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Rift

Rift 

General Discussion  » RIFT; the result of unoriginal/non creative game developers -- a review from a beta tester

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282 posts found
  User Deleted
2/03/11 9:15:53 AM#101
Originally posted by Rockgod99
Originally posted by Namko

Btw Trion Worlds have devs who worked with Blizzard(WoW)/Turbine(Lotro)/Sigil-SEO(Vanguard-Everquest)/Arenanet(GW1) even Aion, wich could also have a reason why Rift got alot elements from other mmorpgs... But i really don't care since a good combination will make Rift a good mmorpg.(Even Rifts/Dynamic changes/Wardstones are the only "new" features in Rift)

 

Is that true? I thought Rift devs were basically Eq2 & vanguard devs with a few stragglers from mythic that joined recently. Anyone have info on trio. Devs and who worked on what? It would be interesting if Ex-wow devs worked on rift and could be the reason rift is really well done.

I remember two of them from Verant way back in the day when Verant ran EQ lol.. way way back in the day

  fyerwall

Hard Core Member

Joined: 6/01/04
Posts: 2767

2/03/11 9:57:39 AM#102
Originally posted by Rockgod99
Originally posted by Namko

Btw Trion Worlds have devs who worked with Blizzard(WoW)/Turbine(Lotro)/Sigil-SEO(Vanguard-Everquest)/Arenanet(GW1) even Aion, wich could also have a reason why Rift got alot elements from other mmorpgs... But i really don't care since a good combination will make Rift a good mmorpg.(Even Rifts/Dynamic changes/Wardstones are the only "new" features in Rift)

 

Is that true? I thought Rift devs were basically Eq2 & vanguard devs with a few stragglers from mythic that joined recently. Anyone have info on trio. Devs and who worked on what? It would be interesting if Ex-wow devs worked on rift and could be the reason rift is really well done.

The entire dev team for Rift is made up of developers from almost every MMO team to date (SOE, Blizzard, Turbine, NCsoft, Anet, etc etc). There is an interview with Lars as well as one with Scott that talks about the geneology of the dev team. I will try to find it again and edit this post with a link (unless someone else beats me to it).

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  Dietengu

Apprentice Member

Joined: 5/27/09
Posts: 159

2/03/11 10:04:45 AM#103

i know only for this guy..Scott Hartsman..dunno about others....http://www.hartsman.com/about/

Past Projects:

  • Unannounced MMO and Platform (ohai.com) (Beta Release - May 2009)
  • 11 social games and skins on four social networks (2008)
  • EQ2: Rise of Kunark (Expansion) (Nov 2007)
  • Legends of Norrath: Oathbound (Sept 2007)
  • EQ2: Echoes of Faydwer (Expansion) (Nov 2006)
  • EQ2: The Fallen Dynasty (Adventure Pack) (June 2006)
  • EQ2: Kingdom of Sky (Expansion) (Feb 2006)
  • EQ2: Desert of Flames (Expansion) (Sept 2005)
  • EQ2: The Splitpaw Saga (June 2005)
  • EQ2: The Bloodline Chronicles (Mar 2005)
  • EverQuest II (Nov 2004)
  • EverQuest: Lost Dungeons of Norrath (Sept 2003)
  • EverQuest: The Legacy of Ykesha (Feb 2003)
  • EverQuest: Planes of Power (Oct 2002)
  • EverQuest: Shadows of Luclin (Dec 2001)
  • Middle Earth Online (Never shipped. Stealth Dev Team #2. No, not The Permadeath Guys, and not Turbine. The one in the middle you’ve never heard of. There may have even been others I’ve never heard of.)
  • Legal Crime (@ Publisher - Dev Support & Online Infrastructure) (1999)
  • US Chess Federation Online (@ Publisher - Development & Online Infrastructure) (1998)
  • Claw: Online (@ Publisher - Dev Support & Online Infrastructure) (1998)
  • Warcraft II for Windows: Online (@ Publisher - Porting & Online Infrastructure) (1997)
  • Virtual Pool Online (@ Publisher - Dev Support & Online Infrastructure) (1997)
  • Darkness Falls (@ Publisher - Dev Support & Online Infrastructure) (1997)
  • Splatterball (@ Publisher - Dev Support & Online Infrastructure) (1997)
  • Rolemaster: Magestorm (@ Publisher - Dev Support & Online Infrastructure) (1996)
  • Descent Online (1996)
  • Trivia at The Improv (1996)
  • Billboard Live! Trivia (1996)
  • ENGAGE Games Online (Service) (1996)
  • GemStone III (1991)
  • Imagine*Nation (1990)
  • OrbWars (Level Design) (1989)
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  • Scepter of Goth (1986
  monarc333

Elite Member

Joined: 10/16/07
Posts: 520

Gizmofusion.com

Screenrag.com

2/03/11 10:13:45 AM#104
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?

