Trending Games | Neverwinter | Guild Wars 2 | Star Trek Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Bring back dungeon crawls!

3 Pages « 1 2 3 » Search
49 posts found
  Magter

Advanced Member

Joined: 7/13/08
Posts: 291

MMO players are nerds, MMO fans are geeks.

2/03/11 9:17:21 PM#21

That's one of the things I could live without. Grind is essential to MMO's survival, but that kind of grind can be a huge, huge turn off.

Purpose in life is not to gain things, but experience. - Rover64dd

  Kazlin

Advanced Member

Joined: 1/30/08
Posts: 124

2/03/11 9:29:35 PM#22
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Sorry ill take my dungeons that are longer then 2 hours it will stop the casual players from over running the genre . IF YOU DONT HAVE THE TIME TO DO IT THEN DONT DO IT I am sick and tired of this attitude like you are owed something here. Here is a expmple of what bothers me more then anything oh this dingeon is to hard why is it fair the hardcore gamers can clear it but we cant it shouldnt be this way it should be so we can all clear it . Want some more food you big babys if the dingeon is to hard or to long simple dont do it you are not obligated to have the same gear as the hardcore guilds or players because you dont work for it they do .

This is where the Casual gamers are killing the Genre if you want your easy and less time cosuming things stay and play WoW or wait for a new game that has the same to cater for you guys its about time some developer stops listening to what the customer says and develope there games the way they inteded to .

Its about time a Developer brings Back the EQ style of raids and dungeons where you had to actually rely on each other to finish things where it took alot of players dosnt have to be 140 ppl like it use to be but more then 24  and god dam make it long so it takes 3-4 hours to clear the dungeon instead of 30 mins.

  grimfall

Hard Core Member

Joined: 4/25/07
Posts: 971

2/03/11 9:37:33 PM#23
Originally posted by Kazlin
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Sorry ill take my dungeons that are longer then 2 hours it will stop the casual players from over running the genre . IF YOU DONT HAVE THE TIME TO DO IT THEN DONT DO IT I am sick and tired of this attitude like you are owed something here. Here is a expmple of what bothers me more then anything oh this dingeon is to hard why is it fair the hardcore gamers can clear it but we cant it shouldnt be this way it should be so we can all clear it . Want some more food you big babys if the dingeon is to hard or to long simple dont do it you are not obligated to have the same gear as the hardcore guilds or players because you dont work for it they do .

This is where the Casual gamers are killing the Genre if you want your easy and less time cosuming things stay and play WoW or wait for a new game that has the same to cater for you guys its about time some developer stops listening to what the customer says and develope there games the way they inteded to .

Its about time a Developer brings Back the EQ style of raids and dungeons where you had to actually rely on each other to finish things where it took alot of players dosnt have to be 140 ppl like it use to be but more then 24  and god dam make it long so it takes 3-4 hours to clear the dungeon instead of 30 mins.

Right idea, not sure why the insluting tone was needed.  It makes a game cool if there is a dungeon that is too tough for you to handle. It also gives you something to shoot for.  Making it so that every player can do every bit of content may appeal to the casual players, but the guys who play 30 hours a week don't get a feeling of accomplishment.

  TheBlackbeard

Novice Member

Joined: 9/10/09
Posts: 47

2/03/11 9:45:07 PM#24

FFXI Super-bosses anyone?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6719

2/03/11 9:46:21 PM#25


Originally posted by grimfall


Originally posted by Kazlin


Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.
I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.
Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.


Sorry ill take my dungeons that are longer then 2 hours it will stop the casual players from over running the genre . IF YOU DONT HAVE THE TIME TO DO IT THEN DONT DO IT I am sick and tired of this attitude like you are owed something here. Here is a expmple of what bothers me more then anything oh this dingeon is to hard why is it fair the hardcore gamers can clear it but we cant it shouldnt be this way it should be so we can all clear it . Want some more food you big babys if the dingeon is to hard or to long simple dont do it you are not obligated to have the same gear as the hardcore guilds or players because you dont work for it they do .
This is where the Casual gamers are killing the Genre if you want your easy and less time cosuming things stay and play WoW or wait for a new game that has the same to cater for you guys its about time some developer stops listening to what the customer says and develope there games the way they inteded to .
Its about time a Developer brings Back the EQ style of raids and dungeons where you had to actually rely on each other to finish things where it took alot of players dosnt have to be 140 ppl like it use to be but more then 24  and god dam make it long so it takes 3-4 hours to clear the dungeon instead of 30 mins.


