter tabs, the same sizing "interface" (Click to drag, resizer in the bottom right.)  It uses the same [Item] linking (Shift-click to link  ..  Ctrl-Click to preview) look and feel.  Clicking on names brings up menus to interact with the players in the same manner, with practically the same options.

However .... I'm at a loss as to what Rift does better in this.  I'm not sure there is much more to do though.

 

I mainly did this so people will not log into Rift and immediately go: "OMG!  It's the same!" ( I did this... /shame)
My response is: "We know it, but that's a good thing.  Here is what they did better though."

There, I started it.  Hopefully in a constructive manner, and hopefully we can all follow suit.  I could have spent some time drawing up a comparison table and all that, but I'm pretty lazy... ;)

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

2/07/11 3:38:23 PM#4

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

2/07/11 3:38:43 PM#5

So... does that mean we could still make threads like 'Rift is like WAR or LotrO' or 'Rift is a themepark copy'?

 

jk, jk

 

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17236

2/07/11 3:38:55 PM#6

To add my two cents, I've enjoyed my brief time in WoW over the span of "launch" until now. My highest character is lvl 36 or so.

The game is fun for me for brief periods of time. Other than that, I don't like its tongue in cheek style and it's rather dry after a long time playing.

Conversely, I really have had a blast in Rift.

So there has to be a difference. Even if it's just in the "flavor" of the game.

  User Deleted
2/07/11 3:42:49 PM#7

The Graphics, THe Rift, Invasion & Foothold system, The public grouping, The Soul system, The artifact system, Talking to the other faction, Four save spec slots, No LFG system,  Actual elite camps of mobs in the leveling areas, Relevant world bosses (wow doesnt have world bosses since TBC).

Those are the differences that stand out for me so far.

Oh and the leveling dungeons are challenging... you cant say that about WoW until you get passed level 60 atleast.

  thecipher

Novice Member

Joined: 9/27/09
Posts: 147

2/07/11 3:56:29 PM#8

Flavor is a major distinguishing feature for me.

 

In World of Warcraft, you have tons and tons of pop-culture references and such, to the point where it's possibly funny, but completely immersion breaking. The lore/story in WoW might be interesting, but pretty much since TBC came out, I've had an increasingly hard time getting into it, because I keep getting yanked out of my immersion - by the game itself. Also in terms of flavor, the setting of WoW has moved a bit beyond just "Fantasy" with the inclusion of machines and such. Motorbikes, rocket-"bikes" and all sorts of wonder machines aren't really all that fantasy-ish. I wouldn't call it steampunk either, but more like a later version of fantasy.

 

In Rift, you still have pop-culture reference, but they're more well-hidden, and they seem to mesh into the world and lore a bit better as well. The lore is fresh and I really like the "no obvious good/bad guy split" approach they've taken to their factions. They're divided more by ideology than race and each side believes they are right in what they do. Speaking regarding the setting, Rift has machines as well - the Defiant faction's defining feature are machines. But these feel more like proper fantasy type machines. Powered by arcane energies and souls (rather than oil and gasoline like in WoW), the Defiant machines seem like what would happen if magicians turned magic into a science, rather than a mystical art.

 

After so many years of WoW, I think it's refreshing to see a game like WoW that actually works to establish a good setting, and stick to it, rather than breaking my immersion in the story at every possible turn.

http://machineborn.guildportal.com - Now recruiting players!


  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

2/07/11 4:00:18 PM#9
Originally posted by Rockgod99

The Graphics, THe Rift, Invasion & Foothold system, The public grouping, The Soul system, The artifact system, Talking to the other faction, Four save spec slots, No LFG system,  Actual elite camps of mobs in the leveling areas, Relevant world bosses (wow doesnt have world bosses since TBC).

Those are the differences that stand out for me so far.

Oh and the leveling dungeons are challenging... you cant say that about WoW until you get passed level 60 atleast.