  Vesavius

Old School

Joined: 3/08/04
Posts: 6992

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/03/11 2:33:14 PM#105
Originally posted by monarc333
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?

 

I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?

I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.

Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but  am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.

They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

2/03/11 2:43:24 PM#106

To the OP. If this game gets under your skin so much, then why worry or invest so much time into it by even starting this thread. I think a simple, the game plays to much like another game i've played so i think i will pass. I've never seen so many people try and make a round peg fit into a square hole, when playing new mmo's for the first time.

The game is still in beta. You got a key and was invited. It wasn't for you, so now you should seek out another game that has a likeminded community that fits with your playstyle and what and how you think a mmo should be.

  Tullyxox

Novice Member

Joined: 2/01/11
Posts: 46

2/03/11 2:51:55 PM#107
Originally posted by musicmann

To the OP. If this game gets under your skin so much, then why worry or invest so much time into it by even starting this thread. I think a simple, the game plays to much like another game i've played so i think i will pass. I've never seen so many people try and make a round peg fit into a square hole, when playing new mmo's for the first time.

The game is still in beta. You got a key and was invited. It wasn't for you, so now you should seek out another game that has a likeminded community that fits with your playstyle and what and how you think a mmo should be.

 I agree with this.  Please make some threads of the games that you love, and blow everything away.  Then I will play that  i'm sure of it.

Good luck to you

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

2/03/11 3:12:16 PM#108
Originally posted by vesavius
Originally posted by monarc333
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?

 

I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?

I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.

Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but  am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.

They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.

Well in that vein, if people wanted EQ/VG they would probably be playing it already.

While it may not be exciting for you and "other" people, it seems to have gotten some gamers excited.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

2/03/11 3:49:42 PM#109
Originally posted by fhjais

In this most recent beta 5, I played extensively trying to go through as many different aspects as possible. After all those hours, I've realized this: RIFT tries so hard to be WoW and tries to capitalize on its few mistakes. Even things that seem illogically placed, or seem to bear no function, or just seem to not work are undoubtedly there because WoW had it. Consider:


Tangible/irrefutable/undeniable FACTS:

- RIFT's user interface is a twin/siamese brother (/or even a conjoined fetus) of World of Warcrafts UI. Floating numbers, group window, target's target windows, casting bars, health/mana/energy bars, bar colors, character portraits, maps, minimaps, loot boxes, loot icons, mouse over icons, icon placement, text color, text font, font size, etc etc. I've mentioned this to other players and the response is usually "WoW did not invent these things." My rebuttal is please point to a game pre exisiting WoW that has a UI as similar.

- Various mechanics are identical to WoW. Rogues use a 100 point energy system. The regen rate might be exactly identical to that of WoWs, idk. A combo point system is also in place (with those little shiny bubbles building up, looking exactly the same, ho ho!)

- There is global cooldown system (What reasonable argument is there to have this in place, other than WoW has it? What reason is there when there already exists weapon speed and casting speed?)

- There is renown / honor (though named differently, to exercise originality!), and you can buy gear with this form of currency.

- Warfronts, ala battlegrounds with leaderboards.



No critique is well built without compliments. The good:

- The soul system. Many variations of classes. It is actually addicting to try and figure out which class you want to level as because there are so many choices.

- Roles. Disables the need to roll a new class. You'd have to level at most 4 characters (one for each race) to the max level and you could try every class, unless you wanted a BG twink or something.


The main 'gimmick' of this game is as the title suggests: RIFTS. A rift is a random PvE encounter that spawns throughout areas. Therefore, the game's main interest is to cater to PvE folk. You can see this because pretty much all PvP related things involve PvE. In Port Scion, RIFTs will randomly spawn. Devs say that this will draw players to each other. There are also things called wardstones that players can fight over; one faction tries to destroy it, the other tries to save it. It's like, they try to draw players into fighting each other over PvE related crap. That's just my opinion though. The only thing that keeps my interest is if there will be a FFA server at launch. I doubt that will happen though, because WoW does not have such a server.
 