Right idea, not sure why the insluting tone was needed.  It makes a game cool if there is a dungeon that is too tough for you to handle. It also gives you something to shoot for.  Making it so that every player can do every bit of content may appeal to the casual players, but the guys who play 30 hours a week don't get a feeling of accomplishment.



Oh, they still play 30 hours a week or more. They just spend a lot of time yelling at everyone else in the guild about how slow they progress through the raids. :-)

I think the idea of a long adventure is cool. In practice though, it only works well for a few people. It certainly wouldn't work for me. If another part of my life didn't interfere, I'd probably just lose interest.

My son plays GURPS with some friends and they can spend a month of Sundays going through a campaign. It works because they all have an idea of what's going on, they can always pick up where they left off, and if one of them drops out for a Sunday, it doesn't blow it for everyone else. It doesn't mess anything up when they come back the following Sunday either. If you had a long term dungeon that worked kind of like that (or a whole world of long term dungeons) it could work and be functional.

I think if you can procedurally generate dungeon content, along with some random content and have it make sense, you could do both short term and long term dungeons. Even "theme" dungeons. You have to minimize the development costs in setting up these dungeons so it's attractive to developers. Then it doesn't matter if only 4% of your population does the long term, large time investment dungeon/raid.

Or you could just play Diablo III which is more or less one long term dungeon crawl.

Join the League For Gamers.

  midmagic

Novice Member

Joined: 8/10/09
Posts: 616

2/03/11 10:39:32 PM#26
Originally posted by Ozivois

I miss the MMOs with the classic dungeon crawls.  None of the mobs are soloable, the mobs repop within a few minutes after you kill them, and there is a long trip to get to the back of the dungeon.  The party had to make sure it never wiped or lost its casters because there were very few ways to get back to the party if you got killed, respawned and had to find your way back to your party.

 

If you try to get back to your party it was practically impossible.

 

AoC had some areas like this such as Onyx, but not nearly enough content like this throughout the levels.

Which MMOs are these where dungeon content could not be soloed? My chanter, bard, necro, druid, etc say nearly all of  EQ was reasonablly soloable (until PoP where things really changed up) ;p

Was it UO? Na, everything was soloable.

What is Meridian? Was it some random MUD? Or was it just FFXI and its ladybugs of doom?

Forever looking for employment. Life is rather dull without it.

  User Deleted
2/03/11 10:46:12 PM#27
Originally posted by nariusseldon
Originally posted by Ozivois

I miss the MMOs with the classic dungeon crawls.  None of the mobs are soloable, the mobs repop within a few minutes after you kill them, and there is a long trip to get to the back of the dungeon.  The party had to make sure it never wiped or lost its casters because there were very few ways to get back to the party if you got killed, respawned and had to find your way back to your party.

 

If you try to get back to your party it was practically impossible.

 

AoC had some areas like this such as Onyx, but not nearly enough content like this throughout the levels.

 

Not interested. Make very frusting gameplay.

i don't want to commit whole nite to a dungoen .. 1-2 hours is the right length. And this business about not be able to get back to the group means a lot of time wasted.

If you dont know it yes you prolly think this way, but a challenge is just much more fun and adventures then a safe dungeon with no risk.

Im sure becouse of players like you we soon have dungeon where you can have every meter a chest with goodies or mobs that stand still do nothing and you kill and you get all shiny things you desire and after 20min fully equipped with godlike gear you always wanted:P

Time waste is something all you new players keep saying this in mean while you all play many hours a day doing same shit over and over again lol.