You forgot Ancient Wardstones but most nubs have no idea what thoughs are...

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  User Deleted
2/07/11 4:09:33 PM#10

I played WoW since its beta right up 2 weeks after cataclysm. Alliance for 2 years or so, horde for 4 or so. Each expansion I played a new character to max. In original wow I had a 60 dwarf priest and 60 mage. In TBC I moved to horde and got an orc enhancement shaman to 70. In Lich King I got an 80 orc arms warrior (because I like Swifty videos) and moved the shaman to 80 as resto. I was a guild leader and organizer in original wow (I organized 10 people to join and play wow with me when it launched and we all got to 60 together with most of the original people). So I have a long history in wow. I also have a similar long history in playing dark age of camelot.

I think Rift is the next best medieval fantasy mmorpg that I will play for a long time. Here is why.

Star Wars:TOR is science fiction and is going to hold people to it in a different fashion. You can't really compare laser guns to bows and arrows because you are going to have people that like both.

Guild Wars 2 is going to be free to play so everyone is going to be playing that along with whatever subscription game they are playing at the same time.

A lot of people are tired of world of warcraft like me where world of warcraft is just really the same old stuff just made to look new. A lot of us have been waiting for a dark age of camelot 2 and rift is kindasorta one. The reason it will fit the mold is because, well, it already does for me. I've gotten to level 26 in rift from playing in 2 of the betas. At first I thought it was just hype but the second beta confirmed I really do love rift.

People that have just started mmorpg gaming with wow will obviously not want to play rift because when they started playing wow it was already popular and out for a while and everyone knew blizzard already. All they saw was a polished game from years of polish. Nobody knows Trion. With time Trion is going to become hugely popular and rift will become just as polished depending on if they make enough money to stay in business but it's too late it looks like they already make a killer fortune from preorders.

  User Deleted
2/07/11 4:15:11 PM#11
Originally posted by BlackUhuru
Originally posted by Rockgod99

The Graphics, THe Rift, Invasion & Foothold system, The public grouping, The Soul system, The artifact system, Talking to the other faction, Four save spec slots, No LFG system,  Actual elite camps of mobs in the leveling areas, Relevant world bosses (wow doesnt have world bosses since TBC).

Those are the differences that stand out for me so far.

Oh and the leveling dungeons are challenging... you cant say that about WoW until you get passed level 60 atleast.

You forgot Ancient Wardstones but most nubs have no idea what thoughs are...

Im sure i missed a few things.

  SpandexDroid

Novice Member

Joined: 9/29/10
Posts: 282

2/07/11 4:21:35 PM#12
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

 

The paladin class :D

  User Deleted
2/07/11 4:27:32 PM#13
Originally posted by SpandexDroid
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

 

The paladin class :D

Nahhh.

Protection paladin vs Warrior Calling Paladin Soul?

Holy paladin vs Cleric Calling Purifier Soul?

Ret Pally vs Shit... Rift has like four versions of a ret pally... 2 in the Cleric calling and two in Warrior.

 

Edit: Not too be all pro rift, I will say that WoW does the Druid and Shaman really well.

  infofront

Novice Member

Joined: 12/26/07
Posts: 161

2/07/11 4:30:59 PM#14
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

  Pr0tag0ni5t

Apprentice Member

Joined: 3/27/04
Posts: 224

2/07/11 4:35:29 PM#15
Originally posted by Plasmicredx

I played WoW since its beta right up 2 weeks after cataclysm. Alliance for 2 years or so, horde for 4 or so. Each expansion I played a new character to max. In original wow I had a 60 dwarf priest and 60 mage. In TBC I moved to horde and got an orc enhancement shaman to 70. In Lich King I got an 80 orc arms warrior (because I like Swifty videos) and moved the shaman to 80 as resto. I was a guild leader and organizer in original wow (I organized 10 people to join and play wow with me when it launched and we all got to 60 together with most of the original people). So I have a long history in wow. I also have a similar long history in playing dark age of camelot.