WoW took most of it's game mechanics and systems from previous games such as UO,EQ,AC etc etc and made it better, Rift is also taking systems from WoW, EQ and many other games from the past 4 years...

Bottom line is Rift is a better game then WoW... Sorry it breaks your heart but you need to either except it or move on, i would highly recommend you give Rift a try you might be pleasantly pleased...

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  Vesavius

Old School

Joined: 3/08/04
Posts: 6992

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/04/11 2:55:12 AM#110
Originally posted by Atlan99
Originally posted by vesavius
Originally posted by monarc333
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?

 

I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?

I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.

Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but  am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.

They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.

Well in that vein, if people wanted EQ/VG they would probably be playing it already.

While it may not be exciting for you and "other" people, it seems to have gotten some gamers excited.

 

Your retort dosent work... read the sentence again;

I think many expected an evolved EQ level openess and challenge in a modern world

 

 

why put 'other' in quotes? You really think I am the only one that finds it limited, shallow, and boring?

  User Deleted
2/04/11 3:13:00 AM#111
Originally posted by BlackUhuru
Bottom line is Rift is a better game then WoW...

In YOUR opinion.

For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/04/11 3:19:27 AM#112

A better game ... that phrase makes no sense really. Too many variables to compute. Too much subjective parameters.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3230

2/04/11 3:20:10 AM#113
Originally posted by The_Korrigan
Originally posted by BlackUhuru
Bottom line is Rift is a better game then WoW...

In YOUR opinion.

For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.

I really don't think that's possible. There were huge gaps in content in WoW at release.

  Rabenwolf

Advanced Member

Joined: 5/13/06
Posts: 1424

2/04/11 3:22:58 AM#114
Originally posted by arenasb
Originally posted by The_Korrigan
Originally posted by BlackUhuru
Bottom line is Rift is a better game then WoW...

In YOUR opinion.

For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.

I really don't think that's possible. There were huge gaps in content in WoW at release.

Can you list them with specifics?

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3230

2/04/11 3:25:00 AM#115
Originally posted by Rabenwolf
Originally posted by arenasb
Originally posted by The_Korrigan
Originally posted by BlackUhuru
Bottom line is Rift is a better game then WoW...

In YOUR opinion.

For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.

I really don't think that's possible. There were huge gaps in content in WoW at release.

Can you list them with specifics?

You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/04/11 3:26:05 AM#116

The only gap I remember from back then (was max level 6 months after the game launched in EU I believe) was from mid 58 to 60. I don't recall having to grind mobs to level to max in any other part of the progress. I might have grinded mobs for reputation purposes earlier (timbermaw etc.), but I was doing it in parallel to questing.

I was constantly running instances though as a healing priest, so that may have helped. Too long ago to remember, sorry.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

2/04/11 3:26:47 AM#117
Originally posted by The_Korrigan
Originally posted by BlackUhuru
Bottom line is Rift is a better game then WoW...

In YOUR opinion.

For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.

 

Sorry, but I have to disagree.  When WoW launched, there was not as much pure "content" as Rift will have at launch.  There wasn't much to do in early WoW except do quests and some of the low level dungeons.  If you played on a PvP server you could run around doing open world PvP, but there was no reward system in place, as the honor system did not come until much later.   Of course no battlegrounds either.

I am not saying Rift is a better game by any means; there are both good in their own ways.

  User Deleted
2/04/11 3:26:54 AM#118
Originally posted by arenasb
You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?

End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.

Other end game dungeons were BRD, LBRS, UBRS, Stratholme, Scholomance.

  hulik23

Novice Member

Joined: 11/16/08
Posts: 47

2/04/11 3:27:45 AM#119

played rift beta, uninstalled, game looked like crap, played like crap, final release will be crap. period. coming back to lotro and guild wars.

guuuuus Xfire Miniprofile
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/04/11 3:28:51 AM#120
Originally posted by The_Korrigan
Originally posted by arenasb
You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?

End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.

Well, the game did not launch with Onyxia and MC. They did add them though soon afterwards.

 

So, this Rift thread is getting hijacked by WoW talk again?

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