Maybe a gameworld with dungeon crawlers and dungeons for lazy no risk dungeons for all who want there stuff handed easy on silver plate should give both groups satisfaction they want hehe.

  skeaser

Novice Member

Joined: 6/13/07
Posts: 3515

Don't die mad, just die.

2/03/11 10:49:17 PM#28

I guess I'm in the minority.

I spent tonight dungeon grinding with a group in Vanguard (we started with a quest and didn't leave when we finished) that laster for a good 3+ hours, I was having a blast and didn't want to leave but we lost a couple of members who wanted to get some sleep.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6488

2/03/11 11:23:52 PM#29
Originally posted by Kazlin
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Sorry ill take my dungeons that are longer then 2 hours it will stop the casual players from over running the genre . IF YOU DONT HAVE THE TIME TO DO IT THEN DONT DO IT I am sick and tired of this attitude like you are owed something here. Here is a expmple of what bothers me more then anything oh this dingeon is to hard why is it fair the hardcore gamers can clear it but we cant it shouldnt be this way it should be so we can all clear it . Want some more food you big babys if the dingeon is to hard or to long simple dont do it you are not obligated to have the same gear as the hardcore guilds or players because you dont work for it they do .

This is where the Casual gamers are killing the Genre if you want your easy and less time cosuming things stay and play WoW or wait for a new game that has the same to cater for you guys its about time some developer stops listening to what the customer says and develope there games the way they inteded to .

Its about time a Developer brings Back the EQ style of raids and dungeons where you had to actually rely on each other to finish things where it took alot of players dosnt have to be 140 ppl like it use to be but more then 24  and god dam make it long so it takes 3-4 hours to clear the dungeon instead of 30 mins.

As long as you're fine with the niche, indie budgets to go with the niche, indie games you seem to want, that's fine.  Those types of games can and do get made. 

  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

2/04/11 12:11:37 AM#30

I too miss challenging dungeon crawls, but it sounds to me as if a great deal of what you are saying is difficulty, I would say is tedium. Things should be very hard, and you should have to move slowly, for fear of hidden monsters, traps, puzzles, and the like, but fast respawns, no instancing, and the very harsh punishment of failure are all things I do not like.

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/04/11 12:11:41 AM#31
Originally posted by Evasia
Originally posted by nariusseldon
Originally posted by Ozivois

I miss the MMOs with the classic dungeon crawls.  None of the mobs are soloable, the mobs repop within a few minutes after you kill them, and there is a long trip to get to the back of the dungeon.  The party had to make sure it never wiped or lost its casters because there were very few ways to get back to the party if you got killed, respawned and had to find your way back to your party.

 

If you try to get back to your party it was practically impossible.

 

AoC had some areas like this such as Onyx, but not nearly enough content like this throughout the levels.

 

Not interested. Make very frusting gameplay.

i don't want to commit whole nite to a dungoen .. 1-2 hours is the right length. And this business about not be able to get back to the group means a lot of time wasted.

If you dont know it yes you prolly think this way, but a challenge is just much more fun and adventures then a safe dungeon with no risk.

Im sure becouse of players like you we soon have dungeon where you can have every meter a chest with goodies or mobs that stand still do nothing and you kill and you get all shiny things you desire and after 20min fully equipped with godlike gear you always wanted:P

Time waste is something all you new players keep saying this in mean while you all play many hours a day doing same shit over and over again lol.

Maybe a gameworld with dungeon crawlers and dungeons for lazy no risk dungeons for all who want there stuff handed easy on silver plate should give both groups satisfaction they want hehe.

 

You are totally illogical. What has time to do with the level of difficulty? The lich king hard mode is super challenging but the fight itself won't last longer than 15 min.

If you take away all the trash and bosses leading up to it, it is still challenging.

It is total BS that the length of the dungeon has anything to do with whether it is easy or not.