I think Rift is the next best medieval fantasy mmorpg that I will play for a long time. Here is why.

Star Wars:TOR is science fiction and is going to hold people to it in a different fashion. You can't really compare laser guns to bows and arrows because you are going to have people that like both.

Guild Wars 2 is going to be free to play so everyone is going to be playing that along with whatever subscription game they are playing at the same time.

A lot of people are tired of world of warcraft like me where world of warcraft is just really the same old stuff just made to look new. A lot of us have been waiting for a dark age of camelot 2 and rift is kindasorta one. The reason it will fit the mold is because, well, it already does for me. I've gotten to level 26 in rift from playing in 2 of the betas. At first I thought it was just hype but the second beta confirmed I really do love rift.

People that have just started mmorpg gaming with wow will obviously not want to play rift because when they started playing wow it was already popular and out for a while and everyone knew blizzard already. All they saw was a polished game from years of polish. Nobody knows Trion. With time Trion is going to become hugely popular and rift will become just as polished depending on if they make enough money to stay in business but it's too late it looks like they already make a killer fortune from preorders.

I second this!

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

2/07/11 4:38:18 PM#16
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

I dont even like WoW and I agree with this.

  Professor78

Apprentice Member

Joined: 6/10/05
Posts: 594

2/07/11 4:53:31 PM#17
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

High end rig needed for superior graphic, what are you talking about? This leads me to think you have not experienced the game, and just being a forum lemming.

UI? Rift is fully customisable, you make it how you want it to look.

How about class choice, u have what 10? in wow?

You have 28  solo classes in rift, and choice 3 acive souls at once so that is well over 100 effective "classes" to choice from.

Sorry lost the will to even reply to anymore, well done u trolled me :)

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  Papadam

Novice Member

Joined: 12/09/07
Posts: 2127

2/07/11 4:58:57 PM#18
Originally posted by Xzen
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

I dont even like WoW and I agree with this.

Same here.

I dont understand why Rift fans get sp upset of the WoW comparisons. If you didnt want to play an MMO very simillar to WoW then you wouldnt want to play Rift. Sure there are some small differences but of all the games that have been called WoW clones over the last 7 years, Rift is the most simillar to WoW.

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  Professor78

Apprentice Member

Joined: 6/10/05
Posts: 594

2/07/11 5:10:57 PM#19
Originally posted by Papadam
Originally posted by Xzen
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

I dont even like WoW and I agree with this.

Same here.

I dont understand why Rift fans get sp upset of the WoW comparisons. If you didnt want to play an MMO very simillar to WoW then you wouldnt want to play Rift. Sure there are some small differences but of all the games that have been called WoW clones over the last 7 years, Rift is the most simillar to WoW.

Wow  is as generic as themepark games get. No bells and whistles, no evolution, no unique aspect.

You can't help make another game with these basic parts......

Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB.

  Emhster

Apprentice Member

Joined: 11/28/09
Posts: 913

Played: Shadowbane, WoW, WAR, AOC, Aion, SWTOR, Rift, Tera

2/07/11 5:14:54 PM#20
Originally posted by Papadam

Same here.

I dont understand why Rift fans get sp upset of the WoW comparisons. If you didnt want to play an MMO very simillar to WoW then you wouldnt want to play Rift. Sure there are some small differences but of all the games that have been called WoW clones over the last 7 years, Rift is the most simillar to WoW.

It all goes in the presentation of the post.

Usually, the 'WoW clone' argument is brought in a negative way. The term itself is so vague that used alone it doesn't really support your point of view too well, so I'm often thinking the sole purpose of this is to provoke the other posters. Those threads end up being entertainment rather than offering something informative, unfortunately.

But if you bring a decent comparison between WoW and Rift on the leveling process, the storyline, the UI, the artwork and so on, your post becomes informative and usually doesn't trigger much backlashes. But it won't be bumped as much as those other flame threads.

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