  Corthagath

Novice Member

Joined: 3/15/07
Posts: 288

I wont be subscribed in to MMORPG so i could hold hands

2/04/11 3:19:58 AM#32

i wouldnt mind having dungeon crawling to come back, unfortunately my first dungeon crawl game was diablo so im constantly trying to find a game that has the athmosphere than in the first installment of diablo ... sounds, music, the overall feel to the game was just so amazing..

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1048

2/04/11 4:58:34 AM#33

If every fight in such a dungeon is sort of a big picture versatile challenge then i agree it would be a nice experience.
But it has to fit into a 1,5 hour session (3 x 0.5 hours) for example.

The most boring experience would be a dungeon filled with trash mobs like some in the tier 1+2 raids of aoc (have stopped playing b4 tier 3 release so i have no clue about them).
You get no feeling of accomplishment but a feeling of slowing down for no reason.

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

2/04/11 8:05:41 AM#34

The only proper dungeons found in MMOG's are those found in DDO. Most other game's dungeons have a shopping mall atmosphere with choreographed gimick bosses that have more in common with hopscotch than they do a dungeon.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6719

2/04/11 8:10:27 AM#35


Originally posted by midmagic


Originally posted by Ozivois
I miss the MMOs with the classic dungeon crawls.  None of the mobs are soloable, the mobs repop within a few minutes after you kill them, and there is a long trip to get to the back of the dungeon.  The party had to make sure it never wiped or lost its casters because there were very few ways to get back to the party if you got killed, respawned and had to find your way back to your party.
 
If you try to get back to your party it was practically impossible.
 
AoC had some areas like this such as Onyx, but not nearly enough content like this throughout the levels.


Which MMOs are these where dungeon content could not be soloed? My chanter, bard, necro, druid, etc say nearly all of  EQ was reasonablly soloable (until PoP where things really changed up) ;p
Was it UO? Na, everything was soloable.
What is Meridian? Was it some random MUD? Or was it just FFXI and its ladybugs of doom?



:-) hehe, Ladybugs of DOOM!!!1!
:-) <= deserved an extra smiley.

Join the League For Gamers.

  judex99

Novice Member

Joined: 5/01/08
Posts: 396

2/04/11 8:45:33 AM#36
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Some days i only have 10-min to play, so better do 10-min wings, or better 10-min dungeons... or better yet each 5-min just pop a button on the screen with the word "LOOT" ( so people with low attention span wont miss it ) and each click it will give some epic lewt kewl loot.

The problem i see here is that people only know the instanced dungeons, the good part of non instanced dungeons is that you can do it solo or in a group and you can invest 10 min or 6 h. because you are getting a blast doing it while interacting with other people, your are not doing it just for the loot like all the instances we have, that loot is just the icing on the cake.

The gener is evolving to a casual single player grind game ( CSPGG), it will have a ton of more people playing it of course but it will lose his soul, maybe already lost it.

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

2/04/11 8:55:48 AM#37
Originally posted by judex99
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Some days i only have 10-min to play, so better do 10-min wings, or better 10-min dungeons... or better yet each 5-min just pop a button on the screen with the word "LOOT" ( so people with low attention span wont miss it ) and each click it will give some epic lewt kewl loot.

The problem i see here is that people only know the instanced dungeons, the good part of non instanced dungeons is that you can do it solo or in a group and you can invest 10 min or 6 h. because you are getting a blast doing it while interacting with other people, your are not doing it just for the loot like all the instances we have, that loot is just the icing on the cake.

The gener is evolving to a casual single player grind game ( CSPGG), it will have a ton of more people playing it of course but it will lose his soul, maybe already lost it.

Would you be opposed to having options? May as well have instanced or non-instanced dungeons, solo dungeons, short ones, long ones. As long as the rewards are appropriate for the duration and challenge then what difference does it make?

Or are you one of the many who is hung up on the past when it was possible to force a playstyle on people that wouldn't choose that playstyle? There is enough competition in the genre now that if someone wanted short solo instances then they will play a game that provides them. If a game only offered one type of dungeon then it will only attract the players that want that one type of dungeon.

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 1895

2/04/11 9:38:38 AM#38
Originally posted by Aganazer
Originally posted by judex99
Originally posted by Axehilt

Personally I think even 1-2 hours is too long.  Offer challenging 30-min wings to a dungeon.  If I have time, I can chain each wing together into a 2-hour experience and earn an extra piece of bonus loot or two, but otherwise I can reliably play for exactly as long as I have time for.

I think it's pretty crazy that Blizz went back to ~1.5 hour heroics, personally.  Their most popular dungeon of all time (Scarlet Monastery) was popular largely due to the bite-sized session sizes.  All they needed to do was give a light "dungeon chain" bonus for those who have time to do everything at once and it's the perfect setup.

Longer than 2 hours is just nuts and relegates a game to an ultra-niche audience.

Some days i only have 10-min to play, so better do 10-min wings, or better 10-min dungeons... or better yet each 5-min just pop a button on the screen with the word "LOOT" ( so people with low attention span wont miss it ) and each click it will give some epic lewt kewl loot.

The problem i see here is that people only know the instanced dungeons, the good part of non instanced dungeons is that you can do it solo or in a group and you can invest 10 min or 6 h. because you are getting a blast doing it while interacting with other people, your are not doing it just for the loot like all the instances we have, that loot is just the icing on the cake.

The gener is evolving to a casual single player grind game ( CSPGG), it will have a ton of more people playing it of course but it will lose his soul, maybe already lost it.

Would you be opposed to having options? May as well have instanced or non-instanced dungeons, solo dungeons, short ones, long ones. As long as the rewards are appropriate for the duration and challenge then what difference does it make?

Or are you one of the many who is hung up on the past when it was possible to force a playstyle on people that wouldn't choose that playstyle? There is enough competition in the genre now that if someone wanted short solo instances then they will play a game that provides them. If a game only offered one type of dungeon then it will only attract the players that want that one type of dungeon.

You can have variety without instances. Sure, if you want instances, then let there be games with instances designed and tailored to you needs. But for those of us who want worlds without Single Player game instances, there certainly can be worlds with a wide variety of dungeons that you can hop into and out of for short or long periods, and still have fun.

The thing is, these are two different types of games, and there are players who want one or the other, and players who'd accept either. There's plenty to go around. But I'm really tired of hearing that only the instanced games for Single Player gamers have validity in MMORPGs.

What's funny is that it's the Single Player mode MMOer who accuses us "Worldly/Sandbox" types of hanging onto the past. It's actually the Single Player Game MMO player who wants to hang onto a past from before MMORPGs came out, and don't want to advance to the social arena of true Massive Multiplayer, because you don't want to deal with other people. That's not to say that such games shouldn't do something about griefers of all sorts. They should, and it can be done, up to a point that should be acceptable considering you're in a social sphere with lots of other players. And that social sphere brings new, social game play (real politics, not some card game called a "Political System") that many of us expect to see in a Massive Multiplayer world.

Once upon a time....

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 376

2/04/11 10:22:49 AM#39

>>> It is total BS that the length of the dungeon has anything to do with whether it is easy or not.

Ahem, sorry, but your last statement is not correct.

As long as the encounters before the end figth offer any challenge (as in chance of failure) it is of course more challenging to defeat that deep dungeon compared to a dungeon that only got the end figth.

Of course if you make all encounters before the end fight trivial (known as trash mobs) you don't increase the challenge but only the time needed.

Anyway, there is a correltaion between the length (number of encounters) in a dungeon and it's challenge depending on the number of encounters that provide a chance of failure.

You can proove this mathematically but I leave that to someone other. ;)

edit: added quote, somehow the forum ate it.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2623

2/04/11 10:29:54 AM#40
My vote goes to dungeon crawling but with smart enemies. The ones that try to flank you, kill your low hp members, use LOS on YOU, etc etc @_@ That way you wont really need bosses as much because everythings going to be challenging anyways! @_@

''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

3 Pages « 1 2 3 » Search